Clockwork creature: Difference between revisions

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Clockwork creatures are usually imitations of organic lifeforms and need to be repeatedly wound up. Mechanically this is represented as the card entering the battlefield with a set amount of counters on them which they progressively lose when participating in combat.
Clockwork creatures are usually imitations of organic lifeforms and need to be repeatedly wound up. Mechanically this is represented as the card entering the battlefield with a set amount of counters on them which they progressively lose when participating in combat.


==Clockwork Swarms==
==Clockwork avians==
'''Clockwork Swarms''' are collections composed of minute clockwork creations, built by the students of the [[Wizards' School]], thanks to the teachings of the First Master, [[Feroz]] in disguise. Originally built to drive vermin out of buildings, they frequently went awry: many of them were destroyed because they were too dangerous.<ref name="Backstory">[http://forum.nogoblinsallowed.com/viewtopic.php?p=127813&sid=f2493d862c77d3c620451cd5081298f1 Backstory for Magic the Gathering : Homelands]</ref>
'''Clockwork avians''' were airborne machines of war created during the [[Brothers' War]]. [[Urza]] created flocks of small clockwork birds to combat [[Mishra]]'s dragon engines. They were able to tear the engines' skin and destroy them from the inside by igniting the internal fuel tanks used for the napalm-like fire breath.
 
One of the mechanical birds that survived was used centuries later by [[Ravidel]] to defend [[Castle Melmereth]], and both killed and was destroyed by a [[Cockatrice]].
 
==Clockwork swarms==
'''Clockwork swarms''' are collections composed of minute clockwork creations, built by the students of the [[Wizards' School]], thanks to the teachings of the First Master, [[Feroz]] in disguise. Originally built to drive vermin out of buildings, they frequently went awry: many of them were destroyed because they were too dangerous.<ref name="Backstory">[http://forum.nogoblinsallowed.com/viewtopic.php?p=127813&sid=f2493d862c77d3c620451cd5081298f1 Backstory for Magic the Gathering : Homelands]</ref>


==In-game references==
==In-game references==
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{{reflist}}
{{reflist}}


{{Ulgrotha|state=collapsed}}
{{Ulgrotha}}

Revision as of 06:24, 28 December 2019

Clockwork Creature
[[File:{{#setmainimage:Clockwork Swarm.jpg}}|250px]]
Characteristics
Creator Various
Status Unknown

Clockwork creatures are usually imitations of organic lifeforms and need to be repeatedly wound up. Mechanically this is represented as the card entering the battlefield with a set amount of counters on them which they progressively lose when participating in combat.

Clockwork avians

Clockwork avians were airborne machines of war created during the Brothers' War. Urza created flocks of small clockwork birds to combat Mishra's dragon engines. They were able to tear the engines' skin and destroy them from the inside by igniting the internal fuel tanks used for the napalm-like fire breath.

One of the mechanical birds that survived was used centuries later by Ravidel to defend Castle Melmereth, and both killed and was destroyed by a Cockatrice.

Clockwork swarms

Clockwork swarms are collections composed of minute clockwork creations, built by the students of the Wizards' School, thanks to the teachings of the First Master, Feroz in disguise. Originally built to drive vermin out of buildings, they frequently went awry: many of them were destroyed because they were too dangerous.[1]

In-game references

Represented in:

References