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In the tournament scene, ''Champions of Kamigawa'' contributed with a large number of finishers, like <c>Kokusho, the Evening Star</c>, <c>Keiga, the Tide Star</c>, <c>Yosei, the Morning Star</c> and <c>Meloku the Clouded Mirror</c>. It also provided excellent green mana fixing, like <c>Sakura-Tribe Elder</c> and <c>Kodama's Reach</c>, and an arsenal of cards that fueled multiple colored control decks, such as <c>Gifts Ungiven</c>. A notable sideboard card was also found in <c>Cranial Extraction</c>.
In the tournament scene, ''Champions of Kamigawa'' contributed with a large number of finishers, like <c>Kokusho, the Evening Star</c>, <c>Keiga, the Tide Star</c>, <c>Yosei, the Morning Star</c> and <c>Meloku the Clouded Mirror</c>. It also provided excellent green mana fixing, like <c>Sakura-Tribe Elder</c> and <c>Kodama's Reach</c>, and an arsenal of cards that fueled multiple colored control decks, such as <c>Gifts Ungiven</c>. A notable sideboard card was also found in <c>Cranial Extraction</c>.


*<c>Sensei's Divining Top</c> {{-}} A card which saw widespread tournament play due to the ability of setting up advantageous draws repeatedly and functioning as an emergency card-draw. The card was later banned in [[Extended]] and [[Modern]], not due to power concerns but because the card tended to slow the game down immensely and was thus detrimental to tournament play. It is also a key piece in the a lock with <c>Counterbalance</c> (printed later in ''[[Coldsnap]]'') due to its ability to change the card Counterbalance would reveal at instant-speed. Divining Top could also place itself on top of the library, making any spell with converted mana cost of 1 impossible to resolve.
*<c>Time Stop</c> {{-}} Rules had to be added to the [[Comprehensive Rules]] for [[ending the turn]] thanks to this card.
*<c>Time Stop</c> {{-}} Rules had to be added to the [[Comprehensive Rules]] for [[ending the turn]] thanks to this card.
*<c>Sensei's Divining Top</c> {{-}} A card which saw widespread tournament play due to the ability of setting up advantageous draws repeatedly and functioning as an emergency card-draw. The card was later banned in [[Extended]] and [[Modern]], not due to power concerns but because the card tended to slow the game down immensely and was thus detrimental to tournament play. It is also a key piece in the a lock with <c>Counterbalance</c> (printed later in ''[[Coldsnap]]'') due to its ability to change the card Counterbalance would reveal at instant-speed. Divining Top could also place itself on top of the library, making any spell with converted mana cost of 1 impossible to resolve.
*<c>Glimpse of Nature</c> {{-}} A powerful card-drawing engine in conjunction with cheap or zero-cost spells. Eventually banned in Modern.


==Theme decks==
==Theme decks==

Revision as of 23:17, 7 August 2014

For the accompanying novel to Champions of Kamigawa, see Outlaw: Champions of Kamigawa.
Champions of Kamigawa
Set Information
Set symbol
Themes and mechanics Spiritcraft, Flip cards, Legendary cards, Arcane
Keywords/​ability words Bushido, Soulshift, Splice
Set size 307 (110 Common 89 Uncommon 88 Rare 20 Land)
Expansion code CHK
Development codename Earth

Champions of Kamigawa is the thirty-third Magic expansion and was released in October 2004 as the first set in the Kamigawa block. The prerelease was September 18, 2004. [1]

Set details

Champions of Kamigawa contained 306 black-bordered cards (88 rare, 88 uncommon, 110 common, and 20 basic lands). The story takes place on the plane of Kamigawa, which is thematically based on feudal Japan and related legends and myths. [2] [3] The Legendary supertype replaced the creature type "Legend" with this set. Every rare creature in the set is Legendary, and some uncommon creatures are too. [4] The "Legend rule" was changed; whereas before another legend with the same name could not be played, two legendary permanents with the same name now caused each other to be put into the graveyard. [5] [6] The set also made minor rules adjustments for targeting, and introduced the evergreen keyword "Defender", which was retroactively applied to all previously printed cards with the type Wall and formally detached the creature type from its rules baggage. The expansion symbol of the set is a torii gate (a traditional Japanese gate most commonly found at the entrance of or within a shrine, where it symbolically marks the transition from the profane to the sacred). [7] Champions of Kamigawa restored colored mana symbols in the text box, which had been missing since Eighth Edition.

Marketing

Champions of Kamigawa was sold in 75-card tournament decks, 15-card boosters, four preconstructed theme decks and a fat pack. The booster packs featured artwork from Myojin of Cleansing Fire, Myojin of Seeing Winds and Myojin of Infinite Rage. The prerelease card was a foil alternate art Ryusei, the Falling Star. The set was accompanied by a novel by Scott McGough.

Flavor and storyline

A war between the physical world and the spirits that are the essence of everything in the physical world, tears the veil between those two worlds apart, a war is brewing. [8] [9] Spirits launch attacks against humans as, in the shadows, a terror lurks just beyond sight. Michiko, daughter of the warlord Konda, must brave the dangers outside her father's fortress to consult holy monks and the orochi, snake folk with a strong connection to the spirit world. Yet when Michiko meets Umezawa, a thief and black magic user, she realizes that to stop the war that is about to sweep the land, she may have to make alliances with her enemies.

To represent the war the cards of the set are mostly divided into two groups, the physical beings with their regular magic, and the kami with their "arcane" magic).

Tournament impact

Champions of Kamigawa, as well as the rest of Kamigawa block, was met with mostly negative reactions from players. The fact that all rare creatures were legendary was seen as cumbersome and annoying, particularly in mirror matches. Further, Flip cards were perceived as confusing and hard to keep track off. The set also was a significant downgrade in terms of raw power and card playability, and thus was often overshadowed by its predecessor Mirrodin block and successor Ravnica block.

Mechanics

Champions of Kamigawa introduced the keywords Bushido, Soulshift, and Splice, as well as the first sorcery and instant subtype, Arcane, and finally flip cards. [10] Of these mechanics, the Arcane subtype, Splice onto Arcane, and Soulshift represented spirit-world magic, while the flip cards contributed to another major mechanic throughout the block: legendary creatures (and permanents). It featured, for example, the first five legendary enchantments, the Honden Shrines.

  • Arcane spells - some instant or sorcery spells have the Arcane subtype, which represent spells or abilities used by the kami. It does nothing by itself, but other cards may interact with it. [11] [12]
    • Splice onto Arcane - spells having this keyword can be "attached" to another Arcane spell for additional mana investment. The "spliced" spell remains in the player's hand able to be reused another time. [13]
  • Spirits - due to the nature of Kamigawa, this block contains a large proportion of creatures with the subtype Spirit. These spirits represent the kami themselves, and numerous cards in the block interact with them in special ways to provide synergy.
    • Soulshift - a keyword that appears on Spirit creatures and allows them to return another Spirit creature from the graveyard to its owner's hand when they perish.
    • "Spiritcraft" - many Spirits have abilities which trigger when another Spirit or an Arcane spell is played.
  • Bushido, or "way of the warrior", increases a creature's power and toughness by the Bushido number when it combats another creature. (This is usually compared to flanking, which weakens (-1/-1) the blockers of the creature.)
  • Flip cards - flip cards have a special Card frame with the top and the bottom half of the cards holding text boxes, the bottom being upside-down, and the art of the card in the middle. If certain conditions specific to the card were met, the card could be "flipped" (the card was turned 180 degrees) changing into a different card permanently. [14]

Creature types

The following creature types are introduced in this expansion: Advisor, Monk, Moonfolk, Samurai, Zubera.

The following creature types are used in this expansion but also appear in previous sets: Assassin, Barbarian, Cleric, Demon, Dragon, Fox, Goblin, Hound, Ogre, Rat, Rogue, Shaman, Snake, Soldier, Spirit, Warrior, Wizard.

Cycles

Champions of Kamigawa has ten cycles.

Reprinted cards

The following cards have been reprinted from previous sets and included in Champions of Kamigawa.

Functional reprints

Champions of Kamigawa has 16 functional reprints:

Colorshifted

Notable Cards

In the tournament scene, Champions of Kamigawa contributed with a large number of finishers, like Kokusho, the Evening Star, Keiga, the Tide Star, Yosei, the Morning Star and Meloku the Clouded Mirror. It also provided excellent green mana fixing, like Sakura-Tribe Elder and Kodama's Reach, and an arsenal of cards that fueled multiple colored control decks, such as Gifts Ungiven. A notable sideboard card was also found in Cranial Extraction.

  • Sensei's Divining Top — A card which saw widespread tournament play due to the ability of setting up advantageous draws repeatedly and functioning as an emergency card-draw. The card was later banned in Extended and Modern, not due to power concerns but because the card tended to slow the game down immensely and was thus detrimental to tournament play. It is also a key piece in the a lock with Counterbalance (printed later in Coldsnap) due to its ability to change the card Counterbalance would reveal at instant-speed. Divining Top could also place itself on top of the library, making any spell with converted mana cost of 1 impossible to resolve.
  • Time Stop — Rules had to be added to the Comprehensive Rules for ending the turn thanks to this card.
  • Glimpse of Nature — A powerful card-drawing engine in conjunction with cheap or zero-cost spells. Eventually banned in Modern.

Theme decks

The preconstructed theme decks are: Template:Theme decks

References

  1. Brian David-Marshall (September 13, 2004). "The Top 10 Reasons to Play in the Champions Prerelease!". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (August 30, 2004). "Now With Added Flavor". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (September 14, 2004). "A Kamigawa Glossary". magicthegathering.com. Wizards of the Coast.
  4. Aaron Forsythe (December 10, 2004). "Three of Kamigawa’s Champions". magicthegathering.com. Wizards of the Coast.
  5. Aaron Forsythe (September 10, 2004). "Legendary Rules Changes". magicthegathering.com. Wizards of the Coast.
  6. Mark Rosewater (October 04, 2004). "Change For the Better". magicthegathering.com. Wizards of the Coast.
  7. Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
  8. Rei Nakazawa (August 30, 2004). "We Are the Champions, My Friend". magicthegathering.com. Wizards of the Coast.
  9. Jay Moldenhauer-Salazar (October 04, 2004). "Land of Ten-Thousand Legends". magicthegathering.com. Wizards of the Coast.
  10. Aaron Forsythe (September 17, 2004). "Kamigawa Tune-up". magicthegathering.com. Wizards of the Coast.
  11. Mark Rosewater (September 6, 2004). "Arcane and Able". magicthegathering.com. Wizards of the Coast.
  12. Aaron Forsythe (June 17, 2005). "The Cost of Arcane". magicthegathering.com. Wizards of the Coast.
  13. Mark Rosewater (September 13, 2004). "Splice of Life". magicthegathering.com. Wizards of the Coast.
  14. Mark Rosewater (September 20, 2004). "Flipping Out". magicthegathering.com. Wizards of the Coast.

External links