Bala Ged: Difference between revisions
>Neoheart |
>RivalRowan No edit summary |
||
(15 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox location | {{Infobox location | ||
|image=Bala Ged Sanctuary.png | |||
|plane=[[Zendikar (plane)|Zendikar]] | |plane=[[Zendikar (plane)|Zendikar]] | ||
|formerly=[[Makindi]] Empire | |formerly=[[Makindi]] Empire | ||
|status= | |status=Devastated by the [[Eldrazi]], slowly recovering. | ||
}}'''Bala Ged''' is one of the seven continents of [[Zendikar (plane)|Zendikar]].<ref>{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-bala-ged-and-elves-2009-09-30|A Planeswalker's Guide to Zendikar: Bala Ged and Elves|Magic Creative Team|September 30, 2009}}</ref> A giant marsh separates Bala Ged from [[Guul Draz]]. Bala Ged also connects to [[Akoum]] through underground rivers, meaning the three continents form more or less one giant continent. | }} | ||
'''Bala Ged''' is one of the seven continents of [[Zendikar (plane)|Zendikar]].<ref name="BalaGuide">{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-bala-ged-and-elves-2009-09-30|A Planeswalker's Guide to Zendikar: Bala Ged and Elves|[[Magic Creative Team]]|September 30, 2009}}</ref> A giant marsh separates Bala Ged from [[Guul Draz]]. Bala Ged also connects to [[Akoum]] through underground rivers, meaning the three continents form more or less one giant continent. | |||
{{TOCright}} | {{TOCright}} | ||
==History== | ==History== | ||
Bala Ged once was part of the ancient [[Makindi]] Empire. The elves of Bala Ged, led by a pre-spirit [[Obuun]], revolted against their [[kor]] rulers and toppled their [[Skyclave]].<ref name="Changed">{{DailyRef|feature/zendikar-things-have-changed-2020-09-01|Zendikar: Thing Have Changed|Ari Zirulnik and [[James Wyatt]]|September 1, 2020}}</ref> | Bala Ged once was part of the ancient [[Makindi]] Empire. The elves of Bala Ged, led by a pre-spirit [[Obuun]], revolted against their [[kor]] rulers and toppled their [[Skyclave]].<ref name="Changed">{{DailyRef|feature/zendikar-things-have-changed-2020-09-01|Zendikar: Thing Have Changed|[[Ari Zirulnik]] and [[James Wyatt]]|September 1, 2020}}</ref> | ||
Bala Ged used to be known for its dense jungles and deadly marshes. Hidden beneath the bogs was a network of limestone caves and tunnels that led to catacombs, sacrificial altars, and rune-inscribed chambers. Bala Ged used to be | Bala Ged used to be known for its dense jungles and deadly marshes. Hidden beneath the bogs was a network of limestone caves and tunnels that led to catacombs, sacrificial altars, and rune-inscribed chambers. Bala Ged used to be a treacherous environment full of primordial monstrosities and deadly flora. | ||
===Battle for Zendikar=== | ===Battle for Zendikar=== | ||
Line 16: | Line 18: | ||
===Aftermath=== | ===Aftermath=== | ||
Bala Ged's corrupted land became the home of [[nightmare]]s and [[horror]]s.<ref><c>Yarok, the Desecrated</c>, <c>Yarok's Fenlurker</c></ref> The | Bala Ged's corrupted land became the home of [[nightmare]]s and [[horror]]s.<ref><c>Yarok, the Desecrated</c>, <c>Yarok's Fenlurker</c></ref> The ruins of the Bala Ged Skyclave have risen again to the sky above the continent.<ref name="Changed"/> After [[Nissa Revane]]'s use of the healing power of the [[Lithoform Core]], the continent slowly recovers.<ref><c>Bala Ged Recovery</c></ref><ref name="Two Guardians">{{DailyRef|magic-story/episode-5-two-guardians-2020-09-30|Eoisode 5: The Two Guardians|[[A. T. Greenblatt]]|September 30, 2020}}</ref> | ||
==Inhabitants and wildlife== | ==Inhabitants and wildlife== | ||
===Humanoids=== | ===Humanoids=== | ||
====Elves==== | ====Elves==== | ||
The primary race that called Bala Ged home | [[File:Totem of Joraga.png|right|thumb|100px|A totem of the Joraga from ''[[Magic: Legends]]''.]] | ||
The primary race that called Bala Ged home was the [[elves]] of the [[Joraga]] and [[Elf#Mul Daya Nation|Mul Daya]] Nations. The Joraga were a warlike nomadic tribe that held high esteem for [[druid]]ic power and physical prowess. They were mostly found in loose clans throughout the [[#The Tangled Vale|Tangled Vale]]. The Mul Daya on the other hand called the treetops of the jungle their home. Steeped in [[shaman]]ic rituals and necromancy, these secretive elves were well-practiced as [[rogue]]s, spies, and shamans. | |||
====Goblins==== | ====Goblins==== | ||
At the edge of the [[Bala Ged#Umung River|Umung River]] used to be a small settlement of goblins known as the [[Goblin#Zendikar|Grotag]]. A friendly sort of goblin, they would engage in trade with other species and often live amongst them. The Grotag were aspiring beastmasters, although their efforts were usually unsuccessful. The Grotag were well adapted to Bala Ged and most notably had managed to domesticate <c title="Lagac Lizards">Lagac Lizard</c>.<ref>{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-goblins-2009-12-16|A Planeswalker’s Guide to Zendikar: Goblins|Magic Creative Team|December 16, 2009}}</ref><ref>{{DailyRef|arcana/knight-or-necklace-2010-02-24|Knight or Necklace?|[[Magic Arcana]]|February 24, 2010}}</ref> | At the edge of the [[Bala Ged#Umung River|Umung River]] used to be a small settlement of goblins known as the [[Goblin#Zendikar|Grotag]]. A friendly sort of goblin, they would engage in trade with other species and often live amongst them. The Grotag were aspiring beastmasters, although their efforts were usually unsuccessful. The Grotag were well adapted to Bala Ged and most notably had managed to domesticate <c title="Lagac Lizards">Lagac Lizard</c>.<ref>{{DailyRef|savor-flavor/planeswalker’s-guide-zendikar-goblins-2009-12-16|A Planeswalker’s Guide to Zendikar: Goblins|[[Magic Creative Team]]|December 16, 2009}}</ref><ref>{{DailyRef|arcana/knight-or-necklace-2010-02-24|Knight or Necklace?|[[Magic Arcana]]|February 24, 2010}}</ref> | ||
====Surrakar==== | ====Surrakar==== | ||
Line 30: | Line 33: | ||
===Elementals=== | ===Elementals=== | ||
'''Yarok''' is an | '''Yarok''' is an elemental horror residing within Bala Ged. It seems to have been corrupted by the influence of Ulamog and Kozilek, turning from a guardian of life and growth to a cultivator of nightmares and horrors. However, the ''[[List of in-multiverse works#Lament_for_Bala_Ged|Lament for Bala Ged]]'' implies that it retains some control over the elements, specifically concerning blue mana, and it retains enough self-awareness to grieve for what it once had been. | ||
===Flora=== | ===Flora=== | ||
====Bloodbriar==== | ====Bloodbriar==== | ||
<c title="Bloodbriar patches">Marsh Casualties</c> were clusters of nettled carnivorous vines. The vines constricted around anything that moved nearby them; using | <c title="Bloodbriar patches">Marsh Casualties</c> were clusters of nettled carnivorous vines. The vines constricted around anything that moved nearby them; using their thorns to siphon blood from living victims into their root system. The Joraga elves cultivated the plants to act as a natural barrier against outside threats. | ||
====Cut Fungus==== | ====Cut Fungus==== | ||
Similarly, Cut Fungus was a dangerous plant that lived in the jungles of Bala Ged. The seemingly mushroom-like fungus concealed a blade-like spine underneath its cap. Changes in temperature and motion would trigger it to unfurl and unleash a spray of its spines. The spines carried a powerful | Similarly, Cut Fungus was a dangerous plant that lived in the jungles of Bala Ged. The seemingly mushroom-like fungus concealed a blade-like spine underneath its cap. Changes in temperature and motion would trigger it to unfurl and unleash a spray of its spines. The spines carried a powerful neurotoxin that led to delirium, lethargy, and wartlike growths. Eventually, the victim would die and the carcass would act as a host for a new cut fungus colony to grow. | ||
==Locations== | ==Locations== | ||
===Guum Wilds=== | ===Guum Wilds=== | ||
The humid rain forest that covered most of Bala Ged was called the Guum Wilds. Bloodbriar and Cut Fungus were just some of the deadly flora that made up the vast jungle. Almost every inch of the Guum Wilds was covered in dense flora and the air often was heavy with fetid humidity. | The humid rain forest that covered most of Bala Ged was called the Guum Wilds. Bloodbriar and Cut Fungus were just some of the deadly flora that made up the vast jungle. Almost every inch of the Guum Wilds was covered in dense flora and the air often was heavy with fetid humidity.<ref name="BalaGuide"/> The Mul Daya build their villages here in large trees. One of these is '''Riverroot'''.<ref name="Riverroot">{{DailyRef|magic-story/beneath-riverroot-tree-2020-09-18|Beneath Riverroot Tree|[[A. Z. Louise]]|September 18, 2020}}</ref> | ||
====Surrakar caves==== | ====Surrakar caves==== | ||
Deep in the Guum Wilds lay a series of limestone outcroppings and hillocks that served as the primary habitat for the vicious Surrakar. There was rumored to be a vast tunnel system underneath this portion of the Guum Wilds, but exploration was next to impossible due to the extreme territorial behavior of the Surrakar. Despite the cavernous nature, this region was primarily covered in | Deep in the Guum Wilds lay a series of limestone outcroppings and hillocks that served as the primary habitat for the vicious Surrakar. There was rumored to be a vast tunnel system underneath this portion of the Guum Wilds, but exploration was next to impossible due to the extreme territorial behavior of the Surrakar.<ref name="BalaGuide"/> Despite the cavernous nature, this region was primarily covered in thick algae and marsh. | ||
====Bojuka Bay==== | ====Bojuka Bay==== | ||
<c title="Bojuka Bay">Bojuka Bog</c> was less a bay and more a giant marsh that developed inside the Guum Wilds. Initially an inlet, the prolific flora of the Guum Wilds had overtaken the water creating a vast swampy region. The Bojuka Bay served as the mouth of the Umung River and was home to fearsome marsh [[troll]]s as well as the Grotag goblins. | <c title="Bojuka Bay">Bojuka Bog</c> was less a bay and more a giant marsh that developed inside the Guum Wilds. Initially, an inlet, the prolific flora of the Guum Wilds had overtaken the water creating a vast swampy region. The Bojuka Bay served as the mouth of the Umung River and was home to fearsome marsh [[troll]]s as well as the Grotag goblins. A sea route into the Bay, called the Bojuka Route, was opened after twenty years of preparation, but was forced to close after a single year.<ref name="BalaGuide"/> | ||
====The Bordermire==== | |||
A swamp that reaches to the edge of Bala Ged. Home of nema [[Crocodile|crocs]].<ref name="BalaGuide"/> | |||
====Umung River==== | ====Umung River==== | ||
One of the only safe ways to traverse the Guum Wilds was along the Umung River. After passing through the dangerous Bojuka Bay, there were dotted settlements of humans and elves that had been created to help travelers get past areas of rapids and waterfalls. Each waterfall step took explorers even deeper into the heart of Bala Ged. | One of the only safe ways to traverse the Guum Wilds was along the Umung River. After passing through the dangerous Bojuka Bay, there were dotted settlements of humans and elves that had been created to help travelers get past areas of rapids and waterfalls. Each waterfall step took explorers even deeper into the heart of Bala Ged. One of the villages along the bay is '''Umungshore'''.<ref name="BalaGuide"/> | ||
===The Tangled Vale=== | ===The Tangled Vale=== | ||
The Tangled Vale was a series of interconnected jungle valleys that lay in the southern portion of Bala Ged. Joraga elves primarily called this home utilizing Bloodbriar patches to defend themselves against the beasts that roamed the vicinity. The various hilltops | The Tangled Vale was a series of interconnected jungle valleys that lay in the southern portion of Bala Ged. Joraga elves primarily called this home utilizing Bloodbriar patches to defend themselves against the beasts that roamed the vicinity. The various hilltops of the region were rife with deadly [[fungus]] and well known to be <c>Gomazoa</c> feeding grounds.<ref name="BalaGuide"/> | ||
==In-game references== | ==In-game references== | ||
{{in-game | {{in-game | ||
|associated= | |associated= | ||
* {{card|Bala Ged Recovery||ZNR}} | *{{card|Bala Ged Recovery||ZNR}} | ||
* {{card|Bala Ged Sanctuary||ZNR}} | *{{card|Bala Ged Sanctuary||ZNR}} | ||
* <c>Bala Ged Scorpion</c> | *<c>Bala Ged Scorpion</c> | ||
* <c>Bala Ged Thief</c> | *<c>Bala Ged Thief</c> | ||
* <c>Bane of Bala Ged</c> | *<c>Bane of Bala Ged</c> | ||
* <c>Beastbreaker of Bala Ged</c> | *<c>Beastbreaker of Bala Ged</c> | ||
|referred= | |referred= | ||
* <c>Culling Drone</c> | *<c>Culling Drone</c> | ||
* <c>Tangled Florahedron</c> | *<c>Tangled Florahedron</c> | ||
|title1=Lament for Bala Ged | |title1=Lament for Bala Ged | ||
|custom1= | |custom1= | ||
* <c>Yarok, the Desecrated</c> | *<c>Yarok, the Desecrated</c> | ||
* <c>Yarok's Wavecrasher</c> | *<c>Yarok's Wavecrasher</c> | ||
* <c>Yarok's Fenlurker</c> | *<c>Yarok's Fenlurker</c> | ||
* <c>Healer of the Glade</c> | *<c>Healer of the Glade</c> | ||
|title2=Triumph of Bala Ged | |||
|custom2= | |||
*{{card|Yadrok, the Desecrated|Multiverse Legends|MUL|#=63}} | |||
}} | }} | ||
Latest revision as of 04:32, 5 June 2023
Bala Ged | |
---|---|
[[File:{{#setmainimage:Bala Ged Sanctuary.png}}|250px]] | |
Information | |
Plane | Zendikar |
Status | Devastated by the Eldrazi, slowly recovering. |
Formerly part of | Makindi Empire |
Bala Ged is one of the seven continents of Zendikar.[1] A giant marsh separates Bala Ged from Guul Draz. Bala Ged also connects to Akoum through underground rivers, meaning the three continents form more or less one giant continent.
History
Bala Ged once was part of the ancient Makindi Empire. The elves of Bala Ged, led by a pre-spirit Obuun, revolted against their kor rulers and toppled their Skyclave.[2]
Bala Ged used to be known for its dense jungles and deadly marshes. Hidden beneath the bogs was a network of limestone caves and tunnels that led to catacombs, sacrificial altars, and rune-inscribed chambers. Bala Ged used to be a treacherous environment full of primordial monstrosities and deadly flora.
Battle for Zendikar
Within two years of the release of the Eldrazi, the entire continent of Bala Ged was overrun and destroyed.[3]
Led by visions, the Zendikari planeswalker Nissa Revane traveled into the depths of the devastated continent to find the Khalni Heart, an outgrowth of the soul of Zendikar. Through it, she rekindled her connection to the plane—but she also ran afoul of the demon Ob Nixilis, a former Planeswalker who hoped to use the power of the Khalni Heart to reignite his spark. Flush with the elemental power of Zendikar, Nissa bested Ob Nixilis, removed the Khalni Heart to safety, and escaped.[4]
Aftermath
Bala Ged's corrupted land became the home of nightmares and horrors.[5] The ruins of the Bala Ged Skyclave have risen again to the sky above the continent.[2] After Nissa Revane's use of the healing power of the Lithoform Core, the continent slowly recovers.[6][7]
Inhabitants and wildlife
Humanoids
Elves
The primary race that called Bala Ged home was the elves of the Joraga and Mul Daya Nations. The Joraga were a warlike nomadic tribe that held high esteem for druidic power and physical prowess. They were mostly found in loose clans throughout the Tangled Vale. The Mul Daya on the other hand called the treetops of the jungle their home. Steeped in shamanic rituals and necromancy, these secretive elves were well-practiced as rogues, spies, and shamans.
Goblins
At the edge of the Umung River used to be a small settlement of goblins known as the Grotag. A friendly sort of goblin, they would engage in trade with other species and often live amongst them. The Grotag were aspiring beastmasters, although their efforts were usually unsuccessful. The Grotag were well adapted to Bala Ged and most notably had managed to domesticate Lagac Lizards.[8][9]
Surrakar
The only other notable "sentient" beings that called Bala Ged home were the reptilian Surrakar. They nested primarily in the Guum Wilds and acted so ferociously that much of their true nature was unknown. It was debated amongst much of Zendikar just how much intelligence and culture these creatures secretly possessed.
Elementals
Yarok is an elemental horror residing within Bala Ged. It seems to have been corrupted by the influence of Ulamog and Kozilek, turning from a guardian of life and growth to a cultivator of nightmares and horrors. However, the Lament for Bala Ged implies that it retains some control over the elements, specifically concerning blue mana, and it retains enough self-awareness to grieve for what it once had been.
Flora
Bloodbriar
Bloodbriar patches were clusters of nettled carnivorous vines. The vines constricted around anything that moved nearby them; using their thorns to siphon blood from living victims into their root system. The Joraga elves cultivated the plants to act as a natural barrier against outside threats.
Cut Fungus
Similarly, Cut Fungus was a dangerous plant that lived in the jungles of Bala Ged. The seemingly mushroom-like fungus concealed a blade-like spine underneath its cap. Changes in temperature and motion would trigger it to unfurl and unleash a spray of its spines. The spines carried a powerful neurotoxin that led to delirium, lethargy, and wartlike growths. Eventually, the victim would die and the carcass would act as a host for a new cut fungus colony to grow.
Locations
Guum Wilds
The humid rain forest that covered most of Bala Ged was called the Guum Wilds. Bloodbriar and Cut Fungus were just some of the deadly flora that made up the vast jungle. Almost every inch of the Guum Wilds was covered in dense flora and the air often was heavy with fetid humidity.[1] The Mul Daya build their villages here in large trees. One of these is Riverroot.[10]
Surrakar caves
Deep in the Guum Wilds lay a series of limestone outcroppings and hillocks that served as the primary habitat for the vicious Surrakar. There was rumored to be a vast tunnel system underneath this portion of the Guum Wilds, but exploration was next to impossible due to the extreme territorial behavior of the Surrakar.[1] Despite the cavernous nature, this region was primarily covered in thick algae and marsh.
Bojuka Bay
Bojuka Bay was less a bay and more a giant marsh that developed inside the Guum Wilds. Initially, an inlet, the prolific flora of the Guum Wilds had overtaken the water creating a vast swampy region. The Bojuka Bay served as the mouth of the Umung River and was home to fearsome marsh trolls as well as the Grotag goblins. A sea route into the Bay, called the Bojuka Route, was opened after twenty years of preparation, but was forced to close after a single year.[1]
The Bordermire
A swamp that reaches to the edge of Bala Ged. Home of nema crocs.[1]
Umung River
One of the only safe ways to traverse the Guum Wilds was along the Umung River. After passing through the dangerous Bojuka Bay, there were dotted settlements of humans and elves that had been created to help travelers get past areas of rapids and waterfalls. Each waterfall step took explorers even deeper into the heart of Bala Ged. One of the villages along the bay is Umungshore.[1]
The Tangled Vale
The Tangled Vale was a series of interconnected jungle valleys that lay in the southern portion of Bala Ged. Joraga elves primarily called this home utilizing Bloodbriar patches to defend themselves against the beasts that roamed the vicinity. The various hilltops of the region were rife with deadly fungus and well known to be Gomazoa feeding grounds.[1]
In-game references
- Associated cards:
- Referred to:
- Lament for Bala Ged:
- Triumph of Bala Ged:
References
- ↑ a b c d e f g Magic Creative Team (September 30, 2009). "A Planeswalker's Guide to Zendikar: Bala Ged and Elves". magicthegathering.com. Wizards of the Coast.
- ↑ a b Ari Zirulnik and James Wyatt (September 1, 2020). "Zendikar: Thing Have Changed". magicthegathering.com. Wizards of the Coast.
- ↑ Ari Levitch (July 15, 2015). "Limits". magicthegathering.com. Wizards of the Coast.
- ↑ Kimberly J. Kreines (October 7, 2015). "Nissa's Resolve". magicthegathering.com. Wizards of the Coast.
- ↑ Yarok, the Desecrated, Yarok's Fenlurker
- ↑ Bala Ged Recovery
- ↑ A. T. Greenblatt (September 30, 2020). "Eoisode 5: The Two Guardians". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Creative Team (December 16, 2009). "A Planeswalker’s Guide to Zendikar: Goblins". magicthegathering.com. Wizards of the Coast.
- ↑ Magic Arcana (February 24, 2010). "Knight or Necklace?". magicthegathering.com. Wizards of the Coast.
- ↑ A. Z. Louise (September 18, 2020). "Beneath Riverroot Tree". magicthegathering.com. Wizards of the Coast.