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'''Suq'Ata''' is one of the oldest and most powerful of the [[Jamuraa|Jamuraan]] empires. It is a nation of traders, led by a royal house. The name is derived from ''Suq'', meaning ''market''. Suq’Ata was founded by people from the planes of [[Wildfire]] and [[Rabiah]] who ended up on [[Dominaria (plane)|Dominaria]] through planar portals. They settled and built cities reminiscent of their distant home. They began to build a trading empire, and soon had caravans traversing the huge continent of [[Jamuraa]] in search of valuables and profit. They annexed the northern [[Ekundu Mountains]] from [[Femeref]] after hearing tales of mineral wealth deep within the mountains.
{{infobox location
|image=Jamuraa.jpg
|name=Suq'Ata
|plane=[[Dominaria (plane)|Dominaria]]
|status=Partially phased out
|part of=[[Jamuraa]]
|formerly=[[Zhalfir]]<br />[[Femeref]]
}}
'''Suq'Ata''', also called the '''Suq'Ata Empire''', was one of the oldest and most powerful of the [[Jamuraa]]n empires on [[Dominaria (plane)|Dominaria]].  


While this mercantile society was well-versed in spells, treasure, and artifice, with the Suq'Ata Empire's arrival on Jamuraa also came one of the oldest arts on Rabiah--the Way of the Assassin. Within the modern cities of Suq'Ata there exists a network of secret guilds wholly devoted to murder. Using spells of summoning, fear, and mind-numbing cold, the assassins of Suq'Ata sought not to defeat their opponents outright, but to poison them over time in a variety of insidious ways.
==Description==
It was a nation of traders, led by a royal house. The name is derived from ''Suq'', meaning ''market''. Suq’Ata was founded by people from the planes of [[Wildfire]] and [[Rabiah]] who ended up on Dominaria through [[planar portal]]s. They settled and built cities reminiscent of their distant home. The settlers began to build a trading empire, and soon had caravans traversing the huge continent of [[Jamuraa]] in search of valuables and profit. They annexed the northern [[Ekundu Mountains]] from [[Femeref]] after hearing tales of mineral wealth deep within them.


Of the three kingdoms of Jamuraa, Suq’Ata sustained the least damage during the [[Mirage War]], probably since it has a great many natural borders. The [[Talruum Mountains]], [[Ekundu Mountains]], and the Great Desert all surround the kingdom. Only via the small connection to the [[Daraja Plains]] in the northwest of the kingdom is relatively safe and easy to traverse. The war did bring one dangerous change to Suq'Ata: the remaining presence of the [[Breathstealers]]. These assassins from [[Urborg]] insinuated themselves into Suq'Atan society, and although silent, these killers were possibly an even greater danger to the noble Suq'Atan than [[Kaervek]]'s armies. This was made manifest by the murder of [[Qhattib]], vizier of Amiquat, which freed the way for the brute [[Telim'Tor]] to succeed the Pasha.
A mercantile society was well-versed in spells, treasure, and artifice, with the Suq'Ata's arrival also came one of the oldest arts on Rabiah - the way of the [[assassin]].<ref name="Leng">[http://web.archive.org/web/19970606155207/http://www.wizards.com:80/Duelist_Online/LibraryofLeng/Welcome.html Library of Leng: The Assassins of Suq'Ata]</ref> Within the modern cities of Suq'Ata there existed a network of secret guilds wholly devoted to murder. Using spells of [[summon]]ing, [[fear]], and mind-numbing cold, the assassins of Suq'Ata sought not to defeat their opponents outright, but to [[poison]] them over time in a variety of insidious ways.


During the [[Phyrexian Invasion]] [[Teferi]] planeswalker [[phasing|phased out]] most of Suq'Ata's territorities. After [[Jeska]] closed the Zhalfir rift by force, they are lost forever. However, their culture still exists on northern coasts, east from the phased out lands.
===Mirage War===
Of the three kingdoms of Jamuraa, Suq’Ata sustained the least damage during the [[Mirage War]], probably since it has a great many natural borders. The [[Talruum Mountains]], [[Ekundu Mountains]], and the [[Great Desert]] all surrounded the kingdom. Only via the small connection to the [[Daraja Plains]] in the northwest of the kingdom was relatively safe and easy to traverse. The war did bring one dangerous change to Suq'Ata: the remaining presence of the [[Breathstealers]]. These assassins from [[Urborg]] insinuated themselves into Suq'Atan society, and although silent, these killers were possibly an even greater danger to the noble Suq'Atan than [[Kaervek]]'s armies. This was made manifest by the murder of [[Qhattib]], vizier of Amiquat, which freed the way for the brute [[Telim'Tor]] to succeed the Pasha.


==Locations==
===Partially phased out===
* '''Amiquat''', the capital of Suq'Ata, situated at a large inlet on the coast. It was ruled by the Pasha of Suq'ata and his vizier [[Qhattib]]. (''Amiq - deep'': the city in the heart of the land)
[[File:Zhalfirin Void.jpg|thumb|right|The Zhalfirin Void]]
* '''Wayraqa''', a merchant-city on the northcoast (''Waraqa = bank note'')
During the [[Phyrexian Invasion]] [[Teferi]] planeswalker [[phasing|phased out]] most of Suq'Ata's territorities. After [[Jeska]] closed the Zhalfirin [[rift]] by force, they were lost forever. However, their culture still exists on northern coasts, east from the phased out lands. A bustling city with the same name still exists at this location in [[Modern Times]].<ref name="Return 1">{{DailyRef|magic-story/return-dominaria-episode-1-2018-03-21|Return to Dominaria, Episode 1|[[Martha Wells]]|March 21, 2018}}</ref><ref name="Return 3">{{DailyRef|magic-story/return-dominaria-episode-3-2018-03-28|Return to Dominaria, Episode 3|[[Martha Wells]]|March 28, 2018}}</ref>
 
==Known locations==
*'''Amiquat''', the capital of Suq'Ata, situated at a large inlet on the coast. It was ruled by the Pasha of Suq'ata and his vizier [[Qhattib]]. (''Amiq - deep'': the city in the heart of the land)
*'''Wayraqa''', a merchant-city on the northcoast (''Waraqa = bank note'')
*The [[Great Desert]]
*The [[Great Desert]]
** The '''Afiya Grove''', a famous oasis (''Afiya = Health'')
**The '''Afiya Grove''', a famous oasis (''Afiya = Health'')
** '''Harqkur''' (''Harq = burn'')
**'''Harqkur''' (''Harq = burn'')
** '''Minarbirr''', a city on the frontier (''Minaebbih = alarm'')
**'''Minarbirr''', a city on the frontier (''Minaebbih = alarm'')
 
==Trivia==
*One of the oldest folktales in Suq'Ata society was about an assassin that trained a venomous [[serpent]] to hold itself upright for hours. Then a simple illusion would be cast on it, so that the serpent appeared as nothing more than a wax candle. Once set on a noble's bedside, the snake would strike repeatedly at anyone who tried to put a match to its deadly head.<ref name="Leng"/>


==In-game references==
==In-game references==
'''Associated cards:'''
{{in-game
* <c>Suq'Ata Assassin</c>
|associated=
* <c>Suq'Ata Firewalker</c>
*<c>Suq'Ata Assassin</c>
* <c>Suq'Ata Lancer</c>
*[[Duplicate_Sealed/Cards|Suq'Ata Cavalier]]
*<c>Suq'Ata Firewalker</c>
*<c>Suq'Ata Lancer</c>
|referred=
*<c>Amulet of Unmaking</c>
*<c>Azimaet Drake</c>
*<c>Betrayal</c>
*<c>Cloak of Invisibility</c>
*<c>Cloud Djinn</c>
*{{card|Creeping Mold|Visions}}
*<c>Deathwatch</c>
*{{card|Dehydration|Tenth Edition}}
*{{card|Divine Offering|Mirage}}
*{{card|Dream Cache|Mirage}}
*<c>Ekundu Griffin</c>
*<c>Elixir of Vitality</c>
*{{card|Firebreathing|Mirage}}
*<c>Goblin Scouts</c>
*<c>Goblin Swine-Rider</c>
*{{card|Gravebane Zombie|Mirage}}
*<c>Harbinger of Night</c>
*<c>Harmattan Efreet</c>
*<c>Helm of Awakening</c>
*{{card|Infernal Contract|Mirage}}
*<c>Jolt</c>
*<c>Juju Bubble</c>
*<c>Karoo Meerkat</c>
*<c>King Cheetah</c>
*<c>Miser's Cage</c>
*<c>Mob Mentality</c>
*<c>Peace Talks</c>
*<c>Pyric Salamander</c>
*<c>Restless Dead</c>
*{{card|Sandstorm|Mirage}}
*<c>Sewer Rats</c>
*<c>Shimmer</c>
*<c>Snake Basket</c>
*<c>Stupor</c>
*<c>Talruum Minotaur</c>
*<c>Uktabi Faerie</c>
*<c>Uktabi Orangutan</c>
}}


'''Referred to:'''
==References==
* <c>Amulet of Unmaking</c>
{{Reflist}}
* <c>Azimaet Drake</c>
* <c>Beatrayal</c>
* <c>Cloak of Invisibility</c>
* <c>Cloud Djinn</c>
* {{cardlink|Creeping Mold|Visions}}
* <c>Deathwatch</c>
* {{cardlink|Dehydration|Tenth Edition}}
* {{cardlink|Divine Offering|Mirage}}
* {{cardlink|Dream Caches|Mirage}}
* <c>Ekund Griffin</c>
* <c>Elixir of Vitality</c>
* {{cardlink|Firebreathing|Mirage}}
* <c>Goblin Scouts</c>
* <c>Goblin Swine-Rider</c>
* {{cardlink|Gravebane Zombie|Mirage}}
* <c>Harbinger of Night</c>
* <c>Harmattan Efreet</c>
* <c>Helm of Awakening</c>
* {{cardlink|Infernal Contract|Mirage}}
* <c>Jolt</c>
* <c>Juju Bubble</c>
* <c>Karoo Meerkat</c>
* <c>King Cheetah</c>
* <c>Miser's Cage</c>
* <c>Mob Mentality</c>
* <c>Peace Talks</c>
* <c>Pyric Salamander</c>
* <c>Restless Dead</c>
* {{cardlink|Sandstorm|Mirage}}
* <c>Sewer Rats</c>
* <c>Shimmer</c>
* <c>Snake Beast</c>
* <c>Stupor</c>
* <c>Talruum Minotaur</c>
* <c>Uktabi Faerie</c>
* <c>Uktabi Orangutan</c>


[[Category:Jamuraan locations]]
[[Category:Jamuraan locations]]
{{Dominaria}}

Latest revision as of 23:34, 20 September 2023

Suq'Ata
[[File:{{#setmainimage:Jamuraa.jpg}}|250px]]
Information
Plane Dominaria
Part of Jamuraa
Status Partially phased out
Formerly part of Zhalfir
Femeref

Suq'Ata, also called the Suq'Ata Empire, was one of the oldest and most powerful of the Jamuraan empires on Dominaria.

Description

It was a nation of traders, led by a royal house. The name is derived from Suq, meaning market. Suq’Ata was founded by people from the planes of Wildfire and Rabiah who ended up on Dominaria through planar portals. They settled and built cities reminiscent of their distant home. The settlers began to build a trading empire, and soon had caravans traversing the huge continent of Jamuraa in search of valuables and profit. They annexed the northern Ekundu Mountains from Femeref after hearing tales of mineral wealth deep within them.

A mercantile society was well-versed in spells, treasure, and artifice, with the Suq'Ata's arrival also came one of the oldest arts on Rabiah - the way of the assassin.[1] Within the modern cities of Suq'Ata there existed a network of secret guilds wholly devoted to murder. Using spells of summoning, fear, and mind-numbing cold, the assassins of Suq'Ata sought not to defeat their opponents outright, but to poison them over time in a variety of insidious ways.

Mirage War

Of the three kingdoms of Jamuraa, Suq’Ata sustained the least damage during the Mirage War, probably since it has a great many natural borders. The Talruum Mountains, Ekundu Mountains, and the Great Desert all surrounded the kingdom. Only via the small connection to the Daraja Plains in the northwest of the kingdom was relatively safe and easy to traverse. The war did bring one dangerous change to Suq'Ata: the remaining presence of the Breathstealers. These assassins from Urborg insinuated themselves into Suq'Atan society, and although silent, these killers were possibly an even greater danger to the noble Suq'Atan than Kaervek's armies. This was made manifest by the murder of Qhattib, vizier of Amiquat, which freed the way for the brute Telim'Tor to succeed the Pasha.

Partially phased out

The Zhalfirin Void

During the Phyrexian Invasion Teferi planeswalker phased out most of Suq'Ata's territorities. After Jeska closed the Zhalfirin rift by force, they were lost forever. However, their culture still exists on northern coasts, east from the phased out lands. A bustling city with the same name still exists at this location in Modern Times.[2][3]

Known locations

  • Amiquat, the capital of Suq'Ata, situated at a large inlet on the coast. It was ruled by the Pasha of Suq'ata and his vizier Qhattib. (Amiq - deep: the city in the heart of the land)
  • Wayraqa, a merchant-city on the northcoast (Waraqa = bank note)
  • The Great Desert
    • The Afiya Grove, a famous oasis (Afiya = Health)
    • Harqkur (Harq = burn)
    • Minarbirr, a city on the frontier (Minaebbih = alarm)

Trivia

  • One of the oldest folktales in Suq'Ata society was about an assassin that trained a venomous serpent to hold itself upright for hours. Then a simple illusion would be cast on it, so that the serpent appeared as nothing more than a wax candle. Once set on a noble's bedside, the snake would strike repeatedly at anyone who tried to put a match to its deadly head.[1]

In-game references

Associated cards:
Referred to:

References