Utility tapland
Utility taplands are taplands that provide a utility effect instead of the producing of multiple colors. As the power level of commons increased, dual-colored taplands with further utility became more prevalent.
Cycling lands
Taplands that have the cycling mechanic, thus they are utility lands.
Future Sight cycle
This uncommon cycle of utility taplands from Future Sight features different keywords or ability words. Thematically, all are located in Dominaria:
- New Benalia (
)
- Tolaria West (
)
- Dakmor Salvage (
)
- Keldon Megaliths (
)
- Llanowar Reborn (
)
Hideaway lands
This rare cycle of utility taplands from Lorwyn that have hideaway 4.
Final Fantasy added a colorless variant that enters the battlefield untapped and also is a Town.
Shadowmoor cycle
Shadowmoor introduced an uncommon cycle of utility taplands with basic land types. Each land has an activated ability with an activation cost of M, where M is the associated color.
Zendikar cycles
Zendikar added two cycles of utility taplands, one common and one rare, named after locations on Zendikar. Worldwake and Battle for Zendikar would add their own common cycles.
The common cycles all have a minor spell effect as an enters the battlefield ability.
Zendikar cycle
Worldwake cycle
- Sejiri Steppe (
)
- Halimar Depths (
)
- Bojuka Bog (
)
- Smoldering Spires (
)
- Khalni Garden (
)
Battle for Zendikar cycle
- Sandstone Bridge (
)
- Skyline Cascade (
)
- Mortuary Mire (
)
- Looming Spires (
)
- Fertile Thicket (
)
Rare cycle
The rare cycle each has powerful abilities that generally encourage monocolor gameplay.
- Emeria, the Sky Ruin (
)
- Magosi, the Waterveil (
)
- Crypt of Agadeem (
)
- Valakut, the Molten Pinnacle (
)
- Oran-Rief, the Vastwood (
)
Memorials
In Dominaria a cycle with a common naming pattern was added each depicting characters from Dominaria's past.[1]
- Memorial to Glory (
, Gerrard)
- Memorial to Genius (
, Urza)
- Memorial to Folly (
, Gerrard and Urza)
- Memorial to War (
, Karona)
- Memorial to Unity (
, Eladamri)
Eldraine
Throne of Eldraine introduced two cycle of five lands, one common and one rare.
The Wilds
The five common lands enter the battlefield tapped unless the player controls three or more lands of that basic land type. Each land depicts one location in the Wilds, has a basic land type and an enter the battlefield effect when it enters untapped.
- Idyllic Grange (
)
- Mystic Sanctuary (
)
- Witch's Cottage (
)
- Dwarven Mine (
)
- Gingerbread Cabin (
)
Castles
The five rare lands enter the battlefield tapped unless the player controls a land of that basic land type. Each land depicts one of the five courts of the Realm and has an activated ability.
Kaldheim Realms
In Kaldheim a double cycle of ten uncommon lands which enter the battlefield tapped was printed to represent each of the realms. They tap for color M and have abilities that cost XMNN and sacrificing them, where M and N are the colors associated with that realm.
lands: Gates of Istfell
and Axgard Armory
lands: Port of Karfell
and Littjara Mirrorlake
lands: Immersturm Skullcairn
and Great Hall of Starnheim
lands: Gnottvold Slumbermound
and Surtland Frostpyre
lands: Bretagard Stronghold
and Skemfar Elderhall
An eleventh utility tapland was printed at Rare with The World Tree.
Strixhaven Campuses
In Strixhaven: School of Mages, a cycle of lands to represent each of the college campuses was printed. They tap for M and N, which are the enemy colors associated with that college and have the common ability ,
: Scry 1.
In Marvel's Spider-Man, a set of ally-colored lands were printed to compliment this cycle but using Surveil 1 rather than Scry 1.
New Capenna Locales
In Streets of New Capenna, a cycle of lands that tap for M and N, which are the allied colors in each of the families. They have the common ability 2MN, : Sacrifice this land: Draw a card.
New Phyrexia Spheres
In Phyrexia: All Will Be One, five common Taplands were printed with an activated ability of ,
and sacrifice to draw a card. Each of these five represents the realms of each praetor. Together with the The Monumental Facade, Mirrex, The Mycosynth Gardens and The Seedcore lands, they represent the nine Spheres of New Phyrexia.
- The Fair Basilica (
)
- The Surgical Bay (
)
- The Dross Pits (
)
- The Autonomous Furnace (
)
- The Hunter Maze (
)
Ixalan Hidden Caves
In The Lost Caverns of Ixalan, five common Taplands with the subtype Cave and an activated ability of ,
and sacrifice to Discover 4. Each of these five represents subterranean versions of basic land types, as some of the geography would not makes sense underground.
- Hidden Courtyard (
)
- Hidden Cataract (
)
- Hidden Necropolis (
)
- Hidden Volcano (
)
- Hidden Nursery (
)
Investigate Lands
In Ravnica: Clue Edition, there were a cycle of lands that tap for M and N. They have the common ability 4, : Investigate.
Modern Horizons 3 Keyword Lands
These five rare check lands enter the battlefield tapped unless the player controls a land of that basic land type. Each has an activated ability with a keyword not known for being on a land.
- Monumental Henge (
)
- Archway of Innovation (
)
- Spymaster's Vault (
)
- Arena of Glory (
)
- Shifting Woodland (
)
Tarkir: Dragonstorm Check Lands
These five rare check lands enter the battlefield tapped unless the player controls either basic land type of that basic land type's enemy colors. Each has an activated ability.
- Dalkovan Encampment (
)
- Mistrise Village (
)
- Great Arashin City (
)
- Cori Mountain Monastery (
)
- Kishla Village (
)
Final Fantasy Adventure Towns
These five rare lands enter the battlefield tapped and has utility by using having an Adventure spell attached.
- Ishgard, the Holy See (
)
- Jidoor, Aristocratic Capital (
)
- Midgar, City of Mako (
)
- Lindblum, Industrial Regency (
)
- Zanarkand, Ancient Metropolis (
)
References
- ↑ Chas Andres (April 4, 2018). "Memorializing Dominaria". magicthegathering.com. Wizards of the Coast. Archived from the original on 2018-04-04.