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This article or section discusses story elements that are not considered canon.
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This article or section discusses story elements that are not considered canon. The story discussed here is based on reinterpretations of Magic characters and locations used in assorted media.
Terese Nielsen
Terese Nielsen
General Information
Born Aurora, Nebraska, 1966
Status Inactive: Alliances to Modern Horizons
Style Gouache, layered acrylic, and oils
Education/ Training BFA, Art Center College of Design
Scryfall Statistics

From the glossary of the Comprehensive Rules (November 14, 2025—Avatar: The Last Airbender)

Trample
A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”

From the Comprehensive Rules (November 14, 2025—Avatar: The Last Airbender)

  • 702.19. Trample
    • 702.19a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, “Combat Damage Step.”)
    • 702.19b The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt. The attacking creature’s controller need not assign lethal damage to all those blocking creatures but in that case can’t assign any damage to the player or planeswalker it’s attacking.

      Example: A 2/2 creature that can block an additional creature blocks two attackers: a 1/1 with no abilities and a 3/3 with trample. The active player could assign 1 damage from the first attacker and 1 damage from the second to the blocking creature, and 2 damage to the defending player from the creature with trample.

      Example: A 6/6 green creature with trample is blocked by a 2/2 creature with protection from green. The attacking creature’s controller must assign at least 2 damage to the blocker, even though that damage will be prevented by the blocker’s protection ability. The attacking creature’s controller can divide the rest of the damage as they choose between the blocking creature and the defending player.

    • 702.19c Trample over planeswalkers is a variant of trample that modifies the rules for assigning combat damage to planeswalkers. The controller of a creature with trample over planeswalkers assigns that creature’s combat damage as described in rule 702.19b, with one exception. If that creature is attacking a planeswalker, after lethal damage is assigned to all blocking creatures and damage at least equal to the loyalty of the planeswalker the creature is attacking is assigned to that planeswalker, further excess damage may be assigned as the attacking creature’s controller chooses among those blocking creatures, that planeswalker, and that planeswalker’s controller. When checking for assigned damage equal to a planeswalker’s loyalty, take into account damage from other creatures that’s being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that’s actually dealt.

      Example: A player controls a planeswalker with three loyalty counters that is being attacked by a 1/1 with no abilities and a 7/7 with trample over planeswalkers. The active player could assign 1 damage from the first attacker and 2 damage from the second to the planeswalker and 5 damage to the defending player from the creature with trample over planeswalkers.

    • 702.19d If an attacking creature with trample or trample over planeswalkers is blocked, but there are no creatures blocking it when damage is assigned, its damage is assigned to the defending player and/or planeswalker as though all blocking creatures have been assigned lethal damage.
    • 702.19e If a creature with trample over planeswalkers is attacking a planeswalker and that planeswalker is removed from combat, the creature’s damage may be assigned to the defending player once all blocking creatures have been dealt lethal damage or, if there are no blocking creatures when damage is assigned, all its damage is assigned to the defending player. This is an exception to rule 506.4c, and it does not cause the creature to be attacking that player.
    • 702.19f If a creature without trample over planeswalkers is attacking a planeswalker, none of its combat damage can be assigned to the defending player, even if that planeswalker has been removed from combat or the damage the attacking creature could assign is greater than the planeswalker’s loyalty.
    • 702.19g Multiple instances of trample on the same creature are redundant. Multiple instances of trample over planeswalkers on the same creature are redundant.
Mana Symbol Templates

Generic Cost: 0 mana1 generic mana2 generic mana3 generic mana4 generic mana5 generic mana6 generic mana7 generic mana8 generic mana9 generic mana10 generic mana

Colors: Black manaWhite manaRed manaGreen manaBlue mana


Hion

Hion


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March of the Machine Commander deck Blurbs

Brimaz, Blight of Oreskos A champion of peace and justice on his home plane of Theros, Brimaz was a beloved leonin leader who tragically fell during the Phyrexian invasion. Though he was reborn under the Phyrexian thrall, his desire for peace remained - by means of a new age of Phyrexian perfection..

Sidar Jabari of Zhalfir Sidar Jabari is a master tactician and unrivaled warrior from the time-severed kingdom of Zhalfir. Since his removal from the timeline, Jabari has been preparing his cavalry of flying knights for the return of Phyrexia. With the Machine Legion's onslaught, Shalfirs' arrival is finally right on time.

Bright-Palm, Soul Awakener One of the cleverest young minds of Kamigawa, Bright-Palm studied under the acting regent until unwittingly becoming trapped in the spirit realm. Before her escape from the realm years later, she learned to harness the power of the kami around her. With the onset of the Phyrexian invasion, Bright-Palm holds down the front lines with a spirited defense.

Kasla, the Broken Halo As an angel, Kasla has sworn to protect her home of Zendikar and its inhabitants with all her might. After shattering her halo in an act of heroism, she reforged its pieces into a deadly scythe and now stands at the ready to deliver swift justice to the Phyrexian menace.

Gimbal, Gremlin Prodigy Gimbal is a deviously inventive Gremlin from the plane of Kaladesh. An accident in an aether reservoir awakened his ability to create rather than consume, and he immediately put the pedal to the metal. The people of Kaladesh stood beside him and his clever contraptions when the Phyrexians arrived - but for how long will their allegiance stand?

Token name Color Type line P/T Text box Source Printings
Zombie White mana Creature — Zombie 1/1
Black mana Creature — Zombie 2/2
Black mana Creature — Zombie 2/2 (continued)
Black mana Enchantment Creature — Zombie 2/2
Black mana Creature — Zombie X/X
Blue mana Creature — Zombie X/X
Blue manaBlack mana Creature — Zombie X/X Menace
Black mana Creature — Zombie 2/2 Decayed
Black mana Creature — Zombie 4/4 In addition of being a copy of target creature
Colorless mana Artifact Creature — Zombie 3/3