Taj-Nar: Difference between revisions
>Hunterofsalvation No edit summary |
>RudleyDudley (Adding CMM card references) |
||
(One intermediate revision by one other user not shown) | |||
Line 3: | Line 3: | ||
| plane = [[New Phyrexia (plane)|New Phyrexia]] | | plane = [[New Phyrexia (plane)|New Phyrexia]] | ||
}} | }} | ||
A towering city of gold, '''Taj-Nar''', called the ''Ancient Den'' and | A towering city of gold, '''Taj-Nar''', called the ''Ancient Den'' and ''The First Den'', was the city and refuge of the [[Cat#leonin|leonin]] on [[Mirrodin (plane)|Mirrodin]].<ref name="MirrodinGuide">(2003). ''[https://archive.org/details/mirrodin-players-guide-magic-the-gathering-2003 Mirrodin Player's Guide].'' [[Wizards of the Coast]].</ref> It was here that the leonin [[kha]], or king, resided. | ||
==History== | ==History== | ||
Line 15: | Line 15: | ||
{{In-game | {{In-game | ||
|cards= | |cards= | ||
* <c>Ancient Den</c> | *<c>Ancient Den</c> | ||
|associated= | |associated= | ||
* <c>Taj-Nar Swordsmith</c> | *<c>Taj-Nar Swordsmith</c> | ||
|art= | |art= | ||
* <c>Eyes of the Watcher</c> | *<c>Eyes of the Watcher</c> | ||
* {{card|Plains|Scars of Mirrodin|#=231}} | *{{card|Plains|Scars of Mirrodin|#=231}} | ||
* {{card|Plains|New Phyrexia|#=166}} | *{{card|Plains|New Phyrexia|#=166}} | ||
* {{card|Plains|Arena League|PAL04}} | *{{card|Plains|Arena League|PAL04}} | ||
* <c>Skyhunter Prowler</c> | *<c>Skyhunter Prowler</c> | ||
* <c>White Sun's Zenith</c> | *<c>White Sun's Zenith</c> | ||
|referred= | |referred= | ||
* {{card|Leonin Skyhunter|Mirrodin Besieged}} | *{{card|Kemba, Kha Regent|Commander Masters|CMM|#=34}} | ||
* {{card|Skyhunter Skirmisher|Tenth Edition|#=43★}} | *{{card|Leonin Skyhunter|Mirrodin Besieged}} | ||
*{{card|Skyhunter Skirmisher|Tenth Edition|#=43★}} | |||
}} | }} | ||
Latest revision as of 00:47, 24 July 2023
Taj-Nar | |
---|---|
[[File:{{#setmainimage:Taj-nar.jpg}}|250px]] | |
Information | |
Plane | New Phyrexia |
A towering city of gold, Taj-Nar, called the Ancient Den and The First Den, was the city and refuge of the leonin on Mirrodin.[1] It was here that the leonin kha, or king, resided.
History
When the leonin established their dominance over the Razor Fields, Taj-Nar was already the largest den.[1] Located in the center of the Fields, Dakan, the first kha, chose it as the leonin capital. At its base is the Cave of Light, the white lacuna, where legend tells leonin clerics known as abunas focus their faith and cause the white sun to rise every day.[1]
Taj-Nar was visited by Glissa Sunseeker of the Tangle, who unwittingly brought Memnarch's forces to attack the city while searching for her. Glissa left the city soon after the death of Rishan, daughter of the seer Ushanti. The city was later destroyed by a mana bomb, supposedly by the kha, Raksha Golden Cub, himself. However, Vektro, a creature that could inhabit living beings, had stolen the identity of Glissa's sister, Lyese, and was the true culprit in the city's destruction.
The Den laid a smoldering crater for years, a symbol of The Vanished Ones and the missing kha. Under the guidance of Kemba the Regent, Taj-Nar was painstakingly rebuilt, but with greater magical defenses. The newly-created Regent's Guard, an elite force of leonin warriors, mages, and skyhunters, now defended the Den at all times.[2]
In-game references
- Represented in:
- Associated cards:
- Depicted in:
- Referred to:
References
- ↑ a b c (2003). Mirrodin Player's Guide. Wizards of the Coast.
- ↑ Doug Beyer (December 08, 2010). "The Nonhuman Cultures of Mirrodin". magicthegathering.com. Wizards of the Coast.