Cartouche: Difference between revisions
>Yandere-sliver m (→Description: clean up, replaced: [[Zombies → [[Zombie) |
>Yandere-sliver No edit summary |
||
Line 16: | Line 16: | ||
*<c>Cartouche of Zeal</c> ({{R}}) {{-}} Prevent target creature from blocking this turn and give enchanted creature +1/+1 and [[haste]]. | *<c>Cartouche of Zeal</c> ({{R}}) {{-}} Prevent target creature from blocking this turn and give enchanted creature +1/+1 and [[haste]]. | ||
*<c>Cartouche of Strength</c> ({{G}}) {{-}} Enchanted creature [[fight]]s target creature and give enchanted creature +1/+1 and [[trample]]. | *<c>Cartouche of Strength</c> ({{G}}) {{-}} Enchanted creature [[fight]]s target creature and give enchanted creature +1/+1 and [[trample]]. | ||
==Trial cycle== | |||
A second cycle of trials would care about a Cartouche entering the battlefield. | |||
*<c>Trial of Solidarity</c> ({{W}}) | |||
*<c>Trial of Knowledge</c> ({{U}}) | |||
*<c>Trial of Ambition</c> ({{B}}) | |||
*<c>Trial of Zeal</c> ({{R}}) | |||
*<c>Trial of Strength</c> ({{G}}) | |||
==References== | ==References== |
Revision as of 16:39, 25 March 2019
Cartouche is an enchantment subtype introduced in Amonkhet, which only appear on auras.[1][2]
Description
Cartouches enchant creatures, giving them a boost that represents some kind of success or accomplishment. They give the creature they are enchanted to a boost of +1/+1 and a keyword, which is primary in that color. They also carry a secondary enter the battlefield effect, which also directly reflects the flavor of its color.
Amonkhet cartouches are linked to the Trials of the Five Gods and each Cartouche shares a part of its name with the trial corresponding to its color. However, in flavour cartouches are also used for control magic, such as maintaining the Anointed under control[3] as well as restrain dissenters.[4]
In the Hour of Revelation, the God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.[5]
Cartouche cycle
- Cartouche of Solidarity () — Create a 1/1 White Warrior with vigilance and give enchanted creature +1/+1 and first strike.
- Cartouche of Knowledge () — Draw a card and give enchanted creature +1/+1 and flying.
- Cartouche of Ambition () — Put a -1/-1 counter on target creature and give enchanted creature +1/+1 and lifelink.
- Cartouche of Zeal () — Prevent target creature from blocking this turn and give enchanted creature +1/+1 and haste.
- Cartouche of Strength () — Enchanted creature fights target creature and give enchanted creature +1/+1 and trample.
Trial cycle
A second cycle of trials would care about a Cartouche entering the battlefield.
- Trial of Solidarity ()
- Trial of Knowledge ()
- Trial of Ambition ()
- Trial of Zeal ()
- Trial of Strength ()