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The '''Council of Wizards''' is the ruling body of the [[Wizards' School]] on the [[Floating Isle]] on [[Ulgrotha]]. It was created after the disappearance of the first master ([[Feroz]] in disguise). Their role was to ensure that the seas stayed open and clear for trading, and to control and maintain the neutrality of the School, and the peace between the other rising nations. Later, they grew more prone to trying to control the plane and, in order to do it, they became masters of manipulation and subterfuge. One of their most known creation is the <c>Wall of Kelp</c> that can block any port around Ulgrotha to prevent any sea attack to or from any shore.
{{Infobox affiliation
|image=Wizards' school.jpg
|plane=[[Ulgrotha]]
|members=Baki, [[Feroz]], [[Reveka]]
|status=Unknown
|races=[[Human]]s and [[dwarves]]
|colors=U
}}
The '''Council of Wizards''' is the ruling body of the [[Wizards' School]] on the [[Floating Isle]] on [[Ulgrotha]].  


The Wizard's Council is an advisory board made of the eight most powerful mages on the Island, usually teachers and residing masters. Its ninth member of is the [[Reveka|Wizard Savant]], who has the final say on any matter, though they are obligated to listen to any argument from the Council. To become the Wizard Savant means challenging the existing Master to a duel of a chosen nature. When the strongest wins, the loser is either exiled from the Island or asked to take a seat on the Wizard's Council as a valued advisor.<ref>[http://forum.nogoblinsallowed.com/viewtopic.php?p=127813&sid=f2493d862c77d3c620451cd5081298f1 Scott Hungerford and Kyle Namvar (June 14th, 1995), "Backstory for Magic the Gathering: Homelands"]</ref>
==Description==
The Council was created after the disappearance of the first master ([[Feroz]] in disguise). Their role was to ensure that the seas stayed open and clear for trading, to control and maintain the neutrality of the School, and to keep the peace between the other rising nations. Later, they grew more prone to trying to control the plane and, to do so, became masters of manipulation and deception. One of their most known creations is the <c>Wall of Kelp</c> which can block any port around Ulgrotha to prevent any sea attack to or from any shore.
 
The Wizard's Council is an advisory board made of the eight most powerful mages on the Island, usually teachers and residing masters. Its' ninth member is the [[Reveka|Wizard Savant]], who has the final say on any matter, though they are obligated to listen to any argument from the Council. To become the Wizard Savant means challenging the existing Master to a duel of a chosen nature. When the strongest wins, the loser is either exiled from the Island or asked to take a seat on the Wizard's Council as a valued advisor.<ref>{{WebRef|url=http://forum.nogoblinsallowed.com/viewtopic.php?p=127813&sid=f2493d862c77d3c620451cd5081298f1|title=Backstory for Magic the Gathering: Homelands|author=Scott Hungerford and Kyle Namvar|date=June 14th, 1995}}</ref>


==References==
==References==

Latest revision as of 13:39, 2 May 2024

Council of Wizards
[[File:{{#setmainimage:Wizards' school.jpg}}|150px]]
History
Founded on Ulgrotha
Status Unknown
Membership
Notable members Baki, Feroz, Reveka
Races Humans and dwarves
Associated Colors
{U}

The Council of Wizards is the ruling body of the Wizards' School on the Floating Isle on Ulgrotha.

Description

The Council was created after the disappearance of the first master (Feroz in disguise). Their role was to ensure that the seas stayed open and clear for trading, to control and maintain the neutrality of the School, and to keep the peace between the other rising nations. Later, they grew more prone to trying to control the plane and, to do so, became masters of manipulation and deception. One of their most known creations is the Wall of Kelp which can block any port around Ulgrotha to prevent any sea attack to or from any shore.

The Wizard's Council is an advisory board made of the eight most powerful mages on the Island, usually teachers and residing masters. Its' ninth member is the Wizard Savant, who has the final say on any matter, though they are obligated to listen to any argument from the Council. To become the Wizard Savant means challenging the existing Master to a duel of a chosen nature. When the strongest wins, the loser is either exiled from the Island or asked to take a seat on the Wizard's Council as a valued advisor.[1]

References

  1. Scott Hungerford and Kyle Namvar (June 14th, 1995). "Backstory for Magic the Gathering: Homelands"