Constables of An-Havva: Difference between revisions

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[[File:An-Havva Constable.jpg|right|thumb|An-Havva Constable. Art by [[Dan Frazier]].]]
{{Infobox affiliation
The '''Constables of An-Havva''' are the protectors of the people who live in [[An-Havva]], by the edge of the [[Great Wood]] on [[Ulgrotha]].<ref name="comic">D. G. Chichester (February, 1996) "[[Homelands (comic)|Homelands]]''</ref> They are the core that hold the Pioneer towns together, and thanks to their influence the towns keep talking and negotiating instead of breaking down into armed feuds. The Constable are the only people who can stop total anarchy from erupting any time a major crisis occurs, organize fire brigades and monster hunting parties. Their task is a hard one, since most of the men and women that moved to the towns of An-Havva are generally stubborn and pig-headed.
|image=An-Havva Constable.jpg
|plane=[[An-Havva]], [[Ulgrotha]]
|races=[[Human]]s
|status=Unknown
|colors=G
|members=Joskun
}}
The '''Constables of An-Havva''' are the protectors of the people who live in [[An-Havva]], by the edge of the [[Great Wood]] on [[Ulgrotha]].<ref name="comic">D. G. Chichester (February, 1996) "[[Homelands (comic)|Homelands]]''</ref>  


For this, to be a Consatble means having an excellent grasp of public speaking and frontier morality. All of them recognize the importance of the treaty between [[Koskun]] and [[Aysen]], and grimly know that if the trade between the two ceases, the people of An-Havva will be the first to die if the army from [[Koskun Keep]] successfully marches through the Great Wood. With that knowledge in mind, the Constables do their best to ensure their people maximum protection and guidance, at the same time without infringing on their rights or privacy.
==Description==
The Constables are the core that holds the Pioneer towns together, and thanks to their influence the towns keep talking and negotiating instead of breaking down into armed feuds. The Constable are the only people who can stop total anarchy from erupting any time a major crisis occurs, and organize fire brigades and monster hunting parties. Their task is a hard one since most of the men and women who moved to the towns of An-Havva are generally stubborn and pig-headed.


Being a Constable of An-Havva means also being one of the owners of An-Havva Inn, and living in one of the upstairs apartments. The Constable have been bothered by [[Joven]] and his [[ferret]]s, but know that they could control the ferrets if they were to learn Joven’s hand signals.<ref name="Backstory">[http://forum.nogoblinsallowed.com/viewtopic.php?p=127813&sid=f2493d862c77d3c620451cd5081298f1 Backstory for Magic the Gathering: Homelands]</ref>
For this, to be a Constable means having an excellent grasp of public speaking and frontier morality. All of them recognize the importance of the treaty between [[Koskun]] and [[Aysen]], and grimly know that if the trade between the two ceases, the people of An-Havva will be the first to die if the army from [[Koskun Keep]] successfully marches through the Great Wood. With that knowledge in mind, the Constables do their best to ensure their people maximum protection and guidance, at the same time without infringing on their rights or privacy.
 
Being a Constable of An-Havva means also being one of the owners of An-Havva Inn, and living in one of the upstairs apartments. The Constables have been bothered by [[Joven]] and his [[ferret]]s, but know that they could control the ferrets if they were to learn Joven’s hand signals.<ref name="Backstory">{{WebRef|url=http://forum.nogoblinsallowed.com/viewtopic.php?p=127813&sid=f2493d862c77d3c620451cd5081298f1|title=Backstory for Magic the Gathering: Homelands|author=Scott Hungerford and Kyle Namvar|date=June 14th, 1995}}</ref>


==In-game references==
==In-game references==
'''Represented in:'''
{{in-game
* <c>Constable of An-Havva</c>
|cards=
 
*<c>An-Havva Constable</c>
'''Associated cards:'''
|flavor=
* <c>Ambush</c>
*<c>Ambush</c>
* <c>Ambush Party</c>
*{{card|Ambush Party|Homelands|#=63b}}
* <c>Faeri Noble</c>
*<c>Faerie Noble</c>
* <c>Folk of An-Havva</c>
*<c>Folk of An-Havva</c>
* <c>Reefe Pirates</c>
*<c>Ravenous Squirrel</c>
*{{card|Reef Pirates|Homelands}}
}}


==References==
==References==
{{reflist}}
{{reflist}}
{{Ulgrotha|affiliations}}
{{Ulgrotha|affiliations}}

Latest revision as of 13:48, 1 May 2024

Constables of An-Havva
History
Founded on An-Havva, Ulgrotha
Status Unknown
Membership
Notable members Joskun
Races Humans
Associated Colors
{G}

The Constables of An-Havva are the protectors of the people who live in An-Havva, by the edge of the Great Wood on Ulgrotha.[1]

Description

The Constables are the core that holds the Pioneer towns together, and thanks to their influence the towns keep talking and negotiating instead of breaking down into armed feuds. The Constable are the only people who can stop total anarchy from erupting any time a major crisis occurs, and organize fire brigades and monster hunting parties. Their task is a hard one since most of the men and women who moved to the towns of An-Havva are generally stubborn and pig-headed.

For this, to be a Constable means having an excellent grasp of public speaking and frontier morality. All of them recognize the importance of the treaty between Koskun and Aysen, and grimly know that if the trade between the two ceases, the people of An-Havva will be the first to die if the army from Koskun Keep successfully marches through the Great Wood. With that knowledge in mind, the Constables do their best to ensure their people maximum protection and guidance, at the same time without infringing on their rights or privacy.

Being a Constable of An-Havva means also being one of the owners of An-Havva Inn, and living in one of the upstairs apartments. The Constables have been bothered by Joven and his ferrets, but know that they could control the ferrets if they were to learn Joven’s hand signals.[2]

In-game references

Represented in:
Quoted or referred to:

References

  1. D. G. Chichester (February, 1996) "Homelands
  2. Scott Hungerford and Kyle Namvar (June 14th, 1995). "Backstory for Magic the Gathering: Homelands"