Bant: Difference between revisions

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>Hunterofsalvation
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==Society==
==Society==
===Angels===
Angels lend guidance to mortals, but otherwise they do not directly interfere with their lives. Among angels, there is a hierarchy with four different ranks. Angels are given the duty to protect the ideals and well being of the other Bant inhabitants but are not permitted to interfere with the politics of other mortals. Angels are born when human heroes die. The spirit is joined with what is called "meta-sigils" which is described as physical manifestations of the land and sky.
The ruler of Bant was once the supreme queen of the angels, the archangel Asha, who left the shard for unknown reasons long ago.
====Asura====
The Asura are the highest ranked angels. There are only seven of them, which make up the [[Court of Orderly Contemplation]].
====Amesha====
The Amesha represent ideals, such as honor or justice.
====Mahra====
The Mahra carry out the orders of the Asura and the Amesha.
====Celebrant====
Celebrants, as the lowest ranking angels, are responsible for protecting the lives and ideals of mortals.
===Caste system===
===Caste system===
Bant has a strict caste system, everyone has a specific role in society. One's caste is determined by birth, but it is possible to rise up through sigils.<ref>{{NewRef|savor-flavor/angels-eye-view-bant-2008-10-07|An Angel's Eye View of Bant|Doug Beyer|October 8, 2008}}</ref>
Bant has a strict caste system, everyone has a specific role in society. One's caste is determined by birth, but it is possible to rise up through sigils.<ref>{{NewRef|savor-flavor/angels-eye-view-bant-2008-10-07|An Angel's Eye View of Bant|Doug Beyer|October 8, 2008}}</ref>
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===Sigils===
===Sigils===
Acts of extraordinary nobility and courage are rewarded with sigils, magical medallions bestowed upon worthy souls by Bant's serene, graceful [[angels]]. <ref>{{NewRef|feature/worlds-magic-origins-2015-07-09|The Worlds of ''Magic Origins''|Magic Creative Team|July 9, 2015}}</ref> They signify the support of the group or, on occasion, the individual that gave it to the wearer. A sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment. There are some sigils, that can be bought, and stories tell of "dark sigils" from another time. In-game, they appear as [[artifacts]] and as [[aura]]s. <ref>{{NewRef|once-more-unto-mailbox-dear-friends-2009-05-26|Once More Unto the Mailbox, Dear Friends|[[Doug Beyer]]|May 27, 2009}}</ref>
Acts of extraordinary nobility and courage are rewarded with sigils, magical medallions bestowed upon worthy souls by Bant's serene, graceful [[angels]]. <ref>{{NewRef|feature/worlds-magic-origins-2015-07-09|The Worlds of ''Magic Origins''|Magic Creative Team|July 9, 2015}}</ref> They signify the support of the group or, on occasion, the individual that gave it to the wearer. A sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment. There are some sigils, that can be bought, and stories tell of "dark sigils" from another time. In-game, they appear as [[artifacts]] and as [[aura]]s. <ref>{{NewRef|once-more-unto-mailbox-dear-friends-2009-05-26|Once More Unto the Mailbox, Dear Friends|[[Doug Beyer]]|May 27, 2009}}</ref>
===The Grand Caravan===
The Grand Caravan, the world's greatest convoy of [[leotau]]-pulled trade carts and carriages, ranges all over Bant's five nations.<ref>{{NewRef|savor-flavor/bolass-secret-minions-2009-01-27|Bolas' Secret Minions|[[Savor the Flavor]]|January 28, 2009}}</ref>
===Angels===
Angels lend guidance to mortals, but otherwise they do not directly interfere with their lives. Among angels, there is a hierarchy with four different ranks. Angels are given the duty to protect the ideals and well being of the other Bant inhabitants but are not permitted to interfere with the politics of other mortals. Angels are born when human heroes die. The spirit is joined with what is called "meta-sigils" which is described as physical manifestations of the land and sky.
The ruler of Bant once was the supreme queen of the angels, the archangel [[Asha]], who left the shard for unknown reasons long ago.
* The '''Asura''' are the highest ranked angels. There are only seven of them, which make up the '''Court of Orderly Contemplation'''.
* The '''Amesha''' represent ideals, such as honor or justice.
* The '''Mahra''' carry out the orders of the Asura and the Amesha.
* '''Celebrants''', as the lowest ranking angels, are responsible for protecting the lives and ideals of mortals.


==History==
==History==

Revision as of 17:54, 6 February 2019

Bant
[[File:{{#setmainimage:Bant.jpg}}|250px]]
Information
First seen Shards of Alara
Last seen Conflux
Status Merged with the other Shards

Bant is one of the five shards of Alara. It is primarily white-aligned with green and blue as secondary colors. [1] It is inhabited by humans, aven, rhoxes, the semi-intelligent leotau mounts, and the angels that watch over the plane.

Geography

There are five nations on Bant: the Inner Three (Akrasa, Eos, and Topa), the island nation of Jhess and the coastal nation of Valeron.

Notable locations

Society

Caste system

Bant has a strict caste system, everyone has a specific role in society. One's caste is determined by birth, but it is possible to rise up through sigils.[2]

  • The Blessed are the nobles of Bant.
  • Clerics and monks make up the caste of the Sighted. They have to obey orders from the Blessed, but otherwise they do not have to answer to anyone.
  • The Sigiled are measured by the number of Sigils they gained through their actions.
  • The Mortar make up the bulk of Bant's population. They have to follow orders from the three castes above them.
  • The Unbeholden are thieves and rogues. Some of them reject the caste system, others forced to become what they are by circumstance. Jhess is the nation with the most Unbeholden.

Sigils

Acts of extraordinary nobility and courage are rewarded with sigils, magical medallions bestowed upon worthy souls by Bant's serene, graceful angels. [3] They signify the support of the group or, on occasion, the individual that gave it to the wearer. A sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment. There are some sigils, that can be bought, and stories tell of "dark sigils" from another time. In-game, they appear as artifacts and as auras. [4]

The Grand Caravan

The Grand Caravan, the world's greatest convoy of leotau-pulled trade carts and carriages, ranges all over Bant's five nations.[5]

Angels

Angels lend guidance to mortals, but otherwise they do not directly interfere with their lives. Among angels, there is a hierarchy with four different ranks. Angels are given the duty to protect the ideals and well being of the other Bant inhabitants but are not permitted to interfere with the politics of other mortals. Angels are born when human heroes die. The spirit is joined with what is called "meta-sigils" which is described as physical manifestations of the land and sky.

The ruler of Bant once was the supreme queen of the angels, the archangel Asha, who left the shard for unknown reasons long ago.

  • The Asura are the highest ranked angels. There are only seven of them, which make up the Court of Orderly Contemplation.
  • The Amesha represent ideals, such as honor or justice.
  • The Mahra carry out the orders of the Asura and the Amesha.
  • Celebrants, as the lowest ranking angels, are responsible for protecting the lives and ideals of mortals.

History

Conflux

During the Conflux, red mana from Naya and black mana from Esper flooded into Bant, creating havoc. The Order of the Skyward Eye created mistrust in Bant, resulting in panic. The armies were disrupted, and the communities fell apart. The angels no longer could keep Bant under firm control, as strange creatures and plants spread across Bant, and even creatures from Grixis and Jund appeared, slaughtering entire settlements with ease.

Although the army of Bant fought the invaders, it was clear that the opposing beasts and fighters were weakening Bant. Bant would no longer be as powerful as it was. Its borders merged more and more with the other shards, until it became part of New Alara. Following the invasions, the once shining castles of their lands laid in ruin, dangerous places to venture to. Society as a whole had been shattered, and isolated pockets of settlements still fall prey to roving bandits and worse.

Notable inhabitants

Planeswalker visitors

In-game references

Represented in:

Associated cards:

Referred to:

Source

References

External links