Swamp

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Revision as of 22:20, 22 June 2022 by >Neoheart
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Swamp
Land Type
(Subtype for land cards)
Rules {T}: Add {B}.
Statistics
27 cards
{B} 18.5% {U/B} 18.5% {B/R} 18.5% {W/B} 11.1% {B/G} 11.1% {M} 22.2%
as of Alchemy Horizons: Baldur's Gate
Scryfall Search
type:"Swamp"

Swamp is one of the five basic land types and provides black mana, which is required to cast black spells.[1]

Additionally there is a snow variant, the Snow-Covered Swamp.

Description

Swamps are traditionally defined as forested wetlands, areas where the water deposition is greater than the draining the topology of the area allows. The resulting landscape is often filled with mud, rotting vegetation and insect populations.

The visual style for Swamps are distinct, but some arts of Plains, Islands and Forests could also be considered "swampy". Nonetheless, Swamps have a fairly consistent depiction in Magic, with the exception of sewers or flooded buildings in urbanized areas.

List of Swamps

Swamps of Alara

Esper

Grixis

Jund

Swamps of Dominaria

Burning Isles

Caliman

The salt marshes of Caliman conceal the city of Dakmor.

Corondor

Jamuraa

Otaria

Sarpadia

Terisiare

The Domains

Swamps of Innistrad

Swamps of Kamigawa

Swamps of Mirrodin

Swamps of Ravnica

The sewers of Ravnica make up the swamps.

Rules

From the glossary of the Comprehensive Rules (June 7, 2024—Modern Horizons 3)

Swamp
One of the five basic land types. Any land with this subtype has the ability “{T}: Add {B}.” See rule 305.6.

References

  1. Michael Yichao (October 6, 2015). "Evolution of the Basic Land". magicthegathering.com. Wizards of the Coast.