Esper: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>RudleyDudley
(Adding details from ONE story 9)
>Neoheart
No edit summary
Line 24: Line 24:
*'''Cloudheath'''
*'''Cloudheath'''
*'''Cliffs of Ot'''
*'''Cliffs of Ot'''
* The '''Crystal Labyrinth'''
*The '''Crystal Labyrinth'''
**'''The Riddle Gate''', a [[planar portal]]
**'''The Riddle Gate''', a [[planar portal]]
*'''Crypt of Knowledge'''
*'''Crypt of Knowledge'''
Line 31: Line 31:
*'''Palandius'''
*'''Palandius'''
*'''Visitarium'''
*'''Visitarium'''
* '''Vectis''', a fortified human city built around central, soaring spires of etherium.<ref name="Graduation">{{DailyRef|savor-flavor/graduation-day-2009-06-10|Graduation Day|[[Doug Beyer]]|June 10, 2009}}</ref>
*'''Vectis''', a fortified human city built around central, soaring spires of etherium.<ref name="Graduation">{{DailyRef|savor-flavor/graduation-day-2009-06-10|Graduation Day|[[Doug Beyer]]|June 10, 2009}}</ref>
** '''Lower Vectis'''
**'''Lower Vectis'''
***'''Tidehollow''', backwater birthplace of [[Tezzeret]]. Slums sheltered from the weather inside an enormous cavern. It smells of fish and mildew and despair.  
***'''Tidehollow''', backwater birthplace of [[Tezzeret]]. Slums sheltered from the weather inside an enormous cavern. It smells of fish and mildew and despair.  
***'''Bellow's End'''<ref name="Man of Parts">{{DailyRef|magic-story/a-man-of-parts|A Man of Parts|[[Reinhardt Suarez]]|January 17, 2023}}</ref>. Its cistern leads to an abandoned house in Upper Vectis.
***'''Bellow's End'''<ref name="Man of Parts">{{DailyRef|magic-story/a-man-of-parts|A Man of Parts|[[Reinhardt Suarez]]|January 17, 2023}}</ref>. Its cistern leads to an abandoned house in Upper Vectis.
***the '''Shadow Way'''<ref name="Man of Parts"/>
***the '''Shadow Way'''<ref name="Man of Parts"/>
** The '''Vectis City Academy''', institute of the [[Seekers of Carmot]]
**The '''Vectis City Academy''', institute of the [[Seekers of Carmot]]
* The '''Sanctum Arcanum''', also known as the '''Seekers' Sanctum''', headquarters of the Seekers. A fortress in the clouds.
*The '''Sanctum Arcanum''', also known as the '''Seekers' Sanctum''', headquarters of the Seekers. A fortress in the clouds.


==History==
==History==
Line 51: Line 51:


==Notable inhabitants==
==Notable inhabitants==
* [[Tezzeret]]
*[[Tezzeret]]
* [[Sharuum]]
*[[Sharuum]]
* [[Crucius]]
*[[Crucius]]
* [[Silas Renn]]
*[[Silas Renn]]


==Planeswalker visitors==
==Planeswalker visitors==
Line 66: Line 66:
==In-game references==
==In-game references==
{{in-game
{{in-game
|cards=
*<c>Esper</c>
|associated=
|associated=
* <c>Esper Battlemage</c>
*<c>Esper Battlemage</c>
* <c>Esper Charm</c>
*<c>Esper Charm</c>
* <c>Esper Cormorants</c>
*<c>Esper Cormorants</c>
* <c>Esper Panorama</c>
*<c>Esper Panorama</c>
* <c>Esper Sentinel</c>
*<c>Esper Sentinel</c>
* <c>Esper Sojourners</c>
*<c>Esper Sojourners</c>
* <c>Esper Stormblade</c>
*<c>Esper Stormblade</c>
* <c>Esperzoa</c>
*<c>Esperzoa</c>
* <c>Obelisk of Esper</c>
*<c>Obelisk of Esper</c>
|referred=
|referred=
* <c>Armillary Sphere</c>
*<c>Armillary Sphere</c>
* <c>Aven Trailblazer</c>
*<c>Aven Trailblazer</c>
* <c>Brainbite</c>
*<c>Brainbite</c>
* {{card|Celestial Purge|Conflux}}
*{{card|Celestial Purge|Conflux}}
* <c>Cloudheath Drake</c>
*<c>Cloudheath Drake</c>
* {{card|Countersquall|Conflux}}
*{{card|Countersquall|Conflux}}
* <c>Courier's Capsule</c>
*<c>Courier's Capsule</c>
* <c>Court Homunculus</c>
*<c>Court Homunculus</c>
* <c>Cumber Stone</c>
*<c>Cumber Stone</c>
* <c>Etherium Abomination</c>
*<c>Etherium Abomination</c>
* <c>Ethersworn Adjudicator</c>
*<c>Ethersworn Adjudicator</c>
* <c>Ethersworn Canonist</c>
*<c>Ethersworn Canonist</c>
* {{card|Ethersworn Sphinx||MH2|#=364}}
*{{card|Ethersworn Sphinx||MH2|#=364}}
* <c>Glaze Fiend</c>
*<c>Glaze Fiend</c>
* <c>Inkwell Leviathan</c>
*<c>Inkwell Leviathan</c>
* <c>Onyx Goblet</c>
*<c>Onyx Goblet</c>
* {{card|Reliquary Tower|Conflux}}
*{{card|Reliquary Tower|Conflux}}
* <c>Salvage Slasher</c>
*<c>Salvage Slasher</c>
* <c>Sludge Strider</c>
*<c>Sludge Strider</c>
* <c>Spellbound Dragon</c>
*<c>Spellbound Dragon</c>
* <c>Tidehollow Strix</c>
*<c>Tidehollow Strix</c>
* <c>Tower Gargoyle</c>
*<c>Tower Gargoyle</c>
* <c>Vectis Agents</c>
*<c>Vectis Agents</c>
* <c>Vectis Gloves</c>
*<c>Vectis Gloves</c>
* <c>Vectis Dominator</c>
*<c>Vectis Dominator</c>
* <c>Vectis Silencers</c>
*<c>Vectis Silencers</c>
* <c>Vedalken Outlander</c>
*<c>Vedalken Outlander</c>
* <c>Windwright Mage</c>
*<c>Windwright Mage</c>
}}
}}



Revision as of 16:47, 29 March 2023

Esper
[[File:{{#setmainimage:Shard of Esper.jpg}}|250px]]
General Information
First seen Shards of Alara
Last seen Conflux
Status Merged with the other Shards, currently besieged by New Phyrexia's Machine Legion
Game Information
Colors {W}{U}{B}
Mechanics Colored artifacts

Esper is one of five Shards of Alara. It is primarily blue-aligned, with white and black as secondary colors.[1] After the Conflux, Upper Vectis on Esper is located south along the coast from Valeron.[2]

Description

Esper is a world where purpose and control have triumphed over savagery and chaos. Bereft of red and green mana, this plane's natural forces pale next to the supernatural power of its human and vedalken mages. Under the foresight of Esper's ruling sphinxes, the plane has transformed from wilderness to a tightly-controlled magocracy. The most interesting thing of note about Esper is the omnipresence of the aether-infused filigree metal known as etherium. The inhabitants use it to improve their skills and life spans. Travelers to Esper should expect a spectacle of sophisticated beauty, not only the plane but also its denizens have been meticulously designed according to a grand plan. Everything here is observed and controlled. The forces of high magic rule supreme.

In Esper, the artificers create many machines, ranging from birds to golems. Drakes circle the skies, while still humbled by the power of sphinxes, who dominate and protect the plane. Gargoyles and wizards are the knights of Esper. Under the control of the mages and vedalken, they are ready to repel any attack. A small race of blue-skinned sentient beings, called the homunculi, act as servants. A telemin is an Esper mage-puppet, a creature that willingly submits to being "played" like an instrument by a mage's mind control abilities. The telemin itself is merely the instrument—the mind-mage is considered the artist responsible for the quality of the performance.[3][2]

The Ethersworn of Esper (consisting of humans, vedalken, and even sphinxes) are dedicated to infusing all life on Esper with etherium. Their quest is called the Noble Work.[4]

Geography

The environment of Esper consists of Islands, a great sea called the "Sea of the Unknown", various underground waterways, and a great desert where the sand is actually finely broken down glass. It is said that despite the vast pursuit of knowledge, not much is known about the inhabitants of the sea. The glass in the desert occasionally shifts and fuses with itself to form giant glacier-like masses of glass. There are twenty-three sorts of winds on Esper. These winds are considered by the Vedalken to have a mystical significance.[5] The silver wind runs up Esper's coastline to Valeron.[2] Esper has clouds that are dissected and skies that are marked and measured by flowing lines of mystical dust. It has elaborate, stylized towers with curved flowing shapes that show craftsmanship and control over the elements. In the lower depths of these highly crafted tower cities is the eternal gloom of the Tidehollow, a dank underworld inhabited by unwholesome creatures. There is no untamed wilderness in Esper. Everything is well thought out and to exact specifications.

Notable locations

  • The Sea of the Unknown
  • The Cesspools
  • Cloudheath
  • Cliffs of Ot
  • The Crystal Labyrinth
  • Crypt of Knowledge
  • Glass Dunes
  • House of Dialectics
  • Palandius
  • Visitarium
  • Vectis, a fortified human city built around central, soaring spires of etherium.[6]
    • Lower Vectis
      • Tidehollow, backwater birthplace of Tezzeret. Slums sheltered from the weather inside an enormous cavern. It smells of fish and mildew and despair.
      • Bellow's End[2]. Its cistern leads to an abandoned house in Upper Vectis.
      • the Shadow Way[2]
    • The Vectis City Academy, institute of the Seekers of Carmot
  • The Sanctum Arcanum, also known as the Seekers' Sanctum, headquarters of the Seekers. A fortress in the clouds.

History

The Esper Ethersworn have been studying planeswalking and could contact Vronos. In exchange for knowledge, Vronos agreed to planeswalk in a controlled setting for the Ethersworn for a while.[7]

The Conflux

When the Conflux happened, red and green mana flooded into Esper. Because of these wild colors, the wizards and vedalken began to leave and Esper's tight hegemony began to fall apart. Flesh creatures entered Esper and mixed with the creatures made of etherium, oftentimes stealing the precious metal. The vedalken, who had fallen short of etherium, began to hoard and weaponize as much of it as possible while continuing missions to Jund to secure more sangrite in hopes of unraveling the mystery of how to turn it into etherium. Esper's borders continued to smash into Bant and Grixis until it became part of the new Alara.

The intrusions into the wilds, however, have drawn the ire of the fierce creatures, none more so than the dragons, who regularly bombard the fortified cities of Esper.

Phyrexian Invasion

Esper is currently under attack by the Phyrexian forces of Elesh Norn's Machine Legion.

Notable inhabitants

Planeswalker visitors

In-game references

Represented in:
Associated cards:
Referred to:

References

  1. Mark Rosewater (November 17, 2008). "Striving for Perfection". magicthegathering.com. Wizards of the Coast.
  2. a b c d e Reinhardt Suarez (January 17, 2023). "A Man of Parts". magicthegathering.com. Wizards of the Coast.
  3. Savor the Flavor (February 18, 2009). "The Vorthos Awards: Conflux Edition". magicthegathering.com. Wizards of the Coast.
  4. Doug Beyer (November 18, 2008). "Perfection through Etherium". magicthegathering.com. Wizards of the Coast.
  5. Magic Arcana (October 13, 2008). "The Winds of Esper". magicthegathering.com. Wizards of the Coast.
  6. Doug Beyer (June 10, 2009). "Graduation Day". magicthegathering.com. Wizards of the Coast.
  7. Jennifer Clarke Wilkes (July 16, 2014). "The Hunter Cannot Pity". magicthegathering.com. Wizards of the Coast.
  8. a b c Greg Weisman (November 2019). "War of the Spark: Forsaken." Del Rey.

External links