1996 World Championships/Side events

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1996 World Championships
Date August 14-18, 1996
Location USA flag Seattle, Washington, United States
Attendance 125
Format Limited (Booster Draft)
Standard (Type II)
Classic Restricted (Type 1.5)
Team Limited (Sealed)
Prize pool $200,000
Winner AUS flag Tom Chanpheng
USA flag United States (team)
Previous Worlds:
1995
Next Worlds:
1997

While the World Championship proper was invite only, with players needing to qualify through preceding tournaments, there were also several side events which were open to the general public[1][2].

Details

There was a wide selection of constructed and limited events, for Magic and other Deckmaster games like Netrunner and Vampire: The Eternal Struggle. There were only three events which ran more than once: Standard and Netrunner constructed, and Ice Age / Alliances Sealed deck. Each other event was unique, demonstrating the diversity of play which was occurring early in Magics history.

Many events could be seen as the forerunners of later Magic cards and formats. For instance, the Planeswalker Magic event used random Enchant World cards to affect games in a manner that Planechase would later introduce with Planes. Cards being able to affect multiple different games would also be explored in Unsets with cards like Ass Whuppin'.

Constructed

  • Apprentice Standard (Type II) – An age restricted event for under 15-years-old players. $6 entry.
  • Classic (Type I) – Swiss rounds. $6 entry.
  • Classic Restricted (Type 1.5) – Swiss rounds. $6 entry.
  • Grand Melee Standard (Type II) – Multiplayer with a spell range of two players on either side, with creatures only able to attack the player sitting immediately to the left. $6 entry.
  • One-of-a-Kind Standard (Type II) – Singleton restriction, 60 cards, no sideboards. $6 entry.
  • Planeswalker Standard (Type II) – No sideboards. Every 10 minutes, an Enchant World card would be randomly chosen by event staff, which would affect all games currently being played. $6 entry.
  • Rainbow Magic Standard (Type II) – Six cards of each colour needed to be included in each deck. No artifacts were allowed, and games were played without sideboards. This event was similar to the Rainbow Stairwell casual format. $6 entry.
  • Standard (Type II) – Two events. Swiss rounds. $6 entry.

Limited

  • Foreign Limited (Sealed) – Players received four Fourth Edition boosters, each in a different language. Assumingly basic land would have also been provided. Swiss rounds. $15 entry.
  • Iron Mage Limited (Sealed) – Players received one Fourth Edition starter and two boosters. Each player has 20 life for the entire tournament. No cards will be destroyed. $15 entry.
  • Vintage Booster Event – Swiss rounds. $15 entry. Players would draft one Arabian Nights, one Antiquities and one Legends booster pack. Entry to this event was earned through participation in previous Magic side events.

Team

  • Constructed Team – Five players. $6 entry per player.
    • Two players would play Standard (Type II) decks.
    • Two players would play Classic Restricted (Type 1.5) decks.
    • One player would play a Classic (Type I) deck.

Other

  • The Great DalmutiA fun game that takes only five minutes to learn. This active game is based on the premise that "Life isn’t fair, so card games shouldn't be either.”[1] $6 entry.
  • Live RoboRally – $6 entry.
  • Magic: The Game Show – Trivia competition for teams of three. Hosted by Mark Rosewater. $6 entry.
  • Netrunner Constructed – Two events. Players needed to bring both a Runner and a Corp deck. $6 entry.
  • Netrunner limited – Sealed deck. $15 entry.
  • Vampire: The Eternal Struggle – $6 entry.

References

  1. a b Wizards of the Coast (July 1996). "Duelist Companion 23 - Road to the World Title (pdf)". mtghistory.info. Retrieved on June 4, 2025.
  2. Wizards of the Coast (October 1996). "House Rules: Tournament Variations (website)". The Duelist #13, pp. 23. Wizards of the Coast. Archived from the original on March 8, 2023. Retrieved on June 8, 2025.