Esper: Difference between revisions
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'''Esper''' is one of five [[Shards]] of [[Alara]]. It is primarily [[blue]]-aligned, with [[white]] and [[black]] as secondary [[color]]s. | '''Esper''' is one of five [[Shards]] of [[Alara]]. It is primarily [[blue]]-aligned, with [[white]] and [[black]] as secondary [[color]]s. | ||
==The | ==The world of Esper== | ||
Esper is a world where powerful magic has trumped nature. [[Human]] and [[vedalken]] mages control almost every aspect of life here, from the tides and winds to the shortcomings of the flesh. An agency called the Ethersworn have made it their mission to infuse a magical alloy called etherium into every living creature on the plane, following the doctrine of the plane's enigmatic [[sphinx]]es. From all across the six seas, from the shear cliffs of [[Ot]] to the drifting sands of the glass dunes are just some of the regions of Esper. While the sphinxes kept their distance and remain a mystery, there is a great deal of information available in the vedalken capital port of [[Palandius]]. From the social exchanges in the forum vitreum to the [[filigree]] texts in the sanctum Arcanum. The seaswept and rain soaked coastal slate plateaus and depths of the tidehollow catacombs were much less friendly and forthcoming with their secrets. Much like the great Kemuel, sphinx of the desert maze, a great effort is required to overcome the obstacles of knowledge they contain. | Esper is a world where powerful magic has trumped nature. [[Human]] and [[vedalken]] mages control almost every aspect of life here, from the tides and winds to the shortcomings of the flesh. An agency called the Ethersworn have made it their mission to infuse a magical alloy called etherium into every living creature on the plane, following the doctrine of the plane's enigmatic [[sphinx]]es. From all across the six seas, from the shear cliffs of [[Ot]] to the drifting sands of the glass dunes are just some of the regions of Esper. While the sphinxes kept their distance and remain a mystery, there is a great deal of information available in the vedalken capital port of [[Palandius]]. From the social exchanges in the forum vitreum to the [[filigree]] texts in the sanctum Arcanum. The seaswept and rain soaked coastal slate plateaus and depths of the tidehollow catacombs were much less friendly and forthcoming with their secrets. Much like the great Kemuel, sphinx of the desert maze, a great effort is required to overcome the obstacles of knowledge they contain. | ||
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*''[[A Planeswalker's Guide to Alara]]'' | *''[[A Planeswalker's Guide to Alara]]'' | ||
==External links== | |||
*{{Arcref|1654|Shard Preview: Esper|Wednesday, August 13, 2008}} | |||
{{Alara}} | |||
{{ | |||
[[Category:Storylines]][[Category:Planes]][[Category:Alara]] | [[Category:Storylines]][[Category:Planes]][[Category:Alara]] |
Revision as of 08:40, 18 September 2008
Esper is one of five Shards of Alara. It is primarily blue-aligned, with white and black as secondary colors.
The world of Esper
Esper is a world where powerful magic has trumped nature. Human and vedalken mages control almost every aspect of life here, from the tides and winds to the shortcomings of the flesh. An agency called the Ethersworn have made it their mission to infuse a magical alloy called etherium into every living creature on the plane, following the doctrine of the plane's enigmatic sphinxes. From all across the six seas, from the shear cliffs of Ot to the drifting sands of the glass dunes are just some of the regions of Esper. While the sphinxes kept their distance and remain a mystery, there is a great deal of information available in the vedalken capital port of Palandius. From the social exchanges in the forum vitreum to the filigree texts in the sanctum Arcanum. The seaswept and rain soaked coastal slate plateaus and depths of the tidehollow catacombs were much less friendly and forthcoming with their secrets. Much like the great Kemuel, sphinx of the desert maze, a great effort is required to overcome the obstacles of knowledge they contain.