Rune: Difference between revisions

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*<c>Rune of Might</c> ({{G}}) {{-}} Draw a card and give enchanted or equipped creature +1/+1 and [[trample]]
*<c>Rune of Might</c> ({{G}}) {{-}} Draw a card and give enchanted or equipped creature +1/+1 and [[trample]]
===Cards interacting with Runes===
===Cards interacting with Runes===
TBA
* <c>Runed Crown</c> ({{type|artifact}}) {{-}} May put a rune card from library, graveyard or hand onto the battlefield attached to this equipment.
* <c>Runeforge Champion</c> ({{W}}) {{-}} May put a rune card from library or graveyard into hand. Replaces cost of rune spells with {{1}}.


==References==
==References==

Revision as of 09:39, 20 January 2021

Rune
Enchantment Type
(Subtype for enchantment cards)
Statistics
5 cards
{W} 20% {U} 20% {B} 20% {R} 20% {G} 20%
as of Kaldheim
Scryfall Search
type:"Rune"

Rune is an aura enchantment type introduced in Kaldheim.

Description

Runes can enchant any permanent, though they only provide an effect if attached to a creature or equipment. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.[1]

There are also a couple of cards that care mechanically about Runes.

Storyline

The Kaldheim runes are linked to blessings of the gods.

Rune cards

Cards interacting with Runes

  • Runed Crown ({artifact symbol}) — May put a rune card from library, graveyard or hand onto the battlefield attached to this equipment.
  • Runeforge Champion ({W}) — May put a rune card from library or graveyard into hand. Replaces cost of rune spells with {1}.

References

  1. Mark Rosewater (January 18, 2021). "Norsing Around, Part 2". magicthegathering.com. Wizards of the Coast.