Dragons of Tarkir

From MTG Wiki
Revision as of 21:10, 4 September 2016 by 172.68.59.134 (talk)
Jump to navigation Jump to search
Dragons of Tarkir
Set Information
Set symbol
Themes and mechanics Dragons, Two-Color Dragon Broods
Keywords/​ability words Bolster, Rebound, Exploit, Dash, Formidable, Megamorph
Set size 264 cards
101 Commons, 80 Uncommons, 53 Rares, 15 Mythic Rares, 15 Basic Lands
Expansion code DTK[3]
Development codename Louie

Dragons of Tarkir is the 67th Magic expansion, and the third and last in the Khans of Tarkir block. It was released March 27, 2015.[4] Dragons of Tarkir is a large expansion.

Set details

“  Your Dragon, Their Doom  ”

Dragons of Tarkir is designed to be drafted with Fate Reforged but not with Khans of Tarkir [5]. Also, Dragons of Tarkir will not rotate out of Standard with Khans of Tarkir and Fate Reforged, but instead will rotate out with Magic Origins due to Standard's regulation changes. To differentiate the drafting experience from Khans of Tarkir / Fate Reforged, Dragons of Tarkir was designed around 5 sets of allied color pairs.[6]

Dragons of Tarkir contains 264 cards (15 basic lands - 5 less than Khans of Tarkir[7] - , 101 commons, 80 uncommons, 53 rares, 15 mythic rares) and includes randomly inserted premium versions [8] of all cards. Like the one from Scourge before, the expansion symbol of Dragons of Tarkir represents a dragon's head. This set is supposed to be the ultimate "dragon set".[9] There are more than twice as many dragons in it than in any other set and they appear in all colors. It also contains many cards that reference Dragons and care about Dragons.[10][11] [12]

Each of the five clans known from the previous sets is now integrated with one of the Dragon broods. Only the icons of the broods, first seen in Fate Reforged, appear as watermarks in the text boxes of the cards. The clan symbols have disappeared.[13] The icons have no effect on gameplay.[14] There are several "crossover cards" that present alternate versions of characters and situations from the previous timeline.

Storyline

After Sarkhan Vol has done his duty in the past, the story now returns to the present of Tarkir. But it seems that changing the past has produced some unexpected results.[15] Mighty Dragons now rule the skies and the five clans that comprise most of Tarkir's populace.[16] [17] Known characters have an altered fate; Zurgo is just a puny orc and Narset has not died at all, but became a planeswalker instead.

The clans

Clan name Parallel Colors Dragon Aspect Mechanic Symbol Dragonlord
Dromoka The Abzan Houses {W}{G} Endurance Bolster Scale of the dragon Dragonlord Dromoka
Ojutai The Jeskai Way {U}{W} Cunning Rebound Eye of the dragon Dragonlord Ojutai
Silumgar The Sultai Brood {B}{U} Ruthlessness Exploit Fang of the dragon Dragonlord Silumgar
Kolaghan The Mardu Horde {R}{B} Speed Dash Wing of the dragon Dragonlord Kolaghan
Atarka The Temur Frontier {G}{R} Savagery Formidable Claw of the dragon Dragonlord Atarka

Marketing

Tarkir Dragonfury
Tarkir Dragonfury spindown life counters

Dragons of Tarkir is sold in 16-card boosters (the 16th card being a marketing card), five intro packs, an event deck and a fat pack. The boosters feature art from Dragonlord Atarka, Dragonlord Kolaghan, Icefall Regent, Sarkhan, Unbroken and Narset Transcendent.[18]

Prerelease

The Dragons of Tarkir prerelease took place on March 21-22, 2015. As a special gimmick, each participating store received a Tarkir Dragonfury playing board with character pieces that stand upright on them.[19] The board is a Tarkir landscape, and the pieces can knocked down by a throw with a special spindown life counter, themed to the breath weapon of one of the five Tarkir dragonlords. Each piece has a point value on it, and the player gets points equal to the total number he or she knocks down. If the die ends up in the central circle, the score is doubled. Every player gets two rolls (resetting the board between each roll). Depending on the highest score, up to four alternate art promotional cards can be won: a land, a common, an uncommon and a rare.

Players choose a clan. Each player receiveds a Seeded Prerelease pack that had everything he or she needed to build his or her sealed deck.

Promotional cards

Template:Col-break Dromoka

Template:Col-break Ojutai

Template:Col-break Silumgar

Template:Col-break Kolaghan

Template:Col-break Atarka

Template:Col-end

Tokens, emblems and overlay cards

Morph / Megamorph overlay card.

The sixteenth card in the boosters can be a token, emblem or overlay card, with an advertisement on the back side.[21] The overlay card can be used on face-down Megamorph cards to remind players of their power and toughness and that it can be turned face-up for its Megamorph cost.[14]

  1. {W} 1/1 Warrior for Secure the Wastes
  2. {U} 2/2 Djinn with Flying for Ojutai's Summons and Skywise Teachings
  3. {B} 2/2 Zombie for Necromaster Dragon and Rakshasa Gravecaller
  4. {B} */* Zombie Horror for Corpseweft
  5. {R} 4/4 Dragon with Flying for Descent of the Dragons, Dragon Whisperer and Sarkhan Unbroken
  6. {R} 1/1 Goblin for Dragon Fodder
  7. (Mega)morph overlay card
  8. Emblem for Narset Transcendent

Themes and mechanics

Obviously, Dragons mattered in this set. [22]

Bolster and Dash returned from Fate Reforged, as the mechanics for the green-white Dromoka and black-red Kolaghan clans, respectively. [23] [14]

Rebound was repeated from the Rise of the Eldrazi set, and became the mechanic of the white-blue Ojutai clan.

In addition three new mechanics were featured: [24]

  • Exploit — When a creature with exploit enters the battlefield, you may sacrifice a creature you control. Each creature with exploit has another ability that gives you a benefit when it "exploits a creature." Exploit is the signature ability of the blue-black Silumgar clan.
  • Formidable — Creatures with this ability word care in some way about controlling creatures with total power 8 or greater. Formidable is the signature mechanic of the red-green Atarka clan.
  • Megamorph — This is basically morph with an extra bonus. Turning creatures them face-up by paying their megamorph cost puts a +1/+1 counter on the creature.

Card types

The set sees the return of the elder type, which is used for the Dragonlords.

Cycles

Dragons of Tarkir has eleven cycles.

Mirrored pairs

Reprinted cards

The following cards have been reprinted from previous sets:

Naturalize, Summit Prowler, Tormenting Voice are first non-basic land cards that are reprinted within the same block in Magic history.

Functional reprints

Strictly better

Strictly worse

Preconstructed decks

Intro packs

Dragons of Tarkir has five bicolored intro packs:[27][28]

Intro pack name Colors Included Foil rare
{W} {U} {B} {R} {G}
Massed Ranks W G Arashin Sovereign
Enlightened Mastery W U Pristine Skywise
Cruel Plots U B Necromaster Dragon
Relentless Rush B R Boltwing Marauder
Furious Forces R G Harbinger of the Hunt

Event deck

Dragons of Tarkir has one event deck.[29]

Event
deck name
Colors Included
{W} {U} {B} {R} {G}
Landslide Charge U R G

References

External links