Duplicate Sealed/Cards

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Duplicate Sealed/Cards
 
 

The Duplicate Sealed event included multiple cards created or rebalanced by Magic R&D, often Mark Rosewater.[1] The November 2000 event featured only existing cards with altered casting costs.[2] All cards for the 2001 event cost a single mana. The newly created cards are listed below.

Card list

Card name Code Card text Invitational Notes
Skyknight CW01 {2}{W}

Summon Knight
Flying, flanking
1/1

1999
Banding Licid CW02 {1}{W}

Summon Licid
{W}, {T}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains banding." Enchant target creature with ~. You may pay {W} to end this effect.
1/1

1999
Soltari Sergeant CW03 {2}{W}{W}

Instant
Banding, shadow
2/2

1999
Flanking Knight CW04 {1}{W}{W}

Summon Knight
Banding {1}{W}: Each creature without flanking blocking ~ gets -1/-1 until end of turn.
1/1

1999
Spirit Leech CW05 {1}{W}

Instant
Buyback {3}, cycling {2}
Remove one of the following abilities from all creatures for the remainder of the turn: banding, first strike, flanking, flying, landwalk, protection, regeneration, shadow, or trample.
1/1

1999
Phasing Licid CU01 {1}{U}

Summon Licid
{U}, {T}: ~ loses this ability and becomes a creature enchantment that reads "{U}{U}: Enchanted creature phases out." Enchant target creature with ~. You may pay {U} to end this effect.
1/1

1999
Teferi's Thalakos Subjects CU02 {1}{U}{U}

Summon Soldiers
Shadow, phasing
3/2

1999
Thalakos Lancer CU03 {1}{U}

Summon Knight
First strike, flanking, phasing
2/2

1999
Teacher CU04 {3}{U}{U}

Summon Wizard
Flying
Whenever ~ becomes the target of a spell or ability, phase out target creature.
1/1

1999
Ripple CU05 {3}{U}

Instant
Buyback {3}, cycling {2}
Target permanent phases out.
3/4

1999
Speedy Zombie CB01 {3}{B}{B}

Summon Zombie
Shadow
~ ignores summoning sickness.
3/1

1999
Shadow Licid CB02 {1}{B}

Summon Licid
{B}, {T}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains shadow." Enchant target creature with ~. You may pay {B} to end this effect.
1/1

1999
Dauthi Shade CB03 {2}{B}

Summon Shade
Cumulative upkeep {1} Shadow
{B}: Dauthi Shade gets +1/+1 until end of turn.
2/2

1999
Dauthi Knight CB04 {1}{B}{B}

Summon Knight
Flanking, shadow
2/1

1999
Dark Transformation CB05 {1}{B}

Instant
Buyback {1}{B} and 1 life, cycling {2}
Switch power and toughness of target creature until end of turn. Effects that alter that creature’s power alter its toughness instead, and vice versa, until end of turn.

1999
Flanking Licid CR01 {1}{R}

Summon Licid
{R}, {T}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking." Enchant target creature with ~. You may pay {R} to end this effect.
1/1

1999
Suq'Ata Cavalier CR02 {3}{R}{R}

Summon Knight
Echo, flanking
~ ignores summoning sickness.
3/2

1999
Mogg Bomb Squad CR03 {2}{R}

Summon Goblin
Echo
{R}, {T}, Sacrifice ~: ~ deals 2 damage to target creature or player.
2/2

1999
Fuming Giant CR04 {4}{R}

Summon Giant
Flanking
Fuming Giant cannot block.
4/1

1999
Charge! CR05 {2}{R}

Instant
Buyback {1}{R}, cycling {2}
Creatures target player controls gain flanking until end of turn.

1999
Slippery Licid CG01 {1}{G}

Instant
{G}, {T}: ~ loses this ability and becomes a creature enchantment that reads "Enchanted creature cannot be the target of spells or abilities." Enchant creature with ~. You may pay {G} to end this effect.

1999
Enchanted Steeds CG02 {2}{G}{G}

Summon Horses
Echo, flanking
~ cannot be the target of spells or abilities.
4/2

1999
Verdant Guardian CG03 {2}{G}

Summon Elf
Echo
~ can block creatures as though it had flying and shadow.
{1}{G}: Regenerate ~.
1/1

1999
Hippo Compatriot CG04 {4}{G}{G}

Summon Hippo
{G}: ~ gains banding until end of turn.
3/4

1999
Healing Soil CG05 {1}{G}

Instant
Buyback {4}, cycling {2}
Regenerate target creature.
1/1

1999
Aether Fart[3] {4}{R}{R}

Sorcery
~ deals X damage divided as you choose among any number of target creatures other than Goblins, where X is the number of enchant creatures in play.

March 2000
Avalanche of Squirrels[3] {1}{G}

Creature — Squirrels
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
~ can't attack if a Goblin or Insect is in play.
3/3

March 2000
Being an Evil Minion Sucks[3] {3}{B}{B}

Sorcery
As an additional cost to play ~, sacrifice a creature. Destroy target creature other than a Wizard.
If Volrath ever summons you by name, run!
Stronghold graffiti
2/2

March 2000
Bunch of Elephants[3] {7}{G}{G}

Creature — Elephants
Trample
Sacrifice a permanent: Prevent all damage ~ would deal this turn. Any player may play this ability.
"Sure I've heard of elephants..."
8/8

March 2000
Cloudchaser Monk[3] {3}{W}

Creature — Cleric
When ~ comes into play, destroy target enchantment.
Monks have a love/hate relationship when it comes to enchantments.
3/3

March 2000
Finicky Mob[3] {2}{B}{R}

Creature — Minions
{B}{R}: ~ can't be blocked by Merfolk, Walls, or Wizards this turn.
A mob is simply a force of nature like a tornado or typhoon.
2/2

March 2000
Goblin Apprentice[3] {2}{R}

Creature — Goblin
{2}{R}, {T}: ~ deals 3 damage to target Wizard.
There is much discussion as to what skills best suit a goblin. Handling explosive magical devices is not one.
1/1

March 2000
I Don't Think So[3] {1}{U}{U}

Instant
Reveal your hand. If no creature cards are in it, counter target spell.
"As if..."

March 2000
Leave my Stuff Alone[3] {2}{W}{U}

Enchantment
{1}{W}{U}: Return a black or green creature you control to its owner's hand.
Rule #1 when working with wizards — don't touch their stuff.
— Apprentice Handbook

March 2000
Mutated Cockroach[3] {4}{B}{B}{B}

Creature — Mercenary Insect
At the beginning of your upkeep, target opponent chooses a color other than black. You sacrifice all creatures of the chosen color.
"It was the size of a house. No really."
5/4

March 2000
Never Trust a Blue Mage[3] {2}{U}{U}

Enchant Creature
Enchanted creature has flying and can't attack.
{U}{U}: Return ~ to its owner's hand.
How can you tell when a blue mage is lying?
He opens his mouth.

March 2000
Share my Pain[3] {3}{R}{R}

Enchantment
Whenever you draw a card, ~ deals 1 damage to you.
{2}{R}, Discard an enchantment card from your hand: ~ deals 2 damage to target creature or player.

March 2000
That Stings[3] {1}{B}

Enchant Creature
Sacrifice two lands: Regenerate enchanted creature.
"If they don't scream, you really weren't putting their heart into it."
— Phyrexian credo

March 2000
Too... Many... Words...[3] {2}{W}{W}

Enchant Creature
Enchanted creature's text box is blank.
If enchanted creature's power or toughness is undefined, treat it as 0.
"Not... enough... flavor... text..."

March 2000
Undercover Disguise[3] {4}{U}

Enchant Creature
You may play ~ any time you could play an instant.
As ~ comes into play, choose a creature type. Enchanted creature is that type.

March 2000
Very Strict Tutor[3] {4}{W}

Enchantment
{1}{W}, Sacrifice ~: Search your library for a blue or green enchantment. Reveal that card, put it into your hand, then shuffle your library.

March 2000
Wall of Schizophrenia[3] {3}{G}{G}

Creature — Wall
Trample
~ may block any number of Goblins and/or Wizards each combat. ~ can't block Carnivores, Elephants, or Walls.
5/3

March 2000
Aura of Need[4] {W}

Enchant Creature
Whenever any player plays an enchant creature spell, put a +1/+1 counter on the creature ~ enchants.

2001
Death Mage[4] {B}

Creature — Spellshaper
Shadow
{B}, {T}, Discard a card from your hand: When target creature attacks this turn, destroy it at end of turn. Play this ability before attackers are declared.
0/1

2001
Elven Enchanter[4] {G}

Creature — Elf Spellshaper
{G}, {T}, Discard a card from your hand: Target creature gets +1/+1 until end of turn for each creature enchantment enchanting it.
1/1

2001
Flying Camel[4] {W}

Creature — Spirit
Flying, banding
All creatures attacking in a band with ~ are immune to damage done by Deserts.
0/1

2001
Goblin Thaumaturgist[4] {R}

Creature — Goblin Spellshaper
{R}, {T}, Discard a card from your hand: Switch power and toughness of target creature until end of turn. Effects that alter that creature's power alter its toughness instead, and vice versa, until end of turn.
1/1

2001
Nasty Spite[4] {B}

Sorcery
Destroy target non-black creature. You lose 4 life.

2001
Partial Recall[4] {U}

Instant
Name a non-land card. Reveal the top three cards of your library to all players. If at least one of the revealed cards is the named card, put all three cards in your hand. If it is not, put the three cards on the bottom of your library in any order.

2001
Silkwood Armor[4] {G}

Enchant Creature
Enchanted creature gets +0/+2.
Sacrifice ~: Destroy target creature enchantment.

2001
Static Shield[4] {R}

Enchant Creature
Enchanted creature gets +1/+1.
Whenever enchanted creature becomes blocked, ~ deals 1 damage to enchanted creature's controller.

2001
Teferi's Pet Serpent[4] {U}

Creature — Serpent
Phasing
~ can't attack unless defending player controls an island.
3/3

2001

References

  1. Magic Invitational Cards. Magic Librarities.
  2. Duplicate Limited Master List of Cards. Archived from the original on July 2, 2013.
  3. a b c d e f g h i j k l m n o p q Wizards of the Coast (January 1, 2000). "Duplicate Limited". magicthegathering.com. Wizards of the Coast. Archived from the original on December 9, 2021.
  4. a b c d e f g h i j Duplicate Limited Cards. Archived from the original on June 26, 2013.