Class
- This page is about enchantment type. For the subset of creature types, see creature class.
Class | |
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Enchantment Type | |
(Subtype for enchantment cards) | |
Statistics |
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Scryfall Search | |
type:"Class" |
Class is an enchantment subtype introduced in Dungeons & Dragons: Adventures in the Forgotten Realms.[1]
Description
Classes act as they would during a game of D&D. They are similar to the Level up mechanic, and have effects that stack as you level up.
Each Class has three abilities in sections of its text box, called Class abilities. The first Class ability is active as long as you control the Class. The next two are activated abilities that allow it to level up. A Class ability is activated at sorcery speed, meaning during your main phase if the stack is empty. As mana is paid for the second ability, the Class will become level 2 and the first two class abilities are active. If a Class is level 2, you can activate the level 3 ability. Note that you can only activate a Class's level 3 ability if the Class is level 2.
Class abilities can be anything — static abilities, activated abilities, or triggered abilities.
A Class's level isn't tracked with or represented by counters. A Class's level is just something true about the permanent.
List of Classes
- Bard — Bard Class
- Barbarian — Barbarian Class
- Cleric — Cleric Class
- Druid — Druid Class
- Fighter — Fighter Class
- Monk — Monk Class
- Paladin — Paladin Class
- Ranger — Ranger Class
- Rogue — Rogue Class
- Sorcerer — Sorcerer Class
- Wizard — Wizard Class
- Warlock — Warlock Class
References
- ↑ Matt Tabak (July 2, 2021). "Adventures in the Forgotten Realms Mechanics". magicthegathering.com. Wizards of the Coast.