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'''Limited Edition Alpha''', or more commonly ''Alpha'', is the first release of ''[[Limited Edition]]'', the first [[Core Set]] of [[Magic: The Gathering]]. It contained 295 [[cards]].
{{SubTabs
|sub1 = Trivia
}}
{{Infobox set
  |name = Limited Edition/Alpha
  |image = MTG.jpg
  |symbol_description = The letter “A”
  |design = [[Richard Garfield]] and the ''Limited Edition'' design and development team
  |development = Richard Garfield and the ''Limited Edition'' design and development team
  |art = [[Jesper Myrfors]]
  |release = August 5, 1993
  |plane = [[Multiverse|Multiversal]]
  |mechanics = ''Magic: The Gathering'',<br/> [[Ante]], [[Dexterity card]]s
  |keywords = [[Banding]], [[First strike]], [[Flying]], [[Landwalk]], [[Protection]], [[Regeneration]], [[Trample]]
  |size = 295 cards<br/>{{curmb|74|95|116||10}}
  |code_expansion = LEA
  |code_expansion_ref= {{DailyRef|ask-wizards-august-2004-2004-08-02|Ask Wizards - August, 2004|[[Wizards of the Coast]]|August 02, 2004}}
  |code_development =
  |series = [[Core set]]s
  |first = Alpha{{!}}Limited Edition Alpha
  |second = Beta{{!}}Limited Edition Beta
  |third = Unlimited Edition
  |next = Beta{{!}}Limited Edition Beta
}}
'''''Limited Edition Alpha''''', commonly known as '''''Alpha''''', is the first print run of ''[[Limited Edition]]'', the first [[core set]] of ''[[Magic: The Gathering]]''. ''Alpha'' contains 295 [[border|black-bordered]] [[card]]s and was released on August 5, [[1993]].<ref name="Crystal Keep">[http://www.crystalkeep.com/magic/products/limited.php ''Magic'': ''Limited Edition''] {{Em}} Crystal Keep</ref><ref name="ABU">[http://www.wizards.com/magic/advanced/1_2_3e/ABUnlim.asp ''Alpha'', ''Beta'', and ''Unlimited Editions''] {{Em}} Wizards of the Coast</ref>


{{Infobox set|
''Alpha'' is actually a nickname, but is widely accepted as the name for this print run of ''Limited Edition''.<ref>{{DailyRef|ask-wizards-june-2008-2008-06-02|Ask Wizards, June 2008|[[Wizards of the Coast]]|June 2, 2008}}</ref>
|set name = Limited Edition Alpha
|logo = [[File:MTG.jpg|250px]]
|symbol = LEA symbol.gif
|symbol description = The letter "A"
|design team = [[Richard Garfield]] and the ''Limited Edition'' design and development team<ref name="The Original Magic Rulebook">{{DailyRef|mtgcom/daily/jc20|The Original ''Magic'' Rulebook|[[John Carter]]|December 25, 2004}}</ref><ref group="note" name="LE design and development team">The ''Limited Edition'' design and development team comprises [[Charlie Cateeno]], [[Skaff Elias]], [[Don Felice]], [[Tom Fontaine]], [[Jim Lin]], Joel Mick, [[Chris Page]], [[Dave Pettey]], [[Barry Reich]], [[Bill Rose]], and [[Elliott Segal]].</ref>
|development team = Richard Garfield and the ''Limited Edition'' design and development team<ref name="The Original Magic Rulebook"/><ref group="note" name="LE design and development team"/>
|date_release = August 5, 1993<ref name="Crystal Keep">[http://www.crystalkeep.com/magic/products/limited.php ''Magic'': ''Limited Edition''] {{Em}} Crystal Keep</ref><ref name="ABU">[http://www.wizards.com/magic/advanced/1_2_3e/ABUnlim.asp ''Alpha'', ''Beta'', and ''Unlimited Editions''] {{Em}} Wizards of the Coast</ref>
|date_prerelease =
|date_launch_party =
|date_magic_online =
|date_game_day =
|mechanics = ''Magic: The Gathering'',<BR>[[Ante]],<BR>"Manual dexterity" cards
|keywords = [[Banding]],<BR>[[Defender]],<ref group="note" name="Proto-keywords">This mechanic, whose origins are in this set, was later keyworded, and cards with this mechanic have since received retroactive errata.</ref><BR>[[Fear]],<ref group="note" name="Proto-keywords"/><BR>[[First strike]],<BR>[[Flying]],<BR>[[Haste]],<ref group="note" name="Proto-keywords"/><BR>[[Landhome]],<BR>[[Landwalk]],<BR>[[Protection]],<BR>[[Regeneration]],<BR>[[Trample]],<BR>[[Vigilance]]<ref group="note" name="Proto-keywords"/>
|size = 295<BR><small>(10 basic lands, 74 commons, 95 uncommons, 116 rares)</small>
|code_expansion = LEA
|code_development =
|block name = [[Advanced level]]|
|first set = Alpha
|second set = [[Beta]]
|third set = [[Unlimited]]
|previous set =
|this set = Alpha
|next set = [[Beta]]
|}}


==Set details==
==Set details==
''Alpha'' cards can easily be distinguished from ''Beta'' and all other cards by their more rounded corners. Early tournament rules required that all cards must appear unmarked without the use of protective sleeves, and the unique corners of ''Alpha'' cards originally made them [[marked card|marked cards]] in a deck not entirely comprised of ''Alpha'' cards. This initially made them less desirable and thus less valuable than ''Beta'' and even ''[[Unlimited]]'' cards.
''Alpha'' was designed by [[Richard Garfield]]  and the Limited Edition design and development team ([[Charlie Cateeno]], [[Skaff Elias]], [[Don Felice]], [[Tom Fontaine]], [[Jim Lin]], [[Joel Mick]], [[Chris Page]], [[Dave Pettey]], [[Barry Reich]], [[Bill Rose]], and [[Elliott Segal]]).<ref name="The Original Magic Rulebook">{{DailyRef|feature/original-magic-rulebook-2004-12-25|The Original ''Magic'' Rulebook|[[John Carter]]|December 25, 2004}}</ref>


Due to the printing process, it is possible to get land cards in a rare, uncommon, or common card slot. The chance is approximately 3.31% for rares, 21.5% for uncommons and 38.02% for commons. This is because they put lands on all three printed sheets.  
''Alpha'' cards can easily be distinguished from ''[[Beta]]'' cards by their more rounded corners. The ''Alpha'' corner radius is about 2&nbsp;mm instead of the subsequent 1&nbsp;mm standard for all other tournament-legal cards.<ref name="1999 rulings summary">Stephen D'Angelo (February 2, 1999) "[[Card Rulings Summary (02/17/99)|Card Rulings Summary]]". Usenet.</ref> Early tournament rules required that cards must appear unmarked without the use of protective sleeves. Due to the different corners, ''Alpha'' cards were considered [[marked card|marked]] unless the deck comprised only ''Alpha'' cards. This initially made them less desirable and thus less valuable than ''Beta'' and even ''[[Unlimited]]'' cards.  


''Alpha'' contained a number of errors that were fixed in the second, or ''[[Beta]] release'': <c>Circle of Protection: Black</c> and <c>Volcanic Island</c> were accidentally left out of the set entirely <ref>{{DailyRef|mtgcom/arcana/70|Alpha "Oops…" III|[[Magic Arcana]]|April 10, 2002}}</ref> <ref>{{DailyRef|mtgcom/arcana/137|Alpha "Oops…" V|[[Magic Arcana]]|July 12, 2002}}</ref>.  Additionally, only two versions of each [[basic lands|basic land]] with unique artwork were included.
''Alpha'' cards were printed using three different [[print sheet]]s - one for [[Rare|rares]], one for [[Uncommon|uncommons]], and one for [[Common|commons]].  As part of Richard Garfield's plan to keep players from guessing rarities, [[Basic land|basic lands]] were included on all three sheets.  The chance of getting a basic land instead of another card is approximately 4.13% for rares, 21.5% for uncommons and 38.84% for commons.  The only lands on the rare sheets were five copies of <c>Island</c>.<ref>{{DailyRef|arcana/revising-base-set-2002-10-31|"Revising" the base set|[[Magic Arcana]]|October 31, 2002}}</ref><ref name="ReferenceA">{{DailyRef|25-random-things-about-magic-2009-02-16|25 Random Things About Magic|[[Mark Rosewater]]|February 16, 2009}}</ref>


==Marketing==
Numerous ''Alpha'' cards have errors that were fixed in the second, or ''Beta'' release. Two cards,  <c>Circle of Protection: Black</c> and <c>Volcanic Island</c> were accidentally left out of the set entirely.<ref>{{DailyRef|arcana/alpha-oops-iii-2002-04-10|Alpha "Oops…" III|[[Magic Arcana]]|April 10, 2002}}</ref><ref>{{DailyRef|arcana/alpha-oops-v-2002-07-12|Alpha "Oops…" V|[[Magic Arcana]]|July 12, 2002}}</ref>  Additionally, only two versions of each [[basic land]] with unique artwork were included.
[[File:Alpha booster.jpg|right|Alpha booster.]]
 
''Alpha'' was released at Origins in July 1993 with a small run of 2.6 million cards. Cards were sold in 60-card [[starter deck]]s and 15-card [[boosters]]. The set did not receive much exposure beyond the West Coast of the United States.
 
The 32-page rulebook (added to the starter decks) had <c>Bog Wraith</c> on the cover and contained "[[Roreca|Worzel's Story]]" by [[Richard Garfield]].


==Design & development==
===Design and development===
Magic: The Gathering received its "The Gathering" subtitle for two reasons. First, "Magic" was thought to be too generic a name to trademark. Second, it left open the possibility for future expansions to have other subtitles, such as "Magic: Arabian Nights."
''Magic: The Gathering'' received its "The Gathering" subtitle for two reasons. First, "Magic" was thought to be too generic a name to trademark. Second, it left open the possibility for future expansions to have other subtitles, such as "Magic: Arabian Nights".


The names of many cards were initially very generic, such as "Angel" instead of <c>Serra Angel</c> and "Skeletons" instead of <c>Drudge Skeletons</c>. Adding these descriptors created more flavor on the cards and allowed other types of angels, skeletons, and everything else to appear in future expansions.
The names of many cards were initially very generic, such as "Angel" instead of <c>Serra Angel</c> and "Skeletons" instead of <c>Drudge Skeletons</c>. Adding descriptors created more flavor on the cards and allowed other types of angels, skeletons, and everything else to appear in future expansions.


The rarity of many cards was based on the idea that players would have a limited set of cards in a particular area, such that there would only be a few copies of <c>Mox Sapphire</c> or <c>Black Lotus</c> in a particular area, thus naturally restricting the power of these cards. The rapid popularity of the game created a much larger community of players than initially considered, allowing players to amass large collections of these powerful cards.
The rarity of many cards was based on the idea that players would have a limited set of cards in a particular area, such that there would only be a few copies of <c>Mox Sapphire</c> or <c>Black Lotus</c> in a particular area, thus naturally restricting the power of these cards. The rapid popularity of the game created a much larger community of players than initially anticipated, making it possible for players to amass large collections of these powerful cards.


The rule limiting only four copies of all cards except basic lands in decks did not exist in the earliest rules but was rapidly adopted from tournament play.
The rule limiting decks to a maximum of four copies of any card except basic lands did not exist in the earliest rules but was rapidly adopted from tournament play.


Under the original rules, players with life less than 1 were not considered to have lost until the end of the current [[:Category:Turn structure|phase]], giving that player a chance to find a solution.
Under the original rules, players with less than 1 life were not considered to have lost until the end of the current [[:Category:Turn structure|phase]], giving that player a chance to find a solution.


[[Ante]] was an optional part of the original game of Magic that remained a part of the game until after the ''[[Homelands]]'' expansion.
[[Ante]] was an optional part of the original game of Magic that remained a part of the game until after the ''[[Homelands]]'' expansion.


There were originally three types of [[artifact|artifacts]]: [[mono]] artifacts, [[poly]] artifacts, and continuous artifacts. Mono artifacts have activated abilities that can only be used once and tap the artifact with its use. These now have [[errata]] adding "T" to the [[activation cost]]. Poly artifacts have activated abilities that do not have "T" as part of the activation cost and can be used multiple times. Continuous artifacts have a continuous effect that does not require activation. Continuous artifacts were also understood to be "turned off" when tapped, and newer versions of some of these original artifacts now have this restriction printed on them. These three types were removed following the ''[[Antiquities]]'' expansion and before the ''[[Revised Edition]]''.
There were originally three types of [[artifact]]s: [[mono]] artifacts, [[poly]] artifacts, and continuous artifacts. Mono artifacts had activated abilities that could only be used once and required tapping the artifact when used. These now have [[errata]] adding the [[Tap|Tap symbol]], {{Tap}}, to the [[activation cost]]. Poly artifacts had activated abilities that did not require tapping as part of the activation cost and could be used multiple times. Continuous artifacts had a continuous effect that did not require activation. Under the original rules, continuous artifacts were "turned off" when tapped.  Under modern rules, this only occurs if stated in the card's [[rules text]]. These three types were removed following the ''[[Antiquities]]'' expansion and before ''[[Revised Edition]]''.


[[Interrupt|Interrupts]] were similar to instants, only "faster." This meant that when an interrupt was played, only other interrupts could be played in response. The timing rules of interrupts caused some other cards (such as <c>Red Elemental Blast</c>) to be interrupts for them to work properly under these rules.
[[Interrupt]]s were similar to modern [[instant]]s, only "faster." This meant that when an interrupt was played, only other interrupts could be played in response. The timing rules of interrupts required errata for some cards (such as <c>Red Elemental Blast</c>) for them to work properly under these rules.


[[Wall]] was the only [[creature type]] with a rule associated with it: Walls have [[defender]]. This rule remained a part of the game until the ''[[Champions of Kamigawa]]'' expansion.
[[Wall]] was the only [[creature type]] with a rule associated with it: Walls can't attack. This rule remained a part of the game until the ''[[Champions of Kamigawa]]'' expansion, when all Walls were given errata to have the [[Defender]] ability.


==Mechanics and themes==
From a modern developer's viewpoint, the mana costs of some of the cards in ''Alpha'' are grossly incorrect.  The rules text of many cards were complicated implementations of ideas that could be expressed more simply.<ref>{{DailyRef|latest-developments/developing-alpha-2009-06-19|Developing Alpha|[[Tom LaPille]]|June 19, 2009}}</ref> Conversely, many other cards and abilities are phrased in a looser way, sometimes describing abilities in flavorful rather than mechanical terms, which resulted in convoluted rules text when their [[Oracle|oracle text]] was converted using more modern and precise rules templating.
As the first edition of Magic, ''Alpha'' introduced many [[mechanic|mechanics]] and themes. [[Keyword|Keyworded]] [[ability|abilities]] introduced in this set include [[Banding]], [[First Strike]], [[Flying]], [[Landwalk]], [[Protection]], [[Regeneration]] and [[Trample]]. The [[Defender]], [[Fear]], [[Haste]] and [[Vigilance]] mechanics were also introduced without keywords but later received them. Most other game mechanics were also introduced in this set but are too numerous to be listed here.


==Creature types==
===Marketing===
[[Creature type|Creature types]] were originally intended only to express flavor on creature cards, like [[flavor text]]. Thus, the intentional use of creature types to classify different races was not considered until around the design of the [[Fallen Empires]] [[expansion]], despite cards like <c>Lord of Atlantis</c> that cared about a creature's race in this set.
[[File:Alpha booster.jpg|right|Alpha booster.]]
 
The creature types introduced in this set are: [[Angel]], [[Assassin]] (later changed to [[Human]] Assassin), [[Avatar]], [[Basilisk]], [[Bear]], Bodyguard (later changed to Human), [[Cleric]], Clone (later changed to [[Shapeshifter]]), [[Cockatrice]], [[Demon]], [[Djinn]], Doppelganger (later changed to Shapeshifter), [[Dragon]], [[Dwarf]], [[Elemental]], [[Elf]], Enchantress (later changed to Human [[Druid]]), [[Faerie]], Force (later changed to Elemental), Fungusaur (later changed to Fungus Lizard), Gaea's Liege (later changed to Avatar), [[Gargoyle]], Ghoul (later changed to Zombie), [[Giant]], [[Goblin]], Goblin King (later changed to Goblin [[Lord]]), Hero (later changed to Human [[Soldier]]), [[Hydra]], [[Imp]], [[Classes#Knights|Knight]], Lion (later changed to [[Cat]]), [[Lord]], Lord of Atlantis (later changed to Merfolk Lord), Mammoth (later changed to [[Elephant]]), Mana Bird (later changed to [[Bird]]), [[Merfolk]], [[Minotaur]], [[Nightmare]], Nymph (later changed to [[Dryad]]), [[Ogre]], [[Orc]], Paladin (later changed to Knight), [[Pegasus]], Phantasm (later changed to [[Illusion]]), [[Rat]], [[Roc]], [[Serpent]], [[Shade]], Shadow (later changed to [[Spirit]]), Ship (later changed to Human [[Pirate]]), [[Skeleton]], [[Specter]], [[Spider]], [[Treefolk]], [[Troll]], [[Unicorn]], [[Vampire]], [[Wall]], Will-O'-the-Wisp (later changed to Spirit), [[Wizard]] (later changed to Human Wizard), [[Wolf]], [[Wraith]], [[Wurm]] and [[Zombie]].
 
==Storyline==
''Alpha'' did not have a specific storyline, although the cards had a lot of flavor built into them based on the premise that [[player|players]] took on the role of a [[planeswalker]] who [[summon|summoned]] [[creature|creatures]] and cast spells in a duel against another planeswalker.


==Cycles==
''Alpha'' was released at Origins in July/August 1993 with a small run of 2.61 million cards.<ref>{{WebRef|url=https://www.facebook.com/peter.adkison/posts/pfbid02E7Vha1ZLWhtzAy2MiLioSi9kH1u2LfZ4KdYMLuWjymdsweGtLkyMrbPBPd7rPfZzl|title=Magic: The Gathering print runs from 1993|author=[[Peter Adkison]]|date=March 5, 2021|publisher=[[Wikipedia:Facebook|Facebook]]}}</ref> Cards were sold in 60-card [[starter deck]]s and 15-card [[booster]]s. The set did not receive much exposure beyond the west coast of the United States. Cards were available from late August 1993 through late September 1993.<ref name="1999 rulings summary"/>
''Alpha'' has seven [[cycle]]s and 3 [[vertical cycle]]s.
*'''Basic lands''': The five [[basic]] [[land]]s were introduced in Limited Edition {{-}} <c>Plains</c>, <c>Island</c>, <c>Swamp</c>, <c>Mountain</c>, and <c>Forest</c>.
*'''[[Boons]]''': Each of these [[instant]]s has a [[mana cost]] of C and an effect involving the number 3 {{-}} <c>Healing Salve</c>, <c>Ancestral Recall</c>, <c>Dark Ritual</c>, <c>Lightning Bolt</c>, and <c>Giant Growth</c>. This cycle is asymmetric in that <c>Ancestral Recall</c> is [[rare]], while the other members are [[common]].
*'''[[Laces]]''': Each of these rare instants permanently changes the color of a permanent {{-}} <c>Purelace</c>, <c>Thoughtlace</c>, <c>Deathlace</c>, <c>Chaoslace</c>, and <c>Lifelace</c>.
*'''[["Lucky charms"|Lucky charms]]''': Each of these [[uncommon]] [[artifact]]s has a [[triggered ability]] that allows the controller pay {{1}} to gain 1 life when a spell of a given color resolves {{-}} <c>Ivory Cup</c>, <c>Crystal Rod</c>, <c>Throne of Bone</c>, <c>Iron Star</c>, and <c>Wooden Sphere</c>.
*'''[[Moxen]]''': Each of these [[rare]] artifacts has a mana cost of {{0}} and "{{T}}: Add C to your mana pool" {{-}} <c>Mox Pearl</c>, <c>Mox Sapphire</c>, <c>Mox Jet</c>, <c>Mox Ruby</c>, and <c>Mox Emerald</c>.
*'''Top-down cycle''': Each of these rare cards was designed at the last minute before the release of ''Alpha''. They were never playtested and were designed to fit pieces of unused artwork {{-}} <c>Island Sanctuary</c>, <c>Stasis</c>, <c>Word of Command</c>, <c>Sedge Troll</c>, and <c>Birds of Paradise</c>{{unref}}
*'''[[Wards]]''': Each of these uncommon [[white]] [[Aura]]s with [[enchant]] creature grants protection from a given color {{-}} <c>White Ward</c>, <c>Blue Ward</c>, <c>Black Ward</c>, <c>Red Ward</c>, and <c>Green Ward</c>.


===Vertical cycles===
The 32-page rulebook (included only with starter decks) has <c>Bog Wraith</c> on the cover and contains "[[Worzel|Worzel's Story]]" by [[Richard Garfield]].<ref name="The Original Magic Rulebook"/>
*'''Goblins''': Each of these [[red]] [[Goblin]] creatures exists at a different level of rarity {{-}} <c>Mons's Goblin Raiders</c>, <c>Goblin Balloon Brigade</c>, <c>Goblin King</c>.
*'''Red three-drop humanoids''': Each of these 2/2 red creatures has a mana cost of {{2}}{{r}} and increasingly powerful abilities {{-}} <c>Gray Ogre</c>, <c>Uthden Troll</c>, and <c>Sedge Troll</c>. <c>Granite Gargoyle</c> might also be considered part of this group, though it doesn't fit the theme of monstrous human-like creatures.
*'''Pingers''' {{-}} Each of these permanents has "{{T}}: [This] deals 1 damage to target creature or player" {{-}} <c>Prodigal Sorcerer</c>, <c>Rod of Ruin</c>, and <c>Pirate Ship</c>.


==Mirrored pairs==
===Storyline===
''Alpha'' has 26 [[mirrored pair]]s.
''Alpha'' did not have a specific storyline, although the cards had a lot of flavor built into them based on the premise that [[player]]s took on the role of a [[planeswalker]] who [[summon]]ed [[creature]]s and cast [[spells]] in a [[duel]] against another planeswalker. Additionally, [[flavor text]] on the cards described the character of many people and places of [[Dominaria (plane)|Dominaria]] and elsewhere, and names established in Alpha were expanded upon in future stories and expansions, most notably [[Urza]] and [[Mishra]].


*<c>Ankh of Mishra</c> and <c>Dingus Egg</c> are both rare artifacts that deal damage when a land enters or leaves play.
==Themes and mechanics==
As the first edition of ''Magic'', ''Alpha'' introduced many [[mechanic]]s and themes. [[Keyword]] [[ability|abilities]] introduced in this set include [[banding]], [[first strike]], [[flying]], [[landwalk]], [[protection]], [[regeneration]], and [[trample]]. The [[defender]], [[fear]], [[indestructible]], [[reach]], and [[vigilance]] mechanics were also introduced, but were not keyworded until later. Cards with these mechanics have since received retroactive errata. Many other game mechanics were also introduced in this set but are too numerous to be listed here.


*<c>Air Elemental</c> and <c>Earth Elemental</c> are both uncommon [[Elemental|Elementals]] with a mana cost of {{3}}CC and a [[power]] of 4.
The set contains multiple [[hoser]]s, which are cards that negatively affect one specific color or basic land type: <c>Karma</c>, <c>Blue Elemental Blast</c>, <c>Deathgrip</c>, <c>Flashfires</c>, <c>Tsunami</c>, <c>Conversion</c>, <c>Lifetap</c>, <c>Gloom</c>, <c>Red Elemental Blast</c>, <c>Lifeforce</c>, {{Card|Volcanic Eruption|3=LEA}}, and {{Card|Northern Paladin|3=LEA}}


*<c>Benalish Hero</c> and <c>Timber Wolves</c> are both 1/1 creatures with banding and a mana cost of C.
===Creature types===
[[Creature type]]s were originally intended only to express flavor on creature cards, like [[flavor text]]. Thus, the intentional use of creature types to classify different races was not considered until around the design of the ''[[Fallen Empires]]'' [[expansion]], despite cards like <c>Lord of Atlantis</c> that cared about a creature's race in this set.


*<c>Castle</c> and <c>Orcish Oriflamme</c> are both uncommon [[enchantment|enchantments]] that conditionally affect a creature's power or toughness.
The creature types introduced in this set are: [[Angel]], [[Assassin]], [[Avatar]], [[Basilisk]], [[Bear]], Bodyguard (later changed to Human), [[Cleric]], Clone (later changed to [[Shapeshifter]]), [[Cockatrice]], [[Demon]], [[Djinn]], Doppelganger (later changed to Shapeshifter), [[Dragon]], [[Dwarf]], [[Elemental]], [[Elf]], Enchantress (later changed to Human [[Druid]]), [[Faerie]], Force (later changed to Elemental), Fungusaur (later changed to Fungus Dinosaur), Gaea's Liege (later changed to Avatar), [[Gargoyle]], Ghoul (later changed to Zombie), [[Giant]], [[Goblin]], Goblin King (later changed to Goblin), Hero (later changed to Human [[Soldier]]), [[Hydra]], [[Imp]], [[Knight]], Lion (later changed to [[Cat]]), [[Lord]] (now obsolete), Lord of Atlantis (later changed to Merfolk), Mammoth (later changed to [[Elephant]]), Mana Bird (later changed to [[Bird]]), [[Merfolk]], [[Minotaur]], [[Nightmare]], Nymph (later changed to [[Dryad]]), [[Ogre]], [[Orc]], Paladin (later changed to Knight), [[Pegasus]], Phantasm (later changed to [[Illusion]]), [[Rat]], [[Roc]] (later changed to Bird), [[Serpent]], [[Shade]], Shadow (later changed to [[Spirit]]), Ship (later changed to Human [[Pirate]]), [[Skeleton]], [[Specter]], [[Spider]], [[Treefolk]], [[Troll]], [[Unicorn]], [[Vampire]], [[Wall]], Will-O'-the-Wisp (later changed to Spirit), [[Wizard]], [[Wolf]], [[Wraith]], [[Wurm]], and [[Zombie]].


*<c>Crusade</c> and <c>Bad Moon</c> are both rare enchantments with a [[converted mana cost]] of 2 and an effect to give all creatures of its color +1/+1.
===Counter types===
''Alpha'' edition included seven cards that use [[Counter (marker)|counter]]s: three use [[+1/+1 counter]]s, {{card|Clockwork Beast||LEA}} uses [[Counter (marker)/Full_List#+1/+0 counter|+1/+0 counters]], and three used generic counters which were not given any name in the card text. The latter three cards were later given [[errata]] that provided names for [[Corpse counter]]s ({{card|Scavenging Ghoul||LEA}}), [[Mire counter]]s ({{card|Cyclopean Tomb||LEA}}), and [[Vitality counter]]s ({{card|Living Artifact||LEA}}).


*<c>White Knight</c> and <c>Black Knight</c> are both uncommon [[Classes#Knights|Knights]] with a mana cost of CC, power/toughness of 2/2, first strike and protection from the other's color.
==Cycles==
''Alpha'' has eight horizontal [[cycle]]s and a double cycle, as well as one [[vertical cycle]]. Two cycles are each missing a card, which was corrected in ''[[Beta]]''.
{| class="wikitable"
! Cycle name
! {{W}}
! {{U}}
! {{B}}
! {{R}}
! {{G}}
|-
|rowspan="2"|'''Basic lands'''
|{{card|Plains||LEA}}
|{{card|Island||LEA}}
|{{card|Swamp||LEA}}
|{{card|Mountain||LEA}}
|{{card|Forest||LEA}}
|-
|colspan="5"|The five [[basic]] [[land]]s were introduced in ''Limited Edition''.
|-
|rowspan="2"|'''[[Mox]]es'''
|{{card|Mox Pearl||LEA}}
|{{card|Mox Sapphire||LEA}}
|{{card|Mox Jet||LEA}}
|{{card|Mox Ruby||LEA}}
|{{card|Mox Emerald||LEA}}
|-
|colspan="5"|Each of these [[rare]] artifacts has a mana cost of {{0}} and "{{T}}: Add M".
|-
|rowspan="2"|'''[[Lace]]s'''
|{{card|Purelace||LEA}}
|{{card|Thoughtlace||LEA}}
|{{card|Deathlace||LEA}}
|{{card|Chaoslace||LEA}}
|{{card|Lifelace||LEA}}
|-
|colspan="5"|Each of these rare instants permanently changes the color of a permanent.
|-
|rowspan="2"|'''[[Boon (slang)|Boons]]'''
|{{card|Healing Salve||LEA}}
|{{card|Ancestral Recall||LEA}}
|{{card|Dark Ritual||LEA}}
|{{card|Lightning Bolt||LEA}}
|{{card|Giant Growth||LEA}}
|-
|colspan="5"|Each of these [[instant]]s has a [[mana cost]] of M and an effect involving the number 3. This cycle is asymmetric in that <c>Ancestral Recall</c> is [[rare]], while the other members are [[common]].
|-
|rowspan="2"|'''[[Lucky charm]]s'''
|{{card|Ivory Cup||LEA}}
|{{card|Crystal Rod||LEA}}
|{{card|Throne of Bone||LEA}}
|{{card|Iron Star||LEA}}
|{{card|Wooden Sphere||LEA}}
|-
|colspan="5"|Each of these [[uncommon]] [[artifact]]s has a [[triggered ability]] that allows the controller pay {{1}} to gain 1 life when a spell of a given color is cast.
|-
|rowspan="2"|'''Top-down cycle'''
|{{card|Island Sanctuary||LEA}}
|{{card|Stasis||LEA}}
|{{card|Word of Command||LEA}}
|{{card|Sedge Troll||LEA}}
|{{card|Birds of Paradise||LEA}}
|-
|colspan="5"|Each of these rare cards was designed at the last minute before the release of ''Alpha''. They were never playtested and were designed to fit pieces of unused artwork.<ref>{{DailyRef|alpha-top-down-cards-2003-06-13|Alpha Top-Down cards|[[Magic Arcana]]|June 13, 2003}}</ref>
|-
|rowspan="2"|'''[[Ward]]s'''
|{{card|White Ward||LEA}}
|{{card|Blue Ward||LEA}}
|{{card|Black Ward||LEA}}
|{{card|Red Ward||LEA}}
|{{card|Green Ward||LEA}}
|-
|colspan="5"|Each of these uncommon [[white]] [[Aura]]s with [[enchant]] creature grants protection from a given color.
|-
| rowspan="2" |'''Circles of Protection'''
|{{Card|Circle of Protection: White|3=LEA}}
|{{Card|Circle of Protection: Blue|3=LEA}}
|{{Card|Circle of Protection: Green|3=LEA}}
|{{Card|Circle of Protection: Red|3=LEA}}
|
|-
| colspan="5" |Each of these common white enchantments with mana cost {{1}}{{W}} allows its controller to pay {{1}} to prevent damage from a source of the named color.  {{Card|Circle of Protection: Black|3=LEB}} was omitted from the ''Alpha'' common sheet.
|}


*<c>Blue Elemental Blast</c> and <c>Red Elemental Blast</c> are both common instants (formerly interrupts) with a mana cost of C and with a [[modal]] ability to either destroy a permanent of the other's color or counter a spell of the other's color.
===Double cycle===
{| class="wikitable"
! Cycle name
! {{W}}{{U}}
! {{U}}{{B}}
! {{B}}{{R}}
! {{R}}{{G}}
! {{G}}{{W}}
! {{W}}{{B}}
! {{nowrap|{{U}}{{R}}}}
! {{B}}{{G}}
! {{R}}{{W}}
! {{G}}{{U}}
|-
|rowspan="2"|'''[[Dual land]]s'''
|{{card|Tundra||LEA}}
|{{card|Underground Sea||LEA}}
|{{card|Badlands||LEA}}
|{{card|Taiga||LEA}}
|{{card|Savannah||LEA}}
|{{card|Scrubland||LEA}}
|
|{{card|Bayou||LEA}}
|{{card|Plateau||LEA}}
|{{card|Tropical Island||LEA}}
|-
|colspan="10"|[[Rare]] [[Nonbasic land|nonbasic]] lands that each produce two [[color]]s of mana. The original ten dual lands are some of the most powerful and valuable lands ever printed, since they count as both of their [[basic land]] types with no drawbacks, unlike subsequent dual lands. {{card|Volcanic Island||LEB}} ({{nowrap|{{U}}{{R}}}}) was missing from the ''Alpha'' print run, but this was corrected in ''[[Beta]]''.
|}


*<c>Braingeyser</c> and <c>Mind Twist</c> are both rare [[sorcery|sorceries]] that cause [[target]] [[player]] to [[draw]] or [[discard]] cards.
===Vertical cycles===
{| class="wikitable"
! Cycle name
! [[Common]]
! [[Uncommon]]
! [[Rare]]
|-
|rowspan="2"|'''Red three-drop humanoids'''
|{{card|Gray Ogre||LEA}}
|{{card|Uthden Troll||LEA}}
|{{card|Sedge Troll||LEA}}
|-
|colspan="3"|Each of these 2/2 red creatures has a mana cost of {{2}}{{R}} and increasingly powerful abilities. {{card|Granite Gargoyle||LEA}} might also be considered part of this group, though it doesn't fit the theme of monstrous human-like creatures.
|}


*<c>Gaea's Liege</c> and <c>Cyclopean Tomb</c> are both rare cards with an [[activated ability]] that can permanently change a land's type.
===Pairs===
<!-- This section should probably be treated as nearly a mirror of the corresponding section from Revised, given that there is a nearly 1-to-1 match between LEA/LEB/2ED/3ED among the 48 proposed pair cards in those sets, with only 1 exception when Timetwister was cut from Revised. Appropriate and justified edits are most certainly welcome, but they should be done in both this page and the Revised page, and if there is discussion to be had, it should probably be on this talk page/changelog/edit notes, since Revised is literally just a revised version of this set (and Beta/Unlimited).-->
''Alpha'' has 24 [[Pair|pairs]].


*<c>Deathgrip</c> and <c>Lifeforce</c> are each uncommon enchantments with an activated ability to counter a spell of the other's color for CC.
{| class="wikitable"
 
|-
*<c>Earthquake</c> and <c>Hurricane</c> are both sorceries that have a mana cost of {{X}}C and deal X damage to all non-flying or flying creatures and each player.
! colspan="2"|Pairs
 
!Description
*<c>Fear</c> and <c>Invisibility</c> are both common [[Aura]]s that make the enchanted creature more difficult to block.
|-
 
|{{card|White Knight||LEA}} <br/> {{nowrap|({{W}})}}
*<c>Feedback</c> and <c>Wanderlust</c> are both uncommon Auras that deal 1 damage to the controller of the enchanted permanent during each of their [[upkeep|upkeeps]].
|{{card|Black Knight||LEA}} <br/> {{nowrap|({{B}})}}
 
|Uncommon [[knight]]s with a mana cost of MM, power/toughness of 2/2, [[first strike]] and protection from the other's color.
*<c>Water Elemental</c> and <c>Fire Elemental</c> are both uncommon Elementals with a mana cost of {{3}}CC and a power/toughness of 5/4.
|-
 
|{{card|Holy Strength||LEA}} <br/> {{nowrap|({{W}})}}
*<c>Holy Strength</c> and <c>Unholy Strength</c> are both common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
|{{card|Unholy Strength||LEA}} <br/> {{nowrap|({{B}})}}
 
|Common [[Aura]]s with [[enchant]] creature that give a mirrored bonus to the enchanted creature's [[power/toughness]].
*<c>Living Lands</c> and <c>Kormus Bell</c> are both rare cards that turned lands of a particular type into 1/1 creatures.
|-
 
|{{card|Crusade||LEA}} <br/> {{nowrap|({{W}})}}
*<c>Lord of Atlantis</c> and <c>Goblin King</c> are both rare [[Lord|Lords]] that give +1/+1 and landwalk of its color to its creature type.
|{{card|Bad Moon||LEA}} <br/> {{nowrap|({{B}})}}
 
|Rare [[enchantment]]s with a [[converted mana cost]] of 2 and an effect to give all creatures of its color +1/+1.
*<c>Manabarbs</c> and <c>Power Surge</c> are both rare red enchantments that deal damage to a player based on the number of lands he or she does or does not tap.
|-
 
|{{card|Serra Angel||LEA}} <br/> {{nowrap|({{W}})}}
*<c>Mons's Goblin Raiders</c> and <c>Merfolk of the Pearl Trident</c> are both 1/1 common creatures with creature types that are affected by Lord of Atlantis and Goblin King.
|{{card|Sengir Vampire||LEA}} <br/> {{nowrap|({{B}})}}
 
|Uncommon 4/4 [[flying]] [[creature]]s with a mana cost of {{3}}MM and a combat-related ability.
*<c>Phantom Monster</c> and <c>Roc of Kher Ridges</c> are both 3/3 creatures with flying.
|-
 
|{{card|Blue Elemental Blast||LEA}} <br/> {{nowrap|({{U}})}}
*<c>Serra Angel</c> and <c>Sengir Vampire</c> are both uncommon 4/4 flying creatures with a mana cost of {{3}}CC and a combat-related ability.
|{{card|Red Elemental Blast||LEA}} <br/> {{nowrap|({{R}})}}
 
|Common [[instant]]s (formerly [[interrupt]]s) with a mana cost of M and with a [[modal]] ability to either destroy a permanent of the other's color or counter a spell of the other's color.
*<c>Smoke</c> and <c>Winter Orb</c> both allow players to only untap one of a type of permanent each turn.
|-
 
|{{card|Air Elemental||LEA}} <br/> {{nowrap|({{U}})}}
*<c>Timetwister</c> and <c>Wheel of Fortune</c> are both rare sorceries that cause all players to draw a new hand of 7 cards.
|{{card|Earth Elemental||LEA}} <br/> {{nowrap|({{R}})}}
 
|Uncommon [[Elemental]]s with a mana cost of {{3}}MM, a [[power]] of 4, and element names which traditionally oppose each other. This pair and the even more closely mirrored Water/Fire Elemental pair form a group of creatures representing each of the four [[Wikipedia:Classical elements|classical elements]].
*<c>Tsunami</c> and <c>Flashfires</c> are both uncommon sorceries that have a mana cost of 3C and destroy lands of a particular enemy type.
|-
 
|{{card|Water Elemental||LEA}} <br/> {{nowrap|({{U}})}}
*<c>Wall of Bone</c> and <c>Wall of Brambles</c> are both Walls with regeneration and a mana cost of {{2}}C.
|{{card|Fire Elemental||LEA}} <br/> {{nowrap|({{R}})}}
 
|Uncommon Elementals with a mana cost of {{3}}MM, a power/toughness of 5/4, and element names which traditionally oppose each other. This pair and the Air/Earth Elemental pair form a group of creatures representing each of the four classical elements.
*<c>Wall of Water</c> and <c>Wall of Fire</c> are both 0/5 Walls illustrated by [[Richard Thomas]] with a silouetted figure behind a wall and the activated ability "C: [this] gets +1/+0 until end of turn."
|-
 
|{{card|Lord of Atlantis||LEA}} <br/> {{nowrap|({{U}})}}
==Hosers==
|{{card|Goblin King||LEA}} <br/> {{nowrap|({{R}})}}
[[Hoser]]s were introduced, which are cards that negatively affect one (or sometimes two) specific color(s) or basic land type associated with that color: <c>Karma</c>, <c>Blue Elemental Blast</c>, <c>Deathgrip</c>, <c>Flashfires</c>, <c>Tsunami</c>, <c>Conversion</c>, <c>Lifetap</c>, <c>Gloom</c>, <c>Red Elemental Blast</c>, and <c>Lifeforce</c>.
|Rare [[lord]]s that give +1/+1 and [[landwalk]] of its corresponding [[basic land type]] to its [[creature type]].
|-
|{{card|Merfolk of the Pearl Trident||LEA}} <br/> {{nowrap|({{U}})}}
|{{card|Mons's Goblin Raiders||LEA}} <br/> {{nowrap|({{R}})}}
|1/1 common [[vanilla]] creatures with creature types that are affected by their respective lords (Goblin King and Lord of Atlantis).
|-
|{{card|Phantom Monster||LEA}} <br/> {{nowrap|({{U}})}}
|{{card|Roc of Kher Ridges||LEA}} <br/> {{nowrap|({{R}})}}
|3/3 creatures with flying and a mana cost of {{3}}M.
|-
|{{card|Timetwister||LEA}} <br/> {{nowrap|({{U}})}}
|{{card|Wheel of Fortune||LEA}} <br/> {{nowrap|({{R}})}}
|Rare [[sorcery|sorceries]] costing {{2}}M that cause all players to draw a new hand of 7 cards.
|-
|{{card|Wall of Water||LEA}} <br/> {{nowrap|({{U}})}}
|{{card|Wall of Fire||LEA}} <br/> {{nowrap|({{R}})}}
|Uncommon 0/5 [[wall]]s illustrated by [[Richard Thomas]] with a silhouetted figure behind a wall, mana cost {{1}}MM, and the activated ability "M: [this] gets +1/+0 until end of turn."
|-
|{{card|Wall of Bone||LEA}} <br/> {{nowrap|({{B}})}}
|{{card|Wall of Brambles||LEA}} <br/> {{nowrap|({{G}})}}
|Uncommon walls with [[regeneration]] and a mana cost of {{2}}M and a combined power/toughness of 5.
|-
|{{card|Deathgrip||LEA}} <br/> {{nowrap|({{B}})}}
|{{card|Lifeforce||LEA}} <br/> {{nowrap|({{G}})}}
|Uncommon enchantments with an [[activated ability]] to [[counter]] a spell of the other's color for MM.
|-
|{{card|Orcish Oriflamme||LEA}} <br/> {{nowrap|({{R}})}}
|{{card|Castle||LEA}} <br/> {{nowrap|({{W}})}}
|Uncommon enchantments that conditionally affect its owner's creatures' power or toughness. Both cost {{3}}M, although Orcish Oriflamme was misprinted as {{1}}M.
|-
|{{card|Wanderlust||LEA}} <br /> {{nowrap|({{G}})}}
|{{card|Feedback||LEA}} <br /> {{nowrap|({{U}})}}
|Uncommon Auras that deal 1 damage to the controller of the enchanted permanent during each of their [[upkeep]]s.
|-
|{{card|Braingeyser||LEA}} <br/> {{nowrap|({{U}})}}
|{{card|Mind Twist||LEA}} <br/> {{nowrap|({{B}})}}
|Rare sorceries that cause target player to [[draw]] or [[discard]] cards.
|-
|{{card|Earthquake||LEA}} <br/> {{nowrap|({{R}})}}
|{{card|Hurricane||LEA}} <br/> {{nowrap|({{G}})}}
|Sorceries which have a mana cost of {{X}}M and deal {{X}} damage to all non-flying or flying creatures and each player.
|-
|{{card|Flashfires||LEA}} <br/> {{nowrap|({{R}})}}
|{{card|Tsunami||LEA}} <br/> {{nowrap|({{G}})}}
|Uncommon sorceries that have a mana cost of {{3}}M and destroy [[land]]s of a particular enemy type.
|-
|{{card|Timber Wolves||LEA}} <br/> {{nowrap|({{G}})}}
|{{card|Benalish Hero||LEA}} <br/> {{nowrap|({{W}})}}
|1/1 creatures with [[banding]] and a mana cost of M.
|-
|{{card|Manabarbs||LEA}} <br/> {{nowrap|({{R}})}}
|{{card|Power Surge||LEA}} <br/> {{nowrap|({{R}})}}
|Rare red enchantments that deal damage to a player based on the number of lands they do or don't [[tap]].
|-
|{{card|Ankh of Mishra||LEA}} <br/> {{nowrap|({{C}})}}
|{{card|Dingus Egg||LEA}} <br/> {{nowrap|({{C}})}}
|Rare [[artifact]]s that deal damage when a land enters or leaves the battlefield.
|-
|{{card|Kormus Bell||LEA}} <br/> {{nowrap|({{C}})}}
|{{card|Living Lands||LEA}} <br/> {{nowrap|({{G}})}}
|Rare [[permanent]]s which cost 4 mana and turn lands of a specific subtype into 1/1 creatures.
|-
|{{card|Winter Orb||LEA}} <br/> {{nowrap|({{C}})}}
|{{card|Smoke||LEA}} <br/> {{nowrap|({{R}})}}
|Rare permanents which cost 2 mana and only allow players to [[untap]] one of a specific type of permanent each turn.
|}


==Notable cards==
==Notable cards==
*The [[Power Nine]] are some of the most valuable and powerful cards ever printed.
*The [[Power Nine]] are some of the most valuable and powerful cards ever printed.<ref>{{DailyRef|power-nine-2003-10-15-0|The Power Nine|[[Magic Arcana]]|October 15, 2003}}</ref>
 
*The original ten [[dual land]]s are some of the most powerful and valuable lands ever printed.
*The original ten [[Dual lands]] are some of the most powerful and valuable lands ever printed.
*<c>Armageddon</c> forms the basis of the [[Erhnamgeddon]] [[control]] deck. It would later be included in the beginner-oriented sets ''[[Portal]]'' and ''[[Portal Second Age]]'' and functionally reprinted as <c>Ravages of War</c> in the ''[[Portal Three Kingdoms]]'' set, yet it was removed from the [[core set]] after ''[[Sixth Edition]]'' for being too powerful.
 
*<c>Balance</c> was initially underestimated, as were many [[symmetrical effects]], but quickly proved to be a very powerful card.
*<c>Armageddon</c> forms the basis of the [[Erhnamgeddon]] [[control]] deck.
*<c>Berserk</c> was once considered powerful enough to be added to the first [[Banned and restricted cards|Restricted List]] in January 1994. It was removed from the Restricted List in April 2003 because its relative power decreased as newer cards were printed.  After the restriction, the card was removed from the [[core set]] for being a "spoiler," or too good. [[Richard Garfield]] explained its absence from the ''[[Revised]]'' set in [[The Duelist]] Supplement thus: "Anything that multiplies is potentially abusive. Failure to have a <c>Fog</c> should not warrant 80 damage."
 
*<c>Birds of Paradise</c> is one of the best [[Mana fixing|mana fixers]] ever printed.
*<c>Balance</c> was initially underestimated, as were many symmetrical effects, but quickly proved to be a very powerful card and is now on the [[Restricted List]].
*<c>Black Vise</c> was far too powerful, especially when played on the first turn.
 
*<c>Braingeyser</c> was also once considered powerful enough to be added to the Restricted List. It was removed in September 2004 due too for being expensive, slow, and worse than other cards in [[Vintage]].
*<c>Berserk</c> was once considered powerful enough to be added to the Restricted List. It was unrestricted in April 2003 because the power of creatures, with which it works, has been low in the format for many years.  
*<c>Channel</c> is one of many cards that is overpowered because of its ability to trade one [[resource]] for another at a low cost, in this case life for mana. It was a key component of the fabled Channel–<c>Fireball</c> first-turn win in combination with <c>Black Lotus</c> and a source of red mana.
 
*<c>Chaos Orb</c> is the first of the "[[dexterity card]]s", which require some physical skill to achieve maximum effect.  All dexterity cards have been placed on the [[Timeline of DCI bans and restrictions|Banned List]].
*<c>Birds of Paradise</c> has proven itself to be one of the best [[Mana fixing|mana fixers]] ever printed.
 
*<c>Black Vise</c> was far too powerful, especially when played on the first turn, and is also found on the Restricted List.
 
*<c>Braingeyser</c> was also once considered powerful enough to be added to the Restricted List.
 
*<c>Channel</c> was a key component of the fabled Channel-<c>Fireball</c> first-turn win in combination with <c>Black Lotus</c> and a source of red mana.
 
*<c>Chaos Orb</c> is the first of a class of "[[Dexterity (cards)|dexterity]]" cards that required some physical skill to achieve maximum effect, and like all dexterity cards and ante cards, are now on the [[Timeline of DCI bans and restrictions|Banned list]].
 
*<c>Contract from Below</c> is an insanely powerful card that allows its caster to draw 7 cards at the price of adding to the [[ante]], but the effect is powerful enough to make the added risk very acceptable. Some even consider this the most powerful card ever printed.
*<c>Contract from Below</c> is an insanely powerful card that allows its caster to draw 7 cards at the price of adding to the [[ante]], but the effect is powerful enough to make the added risk very acceptable. Some even consider this the most powerful card ever printed.
*<c>Dark Ritual</c> enabled many black decks to accelerate powerful cards into play quickly, especially <c>Hypnotic Specter</c>.
*<c>Dark Ritual</c> enabled many black decks to accelerate powerful cards into play quickly, especially <c>Hypnotic Specter</c>.
*<c>Demonic Tutor</c> is another powerful effect with a small mana cost that has found its way onto the Restricted List.
*<c>Demonic Tutor</c> is another powerful effect with a small mana cost that has found its way onto the Restricted List.
 
*<c>Fastbond</c> allows a player to quickly access more mana.
*<c>Fastbond</c>, like many other cards on the Restricted List, allows a player to quickly access more mana.
*<c>Hypnotic Specter</c> was originally thought to be too powerful, but the real problem was eventually identified as its combination with Dark Ritual.
 
*<c>Hypnotic Specter</c> was originally thought to be too powerful, and indeed it is powerful, but the real problem was eventually revealed to be its combination with Dark Ritual.
 
*<c>Icy Manipulator</c> was used in many control decks to slow the opponent down.
*<c>Icy Manipulator</c> was used in many control decks to slow the opponent down.
 
*<c>Illusionary Mask</c> later gained fame for its ability to get <c>Phyrexian Dreadnought</c> into play without triggering its drawback.
*<c>Illusionary Mask</c> later gained fame for its ability to get <c>Phyrexian Dreadnought</c> into play quickly and cheaply.
 
*<c>Lightning Bolt</c> is a very powerful (and common) direct damage spell that still sees play.
*<c>Lightning Bolt</c> is a very powerful (and common) direct damage spell that still sees play.
*<c>Mind Twist</c> proved to be very powerful, especially with all the mana acceleration available in ''Alpha''. Like Black Vise, it quickly put an opponent at a great disadvantage and was added to the Restricted List.
*<c>Mind Twist</c> proved to be very powerful, especially with all the mana acceleration available in ''Alpha''. Like Black Vise, it quickly put an opponent at a great disadvantage and was added to the Restricted List.
 
*<c>Nevinyrral's Disk</c> was especially useful in mono-colored black decks with no access to artifact and enchantment destruction.
*<c>Nevinyrral's Disk</c> was especially useful in monocolored black decks with no access to artifact and enchantment destruction.
 
*<c>Red Elemental Blast</c> is a common anti-blue card that still sees play today.
*<c>Red Elemental Blast</c> is a common anti-blue card that still sees play today.
 
*<c>Regrowth</c>, like Demonic Tutor, has a powerful effect with a small mana cost, especially when combined with any number of other powerful cards.
*<c>Regrowth</c>, like Demonic Tutor, is a powerful effect with a small mana cost, especially when combined with any number of other powerful cards and is now found on the Restricted List.
 
*<c>Savannah Lions</c> is considered one of the best [[White Weenie]] cards.
*<c>Savannah Lions</c> is considered one of the best [[White Weenie]] cards.
 
*<c>Serra Angel</c> was used to finish many games in control decks and is one of the iconic creatures of the game. It was once considered too powerful and left the [[core set]] for a time.
*<c>Serra Angel</c> was used to finish many games in control decks and is one of the iconic creatures of the game. It was once considered too powerful and left the [[Core Set]] for a time.
 
*<c>Sinkhole</c>, with a converted mana cost of 2, is considered to be far too cheap for the damaging effect of [[land destruction]], especially as a common card.
*<c>Sinkhole</c>, with a converted mana cost of 2, is considered to be far too cheap for the damaging effect of [[land destruction]], especially as a common card.
 
*<c>Sol Ring</c> is yet another card great at accelerating mana, and is also on the Restricted List.
*<c>Sol Ring</c> is yet another card great at accelerating mana and is also found on the Restricted List.
 
*<c>Swords to Plowshares</c> is the iconic white creature removal card.
*<c>Swords to Plowshares</c> is the iconic white creature removal card.
*<c>Time Vault</c> has had numerous changes to its oracle text in order to make it work as intended.
*<c>Wheel of Fortune</c> is on the Restricted List due to the power of drawing 7 cards.
*<c>Wrath of God</c> has been a tournament staple since players learned that powerful symmetrical effects can be good.<ref>{{DailyRef|making-magic/design-times-2005-02-21|Design of the Times|[[Mark Rosewater]]|February 21, 2005}}</ref>


*<c>Time Vault</c> has had numerous changes to its function in order to make it work as intended. In 2006 the function at the time led to an infinite damage combo with <c>Flame Fusillade</c>.
===Misprints===
 
There are numerous errors on ''Alpha'' cards, including the accidental omission of the cards <c>Circle of Protection: Black</c> and <c>Volcanic Island</c>. Many of these errors were corrected in ''[[Beta]]'', although most of the misspellings of [[Douglas Shuler]]'s name persisted through ''Beta'' and ''[[Unlimited]]'' before finally being corrected in ''[[Revised]]''.
*<c>Wheel of Fortune</c> is on the Restricted List for the power of drawing 7 cards.
*Every instance of the artist [[Douglas Shuler]]'s name was misspelled as "Schuler". (These include: {{card|Animate Artifact||LEA}}, {{card|Benalish Hero||LEA}}, {{card|Circle of Protection: White||LEA}}, {{card|Contract from Below||LEA}}, {{card|Demonic Tutor||LEA}}, {{card|Drain Life||LEA}}, {{card|Drain Power||LEA}}, {{card|Dwarven Warriors||LEA}}, {{card|Force of Nature||LEA}}, {{card|Frozen Shade||LEA}}, {{card|Glasses of Urza||LEA}}, {{card|Hypnotic Specter||LEA}}, {{card|Icy Manipulator||LEA}}, {{card|Mountain||LEA|#=292}} (#292) {{card|Mountain||LEA|#=293}} (#293), {{card|Northern Paladin||LEA}}, {{card|Power Surge||LEA}}, {{card|Prodigal Sorcerer||LEA}}, {{card|Psionic Blast||LEA}}, {{card|Righteousness||LEA}}, {{card|Serra Angel||LEA}}, {{card|Tranquility||LEA}}, {{card|Unholy Strength||LEA}}, {{card|Unsummon||LEA}}, {{card|Uthden Troll||LEA}}, {{card|Veteran Bodyguard||LEA}}, {{card|Volcanic Eruption||LEA}}, and {{card|Weakness||LEA}}.)
 
*{{card|Birds of Paradise||LEA}} {{-}} there are two slashes and a space after the word "Flying" instead of a hard return.
*<c>Wrath of God</c> has been a tournament staple since players learned that powerful symmetrical effects can be good. <ref>{{DailyRef|mtgcom/daily/mr164|Design of the Times|[[Mark Rosewater]]|February 21, 2005}}</ref>
*{{card|Circle of Protection: Red||LEA}} {{-}} art miscredited to [[Anson Maddocks]]; it should be [[Mark Tedin]].
*{{card|Cyclopean Tomb||LEA}} {{-}} printed without a [[mana cost]]; it should be {{4}}.<ref>{{DailyRef|arcana/alpha-oops…-iv-2002-05-15|Alpha "Oops…" IV|[[Magic Arcana]]|May 15, 2002}}</ref>
*{{card|Death Ward||LEA}} {{-}} art miscredited to [[Dan Frazier]]; it should be [[Mark Poole]].
*{{card|Demonic Hordes||LEA}} {{-}} printed with an [[upkeep]] cost of "BBB" instead of {{B}}{{B}}{{B}}.
*{{card|Elvish Archers||LEA}} {{-}} printed with [[power]]/[[toughness]] 1/2 instead of 2/1.<ref>{{DailyRef|alpha-oops-vii-2002-10-04|Alpha "Oops…" VII|[[Magic Arcana]]|October 4, 2002}}</ref>
*{{card|Force of Nature||LEA}} {{-}} printed with an [[upkeep]] cost of "GGGG" instead of {{G}}{{G}}{{G}}{{G}}. Douglas Shuler's name is also misspelled (see above).<ref name=I>{{DailyRef|alpha-oops-2002-02-01|Alpha "Oops..."|[[Magic Arcana]]|February 1, 2002}}</ref>
*{{card|Goblin Balloon Brigade||LEA}} {{-}} the wording for the activated ability could be interpreted as giving all [[Goblin]]s [[Flying]] instead of only itself. The wording was changed to reflect the latter, which was the the original intent, beginning with ''Revised Edition''.<ref name="Alpha Revised">{{DailyRef|arcana/alpha-typos-2009-09-22|''Alpha'' Typos|[[Magic Arcana]]|September 22, 2009}}</ref>
*{{card|Goblin King||LEA}} {{-}} the wording gave all [[Goblin]]s +1/+1 and [[mountainwalk]], but the original intent was that this would not apply to the Goblin King itself.  Beginning with ''Revised Edition'' this problem was solved by listing the Goblin King's type as "Lord"; beginning with ''[[Ninth Edition]]'' the word "Goblin" returned to the type and the wording for the ability was changed to "Other Goblins get +1/+1 and have mountainwalk." <ref name="Alpha Revised"/>
*{{card|Orcish Artillery||LEA}} {{-}} printed with a [[mana cost]] of {{1}}{{R}} instead of {{1}}{{R}}{{R}}.<ref name="ReferenceA"/><ref name=II>{{DailyRef|alpha-oops-ii-2002-02-25|Alpha "Oops..." II|[[Magic Arcana]]|February 25, 2002}}</ref>
*{{card|Orcish Oriflamme||LEA}} {{-}} printed with the mana cost {{1}}{{R}} instead of {{3}}{{R}}.<ref name=II/> This would later be used as the basis of the Modern Horizons' card {{Card|Goblin Oriflamme}}, which has the same mana cost and effect of the misprinted version of Orcish Oriflamme.
*{{card|Phantasmal Forces||LEA}} {{-}} printed with an [[upkeep]] cost of "U" instead of {{U}}.<ref name=I/>
*{{card|Red Elemental Blast||LEA}} {{-}} printed as an [[instant]] instead of an [[interrupt]].<ref>{{DailyRef|arcana/alpha-oops…-vi-2002-09-12|Alpha "Oops…" VI|[[Magic Arcana]]|September 12, 2002}}</ref><ref>{{DailyRef|arcana/alpha-red-elemental-blast-2004-03-30|Alpha Red Elemental Blast|[[Magic Arcana]]|March 30, 2004}}</ref>
*{{card|Rock Hydra||LEA}} {{-}} printed with an [[upkeep]] cost of "RRR" instead of {{R}}{{R}}{{R}}; the cost to preserve a head when the Rock Hydra suffers damage is printed as "R" instead of {{R}}.
*{{card|Sedge Troll||LEA}} {{-}} art miscredited to [[Jeff A. Menges]]; it should be [[Dan Frazier]].
*{{card|Tropical Island||LEA}} {{-}} art miscredited to [[Mark Poole]]; it should be [[Jesper Myrfors]].
*{{card|Unsummon||LEA}}{{-}} the clause reading "enchantments on creature are CARD ed" should read "enchantments on creature are discarded". Douglas Shuler's name was also misspelled (see above).


==Points of interest==
==Trivia==
Each color, except [[red]], has two [[Aura|Auras]] with [[enchant]] [[land]].
{{Main|Alpha/Trivia}}
 
*<c>Ancestral Recall</c>, one of the [[Power Nine]], is considered by R&D to be the most powerful blue card ever created. It was originally called "Ancestral Memories."
 
*<c>Ankh of Mishra</c> uses the real-world Ankh symbol in its artwork.
 
*<c>Armageddon</c> was included in the beginner-oriented sets [[Portal]] and [[Portal Second Age]] and functionally reprinted as <c>Ravages of War</c> in the [[Portal Three Kingdoms]] set, yet it was removed from the [[Core Set]] after [[Sixth Edition]] for being too powerful.
 
*<c>Basalt Monolith</c> had [[errata]] for a while to prevent the mana it generated from being usable with itself because of an infinite mana combo with <c>Power Artifact</c> and an infinite damage-to-player combo with the original wording of <c>Relic Bind</c>, which also received errata to prevent this combo.
 
*<c>Berserk</c> was removed from the [[Core Set]] for being a "spoiler," or too good, after its addition to the first [[Restricted List]] in January 1994. [[Richard Garfield]] explained its absence from the [[Revised]] set in [[The Duelist]] Supplement thus: "Anything that multiplies is potentially abusive. Failure to have a <c>Fog</c> should not warrant 80 damage." Berserk was removed from the Restricted List in April 2003 because it has decreased in power as a result of the variety of cards now available in [[Vintage]].
 
*<c>Birds of Paradise</c> was created because the bird in the artwork commissioned for <c>Tropical Island</c> was too prominent. It has always been available in [[Standard]] except for a brief time after ''[[Eighth Edition]]'' rotated out and before the ''[[Ravnica]]'' expansion rotated in.
 
*<c>Braingeyser</c> was on the first Restricted List in January 1994 and was removed from it in September 2004 for being expensive, slow, and worse than other cards in Vintage.
 
*<c>Camouflage</c> turned attacking creatures [[Morph#Comprehensive_Rules_references|face-down]], but when the [[Morph]] mechanic defined the characteristics of a face-down card the wording of Camouflage was changed to create a random assignment of blockers, which effectively emulated the original intent of the card.
 
*<c>Castle</c> is one of a few early cards that were later functionally changed, making it both better and easier to understand. The removed text prevented attacking creatures from gaining the bonus because of [[Vigilance]].
 
*<c>Celestial Prism</c> is rather underpowered and is strictly worse than <c>Mana Prism</c>, <c>Mana Cylix</c>, <c>Darksteel Ingot</c> and <c>Prismatic Lens</c>.
 
*<c>Channel</c> is one of many cards that is overpowered because of its ability to trade one resource for another at a low cost, in this case life for mana.
 
*<c>Chaos Orb</c> was removed from the Core Set with the intention of it or a card like it returning one day. Richard Garfield said of its absence from Revised: "No, we didn't can the concept. There will always be weirdo cards like this floating around, but the same old one gets passé." The card was later added to the [[Timeline of DCI bans and restrictions|Banned list]] for being a "dexterity card," or a card that could be better based on a player's skill in using it, removing it from tournament play and from future sets. This was also helped by the fact that its use made it optimal to place cards in ridiculous and confusing places, mixed with opponent's permanents. Chaos Orb was also the focus of an urban legend that said an early tournament was won by a player who tore his card into small pieces and scattered them over his opponent's cards. This legend inspired the [[Unglued]] card <c>Chaos Confetti</c>.
 
*<c>Circle of Protection: Black</c> was left out of the ''[[Alpha]]'' set in part due to confusion surrounding its artwork. The contracted artist bailed at the last moment so the original Art Director, [[Jesper Myrfors]], created its original artwork quickly on the computer.
 
*<c>Circle of Protection: Red</c> is the only Circle of Protection to appear in every Core Set (and even a few [[large expansion|large expansions]]) until ''[[10th Edition]]''.
 
*<c>Clockwork Beast</c> was originally worded to remove a +1/+0 counter when declared as an attacker or blocker, although this was unclear. It was functionally changed in ''[[4th Edition|Fourth Edition]]'' to reflect how most players played the card. It also has the greatest combined [[power]] and [[toughness]] among [[artifact]] [[creature|creatures]] in ''Beta'' and was played early on for having power greater than its [[converted mana cost]] and for the advantages of it being an artifact creature.
 
*<c>Cockatrice</c> was ironically generally worse than its [[uncommon]] comrade, <c>Thicket Basilisk</c> because having [[flying]] somewhat negated the <c>Venom</c> ability.
 
*<c>Consecrate Land</c> is the first card to use [[indestructible|indestructibility]], although that [[keyword]] would not be created until 2003.
 
*<c>Conservator</c> is strictly worse than <c>Pearl Shard</c>.
 
*<c>Contract from Below</c>, <c>Darkpact</c> and <c>Demonic Attorney</c>, like all other [[ante]] cards, have been on the Banned List from its inception.
 
*<c>Copy Artifact</c> is unusual for its ability to be both an [[enchantment]] and an artifact when in play.
 
*<c>Craw Wurm</c> excites many players initially because it is usually the first creature of its size that new players come across. This makes it a good [[Timmy]] card.
 
*<C>Dingus Egg</c> was actually on the original Restricted List for its combo with <c>Armageddon</c>, <c>Balance</c> and other powerful land destruction spells.
 
*<c>Disintegrate</c> was one of two common red X-damage spells in ''Beta''.
 
*<c>Disrupting Scepter</c> was considered a good card initially, as discard was a powerful strategy then.
 
*<c>Dragon Whelp</c> is one of only a few "actually good" cards in the original [[Sligh]] deck.
 
*<c>Drain Life</c> plays an important role in many <c>Necropotence</c> decks to recoup life lost to the Skull.
 
*<c>Firebreathing</c> and <c>Jade Statue</c> are the only non-[[creature]] cards in ''Beta'' with [[flavor text]].
 
*<c>Force of Nature</c> has the greatest combined power and toughness among [[green]] creatures in ''Beta''.
 
*<c>Lord of the Pit</c> has the greatest combined power and toughness among [[black]] creatures in ''Beta''.
 
*<c>Mahamoti Djinn</c> has the greatest combined power and toughness among [[blue]] creatures in ''Beta''.
 
*<c>Personal Incarnation</c> has the greatest combined power and toughness among [[white]] creatures in ''Beta''.
 
*<c>Shivan Dragon</c> has the greatest combined power and toughness among [[red]] creatures in ''Beta''.
 
==Misprints==
* Every instant of the artist [[Douglas Shuler]]'s name was misspelled as "Schuler".
*<c>Birds of Paradise</c> {{-}} two slashes in text.
*<c>Circle of Protection: Red</c> {{-}} miscredited to [[Anson Maddocks]].
*<c>Cyclopean Tomb</c> {{-}} printed without a [[mana cost]].<ref>{{DailyRef|mtgcom/arcana/95|Alpha "Oops…" IV|[[Magic Arcana]]|May 15, 2002}}</ref>
*<c>Death Ward</c> {{-}} miscredited to [[Dan Frazier]].
*<c>Demonic Hordes</c> {{-}} printed with an [[upkeep]] cost of literally "BBB" instead of three black mana symbols.
*<c>Elvish Archers</c> {{-}} printed with [[power]]/[[toughness]] 1/2 instead of 2/1.<ref>{{DailyRef|mtgcom/arcana/198|Alpha "Oops…" VII|[[Magic Arcana]]|October 4, 2002}}</ref>
*<c>Force of Nature</c> {{-}} printed with an [[upkeep]] cost of literally "GGGG" instead of four green mana symbols also the artist's name, Shuler, was misspelled.<ref name=I>{{DailyRef|mtgcom/arcana/22|Alpha "Oops..."|[[Magic Arcana]]|February 1, 2002}}</ref>
*<c>Orcish Artillery</c> {{-}} printed with a [[mana cost]] of {{1}}{{R}} instead of {{1}}{{R}}{{R}}.<ref name=II>{{DailyRef|mtgcom/arcana/38|Alpha "Oops..." II|[[Magic Arcana]]|February 25, 2002}}</ref> <ref>{{DailyRef|mtg/daily/mm/26|25 Random Things About Magic|[[Mark Rosewater]]|February 16, 2009}}</ref> 
*<c>Orcish Oriflamme</c> {{-}} printed with the mana cost {{1}}{{R}} instead of {{3}}{{R}}. <ref name=II/>
*<c>Phantasmal Forces</c> {{-}} printed with an [[upkeep]] cost of literally "U" instead of a blue mana symbol. <ref name=I/>
*<c>Red Elemental Blast</c> {{-}} printed as an [[instant]] instead of an [[interrupt]].<ref>{{DailyRef|mtgcom/arcana/182|Alpha "Oops…" VI|[[Magic Arcana]]|September 12, 2002}}</ref> <ref>{{DailyRef|mtgcom/arcana/534|Alpha Red Elemental Blast|[[Magic Arcana]]|Tuesday, March 30, 2004}}</ref>
*<c>Rock Hydra</c> {{-}} printed with an [[upkeep]] cost of literally "RRR" instead of a red mana symbols.
*<c>Sedge Troll</c> {{-}} miscredited to [[Jeff A. Menges]].
*<c>Tropical Island</c> {{-}} miscredited to [[Mark Poole]].
*<c>Unsummon</c> {{-}} The card reads "Return creature to owner's hand; enchantments on creature are CARD ed. Unsummon cannot {{...}} "


==References==
==References==
{{reflist}}
{{reflist}}


==Notes==
<references group="note"/>
==External links==
==External links==
*[http://www.wizards.com/magic/advanced/1_2_3e/ABUnlim.asp ''Alpha'' Product Page] (old)
*[http://www.wizards.com/magic/advanced/1_2_3e/ABUnlim.asp ''Alpha'' Product Page] (old)
*{{Prodpage|abu|Alpha}} (new)
*[http://magic.wizards.com/en/game-info/products/card-set-archive/alpha-beta-and-unlimited ''Alpha'' Product Page] (new)
*{{MTGref|jc20|The Original Magic Rulebook|John Carter|December 25, 2004}} (transcription)
*{{DailyRef|arcana/alpha-setting-record-straight-2010-09-21|Alpha: Setting the Record Straight|[[Monty Ashley]]|September 21, 2010}}
 
{{sets}}
<!--temp fix-->


[[Category:Expansions and sets]]
{{Sets|classic}}
[[Category:Magic core sets|1A]]

Latest revision as of 09:26, 27 June 2024

Alpha
 
 
Limited Edition
Alpha
[[File:{{#setmainimage:MTG.jpg}}|250px]]
Set Information
Set symbol
Symbol description The letter “A”
Design Richard Garfield and the Limited Edition design and development team
Development Richard Garfield and the Limited Edition design and development team
Art direction Jesper Myrfors
Release date August 5, 1993
Plane Multiversal
Themes and mechanics Magic: The Gathering,
Ante, Dexterity cards
Keywords/​ability words Banding, First strike, Flying, Landwalk, Protection, Regeneration, Trample
Set size 295 cards
(74 commons, 95 uncommons, 116 rares, 10 basic lands)
Expansion code LEA[1]
Core sets
Limited Edition Alpha Limited Edition Beta Unlimited Edition
Magic: The Gathering Chronology
N/A Limited Edition
Alpha
Limited Edition Beta

Limited Edition Alpha, commonly known as Alpha, is the first print run of Limited Edition, the first core set of Magic: The Gathering. Alpha contains 295 black-bordered cards and was released on August 5, 1993.[2][3]

Alpha is actually a nickname, but is widely accepted as the name for this print run of Limited Edition.[4]

Set details

Alpha was designed by Richard Garfield and the Limited Edition design and development team (Charlie Cateeno, Skaff Elias, Don Felice, Tom Fontaine, Jim Lin, Joel Mick, Chris Page, Dave Pettey, Barry Reich, Bill Rose, and Elliott Segal).[5]

Alpha cards can easily be distinguished from Beta cards by their more rounded corners. The Alpha corner radius is about 2 mm instead of the subsequent 1 mm standard for all other tournament-legal cards.[6] Early tournament rules required that cards must appear unmarked without the use of protective sleeves. Due to the different corners, Alpha cards were considered marked unless the deck comprised only Alpha cards. This initially made them less desirable and thus less valuable than Beta and even Unlimited cards.

Alpha cards were printed using three different print sheets - one for rares, one for uncommons, and one for commons. As part of Richard Garfield's plan to keep players from guessing rarities, basic lands were included on all three sheets. The chance of getting a basic land instead of another card is approximately 4.13% for rares, 21.5% for uncommons and 38.84% for commons. The only lands on the rare sheets were five copies of Island.[7][8]

Numerous Alpha cards have errors that were fixed in the second, or Beta release. Two cards, Circle of Protection: Black and Volcanic Island were accidentally left out of the set entirely.[9][10] Additionally, only two versions of each basic land with unique artwork were included.

Design and development

Magic: The Gathering received its "The Gathering" subtitle for two reasons. First, "Magic" was thought to be too generic a name to trademark. Second, it left open the possibility for future expansions to have other subtitles, such as "Magic: Arabian Nights".

The names of many cards were initially very generic, such as "Angel" instead of Serra Angel and "Skeletons" instead of Drudge Skeletons. Adding descriptors created more flavor on the cards and allowed other types of angels, skeletons, and everything else to appear in future expansions.

The rarity of many cards was based on the idea that players would have a limited set of cards in a particular area, such that there would only be a few copies of Mox Sapphire or Black Lotus in a particular area, thus naturally restricting the power of these cards. The rapid popularity of the game created a much larger community of players than initially anticipated, making it possible for players to amass large collections of these powerful cards.

The rule limiting decks to a maximum of four copies of any card except basic lands did not exist in the earliest rules but was rapidly adopted from tournament play.

Under the original rules, players with less than 1 life were not considered to have lost until the end of the current phase, giving that player a chance to find a solution.

Ante was an optional part of the original game of Magic that remained a part of the game until after the Homelands expansion.

There were originally three types of artifacts: mono artifacts, poly artifacts, and continuous artifacts. Mono artifacts had activated abilities that could only be used once and required tapping the artifact when used. These now have errata adding the Tap symbol, {T}, to the activation cost. Poly artifacts had activated abilities that did not require tapping as part of the activation cost and could be used multiple times. Continuous artifacts had a continuous effect that did not require activation. Under the original rules, continuous artifacts were "turned off" when tapped. Under modern rules, this only occurs if stated in the card's rules text. These three types were removed following the Antiquities expansion and before Revised Edition.

Interrupts were similar to modern instants, only "faster." This meant that when an interrupt was played, only other interrupts could be played in response. The timing rules of interrupts required errata for some cards (such as Red Elemental Blast) for them to work properly under these rules.

Wall was the only creature type with a rule associated with it: Walls can't attack. This rule remained a part of the game until the Champions of Kamigawa expansion, when all Walls were given errata to have the Defender ability.

From a modern developer's viewpoint, the mana costs of some of the cards in Alpha are grossly incorrect. The rules text of many cards were complicated implementations of ideas that could be expressed more simply.[11] Conversely, many other cards and abilities are phrased in a looser way, sometimes describing abilities in flavorful rather than mechanical terms, which resulted in convoluted rules text when their oracle text was converted using more modern and precise rules templating.

Marketing

Alpha booster.
Alpha booster.

Alpha was released at Origins in July/August 1993 with a small run of 2.61 million cards.[12] Cards were sold in 60-card starter decks and 15-card boosters. The set did not receive much exposure beyond the west coast of the United States. Cards were available from late August 1993 through late September 1993.[6]

The 32-page rulebook (included only with starter decks) has Bog Wraith on the cover and contains "Worzel's Story" by Richard Garfield.[5]

Storyline

Alpha did not have a specific storyline, although the cards had a lot of flavor built into them based on the premise that players took on the role of a planeswalker who summoned creatures and cast spells in a duel against another planeswalker. Additionally, flavor text on the cards described the character of many people and places of Dominaria and elsewhere, and names established in Alpha were expanded upon in future stories and expansions, most notably Urza and Mishra.

Themes and mechanics

As the first edition of Magic, Alpha introduced many mechanics and themes. Keyword abilities introduced in this set include banding, first strike, flying, landwalk, protection, regeneration, and trample. The defender, fear, indestructible, reach, and vigilance mechanics were also introduced, but were not keyworded until later. Cards with these mechanics have since received retroactive errata. Many other game mechanics were also introduced in this set but are too numerous to be listed here.

The set contains multiple hosers, which are cards that negatively affect one specific color or basic land type: Karma, Blue Elemental Blast, Deathgrip, Flashfires, Tsunami, Conversion, Lifetap, Gloom, Red Elemental Blast, Lifeforce, Volcanic Eruption (Alpha), and Northern Paladin (Alpha)

Creature types

Creature types were originally intended only to express flavor on creature cards, like flavor text. Thus, the intentional use of creature types to classify different races was not considered until around the design of the Fallen Empires expansion, despite cards like Lord of Atlantis that cared about a creature's race in this set.

The creature types introduced in this set are: Angel, Assassin, Avatar, Basilisk, Bear, Bodyguard (later changed to Human), Cleric, Clone (later changed to Shapeshifter), Cockatrice, Demon, Djinn, Doppelganger (later changed to Shapeshifter), Dragon, Dwarf, Elemental, Elf, Enchantress (later changed to Human Druid), Faerie, Force (later changed to Elemental), Fungusaur (later changed to Fungus Dinosaur), Gaea's Liege (later changed to Avatar), Gargoyle, Ghoul (later changed to Zombie), Giant, Goblin, Goblin King (later changed to Goblin), Hero (later changed to Human Soldier), Hydra, Imp, Knight, Lion (later changed to Cat), Lord (now obsolete), Lord of Atlantis (later changed to Merfolk), Mammoth (later changed to Elephant), Mana Bird (later changed to Bird), Merfolk, Minotaur, Nightmare, Nymph (later changed to Dryad), Ogre, Orc, Paladin (later changed to Knight), Pegasus, Phantasm (later changed to Illusion), Rat, Roc (later changed to Bird), Serpent, Shade, Shadow (later changed to Spirit), Ship (later changed to Human Pirate), Skeleton, Specter, Spider, Treefolk, Troll, Unicorn, Vampire, Wall, Will-O'-the-Wisp (later changed to Spirit), Wizard, Wolf, Wraith, Wurm, and Zombie.

Counter types

Alpha edition included seven cards that use counters: three use +1/+1 counters, Clockwork Beast uses +1/+0 counters, and three used generic counters which were not given any name in the card text. The latter three cards were later given errata that provided names for Corpse counters (Scavenging Ghoul), Mire counters (Cyclopean Tomb), and Vitality counters (Living Artifact).

Cycles

Alpha has eight horizontal cycles and a double cycle, as well as one vertical cycle. Two cycles are each missing a card, which was corrected in Beta.

Cycle name {W} {U} {B} {R} {G}
Basic lands Plains Island Swamp Mountain Forest
The five basic lands were introduced in Limited Edition.
Moxes Mox Pearl Mox Sapphire Mox Jet Mox Ruby Mox Emerald
Each of these rare artifacts has a mana cost of {0} and "{T}: Add M".
Laces Purelace Thoughtlace Deathlace Chaoslace Lifelace
Each of these rare instants permanently changes the color of a permanent.
Boons Healing Salve Ancestral Recall Dark Ritual Lightning Bolt Giant Growth
Each of these instants has a mana cost of M and an effect involving the number 3. This cycle is asymmetric in that Ancestral Recall is rare, while the other members are common.
Lucky charms Ivory Cup Crystal Rod Throne of Bone Iron Star Wooden Sphere
Each of these uncommon artifacts has a triggered ability that allows the controller pay {1} to gain 1 life when a spell of a given color is cast.
Top-down cycle Island Sanctuary Stasis Word of Command Sedge Troll Birds of Paradise
Each of these rare cards was designed at the last minute before the release of Alpha. They were never playtested and were designed to fit pieces of unused artwork.[13]
Wards White Ward Blue Ward Black Ward Red Ward Green Ward
Each of these uncommon white Auras with enchant creature grants protection from a given color.
Circles of Protection Circle of Protection: White (Alpha) Circle of Protection: Blue (Alpha) Circle of Protection: Green (Alpha) Circle of Protection: Red (Alpha)
Each of these common white enchantments with mana cost {1}{W} allows its controller to pay {1} to prevent damage from a source of the named color. Circle of Protection: Black (Beta) was omitted from the Alpha common sheet.

Double cycle

Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W} {W}{B} {U}{R} {B}{G} {R}{W} {G}{U}
Dual lands Tundra Underground Sea Badlands Taiga Savannah Scrubland Bayou Plateau Tropical Island
Rare nonbasic lands that each produce two colors of mana. The original ten dual lands are some of the most powerful and valuable lands ever printed, since they count as both of their basic land types with no drawbacks, unlike subsequent dual lands. Volcanic Island ({U}{R}) was missing from the Alpha print run, but this was corrected in Beta.

Vertical cycles

Cycle name Common Uncommon Rare
Red three-drop humanoids Gray Ogre Uthden Troll Sedge Troll
Each of these 2/2 red creatures has a mana cost of {2}{R} and increasingly powerful abilities. Granite Gargoyle might also be considered part of this group, though it doesn't fit the theme of monstrous human-like creatures.

Pairs

Alpha has 24 pairs.

Pairs Description
White Knight
({W})
Black Knight
({B})
Uncommon knights with a mana cost of MM, power/toughness of 2/2, first strike and protection from the other's color.
Holy Strength
({W})
Unholy Strength
({B})
Common Auras with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.
Crusade
({W})
Bad Moon
({B})
Rare enchantments with a converted mana cost of 2 and an effect to give all creatures of its color +1/+1.
Serra Angel
({W})
Sengir Vampire
({B})
Uncommon 4/4 flying creatures with a mana cost of {3}MM and a combat-related ability.
Blue Elemental Blast
({U})
Red Elemental Blast
({R})
Common instants (formerly interrupts) with a mana cost of M and with a modal ability to either destroy a permanent of the other's color or counter a spell of the other's color.
Air Elemental
({U})
Earth Elemental
({R})
Uncommon Elementals with a mana cost of {3}MM, a power of 4, and element names which traditionally oppose each other. This pair and the even more closely mirrored Water/Fire Elemental pair form a group of creatures representing each of the four classical elements.
Water Elemental
({U})
Fire Elemental
({R})
Uncommon Elementals with a mana cost of {3}MM, a power/toughness of 5/4, and element names which traditionally oppose each other. This pair and the Air/Earth Elemental pair form a group of creatures representing each of the four classical elements.
Lord of Atlantis
({U})
Goblin King
({R})
Rare lords that give +1/+1 and landwalk of its corresponding basic land type to its creature type.
Merfolk of the Pearl Trident
({U})
Mons's Goblin Raiders
({R})
1/1 common vanilla creatures with creature types that are affected by their respective lords (Goblin King and Lord of Atlantis).
Phantom Monster
({U})
Roc of Kher Ridges
({R})
3/3 creatures with flying and a mana cost of {3}M.
Timetwister
({U})
Wheel of Fortune
({R})
Rare sorceries costing {2}M that cause all players to draw a new hand of 7 cards.
Wall of Water
({U})
Wall of Fire
({R})
Uncommon 0/5 walls illustrated by Richard Thomas with a silhouetted figure behind a wall, mana cost {1}MM, and the activated ability "M: [this] gets +1/+0 until end of turn."
Wall of Bone
({B})
Wall of Brambles
({G})
Uncommon walls with regeneration and a mana cost of {2}M and a combined power/toughness of 5.
Deathgrip
({B})
Lifeforce
({G})
Uncommon enchantments with an activated ability to counter a spell of the other's color for MM.
Orcish Oriflamme
({R})
Castle
({W})
Uncommon enchantments that conditionally affect its owner's creatures' power or toughness. Both cost {3}M, although Orcish Oriflamme was misprinted as {1}M.
Wanderlust
({G})
Feedback
({U})
Uncommon Auras that deal 1 damage to the controller of the enchanted permanent during each of their upkeeps.
Braingeyser
({U})
Mind Twist
({B})
Rare sorceries that cause target player to draw or discard cards.
Earthquake
({R})
Hurricane
({G})
Sorceries which have a mana cost of {X}M and deal {X} damage to all non-flying or flying creatures and each player.
Flashfires
({R})
Tsunami
({G})
Uncommon sorceries that have a mana cost of {3}M and destroy lands of a particular enemy type.
Timber Wolves
({G})
Benalish Hero
({W})
1/1 creatures with banding and a mana cost of M.
Manabarbs
({R})
Power Surge
({R})
Rare red enchantments that deal damage to a player based on the number of lands they do or don't tap.
Ankh of Mishra
({C})
Dingus Egg
({C})
Rare artifacts that deal damage when a land enters or leaves the battlefield.
Kormus Bell
({C})
Living Lands
({G})
Rare permanents which cost 4 mana and turn lands of a specific subtype into 1/1 creatures.
Winter Orb
({C})
Smoke
({R})
Rare permanents which cost 2 mana and only allow players to untap one of a specific type of permanent each turn.

Notable cards

  • The Power Nine are some of the most valuable and powerful cards ever printed.[14]
  • The original ten dual lands are some of the most powerful and valuable lands ever printed.
  • Armageddon forms the basis of the Erhnamgeddon control deck. It would later be included in the beginner-oriented sets Portal and Portal Second Age and functionally reprinted as Ravages of War in the Portal Three Kingdoms set, yet it was removed from the core set after Sixth Edition for being too powerful.
  • Balance was initially underestimated, as were many symmetrical effects, but quickly proved to be a very powerful card.
  • Berserk was once considered powerful enough to be added to the first Restricted List in January 1994. It was removed from the Restricted List in April 2003 because its relative power decreased as newer cards were printed. After the restriction, the card was removed from the core set for being a "spoiler," or too good. Richard Garfield explained its absence from the Revised set in The Duelist Supplement thus: "Anything that multiplies is potentially abusive. Failure to have a Fog should not warrant 80 damage."
  • Birds of Paradise is one of the best mana fixers ever printed.
  • Black Vise was far too powerful, especially when played on the first turn.
  • Braingeyser was also once considered powerful enough to be added to the Restricted List. It was removed in September 2004 due too for being expensive, slow, and worse than other cards in Vintage.
  • Channel is one of many cards that is overpowered because of its ability to trade one resource for another at a low cost, in this case life for mana. It was a key component of the fabled Channel–Fireball first-turn win in combination with Black Lotus and a source of red mana.
  • Chaos Orb is the first of the "dexterity cards", which require some physical skill to achieve maximum effect. All dexterity cards have been placed on the Banned List.
  • Contract from Below is an insanely powerful card that allows its caster to draw 7 cards at the price of adding to the ante, but the effect is powerful enough to make the added risk very acceptable. Some even consider this the most powerful card ever printed.
  • Dark Ritual enabled many black decks to accelerate powerful cards into play quickly, especially Hypnotic Specter.
  • Demonic Tutor is another powerful effect with a small mana cost that has found its way onto the Restricted List.
  • Fastbond allows a player to quickly access more mana.
  • Hypnotic Specter was originally thought to be too powerful, but the real problem was eventually identified as its combination with Dark Ritual.
  • Icy Manipulator was used in many control decks to slow the opponent down.
  • Illusionary Mask later gained fame for its ability to get Phyrexian Dreadnought into play without triggering its drawback.
  • Lightning Bolt is a very powerful (and common) direct damage spell that still sees play.
  • Mind Twist proved to be very powerful, especially with all the mana acceleration available in Alpha. Like Black Vise, it quickly put an opponent at a great disadvantage and was added to the Restricted List.
  • Nevinyrral's Disk was especially useful in mono-colored black decks with no access to artifact and enchantment destruction.
  • Red Elemental Blast is a common anti-blue card that still sees play today.
  • Regrowth, like Demonic Tutor, has a powerful effect with a small mana cost, especially when combined with any number of other powerful cards.
  • Savannah Lions is considered one of the best White Weenie cards.
  • Serra Angel was used to finish many games in control decks and is one of the iconic creatures of the game. It was once considered too powerful and left the core set for a time.
  • Sinkhole, with a converted mana cost of 2, is considered to be far too cheap for the damaging effect of land destruction, especially as a common card.
  • Sol Ring is yet another card great at accelerating mana, and is also on the Restricted List.
  • Swords to Plowshares is the iconic white creature removal card.
  • Time Vault has had numerous changes to its oracle text in order to make it work as intended.
  • Wheel of Fortune is on the Restricted List due to the power of drawing 7 cards.
  • Wrath of God has been a tournament staple since players learned that powerful symmetrical effects can be good.[15]

Misprints

There are numerous errors on Alpha cards, including the accidental omission of the cards Circle of Protection: Black and Volcanic Island. Many of these errors were corrected in Beta, although most of the misspellings of Douglas Shuler's name persisted through Beta and Unlimited before finally being corrected in Revised.

Trivia

Main article: Alpha/Trivia

References

  1. Wizards of the Coast (August 02, 2004). "Ask Wizards - August, 2004". magicthegathering.com. Wizards of the Coast.
  2. Magic: Limited Edition — Crystal Keep
  3. Alpha, Beta, and Unlimited Editions — Wizards of the Coast
  4. Wizards of the Coast (June 2, 2008). "Ask Wizards, June 2008". magicthegathering.com. Wizards of the Coast.
  5. a b John Carter (December 25, 2004). "The Original Magic Rulebook". magicthegathering.com. Wizards of the Coast.
  6. a b Stephen D'Angelo (February 2, 1999) "Card Rulings Summary". Usenet.
  7. Magic Arcana (October 31, 2002). ""Revising" the base set". magicthegathering.com. Wizards of the Coast.
  8. a b Mark Rosewater (February 16, 2009). "25 Random Things About Magic". magicthegathering.com. Wizards of the Coast.
  9. Magic Arcana (April 10, 2002). "Alpha "Oops…" III". magicthegathering.com. Wizards of the Coast.
  10. Magic Arcana (July 12, 2002). "Alpha "Oops…" V". magicthegathering.com. Wizards of the Coast.
  11. Tom LaPille (June 19, 2009). "Developing Alpha". magicthegathering.com. Wizards of the Coast.
  12. Peter Adkison (March 5, 2021). "Magic: The Gathering print runs from 1993". Facebook.
  13. Magic Arcana (June 13, 2003). "Alpha Top-Down cards". magicthegathering.com. Wizards of the Coast.
  14. Magic Arcana (October 15, 2003). "The Power Nine". magicthegathering.com. Wizards of the Coast.
  15. Mark Rosewater (February 21, 2005). "Design of the Times". magicthegathering.com. Wizards of the Coast.
  16. Magic Arcana (May 15, 2002). "Alpha "Oops…" IV". magicthegathering.com. Wizards of the Coast.
  17. Magic Arcana (October 4, 2002). "Alpha "Oops…" VII". magicthegathering.com. Wizards of the Coast.
  18. a b Magic Arcana (February 1, 2002). "Alpha "Oops..."". magicthegathering.com. Wizards of the Coast.
  19. a b Magic Arcana (September 22, 2009). "Alpha Typos". magicthegathering.com. Wizards of the Coast.
  20. a b Magic Arcana (February 25, 2002). "Alpha "Oops..." II". magicthegathering.com. Wizards of the Coast.
  21. Magic Arcana (September 12, 2002). "Alpha "Oops…" VI". magicthegathering.com. Wizards of the Coast.
  22. Magic Arcana (March 30, 2004). "Alpha Red Elemental Blast". magicthegathering.com. Wizards of the Coast.

External links