Duplicate Sealed/Cards

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Cards
 

The Duplicate Sealed event included multiple cards created or rebalanced by Magic R&D, often Mark Rosewater.[1] The November 2000 event featured only existing cards with altered casting costs.[2] All cards for the 2001 event cost a single mana. The newly created cards are listed below.

Card list

Card name Code Card text Invitational Notes
Skyknight CW01 2 generic manaWhite mana

Summon Knight
Flying, flanking
1/1

1999
Banding Licid CW02 1 generic manaWhite mana

Summon Licid
White mana, The tap symbol.: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding." Enchant target creature with ~. You may pay White mana to end this effect.
1/1

1999
Soltari Sergeant CW03 2 generic manaWhite manaWhite mana

Instant
Banding, shadow
2/2

1999
Flanking Knight CW04 1 generic manaWhite manaWhite mana

Summon Knight
Banding 1 generic manaWhite mana: Each creature without flanking blocking ~ gets -1/-1 until end of turn.
1/1

1999
Spirit Leech CW05 1 generic manaWhite mana

Instant
Buyback 3 generic mana, cycling 2 generic mana
Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.
1/1

1999
Phasing Licid CU01 1 generic manaBlue mana

Summon Licid
Blue mana, The tap symbol.: ~ loses this ability and becomes a creature enchantment that reads "Blue manaBlue mana: Enchanted creature phases out." Enchant target creature with ~. You may pay Blue mana to end this effect.
1/1

1999
Teferi's Thalakos Subjects CU02 1 generic manaBlue manaBlue mana

Summon Soldiers
Shadow, phasing
3/2

1999
Thalakos Lancer CU03 1 generic manaBlue mana

Summon Knight
First strike, flanking, phasing
2/2

1999
Teacher CU04 3 generic manaBlue manaBlue mana

Summon Wizard
Flying
Whenever ~ becomes the target of a spell or ability, phase out target creature.
1/1

1999
Ripple CU05 3 generic manaBlue mana

Instant
Buyback 3 generic mana, cycling 2 generic mana
Target permanent phases out.
3/4

1999
Speedy Zombie CB01 3 generic manaBlack manaBlack mana

Summon Zombie
Shadow
~ ignores summoning sickness.
3/1

1999
Shadow Licid CB02 1 generic manaBlack mana

Summon Licid
Black mana, The tap symbol.: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow." Enchant target creature with ~. You may pay Black mana to end this effect.
1/1

1999
Dauthi Shade CB03 2 generic manaBlack mana

Summon Shade
Cumulative upkeep 1 generic mana Shadow
Black mana: Dauthi Shade gets +1/+1 until end of turn.
2/2

1999
Dauthi Knight CB04 1 generic manaBlack manaBlack mana

Summon Knight
Flanking, shadow
2/1

1999
Dark Transformation CB05 1 generic manaBlack mana

Instant
Buyback 1 generic manaBlack mana and 1 life, cycling 2 generic mana
Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn.

1999
Flanking Licid CR01 1 generic manaRed mana

Summon Licid
Red mana, The tap symbol.: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking." Enchant target creature with ~. You may pay Red mana to end this effect.
1/1

1999
Suq'Ata Cavalier CR02 3 generic manaRed manaRed mana

Summon Knight
Echo, flanking
~ ignores summoning sickness.
3/2

1999
Mogg Bomb Squad CR03 2 generic manaRed mana

Summon Goblin
Echo
Red mana, The tap symbol., Sacrifice ~: ~ deals 2 damage to target creature or player.
2/2

1999
Fuming Giant CR04 4 generic manaRed mana

Summon Giant
Flanking
Fuming Giant cannot block.
4/1

1999
Charge! CR05 2 generic manaRed mana

Instant
Buyback 1 generic manaRed mana, cycling 2 generic mana
Creatures target player controls gain flanking until end of turn.

1999
Slippery Licid CG01 1 generic manaGreen mana

Instant
Green mana, The tap symbol.: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities." Enchant creature with ~. You may pay Green mana to end this effect.

1999
Enchanted Steeds CG02 2 generic manaGreen manaGreen mana

Summon Horses
Echo, flanking
~ cannot be the target of spells or abilities.
4/2

1999
Verdant Guardian CG03 2 generic manaGreen mana

Summon Elf
Echo
~ can block creatures as though it had flying and shadow.
1 generic manaGreen mana: Regenerate ~.
1/1

1999
Hippo Compatriot CG04 4 generic manaGreen manaGreen mana

Summon Hippo
Green mana: ~ gains banding until end of turn.
3/4

1999
Healing Soil CG05 1 generic manaGreen mana

Instant
Buyback 4 generic mana, cycling 2 generic mana
Regenerate target creature.
1/1

1999
Aether Fart[3] 4 generic manaRed manaRed mana

Sorcery
~ deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play.

March 2000
Avalanche of Squirrels[3] 1 generic manaGreen mana

Creature — Squirrels
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
~ can't attack if a Goblin or Insect is in play.
3/3

March 2000
Being an Evil Minion Sucks[3] 3 generic manaBlack manaBlack mana

Sorcery
As an additional cost to play ~, sacrifice a creature. Destroy target creature other than a Wizard.
If Volrath ever summons you by name, run!
Stronghold graffiti
2/2

March 2000
Bunch of Elephants[3] 7 generic manaGreen manaGreen mana

Creature — Elephants
Trample
Sacrifice a permanent: Prevent all damage ~ would deal this turn. Any player may play this ability.
"Sure I've heard of elephants..."
8/8

March 2000
Cloudchaser Monk[3] 3 generic manaWhite mana

Creature — Cleric
When ~ comes into play, destroy target enchantment.
Monks have a love/hate relationship when it comes to enchantments.
3/3

March 2000
Finicky Mob[3] 2 generic manaBlack manaRed mana

Creature — Minions
Black manaRed mana: ~ can't be blocked by Merfolk, Walls, or Wizards this turn.
A mob is simply a force of nature like a tornado or typhoon.
2/2

March 2000
Goblin Apprentice[3] 2 generic manaRed mana

Creature — Goblin
2 generic manaRed mana, The tap symbol.: ~ deals 3 damage to target Wizard.
There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.
1/1

March 2000
I Don't Think So[3] 1 generic manaBlue manaBlue mana

Instant
Reveal your hand. If no creature cards are in it, counter target spell.
"As if..."

March 2000
Leave my Stuff Alone[3] 2 generic manaWhite manaBlue mana

Enchantment
1 generic manaWhite manaBlue mana: Return a black or green creature you control to its owner's hand.
Rule #1 when working with wizards — don't touch their stuff.
— Apprentice Handbook

March 2000
Mutated Cockroach[3] 4 generic manaBlack manaBlack manaBlack mana

Creature — Mercenary Insect
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color.
"It was the size of a house. No really."
5/4

March 2000
Never Trust a Blue Mage[3] 2 generic manaBlue manaBlue mana

Enchant Creature
Enchanted creature has flying and can't attack.
Blue manaBlue mana: Return ~ to its owner's hand.
How can you tell when a blue mage is lying?
He opens his mouth.

March 2000
Share my Pain[3] 3 generic manaRed manaRed mana

Enchantment
Whenever you draw a card, ~ deals 1 damage to you.
2 generic manaRed mana, Discard an enchantment card from your hand: ~ deals 2 damage to target creature or player.

March 2000
That Stings[3] 1 generic manaBlack mana

Enchant Creature
Sacrifice two lands: Regenerate enchanted creature.
"If they don't scream, you really weren't putting their heart into it."
— Phyrexian credo

March 2000
Too... Many... Words...[3] 2 generic manaWhite manaWhite mana

Enchant Creature
Enchanted creature's text box is blank.
If enchanted creature's power or toughness is undefined, treat it as 0.
"Not... enough... flavor... text..."

March 2000
Undercover Disguise[3] 4 generic manaBlue mana

Enchant Creature
You may play ~ any time you could play an instant.
As ~ comes into play, choose a creature type. Enchanted creature is that type.

March 2000
Very Strict Tutor[3] 4 generic manaWhite mana

Enchantment
1 generic manaWhite mana, Sacrifice ~: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library.

March 2000
Wall of Schizophrenia[3] 3 generic manaGreen manaGreen mana

Creature — Wall
Trample
~ may block any number of Goblins and/or Wizards each combat. ~ can't block Carnivores, Elephants, or Walls.
5/3

March 2000
Aura of Need[4] White mana

Enchant Creature
Whenever any player plays an enchant creature spell, put a +1/+1 counter on the creature ~ enchants.

2001
Death Mage[4] Black mana

Creature — Spellshaper
Shadow
Black mana, The tap symbol., Discard a card from your hand: When target creature attacks this turn, destroy it at end of turn. Play this ability before attackers are declared.
0/1

2001
Elven Enchanter[4] Green mana

Creature — Elf Spellshaper
Green mana, The tap symbol., Discard a card from your hand: Target creature gets +1/+1 until end of turn for each creature enchantment enchanting it.
1/1

2001
Flying Camel[4] White mana

Creature — Spirit
Flying, banding
All creatures attacking in a band with ~ are immune to damage done by Deserts.
0/1

2001
Goblin Thaumaturgist[4] Red mana

Creature — Goblin Spellshaper
Red mana, The tap symbol., Discard a card from your hand: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
1/1

2001
Nasty Spite[4] Black mana

Sorcery
Destroy target non-black creature. You lose 4 life.

2001
Partial Recall[4] Blue mana

Instant
Name a non-land card. Reveal the top three cards of your library to all players. If at least one of the revealed cards is the named card, put all three cards in your hand. If it is not, put the three cards on the bottom of your library in any order.

2001
Silkwood Armor[4] Green mana

Enchant Creature
Enchanted creature gets +0/+2.
Sacrifice ~: Destroy target creature enchantment.

2001
Static Shield[4] Red mana

Enchant Creature
Enchanted creature gets +1/+1.
Whenever enchanted creature becomes blocked, ~ deals 1 damage to enchanted creature's controller.

2001
Teferi's Pet Serpent[4] Blue mana

Creature — Serpent
Phasing
~ can't attack unless defending player controls an island.
3/3

2001

References

  1. Magic Invitational Cards. Magic Librarities.
  2. Duplicate Limited Master List of Cards. Archived from the original on July 2, 2013.
  3. a b c d e f g h i j k l m n o p q Wizards of the Coast (January 1, 2000). "Duplicate Limited". magicthegathering.com. Wizards of the Coast. Archived from the original on December 9, 2021.
  4. a b c d e f g h i j Duplicate Limited Cards. Archived from the original on June 26, 2013.