Angrath: Difference between revisions

From MTG Wiki
Jump to navigation Jump to search
>Widowbot
m (clean up, replaced: {{Character → {{Infobox character)
Line 1: Line 1:
{{Character|
{{Infobox character|
|name=Angrath
|name=Angrath
|image=Angrath.jpg
|image=Angrath.jpg
Line 13: Line 13:
After he got trapped by <c>Ixalan's Binding</c>, Angrath found a place for himself when Captain Radcliff of the notorious ''Devil's Smile'' offered him a place in his crew. Welcomed among the other misfits and rogues of a particularly motley crew, Angrath put his physical and magical talents to good use in Captain Radcliff 's raiding and pillaging. Soon it was clear that the rest of the crew loved and respected Angrath more than their captain, and the minotaur led a quick and almost bloodless mutiny that left Radcliff hanging by a gaff hook strapped to the bowsprit. Now-Captain Angrath changed the ship's name to ''Devil's Chains'' to reflect the magic of his searing-hot chains, and the crew's notoriety increased exponentially.<ref name="Bio">[http://magic.wizards.com/en/story/planeswalkers/angrath Planeswalkers: Angrath]</ref> At first glance, he seems to care more about mayhem than about [[treasure]]. In truth, he is searching for the [[Immortal Sun]] in the hope it can free him. He recognized [[Huatli]] as a fellow planeswalker and offered her assistance in leaving the plane in exchange for help, but at first she attacked him and fled. In the race for [[Orazca]] he caught up with her again.<ref name="The Race 2">{{NewRef|magic-story/race-part-2-2017-10-18|The Race, Part 2|[[R&D Narrative Team]]|October 18, 2017}}</ref>
After he got trapped by <c>Ixalan's Binding</c>, Angrath found a place for himself when Captain Radcliff of the notorious ''Devil's Smile'' offered him a place in his crew. Welcomed among the other misfits and rogues of a particularly motley crew, Angrath put his physical and magical talents to good use in Captain Radcliff 's raiding and pillaging. Soon it was clear that the rest of the crew loved and respected Angrath more than their captain, and the minotaur led a quick and almost bloodless mutiny that left Radcliff hanging by a gaff hook strapped to the bowsprit. Now-Captain Angrath changed the ship's name to ''Devil's Chains'' to reflect the magic of his searing-hot chains, and the crew's notoriety increased exponentially.<ref name="Bio">[http://magic.wizards.com/en/story/planeswalkers/angrath Planeswalkers: Angrath]</ref> At first glance, he seems to care more about mayhem than about [[treasure]]. In truth, he is searching for the [[Immortal Sun]] in the hope it can free him. He recognized [[Huatli]] as a fellow planeswalker and offered her assistance in leaving the plane in exchange for help, but at first she attacked him and fled. In the race for [[Orazca]] he caught up with her again.<ref name="The Race 2">{{NewRef|magic-story/race-part-2-2017-10-18|The Race, Part 2|[[R&D Narrative Team]]|October 18, 2017}}</ref>


The unlikely pair joined together in order to find a way to reach the city. Angrath was dismissive of Huatli's intentions to serve her emperor in finding the [[Immortal Sun]]. Telling her that the highest title of the [[Sun Empire]] did not mean freedom, while comparing her to an ant that tried to climb on the top of her anthill, declaring all of their struggles over the city as petty and short-sighted over who would define truth. As they came near the city, Angrath tried to planeswalk to [[Kaldheim]], and deduced from the length of his suspension that whatever blocked them from leaving this plane must have been near. He told Huatli that true freedom started when one realized that one was trapped. On a question where he wanted to go first, he answered that he wanted to see his daughters.<ref name="Glimpse Sun">{{NewRef|magic-story/glimpse-far-side-sun-2018-01-17|Glimpse the Far Side of the Su|[[R&D Narrative Team]]|January 17, 2018}}</ref>  
The unlikely pair joined together in order to find a way to reach the city. Angrath was dismissive of Huatli's intentions to serve her emperor in finding the [[Immortal Sun]]. Telling her that the highest title of the [[Sun Empire]] did not mean freedom, while comparing her to an ant that tried to climb on the top of her anthill, declaring all of their struggles over the city as petty and short-sighted over who would define truth. As they came near the city, Angrath tried to planeswalk to [[Kaldheim]], and deduced from the length of his suspension that whatever blocked them from leaving this plane must have been near. He told Huatli that true freedom started when one realized that one was trapped. On a question where he wanted to go first, he answered that he wanted to see his daughters.<ref name="Glimpse Sun"/>  


When they came near the city, they found a tomb erected later. In it, they discovered Saint [[Elenda]], the progenitor of the [[vampire]]s of the [[Legion of Dusk]]. Angrath had little care for her, instead hurrying Huatli on. When she refused, he angrily struck at her and went on alone.<ref name="Glimpse Sun">{{NewRef|magic-story/glimpse-far-side-sun-2018-01-17|Glimpse the Far Side of the Su|[[R&D Narrative Team]]|January 17, 2018}}</ref> Huatli reacted by sending a [[Dinosaur]] to [[trample|trampling]] him in the mud.<ref name="Arbiter Law">{{NewRef|magic-story/arbiter-law-left-chaos-his-wake-2018-01-24|The Arbiter of Law Left Chaos in His Wake|[[R&D Narrative Team]]|January 24, 2018}}</ref> Because he had to dispose of the dinosaur, Angrath was late in joining the scramble for the Immortal Sun in Orzaca's Tower of Triumph.<ref name="Arbiter Law"/>
When they came near the city, they found a tomb erected later. In it, they discovered Saint [[Elenda]], the progenitor of the [[vampire]]s of the [[Legion of Dusk]]. Angrath had little care for her, instead hurrying Huatli on. When she refused, he angrily struck at her and went on alone.<ref name="Glimpse Sun"/> Huatli reacted by sending a [[Dinosaur]] to [[trample|trampling]] him in the mud.<ref name="Arbiter Law">{{NewRef|magic-story/arbiter-law-left-chaos-his-wake-2018-01-24|The Arbiter of Law Left Chaos in His Wake|[[R&D Narrative Team]]|January 24, 2018}}</ref> Because he had to dispose of the dinosaur, Angrath was late in joining the scramble for the Immortal Sun in Orzaca's Tower of Triumph.<ref name="Arbiter Law"/>


After the Immortal Sun was taken, Angrath vanished, cursing Ixalan in his passing words.<ref name="tell story">{{NewRef|archive/magic-story/who-tells-stories-2018-02-07|Who Tells the Stories|[[R&D Narrative Team]]|February 2, 2018}}</ref> He then reunited, teary-eyed, with his daughters at their family's smithy.<ref name="Wool">{{NewRef|magic-story/wool-over-eyes-2018-02-14|Wool over the Eyes|[[R&D Narrative Team]]|February 14, 2018}}</ref>
After the Immortal Sun was taken, Angrath vanished, cursing Ixalan in his passing words.<ref name="tell story">{{NewRef|archive/magic-story/who-tells-stories-2018-02-07|Who Tells the Stories|[[R&D Narrative Team]]|February 2, 2018}}</ref> He then reunited, teary-eyed, with his daughters at their family's smithy.<ref name="Wool">{{NewRef|magic-story/wool-over-eyes-2018-02-14|Wool over the Eyes|[[R&D Narrative Team]]|February 14, 2018}}</ref>

Revision as of 16:55, 19 March 2018

Angrath
[[File:{{#setmainimage:Angrath.jpg}}|250px]]
Details
Race Minotaur planeswalker
Sources
See references

Captain Angrath is a minotaur planeswalker of unknown origin, trapped on the plane of Ixalan[1] for fourteen years.[2]

Appearance and character

In battle, Angrath wields fiery chain whips, and his body exudes extreme heat. He is driven by a feeling of restless impatience, like a caged animal awaiting its moment of freedom.[3] This fuels his wild temper and spurs him on in an endless series of raids. Huatli considers him aggressive, rude and insulting.[2]

History

After he got trapped by Ixalan's Binding, Angrath found a place for himself when Captain Radcliff of the notorious Devil's Smile offered him a place in his crew. Welcomed among the other misfits and rogues of a particularly motley crew, Angrath put his physical and magical talents to good use in Captain Radcliff 's raiding and pillaging. Soon it was clear that the rest of the crew loved and respected Angrath more than their captain, and the minotaur led a quick and almost bloodless mutiny that left Radcliff hanging by a gaff hook strapped to the bowsprit. Now-Captain Angrath changed the ship's name to Devil's Chains to reflect the magic of his searing-hot chains, and the crew's notoriety increased exponentially.[3] At first glance, he seems to care more about mayhem than about treasure. In truth, he is searching for the Immortal Sun in the hope it can free him. He recognized Huatli as a fellow planeswalker and offered her assistance in leaving the plane in exchange for help, but at first she attacked him and fled. In the race for Orazca he caught up with her again.[4]

The unlikely pair joined together in order to find a way to reach the city. Angrath was dismissive of Huatli's intentions to serve her emperor in finding the Immortal Sun. Telling her that the highest title of the Sun Empire did not mean freedom, while comparing her to an ant that tried to climb on the top of her anthill, declaring all of their struggles over the city as petty and short-sighted over who would define truth. As they came near the city, Angrath tried to planeswalk to Kaldheim, and deduced from the length of his suspension that whatever blocked them from leaving this plane must have been near. He told Huatli that true freedom started when one realized that one was trapped. On a question where he wanted to go first, he answered that he wanted to see his daughters.[2]

When they came near the city, they found a tomb erected later. In it, they discovered Saint Elenda, the progenitor of the vampires of the Legion of Dusk. Angrath had little care for her, instead hurrying Huatli on. When she refused, he angrily struck at her and went on alone.[2] Huatli reacted by sending a Dinosaur to trampling him in the mud.[5] Because he had to dispose of the dinosaur, Angrath was late in joining the scramble for the Immortal Sun in Orzaca's Tower of Triumph.[5]

After the Immortal Sun was taken, Angrath vanished, cursing Ixalan in his passing words.[6] He then reunited, teary-eyed, with his daughters at their family's smithy.[7]

Trivia

  • The R&D Narrative Team has stated (perhaps tongue in cheek) that on his home plane, Angrath was a blacksmith, a family man, and had two daughters. Upon his spark's ignition, he brought them presents from his planeswalking travels. Eventually, he became trapped in Ixalan, hence his desire to return home.[8]
    • The two daughters were later confirmed in the official storyline.[2][7]
  • Angrath previously has been on a plane that had dragons.[9]
  • Kaldheim is not Angrath's homeplane, it just happened to be metaphysically nearby to show it to Huatli.[10]

In-game references

Represented in:

Depicted in:

Associated cards:

Quoted or referred to:

References