Auriok: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>RudleyDudley
(Mirrodin glossary)
>RudleyDudley
(Metalcraft)
Line 13: Line 13:
The Auriok were tall people with stiff white hair and muscular frames.<ref name="Terms">{{DailyRef|savor-flavor/terms-engagement-2010-09-22|The Terms of Engagement|[[Doug Beyer]]|September 22, 2010|archiveurl=https://web.archive.org/web/20201112015958/https://magic.wizards.com/en/articles/archive/savor-flavor/terms-engagement-2010-09-22|archivedate=November 12, 2020}}</ref> Like all creatures of Mirrodin, their bodies were composed of flesh and living metal {{-}} in their case, gold ("aurum" being Latin for "gold"). Auriok skin was a naturally deep bronze, flecked with glimmering, deep golden, and silvery metal. This was then reinforced with gold panels and jagged plates. Auriok of both sexes wore little, preferring loose white robes, tunics, or loincloths. Each young Auriok chooses a reviled figure from Mirrodin's history, their ''banesaint'', to exemplify evil, a cautionary tale of choices to learn from and not to follow.  
The Auriok were tall people with stiff white hair and muscular frames.<ref name="Terms">{{DailyRef|savor-flavor/terms-engagement-2010-09-22|The Terms of Engagement|[[Doug Beyer]]|September 22, 2010|archiveurl=https://web.archive.org/web/20201112015958/https://magic.wizards.com/en/articles/archive/savor-flavor/terms-engagement-2010-09-22|archivedate=November 12, 2020}}</ref> Like all creatures of Mirrodin, their bodies were composed of flesh and living metal {{-}} in their case, gold ("aurum" being Latin for "gold"). Auriok skin was a naturally deep bronze, flecked with glimmering, deep golden, and silvery metal. This was then reinforced with gold panels and jagged plates. Auriok of both sexes wore little, preferring loose white robes, tunics, or loincloths. Each young Auriok chooses a reviled figure from Mirrodin's history, their ''banesaint'', to exemplify evil, a cautionary tale of choices to learn from and not to follow.  


Each Auriok tribe was led by a champion responsible for the well-being of their people. ''Steelshapers'' were valued in times of war because of their ability to create weapons from the ample metals of their home. The Auriok regarded the [[Cave of Light]] as sacred ground, and each generation a handful of Auriok girls were brought there to train as [[wizard]]s. Auriok magic was a strong force on Mirrodin; to cope with the dangerous [[artifact creature]]s that ravaged the Razor Fields, the Auriok perfected many spells to combat the [[construct]]s. [[Razor Fields|Bladehold]] soldiers invented a technique called ''mirroring'', in which one used one's reflection in the surrounding blades of razorgrass to confuse an enemy and gain positional advantage.
Each Auriok tribe was led by a champion responsible for the well-being of their people. Auriok weaponsmiths were known as "edgewrights," a term borrowed from the plane's [[leonin]].<ref name="Three">{{DailyRef|savor-flavor/threes-craft-2010-10-20|Three's a Craft|[[Doug Beyer]]|October 20, 2010|archiveurl=https://web.archive.org/web/20210429201503/https://magic.wizards.com/en/articles/archive/savor-flavor/threes-craft-2010-10-20|archivedate=April 29, 2021}}</ref> ''Steelshapers'' were valued in times of war because of their ability to create weapons from the ample metals of their home. The Auriok regarded the [[Cave of Light]] as sacred ground, and each generation a handful of Auriok girls were brought there to train as [[wizard]]s. Auriok magic was a strong force on Mirrodin; to cope with the dangerous [[artifact creature]]s that ravaged the Razor Fields, the Auriok perfected many spells to combat the [[construct]]s. [[Razor Fields|Bladehold]] soldiers invented a technique called ''mirroring'', in which one used one's reflection in the surrounding blades of razorgrass to confuse an enemy and gain positional advantage.


The Auriok were not a unified nation; each settlement was essentially its tiny city-state, with rules and governance largely unto itself. In place of a grand military force, Auriok settlements were protected by the ''Accorders'' — a troop of traveling Auriok soldiers and spellcasters that moved from community to community as needed. The Accorders enforced Auriok law impartially, following the principles of the ''Accord of Equity'', a sort of statement of rights for the Auriok people.
The Auriok were not a unified nation; each settlement was essentially its tiny city-state, with rules and governance largely unto itself. In place of a grand military force, Auriok settlements were protected by the ''Accorders'' — a troop of traveling Auriok soldiers and spellcasters that moved from community to community as needed. The Accorders enforced Auriok law impartially, following the principles of the ''Accord of Equity'', a sort of statement of rights for the Auriok people.

Revision as of 11:20, 18 June 2024

Auriok
[[File:{{#setmainimage:Auriok.jpg}}|150px]]
History
Founded on Mirrodin
Status Functionally extinct, some individuals survive on Zhalfir
Membership
Notable members Arek, Bolgri, Dafri, Jor Kadeen, Ria, Yavash
Races Humans
Associated Colors
{W}

The Auriok were a white-aligned human ethnic group who dwelled on the Razor Fields of Mirrodin.[1][2][3] The Auriok were rendered functionally extinct from the Phyrexian destruction of Mirran culture, with a handful of refugees remaining on Zhalfir.

Description

The Auriok were tall people with stiff white hair and muscular frames.[4] Like all creatures of Mirrodin, their bodies were composed of flesh and living metal — in their case, gold ("aurum" being Latin for "gold"). Auriok skin was a naturally deep bronze, flecked with glimmering, deep golden, and silvery metal. This was then reinforced with gold panels and jagged plates. Auriok of both sexes wore little, preferring loose white robes, tunics, or loincloths. Each young Auriok chooses a reviled figure from Mirrodin's history, their banesaint, to exemplify evil, a cautionary tale of choices to learn from and not to follow.

Each Auriok tribe was led by a champion responsible for the well-being of their people. Auriok weaponsmiths were known as "edgewrights," a term borrowed from the plane's leonin.[5] Steelshapers were valued in times of war because of their ability to create weapons from the ample metals of their home. The Auriok regarded the Cave of Light as sacred ground, and each generation a handful of Auriok girls were brought there to train as wizards. Auriok magic was a strong force on Mirrodin; to cope with the dangerous artifact creatures that ravaged the Razor Fields, the Auriok perfected many spells to combat the constructs. Bladehold soldiers invented a technique called mirroring, in which one used one's reflection in the surrounding blades of razorgrass to confuse an enemy and gain positional advantage.

The Auriok were not a unified nation; each settlement was essentially its tiny city-state, with rules and governance largely unto itself. In place of a grand military force, Auriok settlements were protected by the Accorders — a troop of traveling Auriok soldiers and spellcasters that moved from community to community as needed. The Accorders enforced Auriok law impartially, following the principles of the Accord of Equity, a sort of statement of rights for the Auriok people.

History

Warriors and diplomats in equal turns, the Auriok survived by trading with other races with whom they came in contact, attempting to make peace with other races who could help them survive. They lived in scattered settlements across the Razor Fields, with Bladehold as the largest, serving as a center for commerce and artisanship. Once, they warred with the leonin whom they shared the Razor Fields, but they managed to forge a permanent peace with them. The Auriok came into constant strife with the Moriok, nim, and other creatures from the Mephidross when the swamps began to expand, as well as the artifact armies of Memnarch. They were also in competition with the vedalken for spare parts and artifacts.

While never allies of the Vulshok, both tribes united in the face of Phyrexian destruction. They were the most resistant to compleation, both voluntary and involuntary, but their death rates were high all the same.

Notable Auriok

Gallery

References

  1. Doug Beyer (November 17, 2010). "The Human Cultures of Mirrodin". magicthegathering.com. Wizards of the Coast.
  2. Monty Ashley (January 12, 2011). "The Original Auriok". magicthegathering.com. Wizards of the Coast.
  3. Doug Beyer (February 09, 2011). "Public Displays of Aggression". magicthegathering.com. Wizards of the Coast.
  4. Doug Beyer (September 22, 2010). "The Terms of Engagement". magicthegathering.com. Wizards of the Coast. Archived from the original on November 12, 2020.
  5. Doug Beyer (October 20, 2010). "Three's a Craft". magicthegathering.com. Wizards of the Coast. Archived from the original on April 29, 2021.
  6. Flavor text of Nuisance Engine
  7. Flavor text of Dross Crocodile (Tenth Edition)
  8. Flavor text of Fulgent Distraction