Mercadia: Difference between revisions
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*The '''Silverglade'''<ref><c>Silverglade Elemental</c>, <c>Silverglade Pathfinder</c></ref> | *The '''Silverglade'''<ref><c>Silverglade Elemental</c>, <c>Silverglade Pathfinder</c></ref> | ||
== | ==History== | ||
The ''[[Skyship Weatherlight|Weatherlight]]'' and its crew narrowly escaped [[Rath]] and crash landed in Mercadia, where the ship was stolen by the [[Cho-Arrim]]. Mercadia was the setting for the ''[[Mercadian Masques]]'' set, which revolved around the ''Weatherlight'' crew's long and unpredictable ordeal with the Mercadian peoples to repair their ship, as well as help the rebels overthrow the corrupt Mercadian government. | The ''[[Skyship Weatherlight|Weatherlight]]'' and its crew narrowly escaped [[Rath]] and crash landed in Mercadia, where the ship was stolen by the [[Cho-Arrim]]. Mercadia was the setting for the ''[[Mercadian Masques]]'' set, which revolved around the ''Weatherlight'' crew's long and unpredictable ordeal with the Mercadian peoples to repair their ship, as well as help the rebels overthrow the corrupt Mercadian government. | ||
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This myth is not far off, as Ramos was merely a [[dragon engine]] crafted by [[Urza]] to battle [[Mishra]] and save those caught in the battlefield. When the [[Golgothian Sylex]] was activated by Urza, Ramos hastily gathered as many victims as he could, including a school of merfolk, soldiers from the battlefield on [[Argoth]], and a pirate ship nearby. Then the great dragon was sent to [[Phyrexia]] by the immense blast of the Sylex, where he then went through a Phyrexian [[Planar portal|portal]] (which would later connect Mercadia and Rath) to Mercadia. Once there, he deposited the merfolk in the sea, losing his Power Matrix in what would become Saprazzo due to a 'broken heart' at seeing the many refugees set aflame by the blast of the Sylex. The Rishadans fell off in the shore, and the Cho-Arrim in the Rushwood. After crossing through what is now Mercadia, Ramos fell in Deepwood, where the fallen ghouls were animated by his last energies. He somehow created dryads from the trees to guard his bones, five power crystals, as well. | This myth is not far off, as Ramos was merely a [[dragon engine]] crafted by [[Urza]] to battle [[Mishra]] and save those caught in the battlefield. When the [[Golgothian Sylex]] was activated by Urza, Ramos hastily gathered as many victims as he could, including a school of merfolk, soldiers from the battlefield on [[Argoth]], and a pirate ship nearby. Then the great dragon was sent to [[Phyrexia]] by the immense blast of the Sylex, where he then went through a Phyrexian [[Planar portal|portal]] (which would later connect Mercadia and Rath) to Mercadia. Once there, he deposited the merfolk in the sea, losing his Power Matrix in what would become Saprazzo due to a 'broken heart' at seeing the many refugees set aflame by the blast of the Sylex. The Rishadans fell off in the shore, and the Cho-Arrim in the Rushwood. After crossing through what is now Mercadia, Ramos fell in Deepwood, where the fallen ghouls were animated by his last energies. He somehow created dryads from the trees to guard his bones, five power crystals, as well. | ||
===Phyrexian invasion=== | |||
Mercadia was a target in [[New Phyrexia's Invasion of the Multiverse]].<ref name="Panel">{{YouTubeRef|-y3G-nFhN0I|First Look at March of the Machine|channel=[[Magic: The Gathering]]|date=February 19, 2023}}</ref> | |||
==Languages== | ==Languages== |
Revision as of 04:51, 20 February 2023
Mercadia | |
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[[File:{{#setmainimage:Visions of mercadia city.jpg}}|250px]] | |
Information | |
First seen | The Thran |
Last seen | Mercadian Masques |
Rabiah Scale | 9[1] |
Status | Unknown |
Mercadia was a plane near Dominaria ruled from Mercadia City, sitting strategically atop the inverted mountain Mount Mercadia. The city's leadership was highly corrupted by various influences, mainly by the scheming Kyren who controlled the magistrate under Volrath's employ. It is notable that goblins are highly respected and intelligent beings in Mercadia, much different from their Dominarian relatives.
Inhabitants
The humans of Mercadia City, though not those found elsewhere on the plane, are the descendants of upper-class Thran from Halcyon who were brought to Mercadia by the planeswalker Dyfed in an act of penitence to keep them safe from Yawgmoth during the Thran Civil War. The Kyren were descended from the Thran's personal servants and their goblin engineers, workers in Glacian's factories.
Mercadians are an evasive, aloof people: the nobles are hedonistic, apathetic, and lazy, while the commoners are selfish, grasping, and paranoid. Mercadian goblins are much larger and smarter than most goblins throughout the multiverse, and they actually seem to be running the city despite their servile attitudes.
Furthermore, a guild of professional assassins, thieves and horrors called Caterans roams the back alleys of the marketplace, ready to terrorize or murder anyone for the right price.
- Badgers
- Beasts
- Boars
- Cats
- Dinosaurs
- Djinns
- Dogs
- Dragons
- Dragon Wurms
- Drakes
- Dryads
- Elementals
- Faeries
- Fishs
- Giants
- Goblins
- Griffins
- Harpys
- Humans
- Horrors
- Illusions
- Insects
- Jellyfishs
- Krakens
- Lizards
- Manticores
- Mongers
- Merfolks
- Minotaurs
- Nautili
- Ogres
- Rhino
- Satyr Beasts
- Shades
- Squids
- Snakes
- Spirits
- Trolls
- Unicorns
- Walls
- Wolverines
- Wolves
- Zombies
Notable locations
- The Deepwood
- Ouramos
- Mercadia City
- The Cliffside Market [2]
- Rishada
- The Rushwood
- Samarkeena [3]
- Saprazzo
- The Silverglade[4]
History
The Weatherlight and its crew narrowly escaped Rath and crash landed in Mercadia, where the ship was stolen by the Cho-Arrim. Mercadia was the setting for the Mercadian Masques set, which revolved around the Weatherlight crew's long and unpredictable ordeal with the Mercadian peoples to repair their ship, as well as help the rebels overthrow the corrupt Mercadian government.
The Myth of Ramos
It is believed, in differing versions by all the peoples outside of Mercadia City, that Ramos was a dragon god from another world. He battled his evil brother, Orhop. The wake of the combat left chaos and calamity, and upon seeing this, Ramos attempted to save as many people as possible from the devastation. He gathered the merfolk in the sea, the crew of a ship, and the tribesmen from the plains. Upon taking the peoples under his wing, he brought them to a new world: Mercadia. Once here, Ramos collided with something and fell from the sky. Set ablaze by the planar jump, Ramos fell into three pieces: Mind, Soul, and Body. The Cho-Arrim rode the Soul into Rushwood. The Saprazzans fell with the mind into the sea, and the Rishadans fell off with part of the body onto the shore. Ramos' Bones crashed into the Deepwood, where those unfortunate enough to not have fallen off earlier were left as zombies to guard Ramos' resting place.
This myth is not far off, as Ramos was merely a dragon engine crafted by Urza to battle Mishra and save those caught in the battlefield. When the Golgothian Sylex was activated by Urza, Ramos hastily gathered as many victims as he could, including a school of merfolk, soldiers from the battlefield on Argoth, and a pirate ship nearby. Then the great dragon was sent to Phyrexia by the immense blast of the Sylex, where he then went through a Phyrexian portal (which would later connect Mercadia and Rath) to Mercadia. Once there, he deposited the merfolk in the sea, losing his Power Matrix in what would become Saprazzo due to a 'broken heart' at seeing the many refugees set aflame by the blast of the Sylex. The Rishadans fell off in the shore, and the Cho-Arrim in the Rushwood. After crossing through what is now Mercadia, Ramos fell in Deepwood, where the fallen ghouls were animated by his last energies. He somehow created dryads from the trees to guard his bones, five power crystals, as well.
Phyrexian invasion
Mercadia was a target in New Phyrexia's Invasion of the Multiverse.[5]
Languages
- High Mercadian, spoken by the residents of Mercadia City
Planeswalker visitors
In-game references
- Associated cards:
- Referred to:
- Armistice
- Charisma
- Cho-Arrim Bruiser
- Cho-Manno, Revolutionary
- Close Quarters
- Cornered Market
- Cowardice (Mercadian Masques)
- Crenellated Wall
- Crossbow Infantry (Mercadian Masques)
- Deepwood Wolverine
- Desert Twister (Mercadian Masques)
- Devout Witness
- Ghoul's Feast
- Horn of Plenty
- Horned Troll (Mercadian Masques)
- Index (Eighth Edition)
- Iron Lance
- Kyren Glider
- Lightning Hounds
- Overtaker
- Puppet's Verdict
- Rain of Tears (Mercadian Masques)
- Righteous Indignation
- Shoving Match
- Soothsaying
- Soul Channeling
- Spontaneous Generation
- Steadfast Guard
- Thermal Glider
- Tremor (Mercadian Masques)
- Wild Jhovall
Map of Mercadia
A map of the plane of Mercadia taken from "Mercadian Masques" by Francis Lebaron.
References
- ↑ Mark Rosewater (November 29, 2016). "The Rabiah Scale". Blogatog. Tumblr.
- ↑ Doug Beyer (September 02, 2009). "The Planes of Planechase". magicthegathering.com. Wizards of the Coast.
- ↑ Jess Lebow (2000), The Myths of Magic. Wizards of the Coast.
- ↑ Silverglade Elemental, Silverglade Pathfinder
- ↑ First Look at March of the Machine (Video). Magic: The Gathering. YouTube (February 19, 2023).
- ↑ Francis Lebaron. (1999.) Mercadian Masques, Wizards of the Coast. ISBN-13 0-7869-1188-3.
- ↑ Seanan McGuire (2022). Magic: Nahiri the Lithomancer. Wizards of the Coast.