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[[image:Mercadia.jpg|right|frame|Mercadia by Edward P. Beard, Jr.]]
{{Infobox plane
'''Mercadia''' was a plane near [[Dominaria]] ruled from [[Mercadia City]], sitting strategically atop an inverted mountain. The city's leadership was highly corrupted by various infuences, mainly by the scheming kyren goblins who controlled the magistrate under Volrath's employ. It is notable that goblins are highly respected and intelligant beings in Mercadia, much different from their Dominarian relatives.
| image = Visions of mercadia city.jpg
| first = [[The Thran]]
| last = [[March of the Machine]]
| status = Recovering from New Phyrexia's invasion
| rabiah = 9
| rabiah_ref = <ref>{{EzTumblr|http://markrosewater.tumblr.com/post/153826844168/the-rabiah-scale|title=The Rabiah Scale|November 29, 2016}}</ref>
}}
[[Image:Cliffside Market.jpg|thumb|<c>Cliffside Market</c>]]
'''Mercadia''' is a [[plane]] near [[Dominaria (plane)|Dominaria]] ruled from [[Mercadia City]], sitting strategically atop the inverted mountain [[Mount Mercadia]]. The city's leadership was highly corrupted by various influences, mainly by the scheming [[Goblin#kyren|Kyren]] who controlled the magistrate under [[Volrath]]'s employ. It is notable that goblins are highly respected and intelligent beings in Mercadia, much different from their Dominarian relatives.


The ''[[Skyship Weatherlight|Weatherlight]]'' and its crew narrowly escaped Rath and crash landed in Mercadia, where the ship was stolen by Cho-Arrim. Mercadia was the setting for the Mercadian Masquez set, which revolved around the Weatherlight crew's long and unpredicable ordeal with the Mercadian peoples to repair their ship, as well as help the rebels overthrow the corrupt Mercadian government.
==Inhabitants==
The [[human]]s of Mercadia City, though not those found elsewhere on the plane, are the descendants of upper-class [[Thran]] from [[Halcyon]] who were brought to Mercadia by the planeswalker [[Dyfed]] in an act of penitence to keep them safe from [[Yawgmoth]] during the [[Thran Civil War]]. The Kyren were descended from the Thran's personal servants and their goblin engineers, workers in [[Glacian]]'s factories.


Mercadians are an evasive, aloof people: the nobles are hedonistic, apathetic, and lazy, while the commoners are selfish, grasping, and paranoid. Mercadian [[goblin]]s are much larger and smarter than most goblins throughout the [[multiverse]], and they actually seem to be running the city despite their servile attitudes.


==Locations on Mercadia==
Furthermore, a guild of professional assassins, thieves and [[horror]]s called '''[[Caterans]]''' roams the back alleys of the marketplace, ready to terrorize or murder anyone for the right price.


===Mercadia City===
*[[Badger]]s {{R}}
*[[Beast]]s {{U}}{{B}}{{R}}{{G}}
*[[Boar]]s {{B}}
*[[Cat]]s {{W}}{{R}}
*[[Dinosaur]]s {{G}}
*[[Djinn]]s {{U}}
*[[Dog]]s {{R}}
*[[Dragon]]s {{R}}
*[[Dragon]] [[Wurm]]s {{X}}
*[[Drake]]s {{U}}
*[[Dryad]]s {{G}}
*[[Elemental]]s {{R}}{{G}}
*[[Faerie]]s {{U}}
*[[Fish]]s {{B}}
*[[Giant]]s {{R}}
*[[Goblin]]s {{R}}
*[[Griffin]]s {{W}}
*[[Harpy]]s {{B}}
*[[Human]]s {{W}}{{U}}{{B}}{{R}}{{G}}
*[[Horror]]s {{B}}
*[[Illusion]]s {{U}}
*[[Insect]]s {{R}}{{G}}
*[[Jellyfish]]s {{U}}
*[[Kraken]]s {{U}}
*[[Lizard]]s {{B}}{{R}}
*[[Manticore]]s {{R}}
*[[Monger]]s {{W}}{{U}}{{B}}{{R}}{{G}}
*[[Merfolk]]s {{U}}
*[[Minotaur]]s {{R}}
*[[Nautilus|Nautili]] {{U}}
*[[Ogre]]s {{W}}{{R}}
*[[Rhino]] {{G}}
*[[Satyr]] [[Beast]]s {{G}}
*[[Shade]]s {{B}}
*[[Squid]]s {{U}}
*[[Snake]]s {{G}}
*[[Spirit]]s {{W}}{{U}}{{B}}
*[[Troll]]s {{G}}
*[[Unicorn]]s {{W}}
*[[Wall]]s {{W}}{{U}}{{B}}{{R}}{{G}}{{X}}
*[[Wolverine]]s {{G}}
*[[Wolf|Wolves]] {{G}}
*[[Zombie]]s {{B}}


Here is where Thran nobles were taken to escape the political turmoil of their home. They were left in the care of goblins, who had reliable survival skills. Many years later, the Thran refugees built the powerful city of Mercadia. Mercadia, essentially a trading empire, is filled with many markets, where anything can be found to be bought and sold.
==Notable locations==
[[File:Mercadia Map.jpg|thumb||A map of the plane of Mercadia taken from "[[Mercadian Masques (novel)|Mercadian Masques]]" by [[Francis Lebaron]].]]
*The '''[[Deepwood]]'''
**'''Ouramos'''
*'''[[Mercadia City]]'''
**The '''Cliffside Market''' <ref>{{DailyRef|savor-flavor/planes-planechase-2009-12-30|The Planes of ''Planechase''|[[Doug Beyer]]|September 02, 2009}}</ref>
*'''[[Rishada]]'''
*The '''[[Rushwood]]'''
*'''Samarkeena''' <ref>[[Jess Lebow]] (2000), ''The Myths of Magic''. Wizards of the Coast.</ref>
*'''[[Saprazzo]]'''
*The '''Silverglade'''<ref><c>Silverglade Elemental</c>, <c>Silverglade Pathfinder</c></ref>


The rules of physics are bent in the plane, and noone can ever travel straight from east to west across the inverted mountain; rather, they will go in circles around the same blocks and marketplaces, unless they turn opposite of the direction they wish to go.
==History==
The ''[[Skyship Weatherlight|Weatherlight]]'' and its crew narrowly escaped [[Rath]] and crash landed in Mercadia, where the ship was stolen by the [[Cho-Arrim]]. Mercadia was the setting for the ''[[Mercadian Masques]]'' set, which revolved around the ''Weatherlight'' crew's long and unpredictable ordeal with the Mercadian peoples to repair their ship, as well as help the rebels overthrow the corrupt Mercadian government.


It is ruled by a venerated magistrate, who is in fact a puppet leader secretly controlled by the Kyren, descendants of the original goblins who have increased intelligance and size compared to standard goblins.  
===The Myth of Ramos===
It is believed, in differing versions by all the peoples outside of Mercadia City, that [[Ramos]] was a dragon god from another world. He battled his evil brother, Orhop. The wake of the combat left chaos and calamity, and upon seeing this, Ramos attempted to save as many people as possible from the devastation. He gathered the merfolk in the sea, the crew of a ship, and the tribesmen from the plains. Upon taking the peoples under his wing, he brought them to a new world: Mercadia. Once here, Ramos collided with something and fell from the sky. Set ablaze by the planar jump, Ramos fell into three pieces: Mind, Soul, and Body. The Cho-Arrim rode the Soul into Rushwood. The Saprazzans fell with the mind into the sea, and the Rishadans fell off with part of the body onto the shore. Ramos' Bones crashed into the Deepwood, where those unfortunate enough to not have fallen off earlier were left as [[zombie]]s to guard Ramos' resting place.


Lower Mercadia, a lesser dwelling of travelling traders, sits underneath the shelter of the upside down mountain's top. Large piles of trash thrown from the upper city land in a heap, forming a makeshift barrier surrounding the bottom of Mount Mercadia. Criminals are occassionally executed by being buried under piles of waste and refuse dropped from above.
This myth is not far off, as Ramos was merely a [[dragon engine]] crafted by [[Urza]] to battle [[Mishra]] and save those caught in the battlefield. When the [[Golgothian Sylex]] was activated by Urza, Ramos hastily gathered as many victims as he could, including a school of merfolk, soldiers from the battlefield on [[Argoth]], and a pirate ship nearby. Then the great dragon was sent to [[Phyrexia]] by the immense blast of the Sylex, where he then went through a Phyrexian [[Planar portal|portal]] (which would later connect Mercadia and Rath) to Mercadia. Once there, he deposited the merfolk in the sea, losing his Power Matrix in what would become Saprazzo due to a 'broken heart' at seeing the many refugees set aflame by the blast of the Sylex. The Rishadans fell off in the shore, and the Cho-Arrim in the Rushwood. After crossing through what is now Mercadia, Ramos fell in Deepwood, where the fallen ghouls were animated by his last energies. He somehow created dryads from the trees to guard his bones, five power crystals, as well.


Vast planes surround Mercadia city. Magical duststorms in this area can transport travellers to a western location.
===Phyrexian invasion===
Mercadia was a target in [[New Phyrexia's Invasion of the Multiverse]].<ref name="Panel">{{YouTubeRef|-y3G-nFhN0I|First Look at March of the Machine|channel=[[Magic: The Gathering]]|date=February 19, 2023}}</ref>


==Languages==
*High Mercadian, spoken by the residents of Mercadia City
**According to [[Takara en-Dal|Takara]], the language was intelligible with Rathi.<ref>[[Francis Lebaron]]. (1999.) ''[[Mercadian Masques (novel)|Mercadian Masques]]'', Wizards of the Coast. ISBN-13 0-7869-1188-3.</ref>


===Rushwood===
==Planeswalker visitors==
*[[Dyfed]]
*[[Karn]]
*[[Leshrac]]
*[[Nahiri]]<ref name="nahiri the lithomancer2">[[Seanan McGuire]] (2022). [[Magic: Nahiri the Lithomancer]]. Wizards of the Coast.</ref> (non-canon)
*[[Nicol Bolas]]


A large forest to the South East of Mercadia, the forest is itself a living entity. Beasts such as Wumpus and horned trolls live in the woods.
===Non-planeswalker visitors===
*The [[Weatherlight crew|crew]] of the ''[[Skyship Weatherlight]]'', notably:
**[[Gerrard Capashen]]
**[[Hanna]]
**[[Orim]]
**[[Sisay]]
**[[Squee]]
**[[Starke il-Vec]]
**[[Tahngarth]]
*[[Ramos]]


The Cho-Arrim, a spiritual and mystical people live under the care and protection of the forest itself. The Mercadians are always on the look out for the Cho-Arrim, rebels against the magistrate's rule.  
==Gallery==
<gallery>
File:MercadiaConcept.jpg|Mercadian forest concept by [[Anthony Scott Waters]].
File:MercadiaConcept2.jpg|Mercadian forest concept by [[Anthony Scott Waters]].
File:MercadiaConcept3.jpg|Mercadian forest concept by [[Anthony Scott Waters]].
</gallery>


There ran a great river through Rushwood, which would shift as the forest willed for the people of the Cho-Arrim. It was believed that this river was the path to the afterlife, followed by recently departed souls.
==In-game references==
{{in-game
|cards=
*<c>Cliffside Market</c>
|associated=
*<c>Invasion of Mercadia</c>
*<c>Mercadia's Downfall</c>
*<c>Mercadian Atlas</c>
*<c>Mercadian Bazaar</c>
*<c>Mercadian Lift</c>
|referred=
*<c>Armistice</c>
*<c>Charisma</c>
*<c>Cho-Arrim Bruiser</c>
*<c>Cho-Manno, Revolutionary</c>
*<c>Close Quarters</c>
*<c>Cornered Market</c>
*{{card|Cowardice|Mercadian Masques}}
*<c>Crenellated Wall</c>
*{{card|Crossbow Infantry|Mercadian Masques}}
*<c>Deepwood Wolverine</c>
*{{card|Desert Twister|Mercadian Masques}}
*<c>Devout Witness</c>
*<c>Ghoul's Feast</c>
*<c>Horn of Plenty</c>
*{{card|Horned Troll|Mercadian Masques}}
*{{card|Index|Eighth Edition}}
*<c>Iron Lance</c>
*<c>Kyren Glider</c>
*<c>Lightning Hounds</c>
*<c>Overtaker</c>
*<c>Puppet's Verdict</c>
*{{card|Rain of Tears|Mercadian Masques}}
*<c>Righteous Indignation</c>
*<c>Shoving Match</c>
*<c>Soothsaying</c>
*<c>Soul Channeling</c>
*<c>Spontaneous Generation</c>
*<c>Steadfast Guard</c>
*<c>Thermal Glider</c>
*{{card|Tremor|Mercadian Masques}}
*<c>Wild Jhovall</c>
}}


Cho-Arrim were soldiers taken up by Ramos during the Golgothian Sylex's activation.
==References==
{{Reflist}}


 
{{Mercadia}}
===Rishada===
{{Weatherlight Saga|Mercadia{{!}} |state=collapsed}}
 
{{Planes of the Multiverse}}
East of Mercadia City is the port of Rishada. This seaside city is a province of sorts to Mercadia, filled with markets of it's own, though not on the grand scale of the later. Rishada is inhabited by mariners and pirates. At one point, the Rishadans and the Saprazzans further out to sea were in a state of hostillity, though this was resolved in the revolution against the Mercadians.
[[Category:Planar types]]
 
The inhabitants of Rishada are the descendants of a ship saved by Ramos in the Sylex Blast.
 
===Saprazzo===
Saprazzo is a city located within a lake in the center of a volcanic caldera, far out to sea from Rishada. Half of the city is underneath the caldera lake, the other is above the land, where most air-breathers stay. The upper half is concentrated around the sides of the caldera shore. A marketplace lies at the top of the city near the wall of the Caldera. Poorer citizens live on in the upper areas, and richer people nearer to the water. Saprazzan governmental structures lay toward the bottom. There are waterfalls and decorations through out the city. Living in Saprazzo is generally luxurious and the merfolk are light-hearted.
 
Merfolk are the leaders and main inhabitants of Saprazzo. They are dear friends to the Cho-Arrim, and retain a similar version of the Ramos myth, as well as a strong sense of religion. The leader of Saprazzo is the Grand Visier, ruler over lesser viziers and judges, in an intricate system of leadership. Politics are a very serious matter in the city.
 
==Map of Mercadia==
A map of the plane of Mercadia taken from "[[Mercadian Masques (book)|Mercadian Masques]]" by [[Francis Lebaron]].
[[Image:Mercadia Map.jpg|thumb|left|©1999 Wizards of the Coast, Inc. All Rights Reserved.]]<br style="clear:both;"/>
{{Story-stub}}[[Category:Storylines]][[Category:Locations]][[Category:Planes]][[Category:Weatherlight Saga]]

Latest revision as of 06:45, 6 May 2024

Mercadia
[[File:{{#setmainimage:Visions of mercadia city.jpg}}|250px]]
Information
First seen The Thran
Last seen March of the Machine
Rabiah Scale 9[1]
Status Recovering from New Phyrexia's invasion
Cliffside Market

Mercadia is a plane near Dominaria ruled from Mercadia City, sitting strategically atop the inverted mountain Mount Mercadia. The city's leadership was highly corrupted by various influences, mainly by the scheming Kyren who controlled the magistrate under Volrath's employ. It is notable that goblins are highly respected and intelligent beings in Mercadia, much different from their Dominarian relatives.

Inhabitants

The humans of Mercadia City, though not those found elsewhere on the plane, are the descendants of upper-class Thran from Halcyon who were brought to Mercadia by the planeswalker Dyfed in an act of penitence to keep them safe from Yawgmoth during the Thran Civil War. The Kyren were descended from the Thran's personal servants and their goblin engineers, workers in Glacian's factories.

Mercadians are an evasive, aloof people: the nobles are hedonistic, apathetic, and lazy, while the commoners are selfish, grasping, and paranoid. Mercadian goblins are much larger and smarter than most goblins throughout the multiverse, and they actually seem to be running the city despite their servile attitudes.

Furthermore, a guild of professional assassins, thieves and horrors called Caterans roams the back alleys of the marketplace, ready to terrorize or murder anyone for the right price.

Notable locations

A map of the plane of Mercadia taken from "Mercadian Masques" by Francis Lebaron.

History

The Weatherlight and its crew narrowly escaped Rath and crash landed in Mercadia, where the ship was stolen by the Cho-Arrim. Mercadia was the setting for the Mercadian Masques set, which revolved around the Weatherlight crew's long and unpredictable ordeal with the Mercadian peoples to repair their ship, as well as help the rebels overthrow the corrupt Mercadian government.

The Myth of Ramos

It is believed, in differing versions by all the peoples outside of Mercadia City, that Ramos was a dragon god from another world. He battled his evil brother, Orhop. The wake of the combat left chaos and calamity, and upon seeing this, Ramos attempted to save as many people as possible from the devastation. He gathered the merfolk in the sea, the crew of a ship, and the tribesmen from the plains. Upon taking the peoples under his wing, he brought them to a new world: Mercadia. Once here, Ramos collided with something and fell from the sky. Set ablaze by the planar jump, Ramos fell into three pieces: Mind, Soul, and Body. The Cho-Arrim rode the Soul into Rushwood. The Saprazzans fell with the mind into the sea, and the Rishadans fell off with part of the body onto the shore. Ramos' Bones crashed into the Deepwood, where those unfortunate enough to not have fallen off earlier were left as zombies to guard Ramos' resting place.

This myth is not far off, as Ramos was merely a dragon engine crafted by Urza to battle Mishra and save those caught in the battlefield. When the Golgothian Sylex was activated by Urza, Ramos hastily gathered as many victims as he could, including a school of merfolk, soldiers from the battlefield on Argoth, and a pirate ship nearby. Then the great dragon was sent to Phyrexia by the immense blast of the Sylex, where he then went through a Phyrexian portal (which would later connect Mercadia and Rath) to Mercadia. Once there, he deposited the merfolk in the sea, losing his Power Matrix in what would become Saprazzo due to a 'broken heart' at seeing the many refugees set aflame by the blast of the Sylex. The Rishadans fell off in the shore, and the Cho-Arrim in the Rushwood. After crossing through what is now Mercadia, Ramos fell in Deepwood, where the fallen ghouls were animated by his last energies. He somehow created dryads from the trees to guard his bones, five power crystals, as well.

Phyrexian invasion

Mercadia was a target in New Phyrexia's Invasion of the Multiverse.[5]

Languages

  • High Mercadian, spoken by the residents of Mercadia City
    • According to Takara, the language was intelligible with Rathi.[6]

Planeswalker visitors

Non-planeswalker visitors

Gallery

In-game references

Represented in:
Associated cards:
Referred to:

References

  1. Mark Rosewater (November 29, 2016). "The Rabiah Scale". Blogatog. Tumblr.
  2. Doug Beyer (September 02, 2009). "The Planes of Planechase". magicthegathering.com. Wizards of the Coast.
  3. Jess Lebow (2000), The Myths of Magic. Wizards of the Coast.
  4. Silverglade Elemental, Silverglade Pathfinder
  5. First Look at March of the Machine (Video). Magic: The Gathering. YouTube (February 19, 2023).
  6. Francis Lebaron. (1999.) Mercadian Masques, Wizards of the Coast. ISBN-13 0-7869-1188-3.
  7. Seanan McGuire (2022). Magic: Nahiri the Lithomancer. Wizards of the Coast.