Cartouche: Difference between revisions

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==Trial cycle==
==Trial cycle==
All trials have an enter the battlefield effect and a secondary effect which returns them to their owner's hand when a Cartouche [[enters the battlefield]] under your control.
All trials have an enter the battlefield effect and a secondary effect which returns them to their owner's hand when a Cartouche [[enters the battlefield]] under your control. Each have good synergy with their respective Cartouche.
*<c>Trial of Solidarity</c> ({{W}})
*<c>Trial of Solidarity</c> ({{W}}) {{-}} Creatures you control get +2/+1 and vigilance until end of turn.
*<c>Trial of Knowledge</c> ({{U}})
*<c>Trial of Knowledge</c> ({{U}}) {{-}} Draw three cards and discard one.
*<c>Trial of Ambition</c> ({{B}})
*<c>Trial of Ambition</c> ({{B}}) {{-}} Target opponent sacrifices a creature.
*<c>Trial of Zeal</c> ({{R}})
*<c>Trial of Zeal</c> ({{R}}) {{-}} Deals three damage to any target.
*<c>Trial of Strength</c> ({{G}})
*<c>Trial of Strength</c> ({{G}}) {{-}} Creates a 4/2 Beast token.


==References==
==References==

Revision as of 11:10, 22 February 2022

Cartouche
Enchantment Type
(Subtype for enchantment cards)
Statistics
5 cards
{W} 20% {U} 20% {B} 20% {R} 20% {G} 20%
as of Amonkhet
Scryfall Search
type:"Cartouche"

Cartouche is an enchantment type introduced in Amonkhet, which only appear on Auras.[1][2]

Description

The five cartouches connect together

Cartouches enchant creatures, giving them a boost that represents some kind of success or accomplishment. They give the creature they are enchanted to a boost of +1/+1 and a keyword, which is primary in that color. They also carry a secondary enter the battlefield effect, which also directly reflects the flavor of its color.

Amonkhet cartouches are linked to the Trials of the Five Gods and each Cartouche shares a part of its name with the trial corresponding to its color. However, in flavour cartouches are also used for control magic, such as maintaining the Anointed under control[3] as well as restrain dissenters.[4]

Storyline

In the Hour of Revelation, the God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.[5]

Rules

From the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

  • 205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment types. The enchantment types are Aura (see rule 303.4), Background, Cartouche, Case (see rule 719), Class (see rule 716), Curse, Role (see rule 303.7), Rune, Saga (see rule 714), Shard, and Shrine.

Cartouche cycle

Trial cycle

All trials have an enter the battlefield effect and a secondary effect which returns them to their owner's hand when a Cartouche enters the battlefield under your control. Each have good synergy with their respective Cartouche.

References

  1. Matt Tabak (April 3, 2017). "Amonkhet Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Dave Humpherys (April 4, 2017). "Developing Amonkhet". magicthegathering.com. Wizards of the Coast.
  3. Kelly Digges (April 19, 2017). "Servants". magicthegathering.com. Wizards of the Coast.
  4. Doug Beyer and Alison Luhrs (2017-05-17). "Judgement". magicthegathering.com. Wizards of the Coast.
  5. Flavor text of Crook of Condemnation