Cartouche: Difference between revisions

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as of ''[[Amonkhet]]''
as of ''[[Amonkhet]]''
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'''Cartouche''' is an [[enchantment type]] introduced in ''[[Amonkhet]]'', which only appear on [[Aura]]s.<ref>{{DailyRef|feature/amonkhet-mechanics-2017-04-03|Amonkhet Mechanics|[[Matt Tabak]]|April 3, 2017}}</ref><ref>{{DailyRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref>  
'''Cartouche''' is an [[enchantment type]] introduced in ''[[Amonkhet]]'', which only appears on [[Aura]]s.<ref>{{DailyRef|feature/amonkhet-mechanics-2017-04-03|Amonkhet Mechanics|[[Matt Tabak]]|April 3, 2017}}</ref><ref>{{DailyRef|card-preview/developing-amonkhet-2017-04-04|Developing ''Amonkhet''|[[Dave Humpherys]]|April 4, 2017}}</ref>  


==Description==
==Description==

Revision as of 22:21, 14 January 2023

Cartouche
Enchantment Type
(Subtype for enchantment cards)
Storm Scale 4[1]
Statistics
5 cards
{W} 20% {U} 20% {B} 20% {R} 20% {G} 20%
as of Amonkhet
Scryfall Search
type:"Cartouche"

Cartouche is an enchantment type introduced in Amonkhet, which only appears on Auras.[2][3]

Description

The five cartouches connect together

Cartouches enchant creatures, giving them a boost that represents some kind of success or accomplishment. They give the creature they are enchanted to a boost of +1/+1 and a keyword, which is primary in that color. They also carry a secondary enter the battlefield effect, which also directly reflects the flavor of its color.

Amonkhet cartouches are linked to the Trials of the Five Gods and each Cartouche shares a part of its name with the trial corresponding to its color. However, in flavour cartouches are also used for control magic, such as maintaining the Anointed under control[4] as well as restrain dissenters.[5]

Storyline

In the Hour of Revelation, the God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.[6]

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Background, Cartouche, Case (see rule 719), Class (see rule 716), Curse, Role (see rule 303.7), Rune, Saga (see rule 714), Shard, and Shrine.

Cartouche cycle

Trial cycle

All trials have an enter the battlefield effect and a secondary effect which returns them to their owner's hand when a Cartouche enters the battlefield under your control. Each trial has good synergy with their respective Cartouche.

References

  1. Mark Rosewater (2019-03-25). "Storm Scale: Kaladesh and Amonkhet". magicthegathering.com. Wizards of the Coast.
  2. Matt Tabak (April 3, 2017). "Amonkhet Mechanics". magicthegathering.com. Wizards of the Coast.
  3. Dave Humpherys (April 4, 2017). "Developing Amonkhet". magicthegathering.com. Wizards of the Coast.
  4. Kelly Digges (April 19, 2017). "Servants". magicthegathering.com. Wizards of the Coast.
  5. Doug Beyer and Alison Luhrs (2017-05-17). "Judgement". magicthegathering.com. Wizards of the Coast.
  6. Flavor text of Crook of Condemnation