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'''Moorland''', beyond the [[Nearheath]], is a vast parish of [[Gavony]] in [[Innistrad (plane)|Innistrad]] with relatively few [[human]] inhabitants.  
{{Infobox location
[[File:moorland.jpg‎|250px|thumb|right|A <card>Moorland Haunt</card> ]]
|image=moorland.jpg
|plane=[[Innistrad (plane)|Innistrad]]
|part of=[[Gavony]]
}}
The '''Moorland''', beyond the [[Nearheath]], is a vast parish of [[Gavony]] in [[Innistrad (plane)|Innistrad]] with relatively few [[human]] inhabitants.<ref>{{DailyRef|savor-flavor/planeswalkers-guide-innistrad-gavony-and-humans-2011-09-28|A Planeswalker's Guide to Innistrad: Gavony and Humans|[[Magic Creative Team]]|September 28, 2011}}</ref>
 
==Description==
This has always been a more desolate region, filled with stories of spectral [[wolves]] and wandering spirits.
This has always been a more desolate region, filled with stories of spectral [[wolves]] and wandering spirits.
There are few trees in the Moorland and the ground is covered with coarse grass, bracken, and violet heather. There are boulders and standing rocks, and the countryside seems to be covered in perpetual mist.
There are few trees in the Moorland and the ground is covered with coarse grass, bracken, and violet heather. There are boulders and standing rocks, and the countryside seems to be covered in perpetual mist.


Some storied and pinturesque manors still existe here, abandoned by their formed owners.
Some storied and picturesque manors still existe here, abandoned by their formed owners.
The area is rife with [[geists]], many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside.
The area is rife with [[geist]]s, many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside. The '''Drogskol''' is an army of spirits that are more protective. They were once a large militia, that fell to a horde of the [[Zombie#Innistrad|unhallowed]].<ref name="Art of Innistrad">[[James Wyatt]] 2016, "''[[The Art of Magic: The Gathering - Innistrad]]''".</ref>


The moorland is also the original stomping ground of <card title="Grimgrin">Grimgrin, Corpse-Born</card>, a horrific [[skaab#Innistrad_zombies|skaab]] monstrosity created and set loose by the necro-alchemist [[Geralf]]. <ref>{{DailyRef|mtg/daily/arcana/851|Who Is Grimgrin?|[[Monty Ashley]]|November 28, 2011}}</ref> Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin.
The moorland is also the original stomping ground of <c title="Grimgrin">Grimgrin, Corpse-Born</c>, a horrific [[skaab]] monstrosity created and set loose by the necro-alchemist [[Geralf]].<ref>{{DailyRef|arcana/who-grimgrin-2011-11-28|Who Is Grimgrin?|[[Monty Ashley]]|November 28, 2011}}</ref> Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin.
===Locations===
 
* '''Trostad''' {{-}} a village of trappers on the border with [[Kessig]]. Overrun by the [[skaabs]] of [[Geralf|Geralf Cecani]], when he and his sister [[Siege of Thraben|marched on Thraben]]. It is now Geralf's base of operations.
==Locations==
* '''Trostad''' {{-}} a village of trappers on the border with [[Kessig]]. Overrun by the [[skaab]]s of [[Geralf Cecani]], when he and his sister [[Siege of Thraben|marched on Thraben]]. It is now Geralf's base of operations.
* '''Merwald Downs''' {{-}} a small village.
* '''Merwald Downs''' {{-}} a small village.
** '''Rider's Lock''' {{-}} a walled compund, housing the [[Church of Avacyn#Cathars|Gavony Riders]].
** '''Rider's Lock''' {{-}} a walled compound, housing the [[Church of Avacyn#Cathars|Gavony Riders]].<ref name="Restored 2">{{DailyRef|feature/planeswalkers-guide-part-2-2012-04-18|Planeswalker's Guide to ''Avacyn Restored'': Part 2|[[Magic Creative Team]]|April 18, 2012}}</ref>
* '''Westvale''' {{-}} a small village populated by cultists.  
* '''Westvale''' {{-}} a small village populated by cultists.  
** '''Westvale Abbey'''
** '''Westvale Abbey'''
* '''Angel Road''' {{-}} contested boundary between the forces of [[Gisa and Geralf]].
* '''Angel Road''' {{-}} contested boundary between the forces of [[Gisa]] and [[Geralf]].
===In-game references===
 
;Associated cards
==In-game references==
*<c>Moorland Drifter</c>
{{In-game
*<c>Moorland Haunt</c>
|associated=
*<c>Moorland Inquisitor</c>
* <c>Moorland Drifter</c>
* <c>Moorland Haunt</c>
* <c>Moorland Inquisitor</c>
* <c>Moorland Rescuer</c><ref>{{WebRef|url=https://www.reddit.com/r/magicTCG/comments/po79ia/full_art_for_moorland_rescuer_art_brief_inside/|title=Full art for Moorland Rescuer (art brief inside)!|author=Justyna Gil|date=September 14, 2021|publisher=Reddit}}</ref>
* <c>Pale Rider of Trostad</c>
* <c>Pale Rider of Trostad</c>
;Referred to
|referred=
*<c>Avacynian Priest</c>
* <c>Avacynian Priest</c>
* <c>Cobbled Lancer</c>
* <c>Drogskol Infantry</c>
* <c>Headless Rider</c>
}}


===References===
==References==
{{Reflist}}
{{Reflist}}


{{Innistrad|locations}}
{{Innistrad|locations}}

Latest revision as of 04:08, 9 November 2021

Moorland
[[File:{{#setmainimage:moorland.jpg}}|250px]]
Information
Plane Innistrad
Part of Gavony

The Moorland, beyond the Nearheath, is a vast parish of Gavony in Innistrad with relatively few human inhabitants.[1]

Description

This has always been a more desolate region, filled with stories of spectral wolves and wandering spirits. There are few trees in the Moorland and the ground is covered with coarse grass, bracken, and violet heather. There are boulders and standing rocks, and the countryside seems to be covered in perpetual mist.

Some storied and picturesque manors still existe here, abandoned by their formed owners. The area is rife with geists, many of them dangerous, and travelers are constantly at risk from them as well as other things that wander the countryside. The Drogskol is an army of spirits that are more protective. They were once a large militia, that fell to a horde of the unhallowed.[2]

The moorland is also the original stomping ground of Grimgrin, a horrific skaab monstrosity created and set loose by the necro-alchemist Geralf.[3] Some might prefer huggling with the geists rather than finding themselves in the way of Grimgrin.

Locations

  • Trostad — a village of trappers on the border with Kessig. Overrun by the skaabs of Geralf Cecani, when he and his sister marched on Thraben. It is now Geralf's base of operations.
  • Merwald Downs — a small village.
  • Westvale — a small village populated by cultists.
    • Westvale Abbey
  • Angel Road — contested boundary between the forces of Gisa and Geralf.

In-game references

Associated cards:
Referred to:

References