Bloomburrow (plane)

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Bloomburrow
[[File:{{#setmainimage:Bloomburrow.jpg}}|250px]]
Information
First seen Bloomburrow
Last seen Bloomburrow
Status Threatened by Calamity Beasts

Bloomburrow is a plane of the Multiverse. It will be introduced in the 2024 set of the same name.[1][2] It is Magic's first all-animal plane.[3]

Background

Bloomburrow is a charming pastoral world full of anthropomorphic animals. Like Lorwyn–Shadowmoor, it has no native humans. Planeswalkers take on animal forms when they visit the plane.[2]

Calamity Beasts

Calamity Beasts are huge, earth-shaking elemental predators that bring the change of climate and environment, [2][4] led by Maha, the Night Owl. They wreak disaster on an unprecedented scale while they move through the landscape.

After the Battle of Kell's Ridge and the time of the Order of the Holly Leaf, the Valley was largely left untouched by them other than those that brought the changing of the seasons until the events of the Bloomburrow storyline.[5]

The known Calamity Beasts include:

  • Foxes {W}
  • Birds
    • Maha, the Night Owl {B}
    • The Sun Hawk, likely the harbinger of Summer.[5] It is a bird with a hooked beak flanked by whiskery protrusions, a thick, forked tongue, and a crest at the top of its head.[4] Instead of two wings, it has four wings with fingers at their tips, membranes like a bat's, and large talons. It attacked Pondside.
  • The Wildfire Wolf[5] {R}
  • Bears
  • The Spring Elk, the harbinger of Spring.[5]
  • The Blight Snake[5]
  • The Drought Cat[5]
  • The Flood Gar, [6] a silvery fish or levitation with rosy markings glowed along its side. It attacked Three Tree City.

History

In Bloomburrow's distant past, the Calamity Beasts were common sights, wreaking havoc on Valley.[5] Animalfolk weavers began to teach themselves magic to protect their companions. Lily of the Valley, the champion of the Order of the Holly Leaf, wielded the sword Cragflame and drive the Calamity Beasts away from Valley. Over time, the use of magic drove some weavers mad, and the rest set aside the great weavings in favor of small ones anyone could manage.

Around 4564 AR, the Calamity beasts began to ravage the Valley once again after an era of relative peace.[5] A group of small warriors and misfits under the leadership of Mabel attempted to stop the beasts.

Known locations

  • Valley, the bucolic and vibrant home to the plane's animalfolk.[3]
    • The Cliff of Heroes, a cliff on the highest of hills in Valley scaled by its bravest inhabitants.[5]
    • Dewrim, between Pondside and Mintvale on the main road.[4]
    • Fountainport, home of King Glarb[4]
    • Goodhill, a town with white-petal roofs and woven grass walls interspersed with larger, painted clay burrows and a tall windmill.[4] Colorful glass rainwater collectors line its cobbled street. Towering above it all, the wooden homes of batfolk stand atop long poles. Goodhill has a diverse population of many species.
    • Haymeadow, at the southern point of the Valley's main road.[4] It is closer to Pondside than Goodhill is.[6]
    • Kell's Ridge[5]
    • Mintvale, north of Dewrim on the main road.[4]
    • The burnt ruins of Pondside, a small village beside a pond.[4] It sat between Haymeadow and Dewrim on the main road and was near Goodhill. It had a diverse population, but with no squirrelfolk. It was destroyed by Maha.[6]
      • Pond Creek, the thin stream that feeds the larger pond beyond.[4] It reaches near Goodhill.[5]
    • Three Tree City,[2] a forest city formed by the intertwining of an oak, sycamore and willow tree.[6] Buildings and fungal paths decorate its canopy and trunk. The city was founded with the goal of harmonizing with nature, which is apparent with its organic layout.
      • The Long River,[6] the river that passes by Three Tree City. It leads to Pondside.
        • The Docklands,[6] a sprawling array of docks and rafts off the bank of the Long River. It lies under the tendrils of the willow tree. The Docklands are the center of trade for Three Tree City.
    • The Willow, near Three Tree City.[6]
  • The Outer Woods,[6] which presumably surrounds the Valley.
  • The northern country[4]
  • The Calamity Graveyard[6]

Inhabitants

The animals of Bloomburrow have an advanced culture and are the main characters of the set. They wear clothing, talk, and wield magic. They're animals, not animal humanoids,[7] and they are in scope, meaning that they retain their natural size.

Flora

Culture

Magic

The use of magic is common among the animalfolk. Otters can influence the currents of the rivers. Lizards use fire magic, and frogs water magic and augury. Among the squirrelfolk there are necromancers.

A powerful kind of magic is weaving.

Community

Villages are close-knit and hospitable to outsiders.

The folk of the Valley tend to live with their parents and/or grandparents. It is rare for folk to marry cross-species.

There is generally no major conflict between folk and villages in the Valley.

Cuisine

The Valley's inhabitants are known to eat its many plants, as well as a variety of dishes made from them, including:

  • Acorn scones[4]
  • Beetle crackers[6]
  • Blackberry punch[5]
  • Carrot cake[4]
  • Carrot muffins[4]
  • Chamomile fizzy drink[4]
  • Dandelion and turnip green salad[4]
  • Elderberry jam thumbprint cookies[4]
  • Mint Tea[5]
  • Grilled Minnows[6]
  • Mugwort tea[4]
  • Rasberry Jam[6]
  • Strawberry cake[4]
  • Strawberry cookies[5]
  • Strawberry crumble[5]
  • Strawberry tarts[4]

Music

The Valley’s inhabitants are known to play cheery music when celebrating.[5] Instruments used in Valley music include:

Planeswalkers

Visitors

Non-planeswalkers

References