Wizards' School: Difference between revisions
>Yandere-sliver No edit summary |
>Neoheart mNo edit summary |
||
Line 2: | Line 2: | ||
The <c>Wizards' School</c> was an institute of magical study on [[Ulgrotha]], created by the [[planeswalker]] [[Feroz]] after the [[dwarves]] of [[New Freedom]] were driven from their home by [[Baron Sengir]]. | The <c>Wizards' School</c> was an institute of magical study on [[Ulgrotha]], created by the [[planeswalker]] [[Feroz]] after the [[dwarves]] of [[New Freedom]] were driven from their home by [[Baron Sengir]]. | ||
Feroz knew that | Feroz knew that whoever controlled the [[Greater Sea]] would end up controlling the Homelands, and it would be a matter of a few decades before one side or the other took control. Though the [[sea dwarves]] sailed the seas, they were few in number and weren't interested in playing watchguard. Feroz went to the [[Floating Island]], and with the aid of his magic, he built a great school there and created wells of freshwater. When the Sea Dwarves returned that winter, they were astonished to find a huge, castle-like structure built on their island. | ||
Within a few years, the Wizards' School was thriving | Within a few years, the Wizards' School was thriving and had more than twenty Apprentices serving under the mysterious [[Feroz|First Master]]. Though Feroz did not teach them anything of the worlds beyond their own, or anything of summoning or binding, he taught them enough so they could learn and discover for themselves. Even to this day, the libraries of the Wizards' School are filled with preserved journals that detail the spell research and history of all those who had worked in the sanctums and laboratories of the School. | ||
After a short time, the First Master vanished, leaving behind a number of his own magical texts detailing white and blue magic, and the construction of certain [[Clockwork Swarm|clockwork]] artifacts. There was chaos for a short time, but in the end a [[Council of Wizards]] was created, led by a [[Reveka|Wizard Savant]]. Their role was to ensure that the seas stayed open and clear for trading and shipping | After a short time, the First Master vanished, leaving behind a number of his own magical texts detailing white and blue magic, and the construction of certain [[Clockwork Swarm|clockwork]] artifacts. There was chaos for a short time, but in the end, a [[Council of Wizards]] was created, led by a [[Reveka|Wizard Savant]]. Their role was to ensure that the seas stayed open and clear for trading and shipping and to control and maintain their own neutrality, and the peace between the other rising nations. | ||
==Sources== | ==Sources== |
Revision as of 00:55, 12 February 2021
The Wizards' School was an institute of magical study on Ulgrotha, created by the planeswalker Feroz after the dwarves of New Freedom were driven from their home by Baron Sengir.
Feroz knew that whoever controlled the Greater Sea would end up controlling the Homelands, and it would be a matter of a few decades before one side or the other took control. Though the sea dwarves sailed the seas, they were few in number and weren't interested in playing watchguard. Feroz went to the Floating Island, and with the aid of his magic, he built a great school there and created wells of freshwater. When the Sea Dwarves returned that winter, they were astonished to find a huge, castle-like structure built on their island.
Within a few years, the Wizards' School was thriving and had more than twenty Apprentices serving under the mysterious First Master. Though Feroz did not teach them anything of the worlds beyond their own, or anything of summoning or binding, he taught them enough so they could learn and discover for themselves. Even to this day, the libraries of the Wizards' School are filled with preserved journals that detail the spell research and history of all those who had worked in the sanctums and laboratories of the School.
After a short time, the First Master vanished, leaving behind a number of his own magical texts detailing white and blue magic, and the construction of certain clockwork artifacts. There was chaos for a short time, but in the end, a Council of Wizards was created, led by a Wizard Savant. Their role was to ensure that the seas stayed open and clear for trading and shipping and to control and maintain their own neutrality, and the peace between the other rising nations.