Jund: Difference between revisions
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'''Jund''' is one of five [[shard]]s of [[Alara]]. It is primarily [[red]]-aligned, with [[black]] and [[green]] as secondary [[color]]s. <ref>{{NewRef|arcana/shard-preview-jund-2008-08-15|Shard Preview: Jund|[[Magic Arcana]]|August 15, 2008}}</ref> <ref>{{NewRef|making-magic/following-your-heart-2008-12-01|Following Your Heart|[[Mark Rosewater]]|December 01, 2008}}</ref> <ref>{{NewRef|top-decks/echinacea-incorporated-2008-09-10|Echinacea, Incorporated|[[Mike Flores]]|September 11, 2008}}</ref> | '''Jund''' is one of five [[shard]]s of [[Alara]]. It is primarily [[red]]-aligned, with [[black]] and [[green]] as secondary [[color]]s.<ref>{{NewRef|arcana/shard-preview-jund-2008-08-15|Shard Preview: Jund|[[Magic Arcana]]|August 15, 2008}}</ref><ref>{{NewRef|making-magic/following-your-heart-2008-12-01|Following Your Heart|[[Mark Rosewater]]|December 01, 2008}}</ref><ref>{{NewRef|top-decks/echinacea-incorporated-2008-09-10|Echinacea, Incorporated|[[Mike Flores]]|September 11, 2008}}</ref> | ||
==Description== | ==Description== | ||
Most of Jund is covered with active volcanoes that add difficulty to the lives of its [[human]], crocodillian [[viashino]] and rat-like [[goblin]] inhabitants, but are of great advantage to the [[dragon]]s that dominate it. <ref>{{NewRef|savor-flavor/junds-one-rule-2008-12-02|Jund's One Rule|[[Doug Beyer]]|December 3, 2008}}</ref> <ref>{{NewRef|arcana/jund-style-guide-2008-12-04|Jund Style Guide|[[Magic Arcana]]|December 04, 2008}}</ref> | Most of Jund is covered with active volcanoes that add difficulty to the lives of its [[human]], crocodillian [[viashino]] and rat-like [[goblin]] inhabitants, but are of great advantage to the [[dragon]]s that dominate it.<ref>{{NewRef|savor-flavor/junds-one-rule-2008-12-02|Jund's One Rule|[[Doug Beyer]]|December 3, 2008}}</ref><ref>{{NewRef|arcana/jund-style-guide-2008-12-04|Jund Style Guide|[[Magic Arcana]]|December 04, 2008}}</ref> | ||
Life on Jund is a never-ending struggle of survival of the fittest, expressed through the [[devour]] mechanic. <ref>{{NewRef|feature/shard-candy-2008-09-15|Shard Candy|[[Mark Rosewater]]|September 15, 2008}}</ref> | Life on Jund is a never-ending struggle of survival of the fittest, expressed through the [[devour]] mechanic.<ref>{{NewRef|feature/shard-candy-2008-09-15|Shard Candy|[[Mark Rosewater]]|September 15, 2008}}</ref> | ||
According to the creatures and shamans of Jund, Jund is a world of pure freedom. Every animal can do whatever he or she wants to do. There is no authority of Jund, and therefore the world has become crazy and wild. Since Jund lacks white and blue mana, there is no peace and thought. Instinct is the choice over control and thought. | According to the creatures and shamans of Jund, Jund is a world of pure freedom. Every animal can do whatever he or she wants to do. There is no authority of Jund, and therefore the world has become crazy and wild. Since Jund lacks white and blue mana, there is no peace and thought. Instinct is the choice over control and thought. | ||
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==Conflux== | ==Conflux== | ||
When the Conflux occurred, blue and white mana flooded into Jund. The food chain became disrupted and fell apart. Creatures became less violent and more thoughtful, but this created more wildness. The angry shamans struggled to keep control as the dragons flew to new lands to destroy more. New creatures and plants emerged, and the natural instinct of several of Jund's creatures disappeared. As Jund edges merge more and more with the other shards, it becomes part of the new Alara. <ref>{{NewRef|uncharted-realms/all-cairns-jund-2015-11-04|All the Cairns of Jund|[[Michael Yichao]]|November 4, 2015}}</ref> | When the Conflux occurred, blue and white mana flooded into Jund. The food chain became disrupted and fell apart. Creatures became less violent and more thoughtful, but this created more wildness. The angry shamans struggled to keep control as the dragons flew to new lands to destroy more. New creatures and plants emerged, and the natural instinct of several of Jund's creatures disappeared. As Jund edges merge more and more with the other shards, it becomes part of the new Alara.<ref>{{NewRef|uncharted-realms/all-cairns-jund-2015-11-04|All the Cairns of Jund|[[Michael Yichao]]|November 4, 2015}}</ref> | ||
==Notable locations== | ==Notable locations== |
Revision as of 15:30, 19 July 2018
Jund | |
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[[File:{{#setmainimage:Jund.jpg}}|250px]] | |
Information | |
First seen | Shards of Alara |
Last seen | Conflux |
Status | Merged with the other Shards |
Jund is one of five shards of Alara. It is primarily red-aligned, with black and green as secondary colors.[1][2][3]
Description
Most of Jund is covered with active volcanoes that add difficulty to the lives of its human, crocodillian viashino and rat-like goblin inhabitants, but are of great advantage to the dragons that dominate it.[4][5]
Life on Jund is a never-ending struggle of survival of the fittest, expressed through the devour mechanic.[6]
According to the creatures and shamans of Jund, Jund is a world of pure freedom. Every animal can do whatever he or she wants to do. There is no authority of Jund, and therefore the world has become crazy and wild. Since Jund lacks white and blue mana, there is no peace and thought. Instinct is the choice over control and thought.
Conflux
When the Conflux occurred, blue and white mana flooded into Jund. The food chain became disrupted and fell apart. Creatures became less violent and more thoughtful, but this created more wildness. The angry shamans struggled to keep control as the dragons flew to new lands to destroy more. New creatures and plants emerged, and the natural instinct of several of Jund's creatures disappeared. As Jund edges merge more and more with the other shards, it becomes part of the new Alara.[7]
Notable locations
- The Bloodhall is the ancient meeting place of the humans of Jund from all clans.
- Varakna is the deepest tar-swamp in Jund.
- The Worldheart Chalice, the lair of Nicol Bolas.
Planeswalker visitors
In-game references
Represented in:
Associated cards:
- Godtracker of Jund
- Jund Battlemage
- Jund Charm
- Jund Hackblade
- Jund Panorama
- Jund Sojourners
- Karrthus, Tyrant of Jund
- Obelisk of Jund
Referred to:
- Algae Gharial
- Bloodpyre Elemental
- Template:Cardlink
- Charnelhoard Wurm
- Corrupted Roots
- Drag Down
- Dragonsoul Knight
- Esper Stormblade
- Template:Cardlink
- Template:Cardlink
- Gluttonous Slime
- Template:Cardlink
- Template:Cardlink
- Template:Cardlink
- Ooze Garden
- Rhox Brute
- Rockslide Elemental
- Savage Lands
- Scarland Thrinax
- Scourge of Nel Toth
- Spellbound Dragon
- Spore Burst
- Sprouting Thrinax
- Talon Trooper
- Toxic Iguanar
- Tukatongue Thallid
- Unstable Frontier
- Zombie Outlander