Moorland: Difference between revisions
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There are few trees in the Moorland and the ground is covered with coarse grass, bracken, and violet heather. There are boulders and standing rocks, and the countryside seems to be covered in perpetual mist. | There are few trees in the Moorland and the ground is covered with coarse grass, bracken, and violet heather. There are boulders and standing rocks, and the countryside seems to be covered in perpetual mist. | ||
Some storied and | Some storied and picturesque manors still existe here, abandoned by their formed owners. | ||
The area is rife with [[geists]], many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside. | The area is rife with [[geists]], many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside. | ||
Revision as of 04:51, 20 September 2017
The Moorland, beyond the Nearheath, is a vast parish of Gavony in Innistrad with relatively few human inhabitants.[1]
Description
This has always been a more desolate region, filled with stories of spectral wolves and wandering spirits. There are few trees in the Moorland and the ground is covered with coarse grass, bracken, and violet heather. There are boulders and standing rocks, and the countryside seems to be covered in perpetual mist.
Some storied and picturesque manors still existe here, abandoned by their formed owners. The area is rife with geists, many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside.
The moorland is also the original stomping ground of Grimgrin, a horrific skaab monstrosity created and set loose by the necro-alchemist Geralf. [2] Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin.
Locations
- Trostad — a village of trappers on the border with Kessig. Overrun by the skaabs of Geralf Cecani, when he and his sister marched on Thraben. It is now Geralf's base of operations.
- Merwald Downs — a small village.
- Rider's Lock — a walled compund, housing the Gavony Riders.
- Westvale — a small village populated by cultists.
- Westvale Abbey
- Angel Road — contested boundary between the forces of Gisa and Geralf.
In-game references
- Associated cards
- Referred to