Jund

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Revision as of 14:04, 19 November 2017 by >Firebead elvenhair (Added ingame references)
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Jund, art by Aleksi Briclot

Jund is one of five shards of Alara. It is primarily red-aligned, with black and green as secondary colors. [1] [2] [3]

Description

Most of Jund is covered with active volcanoes that add difficulty to the lives of its human, crocodillian viashino and rat-like goblin inhabitants, but are of great advantage to the dragons that dominate it. [4] [5]

Life on Jund is a never-ending struggle of survival of the fittest, expressed through the devour mechanic. [6]

According to the creatures and shamans of Jund, Jund is a world of pure freedom. Every animal can do whatever he or she wants to do. There is no authority of Jund, and therefore the world has become crazy and wild. Since Jund lacks white and blue mana, there is no peace and thought. Instinct is the choice over control and thought.

Conflux

When the Conflux occurred, blue and white mana flooded into Jund. The food chain became disrupted and fell apart. Creatures became less violent and more thoughtful, but this created more wildness. The angry shamans struggled to keep control as the dragons flew to new lands to destroy more. New creatures and plants emerged, and the natural instinct of several of Jund's creatures disappeared. As Jund edges merge more and more with the other shards, it becomes part of the new Alara. [7]

Notable locations

  • The Bloodhall is the ancient meeting place of the humans of Jund from all clans.
  • Varakna is the deepest tar-swamp in Jund.
  • The Worldheart Chalice, the lair of Nicol Bolas.

In-game references

Represented in:

Associated cards:

Referred to:

References

External link