Selhoff: Difference between revisions
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* Selhoff lies on a small river delta where the river '''Ospid''' empties out into the '''Bay of Vustrow'''. | * Selhoff lies on a small river delta where the river '''Ospid''' empties out into the '''Bay of Vustrow'''. | ||
* At the mouth of the Ospid lies a sizeable marsh known as the '''Morkrut Swamp'''. Few set foot within the Morkrut other than ghoulcallers, and even they can become lost in its mists. The Morkrut has been a dumping place for murder victims and unclaimed bodies for which no one will pay for proper burial. Because of this, the Morkrut is filled with [[banshees]] and other malevolent geists. | * At the mouth of the Ospid lies a sizeable marsh known as the '''Morkrut Swamp'''. Few set foot within the Morkrut other than ghoulcallers, and even they can become lost in its mists. The Morkrut has been a dumping place for murder victims and unclaimed bodies for which no one will pay for proper burial. Because of this, the Morkrut is filled with [[banshees]] and other malevolent geists. | ||
* '''Sarka Manor''', an estate near the Ospid River, just above the delta. Home to the '''Ospid Horror''', a monstrous running in the family and creating a hideous, inhuman creature every other generation.<ref>[[James Wyatt]] 2016, "''[[The Art of Magic: The Gathering - Innistrad]]''".</ref> | |||
===In-game references=== | ===In-game references=== | ||
;Associated cards | ;Associated cards |
Revision as of 10:34, 13 August 2016
In the Innistrad province of Nephalia, the foggy, quiet port of Selhoff is where the Nebelgast, the spirit-mist, is most active.
Description
Mist almost perpetually covers the town and the nearby Morkrut Swamp. Because of the spirit activity here, it has repelled some humans, but it has attracted others — namely the skaberen and alchemists who experiment with geist energy. The elite of Selhoff dwell within towers and spires that set this town apart from others of Nephalia, which is why the phrase "the spires of Selhoff" is often used when Nephalians talk of their southernmost town.
The Nebelgast
The so-called 'Breath of the Sleepless', a geist-filled fog. In Selhoff and all along the Nephalian coastline, these spirits come and go with the tide, but that isn't to say that when the tide is out, spirits are absent (there are just far fewer). Because the tide is connected to the moon, the pull of the moon brings the spirits into the world of the living to haunt. The Nebelgast consists mainly of the marei (drowned sailors and shipwreck victims), the niblis (frost phantoms), but there is a host of other ghosts and spirits that are pulled by the moon as well.
Locations
- Selhoff lies on a small river delta where the river Ospid empties out into the Bay of Vustrow.
- At the mouth of the Ospid lies a sizeable marsh known as the Morkrut Swamp. Few set foot within the Morkrut other than ghoulcallers, and even they can become lost in its mists. The Morkrut has been a dumping place for murder victims and unclaimed bodies for which no one will pay for proper burial. Because of this, the Morkrut is filled with banshees and other malevolent geists.
- Sarka Manor, an estate near the Ospid River, just above the delta. Home to the Ospid Horror, a monstrous running in the family and creating a hideous, inhuman creature every other generation.[1]
In-game references
- Associated cards
- Referred to
- Dreadwaters
- Morkrut Banshee
- Morkrut Necropod
- Nebelgast Herald
- Port Town
- Righteous Blow
- Selhoff Occultist
- Tattered Haunter