Talk:Race: Difference between revisions
>@legacy41915546 (Don't take it personally. Crap meant stuff but you can't deny it as being that either.) |
>@legacy41915546 (→Micro organisms: Microorganism, micro-organism, or microörganism but never micro organism for God's sake.) |
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* [[Fungus]], [[Ooze]], [[Plant]], [[Saproling]], [[Treefolk]]. | * [[Fungus]], [[Ooze]], [[Plant]], [[Saproling]], [[Treefolk]]. | ||
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* [[Germ]] | * [[Germ]] | ||
Revision as of 06:25, 4 May 2013
Hunter's stuff, added in '11:
This article or section may require cleanup to meet quality standards. |
In Magic, Race is a subset of the characteristic "Creature type". It designates the unique genetic makeup of a creature group.
Besides race, most Magic cards with humanoid creatures also have another creature type: the class represents their career or calling in life. This is known as the race/class model.
Note that the Magic approach is somewhat different from the scientific one. In biology, the basic unit of biological classification and taxonomic rank is ‘’species’’, which is defined as a group of organisms capable of interbreeding and producing fertile offspring. In biology, races are distinct genetically divergent populations ‘’within the same species’’ with relatively small morphological and genetic differences.
Humanoid races
- Ape, Centaur (part Horse), Cyclops, Dauthi, Dryad, Dwarf, Elf, Faerie, Giant, Gnome, Goblin, Gorgon, Hag, Human, Kithkin, Kobold, Kor, Merfolk (Fish-folk), Metathran, Minotaur (part bull), Moonfolk (part Rabbit), Noggle (part ass), Ogre , Orc, Satyr (part goat), Siren, Soltari, Surrakar (reptillian), Thalakos, Troll, Vedalken, Viashino (Lizard-folk), Werewolf, Yeti.
Humanoid races without their own subtype
- Amphin (Salamander-folk), Aven (Bird-folk), Kitsune (Fox-folk), Leonin (Lion-folk), Loxodon (Elephant-folk), Nantuko (Insect-folk), Nezumi (Rat-folk), Orochi (Snake-folk), Rhox (Rhino-folk), Wolfir (Wolf-folk)
Humanoid races (in appearence only)
- Angel, Archon, Avatar, Bringer, Djinn, Efreet, Reflection, Shade, Shapeshifter, Skeleton, Specter, Spirit, Thrull, Vampire, Wraith, Zombie.
Sentient non-humanoid races
- Carrier, Cephalid (part Octopus), Beeble, Demon, Devil, Dragon, Drone, Eldrazi, Elemental, Eye, Gremlin, Harpy, Homarid (part Crab), Homunculus, Horror, Illusion, Imp, Incarnation, Kirin, Nephilim, Nightmare, Nightstalker, Spawn, Sphinx (part Cat), Spirit, Thrull (part Fungus), Treefolk (part Plant), Zubera.
Non-Humanoid races without their own subtype
Crossbreeds
Animals
- Anteater, Antelope, Ape, Aurochs, Badger, Bat, Bear, Bird, Boar, Camel, Caribou, Cats, Crab, Crocodile, Elephant, Elk, Ferret, Fish , Fox, Frog, Goat, Hippo, Horse, Hound, Hyena, Insect, Jellyfish, Leech, Lizard, Mongoose, Nautilus, Octopus, Ox, Oyster, Rabbit, Rat, Rhino, Salamander, Scorpion, Sheep, Slug, Snake, Spider, Sponge, Squid, Squirrel, Starfish, Turtle, Whale, Wolf, Wolverine, Wombat, Worm.
Animals (fantastical)
- Atog, Basilisk, Beast, Brushwagg, Camarid, Cockatrice, Drake, Gargoyle, Griffin, Hellion, Hippogriff, Hydra, Kavu, Kraken, Lammasu, Leviathan, Lhurgoyf, Licid, Manticore, Mutant, Ouphe, Pegasus, Phelddagrif, Phoenix, Serpent, Slith, Sliver, Spike, Unicorn, Wurm.
Plant life
Microorganisms
Artifact creatures
- Assembly-Worker, Blinkmoth, Chimera, Construct, Dreadnought, Gnome, Golem, Juggernaut, Masticore, Myr, Pentavite, Pest, Prism, Scarecrow, Tetravite, Thopter, Triskelavite.