Murmuring Bosk: Difference between revisions

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{{Infobox location
{{Infobox location
|image=Murmuring Bosk.jpg
|image=Murmuring Bosk.jpg
|caption=<c>Murmuring Bosk</c>
|plane=[[Lorwyn (plane)|Lorwyn]]
|plane=[[Lorwyn]]
|part of=[[Great Forest]]
}}
}}
The '''Murmuring Bosk''' was a sacred grove of [[Treefolk#Lorwyn Treefolk|Lorwyn treefolk]] in the [[Great Forest]].<ref>{{DailyRef|feature/lorwyn-survival-guide-2007-10-31|Lorwyn Survival Guide|[[Doug Beyer]]|October 31, 2007}}</ref> The ancient race gathered here to discuss various issues. Almost all Lorwyn treefolk began their lives as normal trees in the Bosk, and after the "Rising", they gained the ability to walk freely. The treefolk council often employed elvish shaman apprentices as seedguides, wardens of the young treefolk offspring.
The '''Murmuring Bosk''' was a sacred grove of [[Treefolk#Lorwyn Treefolk|Lorwyn treefolk]] in the [[Great Forest]].<ref>{{DailyRef|feature/lorwyn-survival-guide-2007-10-31|Lorwyn Survival Guide|[[Doug Beyer]]|October 31, 2007}}</ref> Almost all Lorwyn treefolk began their lives as normal trees in the Bosk, and after the "Rising", they gained the ability to walk freely. The ancient race gathered here to discuss various issues. While the trees cannot think, treefolk can empathically understand them as though they could, and archdruids are known to retrieve wisdom from its denizens' thousands of years of knowledge.<ref name="Pines">{{DailyRef|folk-non-pines-2007-12-19|Folk of the Non-Pines|[[Doug Beyer]]|December 19, 2007}}</ref> The treefolk council often employed elvish shaman apprentices as seedguides, wardens of the young treefolk offspring.
When [[Rhys]] arrived at Murmuring Bosk after [[Colfenor]] asked him to plant his cone there, he found the Bosk leveled, the trees torn out the ground, hacked and burned, by unknown hands. Despite the desolation, the place was slowly starting to regrow, starting with black poplar seedlings, the most stubborn and resistant of all species. Rhys planted Colfenor's cone there. When he returned after some time, he found the Bosk slowly but surely regrowing back.
 
==History==
When [[Rhys]] arrived at Murmuring Bosk after [[Colfenor]] asked him to plant his cone there, he found the Bosk leveled, the trees torn out of the ground, hacked and burned, by unknown hands. Despite the desolation, the place was slowly starting to regrow, starting with black poplar seedlings, the most stubborn and resistant of all species. Rhys planted Colfenor's cone there. When he returned after some time, he found the Bosk slowly but surely regrowing back.
 
==In-game references==
{{In-game
|cards=
*<c>Murmuring Bosk</c>
}}
 
==References==
==References==
{{Reflist}}
{{Reflist}}
{{Lorwyn–Shadowmoor|locations}}
{{Lorwyn–Shadowmoor|locations}}

Latest revision as of 07:58, 12 July 2022

Murmuring Bosk
[[File:{{#setmainimage:Murmuring Bosk.jpg}}|250px]]
Information
Plane Lorwyn
Part of Great Forest

The Murmuring Bosk was a sacred grove of Lorwyn treefolk in the Great Forest.[1] Almost all Lorwyn treefolk began their lives as normal trees in the Bosk, and after the "Rising", they gained the ability to walk freely. The ancient race gathered here to discuss various issues. While the trees cannot think, treefolk can empathically understand them as though they could, and archdruids are known to retrieve wisdom from its denizens' thousands of years of knowledge.[2] The treefolk council often employed elvish shaman apprentices as seedguides, wardens of the young treefolk offspring.

History

When Rhys arrived at Murmuring Bosk after Colfenor asked him to plant his cone there, he found the Bosk leveled, the trees torn out of the ground, hacked and burned, by unknown hands. Despite the desolation, the place was slowly starting to regrow, starting with black poplar seedlings, the most stubborn and resistant of all species. Rhys planted Colfenor's cone there. When he returned after some time, he found the Bosk slowly but surely regrowing back.

In-game references

Represented in:

References

  1. Doug Beyer (October 31, 2007). "Lorwyn Survival Guide". magicthegathering.com. Wizards of the Coast.
  2. Doug Beyer (December 19, 2007). "Folk of the Non-Pines". magicthegathering.com. Wizards of the Coast.