Kaladesh: Difference between revisions
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== Themes and mechanics == | == Themes and mechanics == | ||
[[Energy counter]] (marked with an {{E}}) | ''Kaladesh'' is a set with with less complexity than some of its recent predecessors. Because of yhis there are only two new named mechanics: | ||
* [[Crew]] {{-}} a [[keyword ability]] that enables [[vehicles]] to become [[artifact creatures]] until [[end of turn]]. <ref>{{NewRef|kaladesh-mechanics-2016-09-02|''Kaladesh'' Mechanics|[[Matt Tabak]]|September 2, 2016}}</ref> To [[activate]] the crew ability, tap any number of [[creatures]] you control with total power equal to or greater than the crew number. Because the crew ability doesn't use the [[tap symbol]], you can tap any untapped creature you control, even one that just entered the battlefield. You can even tap an animated Vehicle to crew another Vehicle. | |||
* [[Fabricate]] {{-}} when a creature with Fabricate [[enters the battlefield]] you may put a number of [[+1/+1 counter]]s on the creature, or create a number of 1/1 [[colorless]] [[Servo]] [[artifact creature]] tokens. The number after fabricate tells you how many +1/+1 counters or Servos you get. | |||
There are no returning named mechanics. | |||
[[Energy counter]]s (marked with an {{E}}) are a new [[resource]], placed on [[player]]s in form of [[Counter (marker)|counter]]. They are used to pay the [[cost]] to activate abilities. Energy counters represent [[aether]], a magical energy that is found throughout the [[Multiverse]], and is an integral part of the ecosystem on [[Kaladesh (plane)|Kaladesh]]. Most [[cards]] that give you energy counters also give you a way to spend them. Energy counters that you get from one card can be saved up and spent on abilities of other cards. Energy counters don't go away as [[phase]]s or [[step]]s end, or as the [[turn]] ends. The only way for you to lose them is to spend them. | |||
=== Card types === | === Card types === |
Revision as of 06:49, 8 September 2016
This article documents an upcoming release. |
Kaladesh | |
---|---|
Set Information | |
Set symbol | |
Themes and mechanics | Energy counters, Vehicle, Colored artifacts |
Keywords/ability words | Crew, Fabricate |
Set size | 264 (+ 10) |
Expansion code | KLD[2] |
Development codename | Lock |
Kaladesh is the 72nd Magic expansion, and the first in the Kaladesh block. It will be released on September 30, 2016,[3] and is a large expansion. It is set on the plane of the same name.
Set details
Kaladesh contains 264 cards (presumably 15 basic lands, 101 commons, 80 uncommons, 53 rares, 15 mythic rares) and includes randomly inserted premium versions of all cards. The expansion symbol is a Far Eastern inspired floral motif. Kaladesh premieres Planeswalker decks, which replace Intro packs. These contain 10 additional cards that are considered to be part of the set (2 mythic planeswalkers, 2 rares, 2 uncommons, 2 commons and 2 common dual lands). These are numbered #265/264 to #274/264). The Fat pack for this set was is reimagined as the Kaladesh Bundle.[4]
Although Wizards of the Coast used the ligature Æ — the A and E combined into one letter — for aether since the beginning of the game, this was changed for Kaladesh, which features the stuff heavily. According to Blake Rasmussen, it caused way more issues than it was worth (particularly in translation).[5] The set introduces create as a new vocabulary word. Create is used when a card or effect puts a token onto the battlefield.[6][7]
Storyline
“ | Invent your Tomorrow | ” |
Kaladesh (first glimpsed in Magic Origins as the birthplane of Chandra Nalaar) is a plane where natural mages are rare.[8] Work that would be done with magic on other planes is instead accomplished through devices.[9] The automatons, thopters, and other artifact creatures of the plane are fueled by aether, which is heavily trafficked. Artifacts are built as much for beauty as for function. Fire magic is strictly banned, and pyromancy punishable with a death sentence.[10]
Kaladesh is ruled by Consuls. Their forces and works are nearly omnipresent.
Pivotal story moments are now marked with Story Spotlight at the bottom of the card accompanied by an iterator and the total number of spotlight cards. The cards that represent the Story Spotlights in Kaladesh are: Inventors' Fair, Story Spotlight 2/5, Story Spotlight 3/5, Story Spotlight 4/5 and Story Spotlight 5/5.
Marketing
Kaladesh is sold in 16-card boosters (one card being a marketing card), two planeswalker decks, the Kaladesh bundle, a Deck Builder's Toolkit, Booster Battle Packs and a Gift Box.[11]
Prerelease
Prerelease Events take place on September 24, 2016.
Promotional Cards
- Prerelease: a stamped card that can be any rare or mythic rare from the set.
- Launch promo: Saheeli's Artistry
- Game Day: full-art Essence Extraction
- Game Day (Top 8): full-art Cultivator of Blades
- Buy-a-Box: Skyship Stalker
Tokens and emblems
Kaladesh features 12 tokens.
- Energy reserve to place energy counters on.
- 6/6 Beast for Architect of the Untamed
- to be announced
- to be announced
- 1/1 Thopter with flying for Whirlermaker, Pia Nalaar
- 1/1 Servo for fabricate — Cultivator of Blades, Glint-Sleeve Artisan, Propeller Pioneer
- to be announced
- to be announced
- to be announced
- to be announced
- to be announced
- to be announced
- to be announced
Themes and mechanics
Kaladesh is a set with with less complexity than some of its recent predecessors. Because of yhis there are only two new named mechanics:
- Crew — a keyword ability that enables vehicles to become artifact creatures until end of turn. [12] To activate the crew ability, tap any number of creatures you control with total power equal to or greater than the crew number. Because the crew ability doesn't use the tap symbol, you can tap any untapped creature you control, even one that just entered the battlefield. You can even tap an animated Vehicle to crew another Vehicle.
- Fabricate — when a creature with Fabricate enters the battlefield you may put a number of +1/+1 counters on the creature, or create a number of 1/1 colorless Servo artifact creature tokens. The number after fabricate tells you how many +1/+1 counters or Servos you get.
There are no returning named mechanics.
Energy counters (marked with an ) are a new resource, placed on players in form of counter. They are used to pay the cost to activate abilities. Energy counters represent aether, a magical energy that is found throughout the Multiverse, and is an integral part of the ecosystem on Kaladesh. Most cards that give you energy counters also give you a way to spend them. Energy counters that you get from one card can be saved up and spent on abilities of other cards. Energy counters don't go away as phases or steps end, or as the turn ends. The only way for you to lose them is to spend them.
Card types
Kaladesh introduces the Vehicle artifact subtype, the Aetherborn, Pilot, and Servo creature types, and the Saheeli planeswalker subtype.
Card frame
Vehicle cards have a special bronze-colored blocked pattern card frame.
Cycles
Kaladesh has at least three cycles:
- Enemy-colored Scar lands: A new set of enemy colored taplands was introduced, finishing the cycle started in Scars of Mirrodin. — Concealed Courtyard (), Spirebluff Canal (), Blooming Marsh (), Inspiring Vantage (), Botanical Sanctum ().
- Gearhulks: Five mythic colored artifact with CC in their mana cost, each of which has a keyword ability and an Enter the battlefield effect — Cataclysmic Gearhulk (), Torrential Gearhulk (), Noxious Gearhulk (), Verdurous Gearhulk ().
- Puzzleknots: Five common colorless artifact with a cost of , each of which has an enters the battlefield effect that can be repeated by spending 2M or 1M (depending on the knot) and sacrificing it — Cogworker's Puzzleknot (), Glassblower's Puzzleknot (), Metalspinner's Puzzleknot (), Fireforger's Puzzleknot (), Woodweaver's Puzzleknot ().
Triplet
- Modules: All three artifacts have an activated ability which tabs it and a triggered ability which helps the next module trigger. The flavor texts refer to each other. — Animation Module, Fabrication Module, Decoction Module
Mirrored pairs
- Live Fast and Die Young: Two cards which names form a famous unofficial slogan of rock&roll and punk subcultures. These cards also represent a short life of aetherborn and have a synergy between them
Reprinted cards
- Aether Tradewinds, first printed in Worldwake, last seen in Conspiracy.
Functional Reprints
- Curio Vendor is a functional reprint of Coral Eel, Coral Merfolk, Jhessian Lookout, Wetland Sambar, and Wu Infantry .
- Tasseled Dromedary is a functional reprint of Yoked Ox.
- Terror of the Fairgrounds is a functional reprint of Cobblebrute and Hulking Devil.
Colorshifted
- Fortuitous Find is a colorshifted version of Remember the Fallen (white to black).
Card comparisons
Preconstructed decks
Kaladesh will have two planeswalker decks:
Planeswalker deck name |
Colors Included | Planeswalker | ||||
---|---|---|---|---|---|---|
Unknown | R | Chandra, Pyrogenius | ||||
Unknown | G | Nissa, Nature's Artisan |
References
- ↑ Product Information
- ↑ [1]
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- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (July 26, 2016). "". Tumblr.
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- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedDoug Beyer (June 11 2015). "". Tumblr.
- ↑ Template:NewRef
- ↑ Template:NewRef
- ↑ Kaladesh Product information for retailers
- ↑ Template:NewRef