Unearth: Difference between revisions

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'''From the [[Comprehensive Rules]]''':
'''From the [[Comprehensive Rules]]''':
*'''502.84.''' Unearth
*'''502.84.''' Unearth
**502.84a Unearth is an activated ability that functions while the card is in a graveyard. "Unearth [cost]" means "[Cost]: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn. If it would leave play, remove it from the game instead of putting it anywhere else. Play this ability only any time you could play a sorcery."
**502.84a Unearth is an activated ability that functions while the card is in a graveyard. "Unearth [cost]" means "[Cost]: Return this card from your graveyard to the battlefield. It gains haste. Exile it at end of turn. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate this ability only any time you could play a sorcery."
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* You may play the unearth ability of a card in your graveyard no matter how it wound up in your graveyard.
* You may play the unearth ability of a card in your graveyard no matter how it wound up in your graveyard.


* If you play a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
* If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.


* Playing a creature card's unearth ability isn't the same as playing the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as <c>Stifle</c>) will interact with unearth, but spells and abilities that interact with spells (such as <c>Remove Soul</c>) will not.
* Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as <c>Stifle</c>) will interact with unearth, but spells and abilities that interact with spells (such as <c>Remove Soul</c>) will not.


* At end of turn, a creature returned to play with unearth is removed from the game. This is a delayed triggered ability, and it can be countered by effects such as <c>Stifle</c> or <c>Voidslime</c> that counter triggered abilities. If the ability is countered, the creature will stay in play and the delayed trigger won't trigger again. However, the replacement effect will still remove the creature from the game when it eventually leaves play.
* At end of turn, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as <c>Stifle</c> or <c>Voidslime</c> that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.


* Unearth grants haste to the creature that's returned to play. However, neither of the "remove from the game" abilities is granted to that creature. If that creature loses all its abilities, it will still be removed from the game at the end of the turn, and if it would leave play, it is still removed from the game instead.
* Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the end of the turn, and if it would leave the battlefield, it is still exiled instead.


* If a creature returned to play with unearth would leave play for any reason, it's removed from the game instead {{-}} unless the spell or ability that's causing the creature to leave play is actually trying to remove it from the game. In that case, it succeeds at removing it from the game. If it later returns the creature card to play (as <c>Oblivion Ring</c> or <c>Flickerwisp</c> might, for example), the creature card will return to play as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
* If a creature returned to play with unearth would leave the battlefield for any reason, it's exiled instead {{-}} unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it. In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as <c>Oblivion Ring</c> or <c>Flickerwisp</c> might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.


{{Alara}}
{{Alara}}
[[Category:Keywords]][[Category:Magic rules]]
[[Category:Keywords]][[Category:Magic rules]]

Revision as of 10:57, 29 December 2010

Unearth is an activated ability first introduced in Shards of Alara. Unearth was featured as rules card 3 of 5 in the Shards of Alara set.

From the ()


Rulings

  • Unearth appears only on creature cards.
  • You may play the unearth ability of a card in your graveyard no matter how it wound up in your graveyard.
  • If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
  • Activating a creature card's unearth ability isn't the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
  • At end of turn, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won't trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
  • Unearth grants haste to the creature that's returned to the battlefield. However, neither of the "exile" abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the end of the turn, and if it would leave the battlefield, it is still exiled instead.
  • If a creature returned to play with unearth would leave the battlefield for any reason, it's exiled instead — unless the spell or ability that's causing the creature to leave the battlefield is actually trying to exile it. In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.