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[[File:Grixis.jpg|thumb|<c>Grixis</c>, art by [[Nils Hamm]]]] | [[File:Grixis.jpg|thumb|<c>Grixis</c>, art by [[Nils Hamm]]]] | ||
<c>Grixis</c> is one of five [[shard]]s of [[Alara]]. It is primarily [[black]]-aligned, with [[blue]] and [[red]] as secondary [[color]]s. <ref>{{DailyRef|mtgcom/arcana/1655|Shard Preview: Grixis|[[Magic Arcana]]|August 14, 2008}}</ref> <ref>{{DailyRef|mtg/daily/mm/9|Looking Out For Number One|[[Mark Rosewater]]|October 20, 2008}}</ref> Due to the predominance of undeath, it is possible to find undead versions of [[Bant]]'s [[Cats#leotau|leotaus]] and [[Jund]]'s [[viashino]]s in Grixis. | <c>Grixis</c> is one of five [[shard]]s of [[Alara]]. It is primarily [[black]]-aligned, with [[blue]] and [[red]] as secondary [[color]]s. <ref>{{DailyRef|mtgcom/arcana/1655|Shard Preview: Grixis|[[Magic Arcana]]|August 14, 2008}}</ref> <ref>{{DailyRef|mtg/daily/mm/9|Looking Out For Number One|[[Mark Rosewater]]|October 20, 2008}}</ref> Grixis is a world of death, darkness, undead, hatred, envy, and a lot of other things. Due to the predominance of undeath, it is possible to find undead versions of [[Bant]]'s [[Cats#leotau|leotaus]] and [[Jund]]'s [[viashino]]s in Grixis. | ||
Before Grixis split off from the mega-plane of Alara, things were different. White and green mana still flourished there. The land was called Vithia, a white-aligned empire of humans and other races, a land proud of its dynasty of wise and honorable monarchs. <ref>{{DailyRef|mtg/daily/stf/5|Alive and Unwell|[[Doug Beyer]]|September 24, 2008}}</ref> | Before Grixis split off from the mega-plane of Alara, things were different. White and green mana still flourished there. The land was called Vithia, a white-aligned empire of humans and other races, a land proud of its dynasty of wise and honorable monarchs. <ref>{{DailyRef|mtg/daily/stf/5|Alive and Unwell|[[Doug Beyer]]|September 24, 2008}}</ref> | ||
==Geography== | ==Geography== | ||
Grixis features a vast wasteland known as the [[Dregscape]] which is dominated by [[demon]]s, [[horror]]s, [[necromancer]]s and other forms of [[undead]]. <ref>{{DailyRef|mtg/daily/ld/3|The Specter of the Present|[[Mike Turian]]|September 12, 2008}}</ref> The few living humans take shelter in hidden cities known as [[hermitage]]s while the [[mutant|mutated]] [[ogre]]s, known as incurables, dwell high in the mountains. The [[Birds#Kathari|kathari]] occupy the islands out to sea. | Grixis features a vast wasteland known as the [[Dregscape]] which is dominated by [[demon]]s, [[horror]]s, [[necromancer]]s and other forms of [[undead]]. <ref>{{DailyRef|mtg/daily/ld/3|The Specter of the Present|[[Mike Turian]]|September 12, 2008}}</ref> The few living humans take shelter in hidden cities known as [[hermitage]]s while the [[mutant|mutated]] [[ogre]]s, known as incurables, dwell high in the mountains. The [[Birds#Kathari|kathari]] occupy the islands out to sea. | ||
The mages of Grixis hunt for the ultimate powers to conquer all others. They also harvest a strange gas-like material called "Vis," which is how they hang on to Grixis's small traces of life. The undead of Grixis live in the hellish landscape. They live (un-live?) there and rot to death, then rise again. There is no order, yet things are not as wild as in Jund, for without green and with blue, things are more controlled and not completely designed around instinct. | |||
===Notable locations=== | ===Notable locations=== |
Revision as of 03:48, 5 February 2015
Grixis is one of five shards of Alara. It is primarily black-aligned, with blue and red as secondary colors. [1] [2] Grixis is a world of death, darkness, undead, hatred, envy, and a lot of other things. Due to the predominance of undeath, it is possible to find undead versions of Bant's leotaus and Jund's viashinos in Grixis. Before Grixis split off from the mega-plane of Alara, things were different. White and green mana still flourished there. The land was called Vithia, a white-aligned empire of humans and other races, a land proud of its dynasty of wise and honorable monarchs. [3]
Geography
Grixis features a vast wasteland known as the Dregscape which is dominated by demons, horrors, necromancers and other forms of undead. [4] The few living humans take shelter in hidden cities known as hermitages while the mutated ogres, known as incurables, dwell high in the mountains. The kathari occupy the islands out to sea.
The mages of Grixis hunt for the ultimate powers to conquer all others. They also harvest a strange gas-like material called "Vis," which is how they hang on to Grixis's small traces of life. The undead of Grixis live in the hellish landscape. They live (un-live?) there and rot to death, then rise again. There is no order, yet things are not as wild as in Jund, for without green and with blue, things are more controlled and not completely designed around instinct.
Notable locations
- Boneheaps, the dumping grounds of the Kathari.
- Dregscape, a swamp of decaying corpses.
- Droning Isles, the massive hives of banewasps.
- Kederekt, a necropolis of undead-afflicted, half-sunken manor houses near a greasy sea.
- Sedraxis, once the shining capital of Vithia, now the greatest necropolis on the plane.
- Torchlight, the greatest hermitage of living beings.
- Unx, a necropolis most well known for the massive dragon skeleton that circles the city. It was once a grand stadium.
Notable inhabitants
- Eliza of the Keep
- Malfegor
- Nefarox, overlord of Grixis
- Sedris, the Vithian traitor king
- Thraximundar
Trivia
- Grixis is the ancient Vithian word for traitor.
References
- ↑ Magic Arcana (August 14, 2008). "Shard Preview: Grixis". magicthegathering.com. Wizards of the Coast.
- ↑ Mark Rosewater (October 20, 2008). "Looking Out For Number One". magicthegathering.com. Wizards of the Coast.
- ↑ Doug Beyer (September 24, 2008). "Alive and Unwell". magicthegathering.com. Wizards of the Coast.
- ↑ Mike Turian (September 12, 2008). "The Specter of the Present". magicthegathering.com. Wizards of the Coast.