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The '''Auriok''' are a nomadic [[humans|human]] ethnic group who dwell on the [[Razor Fields]] of [[Mirrodin (plane)|Mirrodin]]. Warriors and diplomats in equal turns, the Auriok survive by trading with other races with whom they come in contact, attempting to make peace with other races who can help them survive. They are the steadfast allies of the [[cats#leonin|leonin]], but shy away from permanent cities. Auriok came into constant strife with the [[Moriok]], [[zombies#nim|nim]], and other creatures from the [[Mephidross]] when the swamps began to expand, as well as the artifact armies of [[Memnarch]]. They are also in competition with the [[vedalken]] for spare parts and artifacts.
{{Infobox affiliation
|image=Auriok.jpg
|plane=[[Mirrodin (plane)|Mirrodin]]
|leader=
|races=[[Human]]s
|colors=W
|status=Functionally extinct, some individuals survive on [[Zhalfir]]
|members=Arek, Bolgri, Dafri, [[Jor Kadeen]], [[Ria]], Yavash
}}
The '''Auriok''' were a [[white]]-aligned [[human]] ethnic group who dwelled on the [[Razor Fields]] of [[Mirrodin (plane)|Mirrodin]].<ref name="Human">{{DailyRef|savor-flavor/human-cultures-mirrodin-2010-11-17|The Human Cultures of Mirrodin|[[Doug Beyer]]|November 17, 2010|archiveurl=https://web.archive.org/web/20210501153325/https://magic.wizards.com/en/articles/archive/savor-flavor/human-cultures-mirrodin-2010-11-17|archivedate=May 1, 2021}}</ref><ref>{{DailyRef|arcana/original-auriok-2011-01-12|The Original Auriok|[[Monty Ashley]]|January 12, 2011}}</ref><ref>{{DailyRef|savor-flavor/public-displays-aggression-2011-02-09|Public Displays of Aggression|[[Doug Beyer]]|February 09, 2011}}</ref> The Auriok were rendered functionally extinct from the [[New Phyrexia|Phyrexian destruction of Mirran culture]], with a handful of refugees remaining on [[Zhalfir]].


Each Auriok tribe is led by a champion responsible for the well-being of his or her people. Steelshapers are valued in times of war because of their abillity to create weapons from the ample metals of their home. The Auriok regard the [[Cave of Light]] as sacred ground, and each generation a handful of Auriok girls are brought there to train as wizards. Auriok magic is a strong force on Mirrodin; in order to cope with the dangerous artifact creatures that ravage the Razor Fields, the Auriok have perfected many spells to combat the constructs.
==Description==
The Auriok were tall people with stiff white hair and muscular frames.<ref name="Terms">{{DailyRef|savor-flavor/terms-engagement-2010-09-22|The Terms of Engagement|[[Doug Beyer]]|September 22, 2010|archiveurl=https://web.archive.org/web/20201112015958/https://magic.wizards.com/en/articles/archive/savor-flavor/terms-engagement-2010-09-22|archivedate=November 12, 2020}}</ref><ref name="Human"/> Like all creatures of Mirrodin, their bodies were composed of flesh and living metal {{-}} in their case, gold ("aurum" being Latin for "gold"). Auriok skin was a naturally deep bronze, flecked with glimmering, deep golden, and silvery metal. This was then reinforced with gold panels and jagged plates. Auriok of both sexes wore little, preferring loose white robes, tunics, or loincloths. Each young Auriok chooses a reviled figure from Mirrodin's history, their '''banesaint''', to exemplify evil, a cautionary tale of choices to learn from and not to follow. When applied to a living person, the term was used as a slur or curse.


The Auriok are a tall people with bronze skin, stiff white hair, and muscular frames. Like all creatures of Mirrodin, living metal -- in their case, gold -- studs their bodies. Auriok of both sexes wear little, preferring loose white robes, tunics, or loincloths.
Each Auriok tribe was led by a champion responsible for the well-being of their people. Auriok weaponsmiths were known as "edgewrights," a term borrowed from the plane's [[leonin]].<ref name="Three">{{DailyRef|savor-flavor/threes-craft-2010-10-20|Three's a Craft|[[Doug Beyer]]|October 20, 2010|archiveurl=https://web.archive.org/web/20210429201503/https://magic.wizards.com/en/articles/archive/savor-flavor/threes-craft-2010-10-20|archivedate=April 29, 2021}}</ref> ''Steelshapers'' were valued in times of war because of their ability to create weapons from the ample metals of their home. The Auriok regarded the [[Cave of Light]] as sacred ground, and each generation a handful of Auriok girls were brought there to train as [[wizard]]s. Auriok magic was a strong force on Mirrodin; to cope with the dangerous [[artifact creature]]s that ravaged the Razor Fields, the Auriok perfected many spells to combat the [[construct]]s. [[Razor Fields|Bladehold]] soldiers invented a technique called ''mirroring'', in which one used one's reflection in the surrounding blades of razorgrass to confuse an enemy and gain positional advantage.


[[Category:Affiliations]]
The Auriok were not a unified nation; each settlement was essentially its tiny city-state, with rules and governance largely unto itself.<ref name="Human"/> In place of an official military force, Auriok settlements were protected by the '''Accorders''', a troop of traveling Auriok soldiers and spellcasters that moved from community to community as needed. The Accorders enforced Auriok law impartially, following the principles of the ''Accord of Equity'', a sort of statement of rights for the Auriok people.
[[Category:Storylines]]
 
[[Category:Mirari Saga]]
===History===
Warriors and diplomats in equal turns, the Auriok survived by trading with other races with whom they came in contact, attempting to make peace with other races who could help them survive. They lived in scattered settlements across the Razor Fields, with [[Razor Fields|Bladehold]] as the largest, serving as a center for commerce and artisanship. Once, they warred with the [[Cat#leonin|leonin]] whom they shared the Razor Fields, but they managed to forge a permanent peace with them. The Auriok came into constant strife with the [[Moriok]], [[Zombie#nim|nim]], and other creatures from the [[Mephidross]] when the swamps began to expand, as well as the artifact armies of [[Memnarch]]. They were also in competition with the [[vedalken]] for spare parts and artifacts.
 
While never allies of the [[Vulshok]], both tribes united in the face of Phyrexian destruction. They were the most resistant to [[compleation]], both voluntary and involuntary, but their death rates were high all the same.
 
==Notable Auriok==
*<c>Arek, False Goldwarden</c>
*Bolgri, a hero of a children's story<ref>Flavor text of <c>Nuisance Engine</c></ref>
*Dafri, an <c>Auriok champion</c><ref>Flavor text of {{card|Dross Crocodile|Tenth Edition}}</ref>
*[[Jor Kadeen]]
*[[Ria]], <c>Hero of Bladehold</c>
*Yavash, an [[Accorders|Accorder]] <ref>Flavor text of <c>Fulgent Distraction</c></ref>
 
==Gallery==
<gallery>
File:MirranModel.png|3D model of an Auriok resistance soldier.
File:MirranModel2.png|3D model of an Auriok resistance soldier.
File:MirranModel3.png|3D models of Auriok and [[Vulshok]] resistance soldiers.
</gallery>
 
==References==
{{Reflist}}
 
{{Mirrodin|affiliations}}

Latest revision as of 22:30, 5 July 2024

Auriok
[[File:{{#setmainimage:Auriok.jpg}}|150px]]
History
Founded on Mirrodin
Status Functionally extinct, some individuals survive on Zhalfir
Membership
Notable members Arek, Bolgri, Dafri, Jor Kadeen, Ria, Yavash
Races Humans
Associated Colors
{W}

The Auriok were a white-aligned human ethnic group who dwelled on the Razor Fields of Mirrodin.[1][2][3] The Auriok were rendered functionally extinct from the Phyrexian destruction of Mirran culture, with a handful of refugees remaining on Zhalfir.

Description

The Auriok were tall people with stiff white hair and muscular frames.[4][1] Like all creatures of Mirrodin, their bodies were composed of flesh and living metal — in their case, gold ("aurum" being Latin for "gold"). Auriok skin was a naturally deep bronze, flecked with glimmering, deep golden, and silvery metal. This was then reinforced with gold panels and jagged plates. Auriok of both sexes wore little, preferring loose white robes, tunics, or loincloths. Each young Auriok chooses a reviled figure from Mirrodin's history, their banesaint, to exemplify evil, a cautionary tale of choices to learn from and not to follow. When applied to a living person, the term was used as a slur or curse.

Each Auriok tribe was led by a champion responsible for the well-being of their people. Auriok weaponsmiths were known as "edgewrights," a term borrowed from the plane's leonin.[5] Steelshapers were valued in times of war because of their ability to create weapons from the ample metals of their home. The Auriok regarded the Cave of Light as sacred ground, and each generation a handful of Auriok girls were brought there to train as wizards. Auriok magic was a strong force on Mirrodin; to cope with the dangerous artifact creatures that ravaged the Razor Fields, the Auriok perfected many spells to combat the constructs. Bladehold soldiers invented a technique called mirroring, in which one used one's reflection in the surrounding blades of razorgrass to confuse an enemy and gain positional advantage.

The Auriok were not a unified nation; each settlement was essentially its tiny city-state, with rules and governance largely unto itself.[1] In place of an official military force, Auriok settlements were protected by the Accorders, a troop of traveling Auriok soldiers and spellcasters that moved from community to community as needed. The Accorders enforced Auriok law impartially, following the principles of the Accord of Equity, a sort of statement of rights for the Auriok people.

History

Warriors and diplomats in equal turns, the Auriok survived by trading with other races with whom they came in contact, attempting to make peace with other races who could help them survive. They lived in scattered settlements across the Razor Fields, with Bladehold as the largest, serving as a center for commerce and artisanship. Once, they warred with the leonin whom they shared the Razor Fields, but they managed to forge a permanent peace with them. The Auriok came into constant strife with the Moriok, nim, and other creatures from the Mephidross when the swamps began to expand, as well as the artifact armies of Memnarch. They were also in competition with the vedalken for spare parts and artifacts.

While never allies of the Vulshok, both tribes united in the face of Phyrexian destruction. They were the most resistant to compleation, both voluntary and involuntary, but their death rates were high all the same.

Notable Auriok

Gallery

References

  1. a b c Doug Beyer (November 17, 2010). "The Human Cultures of Mirrodin". magicthegathering.com. Wizards of the Coast. Archived from the original on May 1, 2021.
  2. Monty Ashley (January 12, 2011). "The Original Auriok". magicthegathering.com. Wizards of the Coast.
  3. Doug Beyer (February 09, 2011). "Public Displays of Aggression". magicthegathering.com. Wizards of the Coast.
  4. Doug Beyer (September 22, 2010). "The Terms of Engagement". magicthegathering.com. Wizards of the Coast. Archived from the original on November 12, 2020.
  5. Doug Beyer (October 20, 2010). "Three's a Craft". magicthegathering.com. Wizards of the Coast. Archived from the original on April 29, 2021.
  6. Flavor text of Nuisance Engine
  7. Flavor text of Dross Crocodile (Tenth Edition)
  8. Flavor text of Fulgent Distraction