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{{DISPLAYTITLE:''Mirrodin Besieged''/Event decks}}
{{DISPLAYTITLE:''Mirrodin Besieged''/Event decks}}
''[[Mirrodin Besieged]]'' has two [[event deck]]s.<ref>{{DailyRef|mtg/daily/arcana/648|''Mirrodin Besieged'' Event Deck Decklists|[[Monty Ashley]]|February 16, 2011}}</ref>
{{SubTabs
|sub1 = Event decks
|sub2 = Intro packs
}}
''[[Mirrodin Besieged]]'' has two [[event deck]]s.<ref>{{DailyRef|arcana/event-decks-more-info-2010-11-16|Event Decks: More Info|[[Monty Ashley]]|November 16, 2010}}</ref><ref>{{DailyRef|arcana/mirrodin-besieged-event-decks-deck-lists-2011-02-16|''Mirrodin Besieged'' Event Deck Decklists|[[Monty Ashley]]|February 16, 2011}}</ref>


==Into the Breach==
==Into the Breach==
'''Into the Breach''' is an aggro [[red]] event deck with a focus on the [[battle cry]] mechanic.
Representing the Mirran faction, '''Into the Breach''' is a fast aggro [[red]] event deck with a focus on the [[battle cry]] mechanic.
 
{{cquote|
{{cquote|
"The "Into the Breach" deck is all about two things: speed and synergy. On their own, cards like <c>Ornithopter</c> (a 0/2 flier) and <c>Memnite</c> (a 1/1 creature with no abilities) are not exactly going to end games quickly. Combined with powerful battle cry cards like <c>Signal Pest</c> and <c>Goblin Wardriver</c>, however, those unassuming zero-mana creatures can really pack a punch!
"The "Into the Breach" deck is all about two things: speed and synergy. On their own, cards like <c>Ornithopter</c> (a 0/2 flier) and <c>Memnite</c> (a 1/1 creature with no abilities) are not exactly going to end games quickly. Combined with powerful battle cry cards like <c>Signal Pest</c> and <c>Goblin Wardriver</c>, however, those unassuming zero-mana creatures can really pack a punch!


Your game plan is basically going to proceed in two stages. First, deploy as many threats to the battlefi eld as you can. These can take the form of token creatures from <c>Kuldotha Rebirth</c> and <c>Devastating Summons</c> (it's okay to cast the Summons for two 1/1s—they'll get bigger fast!) or the aforementioned Memnites and Ornithopters. What matters isn't how good your creatures are individually; you just want to get them on the board as soon as possible. <c>Goblin Guide</c>s are fine to cast on turn one, but since they have haste it's usually better to get your other threats out first. After your army has populated the [[battlefield]], cast <c>Goblin Bushwhacker</c> and creatures with battle cry to pump up your waves of attacking creatures, ideally dealing 10 or 12 damage at a time. Meanwhile, spells like <c>Lightning Bolt</c>, <c>Galvanic Blast</c>, and <c>Panic Spellbomb</c> will make sure that pesky blockers won't get in your way.
Your game plan is basically going to proceed in two stages. First, deploy as many threats to the battlefield as you can. These can take the form of token creatures from <c>Kuldotha Rebirth</c> and <c>Devastating Summons</c> (it's okay to cast the Summons for two 1/1s—they'll get bigger fast!) or the aforementioned Memnites and Ornithopters. What matters isn't how good your creatures are individually; you just want to get them on the board as soon as possible. <c>Goblin Guide</c>s are fine to cast on turn one, but since they have haste it's usually better to get your other threats out first. After your army has populated the [[battlefield]], cast <c>Goblin Bushwhacker</c> and creatures with battle cry to pump up your waves of attacking creatures, ideally dealing 10 or 12 damage at a time. Meanwhile, spells like <c>Lightning Bolt</c>, <c>Galvanic Blast</c>, and <c>Panic Spellbomb</c> will make sure that pesky blockers won't get in your way.


If things go according to plan, you'll capture the first game very quickly. Then, it's time to use your [[sideboard]]. The key is not to bring in a card unless you're pretty sure you need it. Getting pounded by a few expensive threats? Use <c>Goblin Ruinblaster</c> to ensure your opponent has trouble finding enough mana to cast them. Are your opponents playing a lot of artifacts? Th at's a perfect time to call Into the Core up off the bench and make them pay.
If things go according to plan, you'll capture the first game very quickly. Then, it's time to use your [[sideboard]]. The key is not to bring in a card unless you're pretty sure you need it. Getting pounded by a few expensive threats? Use <c>Goblin Ruinblaster</c> to ensure your opponent has trouble finding enough mana to cast them. Are your opponents playing a lot of artifacts? That's a perfect time to call <c>Into the Core</c> up off the bench and make them pay.


There are several diff erent directions you could take the deck if you decide to change things up a little bit. One route involves making it even faster, maxing out on Goblin Guides, Goblin Bushwhackers, <c>Contested War Zone</c>s, and the powerful <c>Mox Opal</c> to win the game before your opponent knows what's happening. Alternatively, you can trade short-game power for long-game resilience and stability by including higher-cost spells like <c>Hero of Oxid Ridge</c> and  <c>Koth of the Hammer</c>, allowing your deck to pack that extra punch in the later turns.}}
There are several different directions you could take the deck if you decide to change things up a little bit. One route involves making it even faster, maxing out on Goblin Guides, Goblin Bushwhackers, <c>Contested War Zone</c>s, and the powerful <c>Mox Opal</c> to win the game before your opponent knows what's happening. Alternatively, you can trade short-game power for long-game resilience and stability by including higher-cost spells like <c>Hero of Oxid Ridge</c> and  <c>Koth of the Hammer</c>, allowing your deck to pack that extra punch in the later turns.}}


[[Image:NPH Into the Breach.jpg‎|150 px|right]]
[[File:MBS Into the Breach.jpg|200 px|right]]
<d title="Into the Breach">
<d title="Into the Breach">
Lands
Lands
Line 24: Line 29:
4 Goblin Wardriver
4 Goblin Wardriver
1 Iron Myr
1 Iron Myr
4 Kuldotha Rebirth
4 Memnite
4 Memnite
4 Ornithopter
4 Ornithopter
Line 40: Line 44:
Sorceries
Sorceries
2 Devastating Summons
2 Devastating Summons
4 Kuldotha Rebirth


Sideboard
Sideboard
Line 50: Line 55:
</d>
</d>


{{Deck rares|rare-1=Goblin Guide|rare-2=Goblin Guide|rare-3=Contested War Zone|rare-4=Leyline of Punishment|rare-5=Spikeshot Elder|rare-6=Devastating Summons|rare-last=Devastating Summons|comma=yes}}
{{Deck rares|rare-1=Goblin Guide|rare-3=Contested War Zone|rare-4=Leyline of Punishment|rare-5=Spikeshot Elder|rare-last=Devastating Summons|comma=yes}}


==Infect and Defile==
==Infect and Defile==
'''Infect and Defile''' is a mid-range aggro/control [[blue]]/[[black]] event deck with an infect theme.
Representing the Phyrexian faction, '''Infect and Defile''' is a mid-range aggro/control [[blue]]/[[black]] event deck with an infect theme.


To win with the "Infect and Defile" deck, you'll need to be patient. Your deck is not designed to be aggressive, and if you simply cast your creatures and attack with them, you may find yourself quickly outmatched. Your deck has two primary advantages: first, a potent long-term plan—that is, given enough time, you'll draw more cards, have more creatures, and cast more spells. Second, you can effectively ignore your opponent's life total. Your deck is packed with creatures with infect. Every damage dealt to opponents from these creatures takes the form of poison counters, and a player with ten poison counters loses the game.
{{Cquote|To win with the "Infect and Defile" deck, you'll need to be patient. Your deck is not designed to be aggressive, and if you simply cast your creatures and attack with them, you may find yourself quickly outmatched. Your deck has two primary advantages: first, a potent long-term plan—that is, given enough time, you'll draw more cards, have more creatures, and cast more spells. Second, you can effectively ignore your opponent's life total. Your deck is packed with creatures with infect. Every damage dealt to opponents from these creatures takes the form of poison counters, and a player with ten poison counters loses the game.


Early on, use cards like <c>Smother</c>, <c>Mana Leak</c>, and <c>Necropede</c> to stall the board and trade with your opponent's creatures, getting in a point of damage here and there. It's okay to let some of your early creatures die; you can get them back later with <c>Corpse Cur</c>. Then, use spells like <c>Foresee</c> and <c>Consuming Vapors</c> to pull ahead after the initial assault has been blunted.
Early on, use cards like <c>Smother</c>, <c>Mana Leak</c>, and <c>Necropede</c> to stall the board and trade with your opponent's creatures, getting in a point of damage here and there. It's okay to let some of your early creatures die; you can get them back later with <c>Corpse Cur</c>. Then, use spells like <c>Foresee</c> and <c>Consuming Vapors</c> to pull ahead after the initial assault has been blunted.
Line 65: Line 70:
You may choose to evolve the deck, taking it in one of several possible directions. One route would be to focus on adding more creatures with infect like Phyrexian Vatmother and <c>Phyrexian Crusader</c> to assume a more proactive approach. Alternatively, you could focus on controlling the long game with countermagic like Mana Leak and removal like <c>Black Sun's Zenith</c>, polishing the opponent off with huge finishers like <c>Consecrated Sphinx</c>.}}
You may choose to evolve the deck, taking it in one of several possible directions. One route would be to focus on adding more creatures with infect like Phyrexian Vatmother and <c>Phyrexian Crusader</c> to assume a more proactive approach. Alternatively, you could focus on controlling the long game with countermagic like Mana Leak and removal like <c>Black Sun's Zenith</c>, polishing the opponent off with huge finishers like <c>Consecrated Sphinx</c>.}}


[[Image:MBS Infect and Defile.png‎|150 px|right]]
[[Image:MBS Infect and Defile.jpg|200 px|right]]
<d title="Infect and Defile">
<d title="Infect and Defile">
Lands
Lands
Line 106: Line 111:
</d>
</d>


{{Deck rares|rare-1=Drowned Catacomb|rare-2=Drowned Catacomb|rare-3=Hand of the Praetors|rare-4=Consuming Vapors|rare-5=Consuming Vapors|rare-6=Phyrexian Vatmother|rare-last=Phyrexian Vatmother|comma=yes}}
{{Deck rares|rare-1=Drowned Catacomb|rare-2=Hand of the Praetors|rare-3=Consuming Vapors|rare-last=Phyrexian Vatmother|comma=yes}}


==References==
==References==
{{Reflist}}
{{Reflist}}


==External links==
{{Mirrodin|block event decks|Scars of}}
*[http://www.wizards.com/magic/tcg/productarticle.aspx?x=mtg/tcg/mirrodinbesieged/eventdecks ''Mirrodin Besieged'' Event Decks] {{Em}} [[Wizards of the Coast]]
*{{DailyRef|mtg/daily/arcana/582|Event Decks: More Info|[[Monty Ashley]]|November 16, 2010}}
*{{DailyRef|mtg/daily/arcana/648|''Mirrodin Besieged'' Event Deck Decklists|[[Monty Ashley]]|February 16, 2011}}
 
{{NPH theme decks}}
[[Category:Scars of Mirrodin block event decks|*]]

Latest revision as of 23:54, 29 March 2022

Warning: Display title "<i>Mirrodin Besieged/Event decks</i>" overrides earlier display title "<i>Mirrodin Besieged</i>/Event decks".

Mirrodin Besieged/Event decks
 
 
 

Mirrodin Besieged has two event decks.[1][2]

Into the Breach

Representing the Mirran faction, Into the Breach is a fast aggro red event deck with a focus on the battle cry mechanic.

“ 

"The "Into the Breach" deck is all about two things: speed and synergy. On their own, cards like Ornithopter (a 0/2 flier) and Memnite (a 1/1 creature with no abilities) are not exactly going to end games quickly. Combined with powerful battle cry cards like Signal Pest and Goblin Wardriver, however, those unassuming zero-mana creatures can really pack a punch!

Your game plan is basically going to proceed in two stages. First, deploy as many threats to the battlefield as you can. These can take the form of token creatures from Kuldotha Rebirth and Devastating Summons (it's okay to cast the Summons for two 1/1s—they'll get bigger fast!) or the aforementioned Memnites and Ornithopters. What matters isn't how good your creatures are individually; you just want to get them on the board as soon as possible. Goblin Guides are fine to cast on turn one, but since they have haste it's usually better to get your other threats out first. After your army has populated the battlefield, cast Goblin Bushwhacker and creatures with battle cry to pump up your waves of attacking creatures, ideally dealing 10 or 12 damage at a time. Meanwhile, spells like Lightning Bolt, Galvanic Blast, and Panic Spellbomb will make sure that pesky blockers won't get in your way.

If things go according to plan, you'll capture the first game very quickly. Then, it's time to use your sideboard. The key is not to bring in a card unless you're pretty sure you need it. Getting pounded by a few expensive threats? Use Goblin Ruinblaster to ensure your opponent has trouble finding enough mana to cast them. Are your opponents playing a lot of artifacts? That's a perfect time to call Into the Core up off the bench and make them pay.

There are several different directions you could take the deck if you decide to change things up a little bit. One route involves making it even faster, maxing out on Goblin Guides, Goblin Bushwhackers, Contested War Zones, and the powerful Mox Opal to win the game before your opponent knows what's happening. Alternatively, you can trade short-game power for long-game resilience and stability by including higher-cost spells like Hero of Oxid Ridge and Koth of the Hammer, allowing your deck to pack that extra punch in the later turns.

 ”
Into the Breach

The rares in this deck are Goblin GuideContested War ZoneLeyline of PunishmentSpikeshot Elder, and Devastating Summons.

Infect and Defile

Representing the Phyrexian faction, Infect and Defile is a mid-range aggro/control blue/black event deck with an infect theme.

“  To win with the "Infect and Defile" deck, you'll need to be patient. Your deck is not designed to be aggressive, and if you simply cast your creatures and attack with them, you may find yourself quickly outmatched. Your deck has two primary advantages: first, a potent long-term plan—that is, given enough time, you'll draw more cards, have more creatures, and cast more spells. Second, you can effectively ignore your opponent's life total. Your deck is packed with creatures with infect. Every damage dealt to opponents from these creatures takes the form of poison counters, and a player with ten poison counters loses the game.

Early on, use cards like Smother, Mana Leak, and Necropede to stall the board and trade with your opponent's creatures, getting in a point of damage here and there. It's okay to let some of your early creatures die; you can get them back later with Corpse Cur. Then, use spells like Foresee and Consuming Vapors to pull ahead after the initial assault has been blunted.

One important thing to remember is that, if your opponent lets his or her guard down, you can win with shocking speed. Say you've just cast a Phyrexian Vatmother, and your opponent taps out next turn for a Baneslayer Angel. Even if you haven't attacked once this game, a single Corrupted Conscience on the Angel will have your opponent facing down a lethal attack the very next turn. So look for opportunities to put your opponent on the defensive when he or she least expects it.

Your main deck is designed to compete against an open field, but your sideboard gives you backup against a variety of opposing strategies. Bring in cards like Go for the Throat and Doom Blade against faster creature-based strategies. On the other hand, if your opponent is also playing for the long game, Negate will ensure that their most powerful spells never see the light of day.

You may choose to evolve the deck, taking it in one of several possible directions. One route would be to focus on adding more creatures with infect like Phyrexian Vatmother and Phyrexian Crusader to assume a more proactive approach. Alternatively, you could focus on controlling the long game with countermagic like Mana Leak and removal like Black Sun's Zenith, polishing the opponent off with huge finishers like Consecrated Sphinx.

 ”
Infect and Defile

The rares in this deck are Drowned CatacombHand of the PraetorsConsuming Vapors, and Phyrexian Vatmother.

References

  1. Monty Ashley (November 16, 2010). "Event Decks: More Info". magicthegathering.com. Wizards of the Coast.
  2. Monty Ashley (February 16, 2011). "Mirrodin Besieged Event Deck Decklists". magicthegathering.com. Wizards of the Coast.