Cartouche: Difference between revisions
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Cartouches enchant creatures, giving them a boost that represents some kind of success or accomplishment. They give the creature they are enchanted to a boost of +1/+1 and a keyword, which is primary in that color. They also carry a secondary enter the battlefield effect, which also directly reflects the flavor of its color. | Cartouches enchant creatures, giving them a boost that represents some kind of success or accomplishment. They give the creature they are enchanted to a boost of +1/+1 and a keyword, which is primary in that color. They also carry a secondary enter the battlefield effect, which also directly reflects the flavor of its color. | ||
''[[Amonkhet]]'' cartouches are linked to the [[Trials of the Five Gods]] and each Cartouche shares a part of its name with the trial corresponding to its color. However, in flavour cartouches are also used for control magic, such as maintaining the [[ | ''[[Amonkhet]]'' cartouches are linked to the [[Trials of the Five Gods]] and each Cartouche shares a part of its name with the trial corresponding to its color. However, in flavour cartouches are also used for control magic, such as maintaining the [[Zombie|Anointed]] under control<ref>{{NewRef|magic-story/servants-2017-04-19|Servants|[[Kelly Digges]]|April 19, 2017}}</ref> as well as restrain dissenters.<ref>{{NewRef|magic-story/judgment-2017-05-17|Judgement|[[Doug Beyer]] and [[Alison Luhrs]]|2017-05-17}}</ref> | ||
In the [[Accounting of Hours|Hour of Revelation]], the [[God-Pharaoh]]'s [[angel]]s stripped former initiates of their cartouches and the fortifying magic they provided.<ref>[[Flavor text]] of <c>Crook of Condemnation</c></ref> | In the [[Accounting of Hours|Hour of Revelation]], the [[God-Pharaoh]]'s [[angel]]s stripped former initiates of their cartouches and the fortifying magic they provided.<ref>[[Flavor text]] of <c>Crook of Condemnation</c></ref> |
Revision as of 16:16, 20 February 2019
Cartouche is an enchantment subtype introduced in Amonkhet, which only appear on auras.[1][2]
Description
Cartouches enchant creatures, giving them a boost that represents some kind of success or accomplishment. They give the creature they are enchanted to a boost of +1/+1 and a keyword, which is primary in that color. They also carry a secondary enter the battlefield effect, which also directly reflects the flavor of its color.
Amonkhet cartouches are linked to the Trials of the Five Gods and each Cartouche shares a part of its name with the trial corresponding to its color. However, in flavour cartouches are also used for control magic, such as maintaining the Anointed under control[3] as well as restrain dissenters.[4]
In the Hour of Revelation, the God-Pharaoh's angels stripped former initiates of their cartouches and the fortifying magic they provided.[5]
Cartouche cycle
- Cartouche of Solidarity () — Create a 1/1 White Warrior with vigilance and give enchanted creature +1/+1 and first strike.
- Cartouche of Knowledge () — Draw a card and give enchanted creature +1/+1 and flying.
- Cartouche of Ambition () — Put a -1/-1 counter on target creature and give enchanted creature +1/+1 and lifelink.
- Cartouche of Zeal () — Prevent target creature from blocking this turn and give enchanted creature +1/+1 and haste.
- Cartouche of Strength () — Enchanted creature fights target creature and give enchanted creature +1/+1 and trample.