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Some storied and picturesque manors still existe here, abandoned by their formed owners.
Some storied and picturesque manors still existe here, abandoned by their formed owners.
The area is rife with [[geist]]s, many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside. The '''Drogskol''' is an army of spirits are more protective.
The area is rife with [[geist]]s, many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside. The '''Drogskol''' is an army of spirits that are more protective. They were once a large militia, that fell to a horde of the [[Zombie#Innistrad|unhallowed]].<ref name="Art of Innistrad">[[James Wyatt]] 2016, "''[[The Art of Magic: The Gathering - Innistrad]]''".</ref>


The moorland is also the original stomping ground of <c title="Grimgrin">Grimgrin, Corpse-Born</c>, a horrific [[skaab]] monstrosity created and set loose by the necro-alchemist [[Geralf]].<ref>{{DailyRef|arcana/who-grimgrin-2011-11-28|Who Is Grimgrin?|[[Monty Ashley]]|November 28, 2011}}</ref> Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin.
The moorland is also the original stomping ground of <c title="Grimgrin">Grimgrin, Corpse-Born</c>, a horrific [[skaab]] monstrosity created and set loose by the necro-alchemist [[Geralf]].<ref>{{DailyRef|arcana/who-grimgrin-2011-11-28|Who Is Grimgrin?|[[Monty Ashley]]|November 28, 2011}}</ref> Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin.

Latest revision as of 04:08, 9 November 2021

Moorland
[[File:{{#setmainimage:moorland.jpg}}|250px]]
Information
Plane Innistrad
Part of Gavony

The Moorland, beyond the Nearheath, is a vast parish of Gavony in Innistrad with relatively few human inhabitants.[1]

Description

This has always been a more desolate region, filled with stories of spectral wolves and wandering spirits. There are few trees in the Moorland and the ground is covered with coarse grass, bracken, and violet heather. There are boulders and standing rocks, and the countryside seems to be covered in perpetual mist.

Some storied and picturesque manors still existe here, abandoned by their formed owners. The area is rife with geists, many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside. The Drogskol is an army of spirits that are more protective. They were once a large militia, that fell to a horde of the unhallowed.[2]

The moorland is also the original stomping ground of Grimgrin, a horrific skaab monstrosity created and set loose by the necro-alchemist Geralf.[3] Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin.

Locations

  • Trostad — a village of trappers on the border with Kessig. Overrun by the skaabs of Geralf Cecani, when he and his sister marched on Thraben. It is now Geralf's base of operations.
  • Merwald Downs — a small village.
  • Westvale — a small village populated by cultists.
    • Westvale Abbey
  • Angel Road — contested boundary between the forces of Gisa and Geralf.

In-game references

Associated cards:
Referred to:

References