Death speakers: Difference between revisions

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The '''Death Speakers''' are the evidence of the schism in [[Aysen]] culture. A number of disillusioned teenagers, and those dissatisfied with their regulated lives, have begun to take to the occult, to practicing minor divination and [[spirit]]-summoning. These people generally are doing no harm to anyone, as they are only doing a little future reading or interpreting signs and portents. However, rumors that they have the ability to summon the spirits of the dead and make them answer questions about the living really unnerves the bureaucrats who have secrets that need to be kept.
The '''Death Speakers''' are the evidence of the schism in [[Aysen]] culture on [[Ulgrotha]].


After [[Baron Sengir]] stopped his constant attacks against Aysen, the citizenship started to turn on the Death Speakers. The [[Serra Inquisitors]] have started to conduct armed raids on the homes of Death Speakers, convicting them of corruption. The [[Samite]] are aware of both sides of the argument and are doing their best to avoid getting involved, but some of them are harboring Death Speakers in their homes or are being dragged into the conflict in other ways. So far, no one has died or been seriously injured, though the city rumors state that an entire den of Death Speakers have mastered the art of fabricating [[skeleton]]s, [[zombie]]s and other undead. The tension between factions is strong, and is fueled by [[Serra]]'s disappearance.<ref name="comic">D. G. Chichester (February, 1996) "[[Homelands (comic)|Homelands]]''</ref>
==History==
A number of disillusioned teenagers, and those dissatisfied with their regulated lives, had begun to take to the occult, to practicing minor divination and [[spirit]]-[[summon]]ing. These people generally were doing no harm to anyone, as they were only doing a little future reading or interpreting signs and portents. However, rumors that they had the ability to summon the spirits of the dead and make them answer questions about the living really unnerved the [[bureaucrat]]s who had secrets that needed to be kept.


The Baron quickly took notice of the schism, and has provided a variety of books of black magic from [[Grandmother Sengir]] to some of the Death Speakers, in order to turn the more impressionable youth into his puppets.<ref name="Backstory">[http://forum.nogoblinsallowed.com/viewtopic.php?p=127813&sid=f2493d862c77d3c620451cd5081298f1 Backstory for Magic the Gathering: Homelands]</ref>
After [[Baron Sengir]] stopped his constant attacks against Aysen, the citizenship started to turn on the Death Speakers. The [[Serra Inquisitors]] started to conduct armed raids on the homes of Death Speakers, accusing them of corruption. The [[Samite]] were aware of both sides of the argument and were doing their best to avoid getting involved, but some of them were harboring Death Speakers in their homes or were being dragged into the conflict in other ways. No one died or had been seriously injured so far, though the city rumors stated that an entire den of Death Speakers had mastered the art of fabricating [[skeleton]]s, [[zombie]]s and other [[undead]]. The tension between factions was strong, and was further fueled by [[Serra]]'s disappearance.<ref name="comic">D. G. Chichester (February, 1996) "[[Homelands (comic)|Homelands]]''</ref>
 
The Baron quickly took notice of the schism, and provided a variety of books of black magic from [[Grandmother Sengir]] to some of the Death Speakers, in order to turn the more impressionable youth into his puppets.<ref name="Backstory">[http://forum.nogoblinsallowed.com/viewtopic.php?p=127813&sid=f2493d862c77d3c620451cd5081298f1 Backstory for Magic the Gathering: Homelands]</ref>


==In-game references==
==In-game references==

Revision as of 07:10, 1 May 2024

Death speakers
[[File:{{#setmainimage:deathspeakers.jpg}}|150px]]
History
Founded on Aysen, Ulgrotha
Status Unknown
Membership
Notable members Murat
Races Humans
Associated Colors
{W}

The Death Speakers are the evidence of the schism in Aysen culture on Ulgrotha.

History

A number of disillusioned teenagers, and those dissatisfied with their regulated lives, had begun to take to the occult, to practicing minor divination and spirit-summoning. These people generally were doing no harm to anyone, as they were only doing a little future reading or interpreting signs and portents. However, rumors that they had the ability to summon the spirits of the dead and make them answer questions about the living really unnerved the bureaucrats who had secrets that needed to be kept.

After Baron Sengir stopped his constant attacks against Aysen, the citizenship started to turn on the Death Speakers. The Serra Inquisitors started to conduct armed raids on the homes of Death Speakers, accusing them of corruption. The Samite were aware of both sides of the argument and were doing their best to avoid getting involved, but some of them were harboring Death Speakers in their homes or were being dragged into the conflict in other ways. No one died or had been seriously injured so far, though the city rumors stated that an entire den of Death Speakers had mastered the art of fabricating skeletons, zombies and other undead. The tension between factions was strong, and was further fueled by Serra's disappearance.[1]

The Baron quickly took notice of the schism, and provided a variety of books of black magic from Grandmother Sengir to some of the Death Speakers, in order to turn the more impressionable youth into his puppets.[2]

In-game references

Represented in:
Quoted or referred to:

References

  1. D. G. Chichester (February, 1996) "Homelands
  2. Backstory for Magic the Gathering: Homelands