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{{Infobox type
{{Infobox type
|type=land
|type=land
|stats={{stats|C=8|W=2|U=2|B=2|R=2|G=2|M=2}}
|storm=6
as of ''[[Dominaria United]]''
|storm_ref=<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/649472648166932480/|title=I know deserts aren’t a mechanic,...|2021-04-25}}</ref>
|stats={{stats|C=10|W=2|U=2|B=2|R=2|G=2|WU=1|UB=1|BR=1|RG=1|GW=1|WB=1|UR=1|BG=1|RW=1|GU=1|M=6}}
as of ''[[Modern Horizons 3]]''
}}
}}
{{TOCright}}
{{TOCright}}
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The subtype was created in the ''[[Eighth Edition]]'' rules update when all land types were cleaned up.<ref>{{DailyRef|feature/eighth-edition-rules-update-2003-07-08|Eighth Edition Rules Update|Paul Barclay|July 8, 2003}}</ref>  For a long time, the only card featuring the subtype was the archetypal <c>Desert</c> from ''[[Arabian Nights]]''. It was printed as such in ''[[Time Spiral/Timeshifted]]''.  
The subtype was created in the ''[[Eighth Edition]]'' rules update when all land types were cleaned up.<ref>{{DailyRef|feature/eighth-edition-rules-update-2003-07-08|Eighth Edition Rules Update|Paul Barclay|July 8, 2003}}</ref>  For a long time, the only card featuring the subtype was the archetypal <c>Desert</c> from ''[[Arabian Nights]]''. It was printed as such in ''[[Time Spiral/Timeshifted]]''.  


Apart from the [[ability]] to [[tap]] for [[colorless]] [[mana]], the original Desert also has the ability to do 1 damage to [[attacking]] [[creatures]]. The subtype was needed because the <c>Camel</c>s and <c>Desert Nomads</c> are immune to the damage done by deserts, and refer to them by type.
Apart from the [[ability]] to [[tap]] for [[colorless]] [[mana]], the original Desert also can do 1 damage to [[attacking]] [[creatures]]. The subtype was needed because the <c>Camel</c>s and <c>Desert Nomads</c> are immune to the damage done by deserts and refer to them by type.


''[[Amonkhet]]'' finally featured four deserts, mirroring the harsh and punishing deserts of Egypt.<ref>{{DailyRef|making-magic/amonkhet-down-business-part-2-2017-04-10|''Amonkhet'' Down to Business, Part 2|[[Mark Rosewater]]|April 10, 2017}}</ref> They were inspired by the original card. The original <c>Desert</c> was not reprinted because, according to [[Mark Rosewater]], it slows games down and isn’t fun.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/159441046978/how-come-desert-is-too-strong-for-standard-when|title=How come desert is too strong for standard?|April 11, 2017}}</ref><ref>{{DailyRef|making-magic/amonkhet-talking-part-2-2017-05-01|''Amonkhet'' Talking, Part 2|[[Mark Rosewater]]|May 1, 2017}}</ref>
''[[Amonkhet]]'' finally featured four deserts, mirroring the harsh and punishing deserts of Egypt.<ref>{{DailyRef|making-magic/amonkhet-down-business-part-2-2017-04-10|''Amonkhet'' Down to Business, Part 2|[[Mark Rosewater]]|April 10, 2017}}</ref> They were inspired by the original card. The original <c>Desert</c> was not reprinted because, according to [[Mark Rosewater]], it slows games down and isn’t fun.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/159441046978/how-come-desert-is-too-strong-for-standard-when|title=How come desert is too strong for standard?|April 11, 2017}}</ref><ref>{{DailyRef|making-magic/amonkhet-talking-part-2-2017-05-01|''Amonkhet'' Talking, Part 2|[[Mark Rosewater]]|May 1, 2017}}</ref>


The theme evolved quite a bit with ''[[Hour of Devastation]]'', which features fifteen lands with the Desert subtype and sixteen cards that mechanically care about Deserts (there's some overlap between those two lists).<ref>{{DailyRef|making-magic/darkest-hour-part-1-2017-06-19|Darkest Hour, Part 1|[[Mark Rosewater]]|June 19, 2017}}</ref><ref>{{DailyRef|play-design/designing-deserts-draft-and-standard-2017-06-30|Designing Deserts for Draft and Standard|[[Melissa DeTora]]|June 30, 2017}}</ref><ref>{{DailyRef|making-magic/odds-ends-hour-devastation-part-1-2017-07-24|Odds & Ends: ''Hour of Devastation'', Part 1|[[Mark Rosewater]]|July 24, 2017}}</ref>
The theme evolved quite a bit with ''[[Hour of Devastation]]'', which features fifteen lands with the Desert subtype and sixteen cards that mechanically care about Deserts (there's some overlap between those two lists).<ref>{{DailyRef|making-magic/darkest-hour-part-1-2017-06-19|Darkest Hour, Part 1|[[Mark Rosewater]]|June 19, 2017}}</ref><ref>{{DailyRef|play-design/designing-deserts-draft-and-standard-2017-06-30|Designing Deserts for Draft and Standard|[[Melissa DeTora]]|June 30, 2017}}</ref><ref>{{DailyRef|making-magic/odds-ends-hour-devastation-part-1-2017-07-24|Odds & Ends: ''Hour of Devastation'', Part 1|[[Mark Rosewater]]|July 24, 2017}}</ref>
Deserts returned in the Wild West themed ''[[Outlaws of Thunder Junction]]'', with the first dual-colored deserts.<ref>{{DailyRef|making-magic/outlaws-of-thunder-junction-vision-design-handoff-document-part-2|''Outlaw of Thunder Junction'' Vision Design Handoff Document, Part 2|[[Mark Rosewater]]|April 15, 2024}}</ref> Like <c>Sunscorched Desert</c>, they deal one damage to an opponent, which is a low-investment way to [[commit a crime]].


==Ruling==
==Ruling==
* Desert is a land subtype with no special meaning. It doesn't grant the land an [[Intrinsic ability|intrinsic mana ability]]. Other cards may care about which lands are Deserts.
*Desert is a land subtype with no special meaning. It doesn't grant the land an [[Intrinsic ability|intrinsic mana ability]]. Other cards may care about which lands are Deserts.<ref>{{DailyRef|feature/outlaws-of-thunder-junction-release-notes|''Outlaws of Thunder Junction'' Release Notes|[[Eric Levine]]|April 5, 2024}}</ref>


==List of desert cards==
==List of desert cards==
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
* <c>Cradle of the Accursed</c>
;''Arabian Nights''
* <c>Desert</c>
*<c>Desert</c>
* <c>Desert of the Fervent</c>
;''Amonkhet''
* <c>Desert of the Glorified</c>
*<c>Cradle of the Accursed</c>
* <c>Desert of the Indomitable</c>
*<c>Grasping Dunes</c>
* <c>Desert of the Mindful</c>
*<c>Painted Bluffs</c>
* <c>Desert of the True</c>
*<c>Sunscorched Desert</c>
* <c>Endless Sands</c>
 
* <c>Grasping Dunes</c>
;''Hour of Devastation''
* <c>Hashep Oasis</c>
*<c>Desert of the Fervent</c>
* <c>Hostile Desert</c>
*<c>Desert of the Glorified</c>
* <c>Ifnir Deadlands</c>
*<c>Desert of the Indomitable</c>
* <c>Ipnu Rivulet</c>
*<c>Desert of the Mindful</c>
* <c>Painted Bluffs</c>
*<c>Desert of the True</c>
* <c>Ramunap Ruins</c>
*<c>Dunes of the Dead</c>
* <c>Scavenger Grounds</c>
*<c>Hashep Oasis</c>
* <c>Shefet Dunes</c>
*<c>Ifnir Deadlands</c>
* <c>Sunscorched Desert</c>
*<c>Ipnu Rivulet</c>
* <c>Survivors' Encampment</c>
*<c>Ramunap Ruins</c>
* <c>Dunes of the Dead</c>
*<c>Shefet Dunes</c>
*<c>Survivors' Encampment</c>
*<c>Scavenger Grounds</c>
*<c>Endless Sands</c>
*<c>Hostile Desert</c>
 
;''Outlaws of Thunder Junction''
*<c>Abraded Bluffs</c>
*<c>Arid Archway</c>
*<c>Bristling Backwoods</c>
*<c>Bucolic Ranch</c>
*<c>Conduit Pylons</c>
*<c>Creosote Heath</c>
*<c>Eroded Canyon</c>
*<c>Festering Gulch</c>
*<c>Forlorn Flats</c>
*<c>Jagged Barrens</c>
*<c>Lonely Arroyo</c>
*<c>Lush Oasis</c>
*<c>Mirage Mesa</c>
*<c>Sandstorm Verge</c>
*<c>Soured Springs</c>
 
;Modern Horizons 3''
*<c>Lazotep Quarry</c>
*<c>Planar Nexus</c>
}}
}}


==List of cards caring about deserts==
==List of cards caring about deserts==
{{columns-list|colwidth=15em|
{{columns-list|colwidth=15em|
* <c>Camel</c>
*<c>Arid Archway</c>
* <c>Desert Nomads</c>
*<c>Cactarantula</c>
* <c>Desert's Hold</c>
*<c>Camel</c>
* <c>Gilded Cerodon</c>
*<c>Colossal Rattlewurm</c>
* <c>Hashep Oasis</c>
*<c>Dance of the Tumbleweeds</c>
* <c>Hazezon, Shaper of Sand</c>
*<c>Desert Nomads</c>
* <c>Hour of Promise</c>
*<c>Desert Warfare</c>
* <c>Ifnir Deadlands</c>
*<c>Desert's Due</c>
* <c>Ipnu Rivulet</c>
*<c>Desert's Hold</c>
* <c>Ramunap Hydra</c>
*<c>Failed Fording</c>
* <c>Ramunap Ruins</c>
*<c>Gilded Cerodon</c>
* <c>Sand Strangler</c>
*<c>Hashep Oasis</c>
* <c>Scavenger Grounds</c>
*<c>Hazezon, Shaper of Sand</c>
* <c>Shefet Dunes</c>
*<c>Hour of Promise</c>
* <c>Sidewinder Naga</c>
*<c>Ifnir Deadlands</c>
* <c>Solitary Camel</c>
*<c>Ipnu Rivulet</c>
* <c>Wretched Camel</c>
*<c>Lazotep Quarry</c>
*<c>Map the Frontier</c>
*<c>Outcaster Greenblade</c>
*<c>Ramunap Hydra</c>
*<c>Ramunap Ruins</c>
*<c>Sand Strangler</c>
*<c>Scavenger Grounds</c>
*<c>Shefet Dunes</c>
*<c>Sidewinder Naga</c>
*<c>Silver Deputy</c>
*<c>Solitary Camel</c>
*<c>Spinewoods Armadillo</c>
*<c>Wretched Camel</c>
*<c>Yuma, Proud Protector</c>
}}
}}


==List of storyline deserts==
==List of storyline deserts==
===[[Amonkhet (plane)|Amonkhet]]===
===[[Amonkhet (plane)|Amonkhet]]===
* The Broken Lands
*The Broken Lands


===[[Dominaria (plane)|Dominaria]]===
===[[Dominaria (plane)|Dominaria]]===
* [[Erg Mirab]]
*[[Erg Mirab]]
* [[Megheddon Defile]]
*[[Megheddon Defile]]
* [[Great Desert]]
*[[Great Desert]]
* [[Sand Seas]]
*[[Sand Seas]]
* [[Sukurvian Desert]]
*[[Sukurvian Desert]]
* [[Surr]]
*[[Surr]]
* [[Western Wastes]]
*[[Western Wastes]]


===[[Mirrodin]]/[[New Phyrexia]]===
===[[Mirrodin]]/[[New Phyrexia]]===
* [[Glimmervoid]]
*[[Glimmervoid]]


===[[Rabiah]]===
===[[Rabiah]]===
* [[Karun Desert]]
*[[Karun Desert]]


===[[Rath]]===
===[[Rath]]===
* Flowstone Desert
*Flowstone Desert


===[[Shandalar]]===
===[[Shandalar]]===
* [[Osai Desert]]
*[[Osai Desert]]


===[[Tarkir]]===
===[[Tarkir]]===
* [[Tarkir#Geography|The Shifting Wastes]]
*[[Tarkir#Geography|The Shifting Wastes]]
 
===[[Thunder Junction]]===
*Spinegully


===[[Ulgrotha]]===
===[[Ulgrotha]]===
* [[Dead Zone]]
*[[Dead Zone]]


==Trivia==
==Trivia==
* Many lands that are technically deserts are instead typed as [[plains]], such as [[Esper]]'s dunes or [[Tarkir]]'s deserts. This comparison seems to be directly referenced in the [[flavor text]] of a ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'' {{card|Plains||AFR|#=265}}.
*Many lands that are technically deserts are instead typed as [[plains]], such as [[Esper]]'s dunes or [[Tarkir]]'s deserts. This comparison seems to be directly referenced in the [[flavor text]] of a ''[[Dungeons & Dragons: Adventures in the Forgotten Realms]]'' {{card|Plains||AFR|#=265}}.


==References==
==References==

Latest revision as of 19:37, 24 June 2024

Desert
Land Type
(Subtype for land cards)
Storm Scale 6[1]
Statistics
36 cards
{C} 27.8% {W} 5.6% {U} 5.6% {B} 5.6% {R} 5.6% {G} 5.6% {W/U} 2.8% {U/B} 2.8% {B/R} 2.8% {R/G} 2.8% {G/W} 2.8% {W/B} 2.8% {U/R} 2.8% {B/G} 2.8% {R/W} 2.8% {G/U} 2.8% {M} 16.7%
as of Modern Horizons 3
Scryfall Search
type:"Desert"

Desert is a nonbasic land type used for cards that depict a sandy or rocky region that is arid because of little rainfall and supports only sparse and widely spaced vegetation or no vegetation at all.

History

The subtype was created in the Eighth Edition rules update when all land types were cleaned up.[2] For a long time, the only card featuring the subtype was the archetypal Desert from Arabian Nights. It was printed as such in Time Spiral/Timeshifted.

Apart from the ability to tap for colorless mana, the original Desert also can do 1 damage to attacking creatures. The subtype was needed because the Camels and Desert Nomads are immune to the damage done by deserts and refer to them by type.

Amonkhet finally featured four deserts, mirroring the harsh and punishing deserts of Egypt.[3] They were inspired by the original card. The original Desert was not reprinted because, according to Mark Rosewater, it slows games down and isn’t fun.[4][5]

The theme evolved quite a bit with Hour of Devastation, which features fifteen lands with the Desert subtype and sixteen cards that mechanically care about Deserts (there's some overlap between those two lists).[6][7][8]

Deserts returned in the Wild West themed Outlaws of Thunder Junction, with the first dual-colored deserts.[9] Like Sunscorched Desert, they deal one damage to an opponent, which is a low-investment way to commit a crime.

Ruling

  • Desert is a land subtype with no special meaning. It doesn't grant the land an intrinsic mana ability. Other cards may care about which lands are Deserts.[10]

List of desert cards

List of cards caring about deserts

List of storyline deserts

Amonkhet

  • The Broken Lands

Dominaria

Mirrodin/New Phyrexia

Rabiah

Rath

  • Flowstone Desert

Shandalar

Tarkir

Thunder Junction

  • Spinegully

Ulgrotha

Trivia

References

  1. Mark Rosewater (2021-04-25). "I know deserts aren’t a mechanic,...". Blogatog. Tumblr.
  2. Paul Barclay (July 8, 2003). "Eighth Edition Rules Update". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (April 10, 2017). "Amonkhet Down to Business, Part 2". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (April 11, 2017). "How come desert is too strong for standard?". Blogatog. Tumblr.
  5. Mark Rosewater (May 1, 2017). "Amonkhet Talking, Part 2". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (June 19, 2017). "Darkest Hour, Part 1". magicthegathering.com. Wizards of the Coast.
  7. Melissa DeTora (June 30, 2017). "Designing Deserts for Draft and Standard". magicthegathering.com. Wizards of the Coast.
  8. Mark Rosewater (July 24, 2017). "Odds & Ends: Hour of Devastation, Part 1". magicthegathering.com. Wizards of the Coast.
  9. Mark Rosewater (April 15, 2024). "Outlaw of Thunder Junction Vision Design Handoff Document, Part 2". magicthegathering.com. Wizards of the Coast.
  10. Eric Levine (April 5, 2024). "Outlaws of Thunder Junction Release Notes". magicthegathering.com. Wizards of the Coast.