Mirtiin Rebellion

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Learn from the Past
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This event may be ignored or contradicted by later stories. Stories prior to Mirage were written by authors outside of Wizards of the Coast.
Mirtiin Rebellion
Information
Era War with Phyrexia
Date 4185 AR
Location Mirtiin Mountains, Stahaan, the Domains, Dominaria
Storyline Sources Ashes of the Sun
Characters Betalem, Cimmaraya, Deoraya, Djenaraya, Gur, Gynnalem, Istini Ayesh ni Hata Kan, Kheshiraya, Myrrax, Phyrrax, Scaraya, Tekrax, Tlik, and many others
Outcome
Timeline
Battle of Aster Fall Mirtiin Rebellion Mirage War

The Mirtiin Rebellion was an event that happened in 4185 AR on the island of Stahaan, part of the Domains of Dominaria.[1]

Description

The Mirtiin Rebellion unfolded 20 years after the Fall of Oneah, with the roots of the rebellion lying in the ambition of King Myrrax of the Mirtiin, a visionary leader among his tribe of minotaurs, who sought to reshape the fate of the goblin race for the betterment of his people. Traditionally seen as chaotic and destructive, the goblins had long been regarded as irredeemable marauders. However, Myrrax, alongside the progressive clan leader Scaraya, believed that fear was at the core of goblin violence. If fear could be overcome, they argued, the goblins could achieve a semblance of civilization. To that end, they began drugging goblins to dull their instincts and trained them to confront fear directly.

This effort gained new momentum with the arrival of Istini Ayesh ni Hata Kan, who thought she was the last survivor of Oneah, a nation destroyed by goblins two decades prior. Ayesh's extensive knowledge of Onean meditation techniques — practices rooted in mindfulness and inner mastery — seemed the ideal tool to aid Myrrax's ambitions. Initially embittered by her past, Ayesh saw this effort as a potential vindication of her lost homeland's values. The prospect of transforming her sworn enemies into something greater appealed to her deeply. Over time, she became a dedicated instructor to the goblins, finding a surprising degree of success. Some goblins, including her star pupil Tlik, managed to achieve a measure of self-control even without the aid of the minotaurs' drugs.

However, the progressive experiment was not without its critics. Betalem, a priestess from the neighboring matriarchy of Stahaan, saw the human's and goblins' presence in Mirtiin as an affront to divine order. The traditionalist minotaurs of Stahaan viewed any attempt to civilize the goblins as an act of sacrilege, and merely bringing them inside their halls demanded retribution. The conflict became more than a theological dispute; it entangled Mirtiin's independence and the factions within its borders. Some minotaurs supported the king's idealistic vision, while others rallied behind Betalem, fearing the corruption of their traditions.

As tensions escalated, Mirtiin plunged into a civil war that drew in forces from Stahaan. The goblins, already fragile in their newfound awareness, could not withstand the combined pressure of internal discord and external assault combined with a lack of their nerve-calming tonic. Most of them reverted to their wild nature, becoming casualties in the collapse of Myrrax's vision. Only Tlik, guided by Ayesh's teachings, retained the discipline they had struggled to cultivate.

After being caught and left for dead in a cage without water, Ayesh and Tlik were freed by the stubbornly independent Zhanrax, and the three of them fled the rebellion's aftermath, separating and each going to their destiny, while King Myrrax and his captain Tekrax were executed by matriarch Gynnalem to spare the rest of their people.

Officially, the aftermath of the rebellion left Mirtiin under the dominion of rigidly orthodox Stahaan rulers, with every clan leader swearing to follow the religious dogma of the church. The teachings of Scaraya, Cimmaraya, and Ayesh survived in secret, however, not just in whispers, but in scientific notes hidden by the spy Phyrrax and clutched by a few who still believed in a future where goblins could be more than creatures of chaos and Mirtiin could be free of Stahaan rule.

While the Stahaan believed their victory to be complete, in reality far more of the 11 Mirtiin clans had covertly rebellious ambitions afterward than there had been before, and now they were armed with the means to achieve their goals.[1]

References