Rune: Difference between revisions
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{{Infobox type | {{Infobox type | ||
|type=enchantment | |type=enchantment | ||
|stats={{stats|U=1}} | |stats={{stats|W=1|U=1|B=1|R=1|G=1}} | ||
as of ''[[Kaldheim]]'' | as of ''[[Kaldheim]]'' | ||
}} | }} |
Revision as of 16:21, 19 January 2021
Rune | |
---|---|
Enchantment Type | |
(Subtype for enchantment cards) | |
Statistics |
5 cards
as of Kaldheim 20% 20% 20% 20% 20% |
Scryfall Search | |
type:"Rune" |
Rune is an aura enchantment type introduced in Kaldheim.
Description
Runes can enchant any permanent, though they only provide an effect if attached to a creature or equipment. When attached to a creature, they give it a specific ability. When attached to an equipment, they allow it to grant the same ability when equipped to a creature.[1]
There are also a couple of cards that care mechanically about Runes.
Storyline
The Kaldheim runes are linked to blessings of the gods.
List of Runes
- Rune of Sustenance () — Draw a card and give enchanted or equipped creature lifelink
- Rune of Flight () — Draw a card and give enchanted or equipped creature flying
- Rune of Mortality () — Draw a card and give enchanted or equipped creature deathtouch
- Rune of Speed () — Draw a card and give enchanted or equipped creature +1/+0 and haste
- Rune of Might () — Draw a card and give enchanted or equipped creature +1/+1 and trample
References
- ↑ Mark Rosewater (January 18, 2021). "Norsing Around, Part 2". magicthegathering.com. Wizards of the Coast.