Magic 2010: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>LegacymtgsalvationUser1033
>Varghedin
mNo edit summary
 
(219 intermediate revisions by 57 users not shown)
Line 1: Line 1:
{{Expansion  |
{{SubTabs
  Expansion Name = [[Image:Magic 2010 expansion logo.png|250px]] |
|sub1 = Changes
  Symbol = Magic 2010 expansion symbol.png|
|sub2 = Intro packs
  Symbol Description = "M10" |
  Design Team = [[Aaron Forsythe]],<br>[[Bill Rose]],<br>[[Mark Rosewater]],<br>[[Devin Low]],<br>[[Brady Dommermuth]],<br>[[Brian Tinsman]]|
  Development Team = [[Erik Lauer]],<br>[[Mike Turian]],<br>[[Tom LaPille]],<br>[[Greg Marques]]|
  Release Date = July 17, 2009 |
  Mechanics = |
  Keywords = |
  Size = 249 (101 Common 60 Uncommon 53 Rare 15 Mythics 20 Lands)|
  Expansion Code = M10|
  Block Name = [[Advanced level]]|
  First Set = [[10th Edition]]|
  Second Set = '''Magic 2010'''|
  Third Set = Magic 2011|
  Previous Set      = '''''[[Alara Reborn]]''''' |
  This Set          = '''''Magic 2010''''' |
  Next Set          = '''''[[From the Vault: Exiled]]'''''|
}}
}}
{{Infobox set
  |image = Magic 2010 expansion logo.png
  |symbol_description = M10
  |design = [[Aaron Forsythe]] (lead)<br />[[Bill Rose]]<br />[[Mark Rosewater]]<br />[[Devin Low]]<br />[[Brady Dommermuth]]<br />[[Brian Tinsman]]
  |development= [[Erik Lauer]] (lead)<br />[[Mike Turian]]<br />[[Tom LaPille]]<br />[[Greg Marques]]
  |art = [[Jeremy Jarvis]]
  |release = July 17, 2009
  |plane = [[Multiverse|Multiversal]]
  |mechanics =
  |keywords =
  |size = 249 cards<br/>{{curmb|101|60|53|15|20}}
  |code_expansion = M10
  |code_expansion_ref = {{DailyRef|latest-developments/know-your-allies-2009-11-06|Know Your Allies|[[Tom LaPille]]|November 6, 2009}}
  |series = [[Core set]]s
  |first = Tenth Edition
  |second = Magic 2010
  |third = Magic 2011
  |previous = Alara Reborn
  |next = Commander Theme Decks
}}
'''''Magic: The Gathering 2010 Core Set''''' (a.k.a. '''''Magic 2010''''' and '''''M10''''') is a [[Core Set]] that was released on July 17, 2009. The worldwide [[Prerelease]] took place July 11–12, and Launch Parties took place July 17–19.<ref>{{DailyRef|mtg/feature/magic-2010-prerelease-primer-2009-07-06|''Magic 2010'' Prerelease Primer|Tim Willoughby|July 06, 2009}}</ref>
==Set details==
With ''Magic 2010'' the naming convention for Core Sets was changed. Instead of listing the number of the edition, the set is instead named after the year after the product was released.<ref>{{DailyRef|mtg/making-magic/resonate-days-week-2009-06-29|Resonate Days a Week|[[Mark Rosewater]]|June 29, 2009}}</ref><ref>{{DailyRef|news/recapturing-magic-magic-2010-2009-02-23|Recapturing the Magic with ''Magic 2010''|[[Aaron Forsythe]]|February 23, 2009}}</ref> Doing a core set every year precluded [[Wizards of the Coast]] from doing other fourth sets, like ''[[Eventide]]'', ''[[Coldsnap]]'' and ''[[Unhinged]],'' but would provide a much more structured and predictable release schedule of three [[expert-level]] expansions and one core set each year. To accommodate this much more rapid core set turnover, the format rotation policy was changed. There would be only one rotation date per year when the large Fall set was released.
The core set was getting a significant face-lift in an attempt to return it to some of its original resonant flavorful glory.<ref>{{DailyRef|feature/drop-and-give-me-2010-2009-07-06|Drop and Give Me 2010|[[Mark Rosewater]]|July 6, 2009}}</ref><ref>{{DailyRef|feature/magic-2010-new-player-and-you-2009-07-27|''Magic 2010'', the New Player, and You|[[Aaron Forsythe]]|July 27, 2009}}</ref> Because of this, ''Magic 2010'' was the first core set since ''[[Beta]]'' to feature new cards, some of which had a [[top-down]] [[design]].<ref>{{DailyRef|magic-back-2009-06-29|The Magic Is Back|[[Tom LaPille]]|June 29, 2009}}</ref><ref>{{DailyRef|savor-flavor/games-simulation-and-magic-2010-2009-07-07|Games, Simulation, and ''Magic 2010''|[[Doug Beyer]]|July 8, 2009}}</ref><ref>{{DailyRef|savor-flavor/fresh-coat-magic-paint-2009-07-14|A Fresh Coat of Magic Paint|[[Doug Beyer]]|July 15, 2009}}</ref><ref>{{DailyRef|latest-developments/solving-core-sets-dilemma-2009-07-09|Solving the Core Set's Dilemma|[[Tom LaPille]]|July 10, 2009}}</ref> Some new cards were [[answer]]s to strong cards in the [[metagame]].<ref>{{DailyRef|latest-developments/developing-answer-2009-07-03|Developing an Answer|[[Erik Lauer]]|July 03, 2009}}</ref>  ''Magic 2010'' was also the first core set with [[planeswalker]]s and [[mythic rare]]s.  There were no [[legendary]] cards in the set, unlike the [[10th Edition|previous core set]]. Core sets were now equal in size and make up as the first set of a block. Thus, ''Magic 2010'' contained 249 cards {{curmb|101|60|53|15|20}}<ref>{{DailyRef|savor-flavor/topic-potpourri-2009-08-11|Topic Potpourri|[[Doug Beyer]]|August 12, 2009}}</ref> instead of the approximately 300 cards of previous expansions.
''Magic 2010'' did not have the added reminder text about [[flying]] on creatures that have the ability that was included in ''[[8th Edition|8th]]'', ''[[9th Edition|9th]]'' and ''[[10th Edition]]''.
===Storyline===
====Webcomic ====
{{main|Magic Story}}
''[[The Veil's Curse]]'' is a [[webcomic]] about [[Garruk]] and [[Jace Beleren|Jace]]. It was published in three parts in July and August 2009.
{| class="wikitable sortable"
|-
! Title !! Author !! Release Date !! Setting (plane) !! Featuring
|-
| [https://web.archive.org/web/20200104045801/https://magic.wizards.com/en/articles/archive/feature/veils-curse-part-i-2009-07-28 The Veil's Curse, Part 1] || [[Doug Beyer]] || 2009-07-28 || [[Ravnica]], [[Shandalar]] || [[Jace Beleren|Jace]], [[Garruk]]
|-
| [https://web.archive.org/web/20200215083540/https://magic.wizards.com/en/articles/archive/feature/veils-curse-part-ii-2009-08-04 The Veil's Curse, Part 2] || [[Doug Beyer]] || 2009-08-04 || [[Ravnica]], [[Tavelia]] || [[Liliana Vess|Liliana]], [[Jace Beleren|Jace]], [[Garruk]], [[Sarkhan Vol|Sarkhan]]
|-
| [https://web.archive.org/web/20210429044935/https://magic.wizards.com/en/articles/archive/feature/veils-curse-part-iii-2009-08-11 The Veil's Curse, Part 3] || [[Doug Beyer]] || 2009-08-11 || [[Ravnica]], Kothophed's homeplane || [[Jace Beleren|Jace]], [[Garruk]], [[Liliana Vess|Liliana]], [[Kothophed]]
|}
===Marketing===
[[File:M10 6-card booster.jpg|thumb|right|M10 6-card booster]]
This set was sold in new 6-card [[booster pack]]s, as well as the standard 16-card [[boosters]]. The cards were also available in 5 different [[Intro pack]]s <ref name="Intro packs">{{DailyRef|feature/magic-2010-intro-packs-2009-06-22|''Magic 2010'' Intro Packs|[[Magic Arcana]]|June 22, 2009}}</ref> and a [[fat pack]].<ref>{{DailyRef|arcana/magic-2010-fat-pack-2009-06-15|''Magic 2010'' Fat Pack|[[Magic Arcana]]|June 15, 2009}}</ref> There was no ''Magic 2010'' [[2-Player Starter Set]] and there were no [[tournament pack]]s. The regular boosters featured art from <c>Captain of the Watch</c>(with white background), <c>Sphinx Ambassador</c>(with blue background), <c>Xathrid Demon</c>(with black background), <c>Kindled Fury</c>(with red background) and <c>Cudgel Troll</c>(with green background).<ref>{{DailyRef|arcana/magic-2010-boosters-2009-06-09|''Magic 2010'' Boosters|[[Magic Arcana]]|June 09, 2009}}</ref> The 6-card booster featured <c>Borderland Ranger</c>.
Because the set contained new cards, a [[prerelease]] was held for the set, at which a [[Prerelease card|promotional]] version of <c>Vampire Nocturnus</c>was given out to players.<ref>{{DailyRef|feature/magic-2010-promos-2009-06-30|''Magic 2010'' Promos|[[Magic Arcana]]|June 30, 2009}}</ref> The promotional card for the [[launch party]] was <c>Ant Queen</c>, also a new card. The ''Magic 2010'' [[Game Day]] was held on August 14–16, 2009. At this event the [[DCI]]-Promo-Card was <c>Naya Sojourners</c>, and the Top 8 Finish reward was a [[full-art]] foil <c>Mycoid Shepherd</c>.<ref>{{DailyRef|arcana/magic-2010-game-day-promos-2009-08-04|''Magic 2010'' Game Day Promos|[[Magic Arcana]]|August 04, 2009}}</ref> ''Magic 2010'' was the first set to feature a [[Buy-a-Box]] card, a [[foil]] [[alternate art]] card given away for purchasing a [[booster box]] at certain local stores. This was <c>Honor of the Pure</c>.
The regular boosters of ''Magic 2010'' come with a bonus sixteenth card that is either a "[[rules card|tips & tricks card]]" or a creature [[token]] from ''Magic 2010''. One face of the ''Magic 2010'' bonus card has one of fifteen different rules tips or is one of eight different creature tokens. The other face has one of 13 advertisements for organized play programs, [[Zendikar]], [[Duels of the Planeswalkers]] for Xbox Live, [[Magic Online]], [[fat pack]]s, ''[[From the Vault: Exiled]]'' and [[Ultra Pro]] products <ref>{{DailyRef|feature/ultra•pro-accessories-2009-07-08|Ultra•PRO Accessories|[[Magic Arcana]]|July 08, 2009}}</ref> for ''Magic''.
====Tips & Tricks====
The [[tips & tricks]] cards are:
#[[Combat damage step|Assigning Combat Damage]]
#[[Planeswalker|Planeswalker Cards]]
#[[Turn|Parts of the Turn]]
#[[Battlefield]] & [[Exile]]
#[[Damage]] & [[Lifelink]]
#[[Deathtouch]]
#[[Mana pool|Mana Pool]]
#[[Token]]s & [[Counters]]
#[[Deckbuilding|Building a Deck]]
#[[Limited|Limited Formats]]
#[[Stack|The Stack]]
#[[Combo|Two-Card Combos]]
#[[Combo|Two-Card Combos]]
#[[Combo|Two-Card Combos]]
#[[Combo|Two-Card Combos]]


'''Magic: The Gathering 2010 Core Set (Magic 2010)''' will be released July 17, 2009.  The worldwide [[Prerelease]] will take place July 11-12, and Launch Parties will be July 17-19.
====Tokens====
The ''Magic 2010'' [[token]]s are:
*{{W}} */*[[Avatar]] [[creature]] produced by <c>Ajani Goldmane</c>
*{{W}} 1/1 [[Soldier]] creature produced by <c>Captain of the Watch</c>
*{{B}} 2/2 [[Zombie]] creature produced by <c>Cemetery Reaper</c>
*{{R}} 1/1 [[Goblin]] creature produced by <c>Siege-Gang Commander</c>
*{{G}} 3/3 [[Beast]] creature produced by <c>Garruk Wildspeaker</c>
*{{G}} 1/1 [[Insect]] creature produced by <c>Ant Queen</c>
*{{G}} 2/2 [[Wolf]] creature produced by <c>Howl of the Night Pack</c> and <c>Master of the Wild Hunt</c>
*{{C}} 3/4 [[Gargoyle]] [[artifact creature]] produced by <c>Gargoyle Castle</c>


==Set details==
==Rules changes==
''Magic 2010'' will be the first core set since ''[[Beta]]'' to bring new cards. It will also be the first core set with [[planeswalker]]s and [[mythic rare]]s. There are no [[legendary]] cards in the set, unlike the previous core set.  This set will be sold in new 6-card [[booster pack]]s, as well as the standard 15-card ones.
Many rule changes are implemented with ''Magic 2010'', the most changes since ''[[Sixth Edition]]'' core set changes.<ref>{{DailyRef|news/magic-2010-rules-changes-2009-06-10|''Magic 2010'' Rules Changes|[[Aaron Forsythe]] and [[Mark L. Gottlieb]]|June 10, 2009}}</ref><ref>{{DailyRef|making-magic/twenty-things-were-going-kill-magic-2013-08-01|Twenty Things That Were Going To Kill ''Magic''|[[Mark Rosewater]]|August 05, 2013}}</ref>


==Marketing cards==
*'''Simultaneous Mulligan''' - Starting with the player who will take the first turn of the game and proceeding in turn order around the table, each player announces whether they will take a [[mulligan]] or not. Then everyone who said they would take a mulligan does so at the same time. (If no one's taking a mulligan, the game proceeds onward.)  If any players took a mulligan, then just those players repeat the process to see if any of them will take a second mulligan: First, they announce yes or no, then all the yeses shuffle and redraw at the same time. This continues among the mulliganers until everyone's satisfied with their starting hands.  Once you decide you're not taking a mulligan, your starting hand is locked in. You can't jump back into the mulligan process later.


===Tips & Tricks===
*'''Battlefield''' - The [[In play|in-play]] zone was renamed the "[[battlefield]]," which brings it in line with other flavorful [[zone]] names like "[[graveyard]]" and "[[library]]." Permanents "enter the battlefield" or are "put onto the battlefield" as opposed to "come into play" or "put into play."
The tips & tricks cards are.


===Tokens===
*'''Cast, Play, and Activate''' - "Cast" is used as the verb used when referring to the act of playing spells or types of spells. "Play" is kept as the verb associated with lands (and with cards of unspecified types). [[Activated ability|Activated abilities]] are also no longer "played" but rather "activated."
The ''Magic 2010'' tokens are:
* {{W}} */* [[Avatar]] produced by <c>Ajani Goldmane</c>
* {{W}} 1/1 [[Soldier]] produced by <c>Captain of the Watch</c>
* {{B}} 2/2 [[Zombie]] produced by <c>Cemetery Reaper</c>
* {{R}} 1/1 [[Goblin]] produced by <c>Siege-Gang Commander</c>
* {{G}} 3/3 [[Beast]] produced by <c>Garruk Wildspeaker</c>
* {{G}} 1/1 [[Insect]] produced by <c>Ant Queen</c>
* {{G}} 2/2 [[Wolf]] produced by <c>Howl of the Night Pack</c> and <c>Master of the Hunt</c>
* Colorless 3/4 [[Artifact]] [[Gargoyle]] produced by <c>Gargoyle Castle</c>


==Rule changes==
*'''Exile''' - The phrase "remove from the game" is changed to [[Exile|"exile"]]. The zone is now called the "exile zone" and cards in it are referred to as "exiled cards."
Many rule changes are implemented with ''Magic 2010'', the most changes since ''[[Sixth Edition]]'' core set changes.


*'''Simultaneous Mulligan''' - Starting with the player who will take the first turn of the game and proceeding in turn order around the table, each player announces whether he or she will take a [[mulligan]] or not. Then everyone who said they would take a mulligan does so at the same time. (If no one's taking a mulligan, the game proceeds onward.)  If any players took a mulligan, then just those players repeat the process to see if any of them will take a second mulligan: First they announce yes or no, then all the yeses shuffle and redraw at the same time. This continues among the mulliganers until everyone's satisfied with their starting hands.  Once you decide you're not taking a mulligan, your starting hand is locked in. You can't jump back into the mulligan process later.
*'''Beginning of the End Step''' - The "end of turn step" is now called the [[End step|"end step"]] and the phrase "at end of turn" is replaced with "at the beginning of the end step".


*'''Battlefield''' - The [[In play|in-play]] zone is renamed the "battlefield," which brings it in line with other flavorful [[zone]] names like "[[graveyard]]" and "[[library]]." Permanents now "enter the battlefield" or are "put onto the battlefield" as opposed to "come into play" or "put into play."
*'''Mana Pools and Mana Burn''' - [[Mana pool]]s now empty at the end of each step and phase, which means mana can no longer be floated from the upkeep to the draw step, nor from the declare attackers step to the declare blockers step of combat.  [[Mana burn]] is eliminated as a game concept.<ref>{{DailyRef|making-magic/magic-lessons-2009-06-19|Magic Lessons|[[Mark Rosewater]]|June 19, 2009}}</ref> Mana left unspent at the end of steps or phases simply vanishes, with no accompanying loss of life.


*'''Cast, Play, and Activate''' - "Cast" is being reinstated as the verb used when referring to the act of playing spells or types of spells. "Play" is being kept as the verb associated with lands (and with cards of unspecified types). [[Activated ability|Activated abilities]] are also no longer "played" but rather "activated."
*'''Token Ownership''' - The owner of a token is the player under whose control it entered the battlefield.


*'''Exile''' - The phrase "remove from the game" is being changed to "exile," which is shorter, more flavorful, and not at all misleading about actually being in the game. The zone is now called the "exile zone" and cards in it will be referred to as "exiled cards."
*'''Combat Damage No Longer Uses the Stack''' - There is no longer a time window between the assigning of damage and the damage being dealt in which activated abilities or instants could be played. Instead, damage is dealt as soon as the players have finished assigning it.


*'''Beginning of the End Step''' - The "end-of-turn step" is now called "end step" and the phrase "at end of turn" will be replaced with "at the beginning of the end step".
*'''Multiple blockers are assigned damage in succession''' - If a creature is blocked by multiple creatures, the attacking players number the blockers in the order the attacking creature will deal damage to them. A creature can only assign damage to a blocking creature with a higher number if all creatures with numbers below that creature's number have been assigned lethal damage.
**E.g.: A <c>Trained Armodon</c> (green, 3/3) is blocked by a <c>Grizzly Bears</c> and a <c>Cylian Elf</c> (both 2/2). The attacking player numbers the Bears as "Blocker #1" and the Elf as "Blocker #2". Now the defending player casts <c>Shelter</c> and gives the Bears protection from green. The attacking player now must assign 2 damage to the Bears and can only assign 1 point of damage to the Elf. Both 2/2s survive as the Bears' damage is prevented by protection and the Elf is not dealt lethal damage. Meanwhile, the Armodon is dealt a total of 4 damage and is destroyed since the damage on it exceeds its toughness.


*'''Mana Pools and Mana Burn''' - [[Mana pool]]s now empty at the end of each step and phase, which means mana can no longer be floated from the upkeep to the draw step, nor from the declare attackers step to the declare blockers step of combat.  [[Mana burn]] is eliminated as a game concept. Mana left unspent at the end of steps or phases will simply vanish, with no accompanying loss of life.
*'''Deathtouch''' - [[Deathtouch]] became a [[static ability]]. Creatures dealt damage by a source with deathtouch will be destroyed as a state-based effect at the same time lethal damage would kill them. As a side effect, multiple instances of deathtouch are not cumulative. In addition, deathtouch allows a double-blocked creature to ignore the new damage assignment rules and split its damage among any number of creatures it's in combat with however its controller wants to.


*'''Token Ownership''' - Now the owner of a token is the player under whose control it entered the battlefield.
*'''Lifelink''' - [[Lifelink]], like deathtouch, became a static ability. If a source with lifelink deals damage, its controller gains that much life as that damage is being dealt. This brings the timing much closer to spells like <c>Consume Spirit</c> and <c>Lightning Helix</c>. As a side effect, multiple instances of lifelink are no longer cumulative.


*'''Combat Damage No Longer Uses the Stack''' - There will no longer be a time-window between the assigning of damage and the damage being dealt in which activated abilities or instants could be played. Instead, damage is dealt as soon as the players have finished assigning it.
*'''Bands with Others''' - [[Banding|Bands with Others]] was changed to allow more creatures into the bands.


*'''Multiple blockers are assigned damage in succession''' - If a creature is blocked by multiple creatures, the attacking players numbers the blockers in the order the attacking creature will deal damage to them. A creature can only assign damage to a blocking creature with a higher number if all creatures with numbers below that creatures number have been assigned lethal damage.
===Reasons and reactions===
**E.g.: A <c>Trained Armodon</c> (green, 3/3) is blocked by a <c>Grizzly Bears</c> and a <c>Cylian Elf</c> (both 2/2). The attacking player numbers the Bears as "Blocker #1" and the Elf as "Blocker #2". Now the defending player casts <c>Shelter</c> and gives the Bears protection from green. The attacking player now must assign 2 damage to the Bears and can only assign 1 point of damage to the Elf. Both 2/2's survive as the Bears damage is prevented by protection and the Elf is not dealt lethal damage. Meanwhile the Armodon is dealt a total of 4 damage and is destroyed since the damage on it exceeds it's toughness.
Most of the changes implemented were explained by Wizards of the Coast as simplifying the game, making it easier to learn, and cleaning up some counter-intuitive game states, such as a creature dealing damage when it is no longer on the battlefield. The introduction of new terminology was also meant to lessen confusion and make certain things more explicit.


*'''Deathtouch''' - First, [[deathtouch]] is becoming a [[static ability]]. Creatures dealt damage by a source with deathtouch will be destroyed as a state-based effect at the same time lethal damage would kill them. As a side effect, multiple instances of deathtouch will no longer be cumulative. Second, deathtouch allows a double-blocked creature to ignore the new damage assignment rules and split its damage among any number of creatures it's in combat with however its controller wants to.
The announcement was met largely with mixed to negative reactions from the competitive player base, which felt that the game was dumbed down due to the removal of damage on the stack and to a lesser extent mana burn. It was also noted that certain cards such as <c>Citadel of Pain</c> became functionally useless due to some of the changes and that other cards, such as Wishes, lost significant functionality.


*'''Lifelink''' - [[Lifelink]], like deathtouch, is turning into a static ability. If a source with lifelink deals damage, its controller gains that much life as that damage is being dealt. This brings the timing much closer to spells like <c>Consume Spirit</c> and <c>Lightning Helix</c>. As a side effect, multiple instances of lifelink are no longer cumulative.
Director of [[Magic R&D]] [[Aaron Forsythe]] admitted that the rule changes to [[Deathtouch]] were rushed as no quick solution was apparent to make the ability work after the rules change to the blocker assignment the same way as it did before. This led to another update of the Deathtouch rules with the release of ''[[Magic 2011]]''.<ref>{{DailyRef|feature/magic-2011-has-big-shoes-fill-2010-06-28|''Magic 2011'' Has Big Shoes to Fill|[[Aaron Forsythe]]|June 28, 2010}}</ref>


==Cycles==
==Cycles==
*'''Dual Lands''': Each of these rare lands comes into play tapped unless you control a basic land of one of the appropriate types {{-}} <c>Glacial Fortress</c>, <c>Drowned Catacomb</c>, <c>Desolate Cairns</c>, <c>Rootbound Crag</c> and <c>Sunpetal Grove</c>.
''Magic 2010'' has 5 [[cycles]].
*'''[["Lucky charms"]]''': Each costing {{2}} and hosting an ability that allows its controller to gain life whenever a spell of the appropriate color is played {{-}} <c>Angel's Feather</c>, <c>Demon's Horn</c>, <c>Dragon's Claw</c>, <c>Kraken's Eye</c> and <c>Wurm's Tooth</c>. (Reprinted from ''[[Darksteel]]''.)
 
*'''Color Hosers''': Each of these uncommon cards is specifically designed to be played against its enemy colors {{-}} <c>Celestial Purge</c>, <c>Flashfreeze</c>, <c>Deathmark</c>, <c>Ignite Disorder</c> and <c>Mold Adder</c> (with only the adder having any effect at all - being a 1/1 - against decks without cards of its enemy colors).
{| class="wikitable"
! Cycle name
! {{W}}
! {{U}}
! {{B}}
! {{R}}
! {{G}}
|-
|rowspan="2"|'''[[Lucky charm]]s'''
|{{card|Angel's Feather||M10}}
|{{card|Kraken's Eye||M10}}
|{{card|Demon's Horn||M10}}
|{{card|Dragon's Claw||M10}}
|{{card|Wurm's Tooth||M10}}
|-
|colspan="5"|Each [[artifact]] costing {{2}} and hosting an ability that allows its controller to gain life whenever a spell of the appropriate color is played. (Reprinted from ''[[Darksteel]]'')
|-
|rowspan="2"|'''Enemy-color [[hoser]]s'''
|{{card|Celestial Purge||M10}}
|{{card|Flashfreeze||M10}}
|{{card|Deathmark||M10}}
|{{card|Ignite Disorder||M10}}
|{{card|Mold Adder||M10}}
|-
|colspan="5"|Each of these uncommon spells hampers both of their enemy colors at a low mana cost. (Four of these are reprinted from color hoser cycles in other sets: Flashfreeze and Deathmark from ''[[Coldsnap]]'', Celestial Purge, and Ignite Disorder from ''[[Conflux]]''.)
|-
|rowspan="2"|'''Planeswalkers'''
|{{card|Ajani Goldmane||M10}}
|{{card|Jace Beleren||M10}}
|{{card|Liliana Vess||M10}}
|{{card|Chandra Nalaar||M10}}
|{{card|Garruk Wildspeaker||M10}}
|-
|colspan="5"|The original cycle of [[Planeswalker]]s from ''[[Lorwyn]]'' was reprinted as mythic rares.
|-
|rowspan="2"|'''Tribal [[Lord]]s'''
|{{card|Captain of the Watch||M10}}<br/>([[soldier]]s)
|{{card|Merfolk Sovereign||M10}}<br/>([[merfolk]])
|{{card|Cemetery Reaper||M10}}<br/>([[zombie]]s)
|{{card|Goblin Chieftain||M10}}<br/>([[goblin]]s)
|{{card|Elvish Archdruid||M10}}<br/>([[elves]])
|-
|colspan="5"|Each of these [[rare]] creatures gives other creatures of their type +1/+1 and has an additional ability related to them.
|-
|-ALLIED
! Cycle name
! {{W}}{{U}}
! {{U}}{{B}}
! {{B}}{{R}}
! {{R}}{{G}}
! {{G}}{{W}}
|-
|rowspan="2"|'''[[Allied color]] [[check land]]s'''
|{{card|Glacial Fortress||M10}}
|{{card|Drowned Catacomb||M10}}
|{{card|Dragonskull Summit||M10}}
|{{card|Rootbound Crag||M10}}
|{{card|Sunpetal Grove||M10}}
|-
|colspan="5"|Each of these [[rare]] [[dual land]]s come into play tapped unless you control a land with one of the appropriate types.
|}


==Mirrored pairs==
===Pairs===
''Magic 2010'' has 2 [[mirrored pair]]s.
''Magic 2010'' has four [[mirrored pair]]s and one [[matched pair]].


*<c>Holy Strength</c> and <c>Unholy Strength</c> are both common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
====Mirrored Pairs====
*<c>White Knight</c> and <c>Black Knight</c> are both uncommon [[Knight|Knights]] with a mana cost of CC, power/toughness of 2/2, first strike and protection from the other's color.
{| class="wikitable"
|-
! colspan="2"|Mirrored  Pairs
!Description
|-
|{{card|Holy Strength||M10}} <br/> {{nowrap|({{W}})}}
|{{card|Unholy Strength||M10}} <br/> {{nowrap|({{B}})}}
|Common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
|-
|{{card|White Knight||M10}} <br/> {{nowrap|({{W}})}}
|{{card|Black Knight||M10}} <br/> {{nowrap|({{B}})}}
|Uncommon [[Knight]]s with a mana cost of MM, power/toughness of 2/2, first strike, and protection from the other's color.
|-
|{{card|Mind Spring||M10}} <br/> {{nowrap|({{U}})}}
|{{card|Mind Shatter||M10}} <br/> {{nowrap|({{B}})}}
|[[Rare]] [[Sorcery|sorceries]] with a [[mana]] cost of {{X}}MM which results in a player drawing or discarding X cards.
|-
|{{card|Divination||M10}} <br/> {{nowrap|({{U}})}}
|{{card|Mind Rot||M10}} <br/> {{nowrap|({{B}})}}
|Common sorceries with a mana cost of {{2}}M which result in a player drawing or discarding 2 cards.
|}


==Functional reprints==
====Matched Pairs====
''Magic 2010'' has 20 [[functional reprint]]s:
{| class="wikitable"
*<c>Act of Treason</c> is a functional reprint of <c>Threaten</c> from ''[[10th Edition]]'',
|-
*<c>Blinding Mage</c> is a functional reprint of <c> Master Decoy</c> from ''[[9th Edition]]'' and <c> Benalish Trapper</c> from ''[[Invasion]]'', save for creature type.
! colspan="2"|Matched Pairs
*<c>Borderland Ranger</c> is a functional reprint of <c>Civic Wayfinder</c> from ''10th Edition'', save for creature type.
!Description
*<c>Centaur Courser</c> is a functional reprint of <c>Nessian Courser</c> from ''[[Future Sight]]''.
|-
*<c>Disentomb</c> is a functional reprint of <c>Raise Dead</c> from ''9th Edition'' and <c>Return to Battle</c> from ''[[Portal Three Kingdoms]]''.
|{{card|Veteran Armorsmith||M10}} <br/> {{nowrap|({{W}})}}
*<c>Divination</c> is a functional reprint of <c>Counsel of the Soratami</c> from ''10th Edition''.
|{{card|Veteran Swordsmith||M10}} <br/> {{nowrap|({{W}})}}
*<c>Divine Verdict</c> is a functional reprint of <c>Neck Snap</c> from ''[[Lorwyn]]''.
|Common human [[soldier]] White creatures that give a bonus to other soldier creatures (+1 to toughness or +1 to power, respectively). Although their mana costs differ slightly, their stats are parallel: 2/3 and 3/2, respectively.
*<c>Essence Scatter</c> is a functional reprint of <c>Remove Soul</c> from ''10th Edition'', <c>False Summoning</c> from ''[[Portal Second Age]]'' and <c>Preemptive Strike</c> from ''Portal Three Kingdoms''.
|}
*<c>Elite Vanguard</c> is a functional reprint of <c>Savannah Lions</c> from ''9th Edition'', save for creature type.
*<c>Goblin Artillery</c> is a functional reprint of <c>Orcish Artillery</c> from ''10th Edition'' and <c>Orcish Cannoneers</c> from ''[[Ice Age]]'', save for creature type.
*<c>Griffin Sentinel</c> is a functional reprint of <c>Skyhunter Prowler</c> from ''10th Edition'', save for creature type.
*<c>Kelinor Bat</c> is a functional reprint of <c>Dusk Imp</c> from ''10th Edition'', save for creature type.
*<c>Mind Control</c> is a functional reprint of <c>Persuasion</c> from ''10th Edition''.
*<c>Runeclaw Bear</c> is a functional reprint of <c>Cylian Elf</c> from ''[[Shards of Alara]]'', <c>Grizzly Bears</c> from ''10th Edition'', <c>Balduvian Bears</c> from ''Ice Age'', <c>Bear Cub</c> from ''Portal Second Age'', <c>Forest Bear</c> from ''Portal Three Kingdoms'' and <c>Barbary Apes</c> from ''[[Legends]]'', save for creature type.
*<c>Silvercoat Lion</c> is a functional reprint of <c>Glory Seeker</c> from ''9th Edition'', <c>Knight Errant</c> from ''7th Edition'' and <c>Fresh Volunteers</c> from ''[[Mercadian Masques]]'', save for creature type.
*<c>Stormfront Pegasus</c> is a functional reprint of <c>Mistral Charger</c> from ''[[Dissension]]''.
*<c>Vampire Aristocrat</c> is a functional reprint of <c>Nantuko Husk</c> from ''10th Edition'' and <c>Phyrexian Ghoul</c> from ''[[Urza's Saga]]'', save for creature type.
*<c>Viashino Spearhunter</c> is a functional reprint of <c>Sabretooth Tiger</c> from ''8th Edition'', save for creature type.
*<c>Zephyr Sprite</c> is a functional reprint of <c>Flying Men</c> from ''[[Time Spiral]]'', save for creature type.
*<c>Zombie Goliath</c> is a functional reprint of <c>Dreg Reaver</c> from ''Shards of Alara''.


==Intro Packs==
==Notable cards==
The [[intro pack]]s are:
*<c>Baneslayer Angel</c>, a very powerful creature that saw tournament play in [[Standard]] and [[Extended]].
{{Intro packs
*<c>Hive Mind</c> is a piece of a [[combo]] deck in [[Modern]] that kills the opponent forcing them to cast one of the spells of the pact cycle from [[Future Sight]], like <c>Pact of Negation</c>, when they are not able to pay their cost.
|deck1=[[We Are Legion]]   |w|||||card1=<c>Lightwielder Paladin</c>
*<c>Doom Blade</c>, a versatile black removal first printed in ''Magic 2010''.
|deck2=[[Presence of Mind]] ||u||||card2=<c>Djinn of Wishes</c>
*The "checkland" dual land cycle (such as <c>Dragonskull Summit</c>) has seen heavy play in Standard as well as Pioneer and Modern
|deck3=[[Death's Minions]]  |||b|||card3=<c>Nightmare</c>
*<c>Silence</c> is a powerful spell for combo decks that can prevent the opponent from casting disruption
|deck4=[[Firebomber]] ||||r||card4=<c>Shivan Dragon</c>
*<c>Elvish Archdruid</c> is a strong payoff for Elves decks in Modern, while <c>Goblin Chieftain</c> has seen play in Goblins decks in Legacy and Historic
|deck5=[[Nature's Fury]]  |||||g|card5=<c>Kalonian Behemoth</c>
*<c>Burning Inquiry</c> is the possibly most efficient discard spell in the game and has been used in graveyard-heavy decks such as Hollow One and Madness in Legacy and Modern
}}
*<c>Essence Scatter</c> would go on to be reprinted many times in following sets and continues to see play as a sideboard counterspell option in Standard
*<c>Sign in Blood</c> has seen play in both controlling and aggressive black decks in Modern, Pioneer, and Pauper, as it can both provide extra card draw and burn the opponent out
*<c>Acidic Slime</c> was a common answer in Standard and Modern to problematic permanents while leaving behind a body


==Cards added to Magic 2010==
==Intro packs==
{{Main|Magic 2010/Changes#Cards added to Magic 2010}}
{{Main|Magic 2010/Intro packs}}
For the first time, [[intro pack]]s in a core set are two-colored instead of the usual mono-colored decks.


==Changes in rarity==
The intro packs are:<ref name="Intro packs"/><ref>{{DailyRef|feature/magic-2010-intro-packs-2009-06-22|''Magic 2010'' Intro Pack Decklists|[[Magic Arcana]]|July 13, 2009}}</ref>
{{Main|Magic 2010/Changes#Changes in rarity}}


==Cards removed from 10th Edition==
{{Decks|intro
{{Main|Magic 2010/Changes#Cards removed from 10th Edition}}
  |We Are Legion|RW|Lightwielder Paladin
  |Presence of Mind|UB|Djinn of Wishes
  |Death's Minions|BG|Nightmare
  |Firebomber|UR|Shivan Dragon
  |Nature's Fury|GW|Kalonian Behemoth
}}


*The cycle of [[Manland]]s, Muses (rare spirit creatures), Painlands (both allied and enemy colored rare lands) and the Weavers (2/1 Wizards that have abilities that help allied-color creatures) were not included in ''Magic 2010''.
==Core set changes==
{{Main|Magic 2010/Changes}}
;Notable Changes
*<c>Nature's Spiral</c> is a toned down version of <c>Regrowth</c> which was last seen in the core set ''[[Revised]]''.
*The ''[[Lorwyn]]'' [[Planeswalker]]s were moved from [[rare]] to [[mythic rare]].
*<c>Righteousness</c>, which had always been [[rare]], was moved to [[uncommon]].
*The cycle of [[Manland]]s, Muses ([[rare]] spirit creatures), [[Pain land]]s (both allied and enemy colored [[rare]] lands) and the Weavers (2/1 [[Wizard]] creatures that have abilities that help allied-color creatures) were not included in ''Magic 2010''.
*The 11 [[legendary]] cards that were added to ''10th Edition'' were not included in ''Magic 2010''.
*The 11 [[legendary]] cards that were added to ''10th Edition'' were not included in ''Magic 2010''.
*With the removal of <c>Story Circle</c>, there are no white enchantments that grant protection from a color in the core set. Core sets had the Circle of Protection cycle for a long time. Now, there are no enchantments that grant protection.
*With the removal of <c>Story Circle</c>, there are no white enchantments that grant protection from a color in the core set. Core sets had the Circle of Protection cycle for a long time.
*The instant <c>Windstorm</c> is a uncommon replacement for the rare sorcery <c>Hurricane</c>, the latter damages players also while the former does not.
*The instant <c>Windstorm</c> is an uncommon replacement for the [[rare]] sorcery <c>Hurricane</c>, the latter damages players also while the former does not.
*There are no cards with the [[fear]] keyword ability in the set.  The similar keyword [[Intimidate]] was introduced into the [[Comprehensive Rules]] but was not printed on any cards until ''[[Zendikar]]'' 's release.
*The [[rare]] sorcery <c>Day of Judgment</c> in ''[[Zendikar]]'' provided a replacement for the [[rare]] sorcery <c>Wrath of God</c>, the latter prevented regeneration while the former does not.
*<c>Glorious Anthem</c> was removed in favor of adding <c>Honor of the Pure</c> which for {{W}} less casting cost gives +1/+1 to white creatures you control instead of to all of your creatures.  Honor of the Pure is reminiscent of <c>Crusade</c> which gave +1/+1 to all white creatures in play for a casting cost of {{W}}{{W}}.
*With the removal of <c>Overgrowth</c>, ''Magic 2010'' is the first core set without a green "Enchantment - Aura Enchant Land" card that added extra mana when a land was tapped.  Overgrowth is also in ''[[9th Edition|9th]]'' and ''10th edition'', <c>Fertile Ground</c> is in ''[[8th Edition]]'', and <c>Wild Growth</c> is in all editions of the core set up to ''[[7th Edition]]''.
 
==References==
{{reflist}}


==External links==
==External links==
*{{Prodpage|magic2010|Magic 2010}}
*{{Prodpage|magic-2010-core-set|Magic 2010}}
*{{Featref2|27a|Recapturing the Magic with Magic 2010|Aaron Forsythe|Monday, February 23, 2009}}
*{{DailyRef|arcana/magic-2010-videos-2009-07-07|''Magic 2010'' Videos|[[Magic Arcana]]|July 07, 2009}}
*[http://mtgsalvation.com/magic-2010-m10-core-set-spoiler.html Magic 2010 spoilers]
===Rules changes===
*[http://wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a Magic 2010 Rules Changes]
 
===''Magic 2010'' videos===
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 New Terms]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Combat]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Deathtough]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Lifelink]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Trample]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Flying]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Haste]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 First Strike and Double Strike]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Defender]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Landwalk]
*[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/227 Magic 2010 Vigilance]


[[Category:Expansions and sets]]
{{Sets|state=collapsed}}
{{sets}}
{{Shandalar}}
[[Category:Magic core sets]]

Latest revision as of 09:35, 17 June 2024

Magic 2010
 
 
 
Magic 2010
[[File:{{#setmainimage:Magic 2010 expansion logo.png}}|250px]]
Set Information
Set symbol
Symbol description M10
Design Aaron Forsythe (lead)
Bill Rose
Mark Rosewater
Devin Low
Brady Dommermuth
Brian Tinsman
Development Erik Lauer (lead)
Mike Turian
Tom LaPille
Greg Marques
Art direction Jeremy Jarvis
Release date July 17, 2009
Plane Multiversal
Set size 249 cards
(101 commons, 60 uncommons, 53 rares, 15 mythic rares, 20 basic lands)
Expansion code M10[1]
Core sets
Tenth Edition Magic 2010 Magic 2011
Magic: The Gathering Chronology
Alara Reborn Magic 2010 Commander Theme Decks

Magic: The Gathering 2010 Core Set (a.k.a. Magic 2010 and M10) is a Core Set that was released on July 17, 2009. The worldwide Prerelease took place July 11–12, and Launch Parties took place July 17–19.[2]

Set details

With Magic 2010 the naming convention for Core Sets was changed. Instead of listing the number of the edition, the set is instead named after the year after the product was released.[3][4] Doing a core set every year precluded Wizards of the Coast from doing other fourth sets, like Eventide, Coldsnap and Unhinged, but would provide a much more structured and predictable release schedule of three expert-level expansions and one core set each year. To accommodate this much more rapid core set turnover, the format rotation policy was changed. There would be only one rotation date per year when the large Fall set was released.

The core set was getting a significant face-lift in an attempt to return it to some of its original resonant flavorful glory.[5][6] Because of this, Magic 2010 was the first core set since Beta to feature new cards, some of which had a top-down design.[7][8][9][10] Some new cards were answers to strong cards in the metagame.[11] Magic 2010 was also the first core set with planeswalkers and mythic rares. There were no legendary cards in the set, unlike the previous core set. Core sets were now equal in size and make up as the first set of a block. Thus, Magic 2010 contained 249 cards (101 commons, 60 uncommons, 53 rares, 15 mythic rares, 20 basic lands)[12] instead of the approximately 300 cards of previous expansions.

Magic 2010 did not have the added reminder text about flying on creatures that have the ability that was included in 8th, 9th and 10th Edition.

Storyline

Webcomic

Main article: Magic Story

The Veil's Curse is a webcomic about Garruk and Jace. It was published in three parts in July and August 2009.

Title Author Release Date Setting (plane) Featuring
The Veil's Curse, Part 1 Doug Beyer 2009-07-28 Ravnica, Shandalar Jace, Garruk
The Veil's Curse, Part 2 Doug Beyer 2009-08-04 Ravnica, Tavelia Liliana, Jace, Garruk, Sarkhan
The Veil's Curse, Part 3 Doug Beyer 2009-08-11 Ravnica, Kothophed's homeplane Jace, Garruk, Liliana, Kothophed

Marketing

M10 6-card booster

This set was sold in new 6-card booster packs, as well as the standard 16-card boosters. The cards were also available in 5 different Intro packs [13] and a fat pack.[14] There was no Magic 2010 2-Player Starter Set and there were no tournament packs. The regular boosters featured art from Captain of the Watch(with white background), Sphinx Ambassador(with blue background), Xathrid Demon(with black background), Kindled Fury(with red background) and Cudgel Troll(with green background).[15] The 6-card booster featured Borderland Ranger.

Because the set contained new cards, a prerelease was held for the set, at which a promotional version of Vampire Nocturnuswas given out to players.[16] The promotional card for the launch party was Ant Queen, also a new card. The Magic 2010 Game Day was held on August 14–16, 2009. At this event the DCI-Promo-Card was Naya Sojourners, and the Top 8 Finish reward was a full-art foil Mycoid Shepherd.[17] Magic 2010 was the first set to feature a Buy-a-Box card, a foil alternate art card given away for purchasing a booster box at certain local stores. This was Honor of the Pure.

The regular boosters of Magic 2010 come with a bonus sixteenth card that is either a "tips & tricks card" or a creature token from Magic 2010. One face of the Magic 2010 bonus card has one of fifteen different rules tips or is one of eight different creature tokens. The other face has one of 13 advertisements for organized play programs, Zendikar, Duels of the Planeswalkers for Xbox Live, Magic Online, fat packs, From the Vault: Exiled and Ultra Pro products [18] for Magic.

Tips & Tricks

The tips & tricks cards are:

  1. Assigning Combat Damage
  2. Planeswalker Cards
  3. Parts of the Turn
  4. Battlefield & Exile
  5. Damage & Lifelink
  6. Deathtouch
  7. Mana Pool
  8. Tokens & Counters
  9. Building a Deck
  10. Limited Formats
  11. The Stack
  12. Two-Card Combos
  13. Two-Card Combos
  14. Two-Card Combos
  15. Two-Card Combos

Tokens

The Magic 2010 tokens are:

Rules changes

Many rule changes are implemented with Magic 2010, the most changes since Sixth Edition core set changes.[19][20]

  • Simultaneous Mulligan - Starting with the player who will take the first turn of the game and proceeding in turn order around the table, each player announces whether they will take a mulligan or not. Then everyone who said they would take a mulligan does so at the same time. (If no one's taking a mulligan, the game proceeds onward.) If any players took a mulligan, then just those players repeat the process to see if any of them will take a second mulligan: First, they announce yes or no, then all the yeses shuffle and redraw at the same time. This continues among the mulliganers until everyone's satisfied with their starting hands. Once you decide you're not taking a mulligan, your starting hand is locked in. You can't jump back into the mulligan process later.
  • Battlefield - The in-play zone was renamed the "battlefield," which brings it in line with other flavorful zone names like "graveyard" and "library." Permanents "enter the battlefield" or are "put onto the battlefield" as opposed to "come into play" or "put into play."
  • Cast, Play, and Activate - "Cast" is used as the verb used when referring to the act of playing spells or types of spells. "Play" is kept as the verb associated with lands (and with cards of unspecified types). Activated abilities are also no longer "played" but rather "activated."
  • Exile - The phrase "remove from the game" is changed to "exile". The zone is now called the "exile zone" and cards in it are referred to as "exiled cards."
  • Beginning of the End Step - The "end of turn step" is now called the "end step" and the phrase "at end of turn" is replaced with "at the beginning of the end step".
  • Mana Pools and Mana Burn - Mana pools now empty at the end of each step and phase, which means mana can no longer be floated from the upkeep to the draw step, nor from the declare attackers step to the declare blockers step of combat. Mana burn is eliminated as a game concept.[21] Mana left unspent at the end of steps or phases simply vanishes, with no accompanying loss of life.
  • Token Ownership - The owner of a token is the player under whose control it entered the battlefield.
  • Combat Damage No Longer Uses the Stack - There is no longer a time window between the assigning of damage and the damage being dealt in which activated abilities or instants could be played. Instead, damage is dealt as soon as the players have finished assigning it.
  • Multiple blockers are assigned damage in succession - If a creature is blocked by multiple creatures, the attacking players number the blockers in the order the attacking creature will deal damage to them. A creature can only assign damage to a blocking creature with a higher number if all creatures with numbers below that creature's number have been assigned lethal damage.
    • E.g.: A Trained Armodon (green, 3/3) is blocked by a Grizzly Bears and a Cylian Elf (both 2/2). The attacking player numbers the Bears as "Blocker #1" and the Elf as "Blocker #2". Now the defending player casts Shelter and gives the Bears protection from green. The attacking player now must assign 2 damage to the Bears and can only assign 1 point of damage to the Elf. Both 2/2s survive as the Bears' damage is prevented by protection and the Elf is not dealt lethal damage. Meanwhile, the Armodon is dealt a total of 4 damage and is destroyed since the damage on it exceeds its toughness.
  • Deathtouch - Deathtouch became a static ability. Creatures dealt damage by a source with deathtouch will be destroyed as a state-based effect at the same time lethal damage would kill them. As a side effect, multiple instances of deathtouch are not cumulative. In addition, deathtouch allows a double-blocked creature to ignore the new damage assignment rules and split its damage among any number of creatures it's in combat with however its controller wants to.
  • Lifelink - Lifelink, like deathtouch, became a static ability. If a source with lifelink deals damage, its controller gains that much life as that damage is being dealt. This brings the timing much closer to spells like Consume Spirit and Lightning Helix. As a side effect, multiple instances of lifelink are no longer cumulative.
  • Bands with Others - Bands with Others was changed to allow more creatures into the bands.

Reasons and reactions

Most of the changes implemented were explained by Wizards of the Coast as simplifying the game, making it easier to learn, and cleaning up some counter-intuitive game states, such as a creature dealing damage when it is no longer on the battlefield. The introduction of new terminology was also meant to lessen confusion and make certain things more explicit.

The announcement was met largely with mixed to negative reactions from the competitive player base, which felt that the game was dumbed down due to the removal of damage on the stack and to a lesser extent mana burn. It was also noted that certain cards such as Citadel of Pain became functionally useless due to some of the changes and that other cards, such as Wishes, lost significant functionality.

Director of Magic R&D Aaron Forsythe admitted that the rule changes to Deathtouch were rushed as no quick solution was apparent to make the ability work after the rules change to the blocker assignment the same way as it did before. This led to another update of the Deathtouch rules with the release of Magic 2011.[22]

Cycles

Magic 2010 has 5 cycles.

Cycle name {W} {U} {B} {R} {G}
Lucky charms Angel's Feather Kraken's Eye Demon's Horn Dragon's Claw Wurm's Tooth
Each artifact costing {2} and hosting an ability that allows its controller to gain life whenever a spell of the appropriate color is played. (Reprinted from Darksteel)
Enemy-color hosers Celestial Purge Flashfreeze Deathmark Ignite Disorder Mold Adder
Each of these uncommon spells hampers both of their enemy colors at a low mana cost. (Four of these are reprinted from color hoser cycles in other sets: Flashfreeze and Deathmark from Coldsnap, Celestial Purge, and Ignite Disorder from Conflux.)
Planeswalkers Ajani Goldmane Jace Beleren Liliana Vess Chandra Nalaar Garruk Wildspeaker
The original cycle of Planeswalkers from Lorwyn was reprinted as mythic rares.
Tribal Lords Captain of the Watch
(soldiers)
Merfolk Sovereign
(merfolk)
Cemetery Reaper
(zombies)
Goblin Chieftain
(goblins)
Elvish Archdruid
(elves)
Each of these rare creatures gives other creatures of their type +1/+1 and has an additional ability related to them.
Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W}
Allied color check lands Glacial Fortress Drowned Catacomb Dragonskull Summit Rootbound Crag Sunpetal Grove
Each of these rare dual lands come into play tapped unless you control a land with one of the appropriate types.

Pairs

Magic 2010 has four mirrored pairs and one matched pair.

Mirrored Pairs

Mirrored Pairs Description
Holy Strength
({W})
Unholy Strength
({B})
Common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
White Knight
({W})
Black Knight
({B})
Uncommon Knights with a mana cost of MM, power/toughness of 2/2, first strike, and protection from the other's color.
Mind Spring
({U})
Mind Shatter
({B})
Rare sorceries with a mana cost of {X}MM which results in a player drawing or discarding X cards.
Divination
({U})
Mind Rot
({B})
Common sorceries with a mana cost of {2}M which result in a player drawing or discarding 2 cards.

Matched Pairs

Matched Pairs Description
Veteran Armorsmith
({W})
Veteran Swordsmith
({W})
Common human soldier White creatures that give a bonus to other soldier creatures (+1 to toughness or +1 to power, respectively). Although their mana costs differ slightly, their stats are parallel: 2/3 and 3/2, respectively.

Notable cards

  • Baneslayer Angel, a very powerful creature that saw tournament play in Standard and Extended.
  • Hive Mind is a piece of a combo deck in Modern that kills the opponent forcing them to cast one of the spells of the pact cycle from Future Sight, like Pact of Negation, when they are not able to pay their cost.
  • Doom Blade, a versatile black removal first printed in Magic 2010.
  • The "checkland" dual land cycle (such as Dragonskull Summit) has seen heavy play in Standard as well as Pioneer and Modern
  • Silence is a powerful spell for combo decks that can prevent the opponent from casting disruption
  • Elvish Archdruid is a strong payoff for Elves decks in Modern, while Goblin Chieftain has seen play in Goblins decks in Legacy and Historic
  • Burning Inquiry is the possibly most efficient discard spell in the game and has been used in graveyard-heavy decks such as Hollow One and Madness in Legacy and Modern
  • Essence Scatter would go on to be reprinted many times in following sets and continues to see play as a sideboard counterspell option in Standard
  • Sign in Blood has seen play in both controlling and aggressive black decks in Modern, Pioneer, and Pauper, as it can both provide extra card draw and burn the opponent out
  • Acidic Slime was a common answer in Standard and Modern to problematic permanents while leaving behind a body

Intro packs

For the first time, intro packs in a core set are two-colored instead of the usual mono-colored decks.

The intro packs are:[13][23]

Intro pack name Colors Included Foil rare
{W} {U} {B} {R} {G}
We Are Legion W R Lightwielder Paladin
Presence of Mind U B Djinn of Wishes
Death's Minions B G Nightmare
Firebomber U R Shivan Dragon
Nature's Fury W G Kalonian Behemoth

Core set changes

Main article: Magic 2010/Changes
Notable Changes
  • Nature's Spiral is a toned down version of Regrowth which was last seen in the core set Revised.
  • The Lorwyn Planeswalkers were moved from rare to mythic rare.
  • Righteousness, which had always been rare, was moved to uncommon.
  • The cycle of Manlands, Muses (rare spirit creatures), Pain lands (both allied and enemy colored rare lands) and the Weavers (2/1 Wizard creatures that have abilities that help allied-color creatures) were not included in Magic 2010.
  • The 11 legendary cards that were added to 10th Edition were not included in Magic 2010.
  • With the removal of Story Circle, there are no white enchantments that grant protection from a color in the core set. Core sets had the Circle of Protection cycle for a long time.
  • The instant Windstorm is an uncommon replacement for the rare sorcery Hurricane, the latter damages players also while the former does not.
  • There are no cards with the fear keyword ability in the set. The similar keyword Intimidate was introduced into the Comprehensive Rules but was not printed on any cards until Zendikar 's release.
  • The rare sorcery Day of Judgment in Zendikar provided a replacement for the rare sorcery Wrath of God, the latter prevented regeneration while the former does not.
  • Glorious Anthem was removed in favor of adding Honor of the Pure which for {W} less casting cost gives +1/+1 to white creatures you control instead of to all of your creatures. Honor of the Pure is reminiscent of Crusade which gave +1/+1 to all white creatures in play for a casting cost of {W}{W}.
  • With the removal of Overgrowth, Magic 2010 is the first core set without a green "Enchantment - Aura Enchant Land" card that added extra mana when a land was tapped. Overgrowth is also in 9th and 10th edition, Fertile Ground is in 8th Edition, and Wild Growth is in all editions of the core set up to 7th Edition.

References

  1. Tom LaPille (November 6, 2009). "Know Your Allies". magicthegathering.com. Wizards of the Coast.
  2. Tim Willoughby (July 06, 2009). "Magic 2010 Prerelease Primer". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (June 29, 2009). "Resonate Days a Week". magicthegathering.com. Wizards of the Coast.
  4. Aaron Forsythe (February 23, 2009). "Recapturing the Magic with Magic 2010". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater (July 6, 2009). "Drop and Give Me 2010". magicthegathering.com. Wizards of the Coast.
  6. Aaron Forsythe (July 27, 2009). "Magic 2010, the New Player, and You". magicthegathering.com. Wizards of the Coast.
  7. Tom LaPille (June 29, 2009). "The Magic Is Back". magicthegathering.com. Wizards of the Coast.
  8. Doug Beyer (July 8, 2009). "Games, Simulation, and Magic 2010". magicthegathering.com. Wizards of the Coast.
  9. Doug Beyer (July 15, 2009). "A Fresh Coat of Magic Paint". magicthegathering.com. Wizards of the Coast.
  10. Tom LaPille (July 10, 2009). "Solving the Core Set's Dilemma". magicthegathering.com. Wizards of the Coast.
  11. Erik Lauer (July 03, 2009). "Developing an Answer". magicthegathering.com. Wizards of the Coast.
  12. Doug Beyer (August 12, 2009). "Topic Potpourri". magicthegathering.com. Wizards of the Coast.
  13. a b Magic Arcana (June 22, 2009). "Magic 2010 Intro Packs". magicthegathering.com. Wizards of the Coast.
  14. Magic Arcana (June 15, 2009). "Magic 2010 Fat Pack". magicthegathering.com. Wizards of the Coast.
  15. Magic Arcana (June 09, 2009). "Magic 2010 Boosters". magicthegathering.com. Wizards of the Coast.
  16. Magic Arcana (June 30, 2009). "Magic 2010 Promos". magicthegathering.com. Wizards of the Coast.
  17. Magic Arcana (August 04, 2009). "Magic 2010 Game Day Promos". magicthegathering.com. Wizards of the Coast.
  18. Magic Arcana (July 08, 2009). "Ultra•PRO Accessories". magicthegathering.com. Wizards of the Coast.
  19. Aaron Forsythe and Mark L. Gottlieb (June 10, 2009). "Magic 2010 Rules Changes". magicthegathering.com. Wizards of the Coast.
  20. Mark Rosewater (August 05, 2013). "Twenty Things That Were Going To Kill Magic". magicthegathering.com. Wizards of the Coast.
  21. Mark Rosewater (June 19, 2009). "Magic Lessons". magicthegathering.com. Wizards of the Coast.
  22. Aaron Forsythe (June 28, 2010). "Magic 2011 Has Big Shoes to Fill". magicthegathering.com. Wizards of the Coast.
  23. Magic Arcana (July 13, 2009). "Magic 2010 Intro Pack Decklists". magicthegathering.com. Wizards of the Coast.

External links