Cave: Difference between revisions

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>Hunterofsalvation
 
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|storm=
|storm=
|storm_ref=
|storm_ref=
|stats={{stats|C=5|W=1|U=1|B=2|R=3|G=2|M=1}}
|stats={{stats|C=6|W=1|U=1|B=3|R=3|G=2|M=4}}
as of ''[[The Lost Caverns of Ixalan]]''
as of ''[[Modern Horizons 3]]''
}}
}}
'''Cave''' is a [[nonbasic]] [[land type]] used for cards that depict deep caves and caverns. It was introduced in ''[[The Lost Caverns of Ixalan]].<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/732106962377031681|title=Given the set name, why caves and not caverns?|October 24, 2023}}</ref>
'''Cave''' is a [[nonbasic]] [[land type]] used for cards that depict deep caves and caverns. It was introduced in ''[[The Lost Caverns of Ixalan]].<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/732106962377031681|title=Given the set name, why caves and not caverns?|October 24, 2023}}</ref>


==Description==
==Description==
Much like [[Deserts]], Caves are [[utility land]]s. They don't have a unique mechanical identity, but can be referenced by other cards. To differentiate from Deserts, the cards that refer to it scale up rather than use a binary; the fact that a portion of these lands are put in a large set land slot rather than a common in a small set changes the math slightly.
Much like [[Deserts]], Caves are [[utility land]]s. They don't have a unique mechanical identity but can be referenced by other cards. To differentiate from Deserts, the cards that refer to it scale up rather than use a binary; the fact that a portion of these lands is put in a large set land slot rather than a common in a small set changes the math slightly.


''The Lost Caverns of Ixalan'' featured a [[cycle]] of common Caves which exist in the land slot. These Caves enable descending and represent a spell in the late game.  
''The Lost Caverns of Ixalan'' featured a [[cycle]] of common Caves that exist in the land slot. These Caves enable descending and represent a spell in the late game.
{| class="wikitable"
{| class="wikitable"
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|{{card|Hidden Nursery||LCI}}
|{{card|Hidden Nursery||LCI}}
|-
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| colspan="5" |Five [[common]] [[nonbasic]] Cave [[lands]] that enter tapped. Each land has an ability to [[sacrifice]] itself to [[discover]] 4.
| colspan="5" |Five [[common]] [[nonbasic]] Cave [[lands]] that enter tapped. Each land can [[sacrifice]] itself to [[discover]] 4.
|}
|}


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*{{card|Volatile Fault}}
*{{card|Volatile Fault}}
}}
}}
''[[Modern Horizons 3]]'' and ''[[MH3 Commander]]'' added:
*<c>Urza's Cave</c>
*<c>Sunken Palace</c>
*<c>Planar Nexus</c> (every non-basic land type)


==Caring about Caves==
==Caring about Caves==

Latest revision as of 16:34, 31 May 2024

Cave
Land Type
(Subtype for land cards)
Statistics
20 cards
{C} 30% {W} 5% {U} 5% {B} 15% {R} 15% {G} 10% {M} 20%
as of Modern Horizons 3
Scryfall Search
type:"Cave"

Cave is a nonbasic land type used for cards that depict deep caves and caverns. It was introduced in The Lost Caverns of Ixalan.[1]

Description

Much like Deserts, Caves are utility lands. They don't have a unique mechanical identity but can be referenced by other cards. To differentiate from Deserts, the cards that refer to it scale up rather than use a binary; the fact that a portion of these lands is put in a large set land slot rather than a common in a small set changes the math slightly.

The Lost Caverns of Ixalan featured a cycle of common Caves that exist in the land slot. These Caves enable descending and represent a spell in the late game.

Cycle name {W} {U} {B} {R} {G}
Caves Hidden Courtyard Hidden Cataract Hidden Necropolis Hidden Volcano Hidden Nursery
Five common nonbasic Cave lands that enter tapped. Each land can sacrifice itself to discover 4.

Other Caves in the set are:

Modern Horizons 3 and MH3 Commander added:

Caring about Caves

Several cards from The Lost Caverns of Ixalan interact with Caves. Many also refer to them in the graveyard as well, given the graveyard theming of the set.

Trivia

References