Keldon Twilight
Keldon Twilight | |||||
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Event Information | |||||
Era | War with Phyrexia | ||||
Date | 4205 AR | ||||
Location | Keldon Necropolis, Keld, Icehaven, the Domains, Dominaria | ||||
Sets | Planeshift | ||||
Characters | Astor, Eladamri, Olvresk, Sivvi en-Vec, Tajamin, and everyone else near the Keldon Necropolis | ||||
Outcome |
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Timeline | |||||
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The Keldon Twilight was an event in Keld during the Phyrexian Invasion of Dominaria.[1]
Description
In the year 4205 AR, in the midst of the apocalyptic Phyrexian Invasion of Dominaria, the people of Keld faced the darkest hour foretold in their ancient prophecies — the Keldon Twilight. For centuries, it had been spoken that in Keld’s direst moment, the honored dead would rise to defend their descendants against ruin. But like many prophecies in Dominaria’s history, its fulfillment was twisted by Phyrexia’s cruel manipulations.
As the Rathi Overlay tore open the fabric of Dominaria, the icy domains of Keld became a battlefield. Eladamri, the lord of Skyshroud, had forged a fragile alliance with Warlord Astor, a battle-hardened legend of Keld’s present. Together, their armies of elves and Keldons made a desperate stand against the advancing Phyrexian forces at the ancient Keldon Necropolis, atop a vast, frozen glacier.
The battle raged with ferocity, but it was soon overshadowed by horror. As many Keldons had long feared, the dead of Keld did indeed rise — not by the will of Keld's ancestors, but by the unholy necromancy of Phyrexian war-priests. Legendary Keldon warlords, long entombed in the ice, returned as twisted, mindless thralls, wielding their old strength in service to the enemy.
Among the embattled Keldons stood Doyenne Tajamin, a warrior-priestess bearing a sacred relic — the Cudgel of Keld, blessed in the name of their nation’s ancient spirits. Seeing the resurrected warlords turning against their people, Tajamin’s heart broke at the sacrilege. She struck one of the Phyrexian-animated heroes with her cudgel, and was shocked to feel the cudgel catch fire beneath her fingers.
The relic, unable to endure such an act of defilement as striking one of the holy dead, began to burn with unnatural red-hot fury. Recognizing the relic’s instability, Tajamin hurled it down upon the glacier’s surface. The cudgel's divine heat shattered the ice, melting the glacier in a violent surge of scalding water.
The result was catastrophic — and miraculous. The Phyrexian invaders and undead warlords were swallowed by the icy flood, along with countless Keldons and elves. But amid the devastation, salvation arrived. From the mist and storm came the Golden Argosy, a legendary skyship spoken of in Keldon myth, said to be first captained by Kradak the Unyielding, the first lord of Keld. Whether summoned by destiny or mere fate, the Argosy descended from the Necropolis to save the living.
The ship’s crew pulled many survivors — Keldons, elves, and allies alike — from the freezing waters. Tajamin, Olvresk, Astor, Eladamri and Sivvi were all among those who were brought aboard and saved. While many of Keldons debarked on Keld, vowing to reclaim their homeland and drive out the Phyrexians, a large army of elves and Keldons remain on board.
Eladamri, alongside Lin Sivvi of the Vec and a remnant host of Keldons and Skyshroud elves, sailed on. During the ship’s passage, a strange, dreamlike calm took them as the Golden Argosy sailed swiftly across the riven seas of Dominaria, carrying them toward the final, desperate battle at Urborg.
Thus, it was not the honored dead of Keld who delivered their people from darkness, but the living heroes aboard the Golden Argosy. The prophecies were fulfilled in a manner no seer had foreseen. The deliverance of Keld’s last warriors, and their arrival at Urborg for the climactic confrontation with Yawgmoth himself became a symbol of hope — proof that even in a time of despair and betrayal, light could still pierce the Phyrexian shadow.
The glacier was gone, the Necropolis cracked and badly damaged, and the old ways of Keld forever shattered. But Keld endured.[1]
In-game references
- Represented in:
References
- ↑ a b J. Robert King. (2001.) Planeshift, Wizards of the Coast. ISBN-13 0-7869-1802-0.