Tyvar Kell: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Hunterofsalvation
>NikeOdinson
No edit summary
Line 25: Line 25:
==References==
==References==
{{Reflist}}
{{Reflist}}
{{Kaldheim|characters|state=collapsed}}
{{Kaldheim|characters|state=collapsed}}
{{Planeswalker|types}}
{{Planeswalker|types}}
[[Category:Elves]]
[[Category:Elves]]

Revision as of 01:39, 16 December 2020

Tyvar Kell
[[File:{{#setmainimage:Creating-Tyvar-Kell.jpg}}|250px]]
Details
Race Elf Planeswalker
Birthplace Kaldheim
Lifetime Mending Era
Colors
Center: {G}
Sources
Creating Tivar Kell

Tyvar Kell is a black- and green-aligned elf planeswalker from Kaldheim.[1]

Appearance and characteristics

The younger brother of King Harald, uniter of Kaldheim's two groups of elves, Tyvar is a confident, charismatic, and pale-skinned wood elf. He sports a muscular frame and long, braided auburn hair. He rarely wears a shirt, exposing his powerful physique and distinctive tattoos of Koma, the "cosmos serpent" of Kaldheim, who all elves posses a shared reverence for. The tattoo's twin dagger shapes and the double-bladed sword he fights with each represent the snake's fangs. He loves to boast, always on the hunt for glory and the admiration of his peers.

Though he's certainly preoccupied with building his own legend, Tyvar has a peculiar relationship to fame. After an epic battle, he's just as likely to sing the praises of his allies as he is to brag about his own achievements. He's really a classic extrovert at heart who enjoys the camaraderie shared among warriors. He actively seeks out allies willing to fight by his side and share a drink to celebrate their glorious victory afterward. Tyvar is a formidable close-combat fighter. His weapon of choice is a two-bladed sword.

Tyvar is able to transmute natural substances (including his own body) into other close by natural materials, letting him use the environment to his advantage in combat in a special way. Deeply flexible, this ability greatly help with improvising during a battle; he might coat himself in stone or thorns for protections, or in the inverse cool molten rock to a solid or make nettles sprout from the ground beneath his foes .Tyvar's abilities are very flexible but limited by what kinds of natural terrain are immediately at hand. This makes him a natural improviser in combat, and he relishes the creativity battle requires. Tyvar's powers aren't limited to himself, he can also share these buffs with his allies.

History

TBA

Planes visited

References

  1. Gerritt Turner (December 14, 2020). "Creating Tyvar Kell". magicthegathering.com. Wizards of the Coast.